Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet PSP [PSP] Ideas and Projects [Archive]
#1
How a Gun for PSP Could Work
Archive: 13 posts
This is my basic idea for a gun. It would turn the whole control scheme upside down, but at least would be fun once you got the hang of it. Analog stick: Targeting R: Fire Square: Move left Circle: Move right X: Jump Up, down arrow: Switch layers Discuss. | 2010-04-12 14:28:00 Author: Voltergeist Posts: 1702 |
that would take a while to get used to! how about aim with the d-pad instead? and keep the analog stick as the moving implement d-pad: targeting R: fire analog stick: move normally X: Jump obviously w/ this control scheme you cannot move and aim simultaneously but i think it suits LBP's control scheme very nicely and leaves square free for the popit | 2010-04-12 15:58:00 Author: Alismuffin Posts: 1328 |
That could work - I've played PSP shooters with that layout before. What the game really would need is fully customizable button assignments. One other option I thought of was to use L1 as an aim toggle. So while you have the gun everything is normal and R1 = shoot. Pressing L1 maps the analog stick to your aim instead of your movement, and when you let go of L1 you continue aiming in the same spot. | 2010-04-12 17:05:00 Author: Taffey Posts: 3187 |
Sounds a tad complicated. Taffeys idea sounds cool and a nice workaround, but I wish they just added another analogue stick to PSP D: | 2010-04-12 22:19:00 Author: Unknown User |
Rewiring the entire control scheme is very difficult or so I've heard. They'd be better off creating global lighting. | 2010-04-12 23:08:00 Author: Silver39 Posts: 1703 |
dw theyll give us another analogue stick in the next update | 2010-04-13 01:06:00 Author: Alismuffin Posts: 1328 |
How about we keep it simple: R1 to shoot (like the PS3). Toggle Switch to aim (kind of like PS3). Directional Pad to move (actually, this is new ). I don't think the Directional Pad will be missed much, and it's only disabled for the gun. Remove the gun and you get to smile in delight again. Oh, and gun isn't all too family friendly. For Cambridge's sake, they should stick to the Paintinator. http://www.littlebigplanetoid.com/images/uploads/PAINTINATOR.jpg | 2010-04-13 02:07:00 Author: CyberSora Posts: 5551 |
Obviously, it couldn't be a real gun. I'm using 'gun' as firing tool. | 2010-04-13 14:43:00 Author: Voltergeist Posts: 1702 |
Maybe they could limit you to having to stand still while shooting? | 2010-04-13 19:43:00 Author: Fastbro Posts: 1277 |
The main problem I see for the paintinator is the paint splat effect. We can't even have wrap-around stickers so that may be what's holding it back. | 2010-04-13 23:16:00 Author: Silver39 Posts: 1703 |
Lol, the bombs don't make that black "freshly burnt" mark. Yet, we still have them.! I don't think we'll be missing too much. | 2010-04-14 01:07:00 Author: CyberSora Posts: 5551 |
Taffey's idea is brilliant! My version isn't that good, here it goes- R- fire L- toggle target By toggle target, I mean a target moves from object to object going in an anti-clockwise direction, and sackboy will then fire at the object selected by the target with the R button. Or you just use the L button to move your aim anti clockwise. EDIT: has anyone noticed the paintinator has no trigger? | 2010-04-14 01:17:00 Author: JspOt Posts: 3607 |
I've made guns before! You can't aim, but they still fire. http://www.youtube.com/watch?v=p6aSI8oUAgs http://www.youtube.com/watch?v=IZnJwBD4UOQ I'm Even working on a gun showcase, with plenty of the guns from COD MW2! All I have so far though, is the stinger. I'm waiting till I get the money to buy a PSN card, so I can buy most, if not all of the LBP PSP DLC. (Only the theme packs from PS3). | 2010-04-21 22:36:00 Author: iSkate Posts: 13 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.