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Emitting into the front layers
Archive: 6 posts
Can you emit in the front layers? If so, has anyone played any levels with any good weather effects that use this, such as a blizzard or rain? I've seen snow done in the normal layers, but nothing that really pulled this off to any good effect. | 2010-04-13 14:53:00 Author: schm0 Posts: 1239 |
Yep, you can, but much like the background layers everything exists in one layer for the purposes of colision detection. Note that this layer is separate from the front thin layer and is in fact the layer that your sackboy flies around in in create mode. Teebonesey's guide in the tutorials section has full details of how to achieve this (I always forget the order of operations if I'm not in the editor). comphermc had some nice rain effects going on in the scene at the end of interstellar infiltration originally, but these got cut from the final release. | 2010-04-13 14:59:00 Author: rtm223 Posts: 6497 |
Well as far as collision detection was concerned, I was hoping to create a dual layer effect to really simulate the weather. I'm wondering if emitting one layer of weather onto the front layers and then another onto the foremost thin layer could acheive this. I'll check out Teebonesey's guide for more of the technical info. It would only be for a portion of the level, of course, because I'm also wondering if this would be thermo heavy or not. | 2010-04-13 15:04:00 Author: schm0 Posts: 1239 |
You could emit into two layers, but make the two layers BOTH thin, or BOTH normal, else your 'rain' will be of different thickness drops. | 2010-04-13 15:23:00 Author: Nakatsu Hime Posts: 59 |
Well as far as collision detection was concerned, I was hoping to create a dual layer effect to really simulate the weather. I'm wondering if emitting one layer of weather onto the front layers and then another onto the foremost thin layer could acheive this. I'll check out Teebonesey's guide for more of the technical info. You can have objects in the front thin layer and the glitch layers and they won't collide. Of course, with a careful setup you could emit into several layers as long as none of the objects in the glitch layers overlap you will be fine. So if you stagger the rain objects you will be fine. Comphy was just using long, thin stips of glass in the version I saw, so it would be pretty easy to ensure that they don't overlap. | 2010-04-13 17:49:00 Author: rtm223 Posts: 6497 |
https://lbpcentral.lbp-hub.com/index.php?t=23874-How-To-Recreate-The-3D-Layer-Glitch/page5 I didn't see you comment on that so I don't know if you've seen it or not. It might help you. I've never seen front layer rain either so I'm curious about it too. | 2010-04-15 03:28:00 Author: Incinerator22 Posts: 3251 |
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