Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Ideas and Projects [Archive]
#1
Need help with Survival Level obstacles!
Archive: 5 posts
Yes, a Survival LEVEL! NOT another one of those lame Bomb Survivals. You get one life to run through an increasingly challenging stage in order to reach the end. Winner gets... well... The satisfaction of knowing you're awesome. xD Sounds like a good idea to me. Just one problem. I need help thinking of good obstacles! Tell me what you have on your demented little minds and I'll see what I can do! I'll even credit you~ | 2010-04-10 21:08:00 Author: DarkFray Posts: 100 |
I think this goes in the Help! section. Anyways, I'm 80% done making a similar level. :kz: The obstacles shouldn't really be hard at first, make it harder as they progress. Maybe a simple enemy? LOL people can get killed by those if they get careless. (like me ) | 2010-04-11 11:36:00 Author: Jazve Posts: 341 |
I think this goes in the Help! section. Anyways, I'm 80% done making a similar level. :kz: The obstacles shouldn't really be hard at first, make it harder as they progress. Maybe a simple enemy? LOL people can get killed by those if they get careless. (like me ) My idea was to make some harder challenges at the beginning to weed out the Noob players who only see the "Survival" in the Title, and then progress into more Puzzle Challenges near the end to challenge more advanced players. | 2010-04-11 22:03:00 Author: DarkFray Posts: 100 |
My idea was to make some harder challenges at the beginning to weed out the Noob players who only see the "Survival" in the Title, and then progress into more Puzzle Challenges near the end to challenge more advanced players. you could get rid of the noobs but (speaking for myself) i think it should be a clash of both like a puzzle that makes pistons move in and out of the walls while gas (or water with gas under it) rising and the player has to use precise timing to get from ledge to ledge to get rid of the noobs | 2010-04-16 22:43:00 Author: buddy_hamster123 Posts: 376 |
you could get rid of the noobs but (speaking for myself) i think it should be a clash of both like a puzzle that makes pistons move in and out of the walls while gas (or water with gas under it) rising and the player has to use precise timing to get from ledge to ledge to get rid of the noobs That could work. Lemme see what I can do with that idea. | 2010-04-17 19:39:00 Author: DarkFray Posts: 100 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.