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					Sleep is Death - the collaborative storytelling game
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			| Sleep Is Death (Geisterfahrer) (http://www.sleepisdeath.net) by Jason Rohrer (creator of Passage (http://hcsoftware.sourceforge.net/passage/)) http://imgur.com/roLwJ.png What is it? It's an indie game commissioned as part of the Art History of Games Conference, which was co-sponsored by Georgia Tech and SCAD. The designer is at the forefront of the latest movement in indie games - progressive, artful experiences that explore new ways of creating interactivity in games. Rohrer's an amazingly nice guy, and as most geniuses are, a little bit this side of eccentric. What exactly is a "collaborative storytelling" game? Well, perhaps this slideshow-style introduction (http://www.sleepisdeath.net/slideShow/), created using the game by Jason Rohrer, will better demonstrate. If you want to dig in further, 3 in-depth video tutorials (http://www.sleepisdeath.net/videos.php)guide you through the entire gameplay setup. ----------------- To quote some of the press the game's been getting, all copied-and-pasted from the game's front page: "I had stared right into the eye of the future, and was left with nothing to do about it but wait for the rest of the industry to catch up." --Justin McElroy, Joystiq Preview "We already have movies, yes. We already even have plenty of video games. We've never had anything like this." --Leigh Alexander, Kotaku Preview "No other videogame has offered me so much." --Anthony Burch, Destructoid Previews [1] [2] "In this blocky technical artifact, I discovered something alarmingly dark, personal, and beautiful. And we had made it together." --Michael Thomsen, IGN.com Preview "Something that no game has done to me before" --Brandon Boyer, In-depth preview on Boing Boing "Incredibly awesome" --Richard Lemarchand (Lead Designer, Uncharted 2) ------------- I've read every single preview these quotes are from, and if you're interested in the game, I suggest you do likewise! It will best prepare you for the experience of "Sleep is Death": - It can be very intimate and intense. - It's not always fun when you're in the middle of a game. It can be nerve-wracking and occasionally frustrating to scale the walls of your own creativity and adaptability. - If the above is true, you will most likely be a convert once you read back over the "slideshow" of the story you just created, which is in the end the ultimate reward - something unique you've created together with another person. - It has the capacity to be the most roaringly funny or blisteringly sad or frightening experience you can possibly have with a videogame. The sky's the limit. LittleBigPlanet players should definitely have this game on their radar! Go buy it! 15 bucks gets you two copies, one for you and one for a friend. There's no excuse not to - it's cheap and it'll play on Mac, PC, or linux. I fully expect, once this is out, to see and hopefully to host my own stories here for all to read and marvel at. I absolutely cannot wait to play this in the same house with my girlfriend, and as well to reconnect with some old friends playing this game. I hope I've brought a modicum of attention to this little gem. Please buy this and spread the word - not only will you participate in a piece of grandiose videogame innovation, but you'll also be supporting a righteous sweetheart in the form of Jason Rohrer. The game is released on Friday, April 16. Purchase here! (http://sleepisdeath.net/)  | 2010-04-13 10:51:00 Author: Teebonesy Posts: 1937  | 
| whoa this looks really interesting never heard of a concept like it :O I might get it when it comes out or if someone is nice to share ![]()  | 2010-04-13 11:33:00 Author: rseah Posts: 2701  | 
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