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#1

To Prize-Bubble or not to Prize-Bubble (your level)

Archive: 12 posts


That is the question...

As my first (to be published) level nears completion, I'm about to enter into the decorate / dress-up / and add-score-bubbles phase of development, and I'm curious to know what the general consensus has become regarding the inclusion of Prize Bubbles in your level, after more than 1.5 years and over 2 million published levels.

My own thought is that unless you have something **really** neat and original to show off -- don't include them. Otherwise you're just unnecessarily filling up folk's "Community Objects" collection with more junk that they'll only have to discard later on. No one wants yet another batch of "Some Kind of Objects" to have to discard (although my stuff is at least *named*, for Pete's sake). The other argument against awarding objects in Prize Bubbles is that no one can play around with or modify your idea -- they are stuck with it as you awarded it.

At the same time, my nine-year-old *loves* collecting objects and then playing around with and destroying them on his own Moon. It doesn't matter to him how many rocket-cars and rocket-powered sharks he's collected -- he deletes things when his allotted space gets full.

I suppose it depends upon what age group I want to appeal to --> which (for me) would tend to be the older, more educated, more serious fellow creators who puts some real time and effort into their creations; that is, you guys.

The other option is to do what LBPC did for it's Logic Packs. If I think I have a few interesting and/or original enough contraptions / creations in a level and want to share them, to put them into a locked vault and associate that vault with the main level by awarding the key to the -copyable- vault upon completion of the main level. If someone is interested in the stuff in your level, they can visit/copy the vault, and if not, they can ignore it. Their choice.

Your thoughts?

-- Nanluin
2010-04-13 20:27:00

Author:
Nanluin
Posts: 98


Back when profiles were an issue, I hated prizes and quickly decided not to ever use them again. With the new profile size, the ability to refuse them, as well as quickly delete them all, I'm back to sticking prizes in. I try and make it something worth while though and usually have share turned off so it hopefully doesn't end up in a Gazillion prize give away level. 2010-04-13 20:55:00

Author:
jwwphotos
Posts: 11383


Back when profiles were an issue, I hated prizes and quickly decided not to ever use them again. With the new profile size, the ability to refuse them, as well as quickly delete them all, I'm back to sticking prizes in.

Absolutely. If someone doesn't want them then they can switch it off, it's no longer the thing that it used to be where people would get exploding profiles, making your level unplayable (this happened to me many a time), so there is no reason for people to get annoyed.

The one exception to this rule is if you require the player to collect stickers to complete the level. This dynamic is, for the most part, highly irritating as it is, but if you require people to turn on their object collection and then force a whole bunch of stuff they don't want onto them, it's a tad inconsiderate. But yeah, if you've got something worth sharing, and you wanna share it, then share it

I wouldn't bother with a vault unless you specifically want the option of allowing people to edit the objects, especially seeing as many people have a key bug, rendering all keys to locked levels useless.
2010-04-13 21:14:00

Author:
rtm223
Posts: 6497


Even if you don't fill the bubbles with prizes, it's nice to include empty ones in the level. Rtm's Subterranean Setbacks uses this to great effect to reduce the monotonous sound of collecting long combos of score bubbles.

As for whether or not you should include them... why the heck not? As everyone else has said, those who don't like prizes can easily disable the option to collect them, and those who do like prizes can enjoy them. Even if they can't edit them.

2010-04-13 21:26:00

Author:
comphermc
Posts: 5338


Me? I usally have community turn off, due to the content of wht's in it. But in levels that I know there are good objects, such as simple logic parts, or contraptions that will be useful to me, I collect them. so, what I would say is that you should include prize bubbles, but don't overdo it.2010-04-13 22:43:00

Author:
m500games
Posts: 23


Rtm's Subterranean Setbacks uses this to great effect to reduce the monotonous sound of collecting long combos of score bubbles. Yeah, that's not at all what they are there for, but glad you enjoyed the aesthetic result 2010-04-14 11:55:00

Author:
rtm223
Posts: 6497


I placed prize bubbles in my level, just with nothing in them. As they are worth 50 points compared to a score bubbles 10. I did put the logo in one of them, and optional custom costume stickers at the end of my level.
I always have community items turned off unless I see a nice custom costume, then I replay the level and switch it on only for that costume.
Creators usually want to make their own version of the items anyway. Logic is nice to recieve though.
2010-04-14 13:52:00

Author:
midnight_heist
Posts: 2513


I think its nice having prizes… since you can now turn collecting prizes off I don’t think thats really a problem, any one who doesn’t want to collect prizes has it off… I’m sure most people do.

If you can give away anything half decent away, you should.
And YES! Naming is a must… good job
2010-04-14 14:56:00

Author:
oLMCo
Posts: 96


Thanks for all of the kind replies.

Given your responses, I'll put in a few prize bubbles then, but only include those items that (a) I put some worthwhile amount of "workshop time" into developing and testing, and (b) that I think are unique or original enough in design/approach to be of potential interest to fellow creators. My primary purpose would be to allow someone to examine a creation's logic and mechanics (and give me feedback and criticism, if they like), *rather* than put it into their own level. In other words, I think that most of the folks here are interested in seeing HOW someone else did something, and enjoy dissecting an alternative perspective / approach to a particular problem, but have no desire to "cut and paste" someone else's work into their own. Bravo to that, and that's what I'd like to support.

Which brings to mind another question regarding giving proper citation or credit. Most of my items which *might* be worthy of inclusion in a prize bubble involve an item "on the ground" (in the playable portion of the level) and a logic network hanging around (on dark matter) out of sight somewhere nearby. At this stage in my game, I'm building those logic networks out of the component parts provided in the LBP Central Logic Packs (with small modifications here and there). Is there a way to give LBP Central a citation for providing the logic components? I'm sitting here at work trying to recall if there is a "Set Description" option for captured objects or not -- that would do it: give a short description and then at the end state "Logic components courtesy of LBP Central (search @LogicPack)", or some such.

-- Nanluin
2010-04-14 17:14:00

Author:
Nanluin
Posts: 98


My primary purpose would be to allow someone to examine a creation's logic and mechanics (and give me feedback and criticism, if they like), *rather* than put it into their own level. In other words, I think that most of the folks here are interested in seeing HOW someone else did something, and enjoy dissecting an alternative perspective / approach to a particular problem, but have no desire to "cut and paste" someone else's work into their own. Bravo to that, and that's what I'd like to support. Just so that you understand that while your primary purpose may be to give learning examples for dissection, not every other creator will see it that way. It's not something that can be properly avoided so just make sure you are happy with the possibility before you do publish it. It's always a good idea to add magic mouth or 2 to explain the functionality of contraptions, so you could always add an extra one asking politely that people don't republish the stuff. It won't stop most people, but it can't hurt to add it.


Is there a way to give LBP Central a citation for providing the logic components? I'm sitting here at work trying to recall if there is a "Set Description" option for captured objects or not -- that would do it: give a short description and then at the end state "Logic components courtesy of LBP Central (search @LogicPack)", or some such.

It should come up with logicpack in the contributors list when you capture it. TBH, I don't think there is need to worry about it, I don't think that anyone who worked on the pack is particularly worried about citations
2010-04-14 18:38:00

Author:
rtm223
Posts: 6497


I put my unique/helpful/unused prizes in the level. I have so few plays on the levels that nobody has tried to copy them to their own levels, even though I have put even bosses into prize bubbles.2010-04-14 19:02:00

Author:
Arradi
Posts: 183


It's not something that can be properly avoided so just make sure you are happy with the possibility before you do publish it. It's always a good idea to add magic mouth or 2 to explain the functionality of contraptions, so you could always add an extra one asking politely that people don't republish the stuff.

Point taken. I wouldn't sweat it that much, anyway -- I doubt anything I produce will be Uber enough (or destructive enough ) to be copied and used much anyway.


It should come up with logicpack in the contributors list when you capture it. TBH, I don't think there is need to worry about it, I don't think that anyone who worked on the pack is particularly worried about citations

Alright -- no worries then. I felt the need to ask because folks in my field of work live or perish based upon the number of citations they give and get. It's ingrained in my system now.

-- Nanluin
2010-04-14 19:04:00

Author:
Nanluin
Posts: 98


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