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#1

Improved Gluing

Archive: 24 posts


I can not tell you, how many times I have glued every object to a wall, and then was forced to delete it. Would it be hard to make it so that you have to specify the multiple items to be glued with your cursor. It seems simple enough to me.2010-04-10 18:50:00

Author:
Silver39
Posts: 1703


I couldn't agree more :-) I'm not sure if you have LBP PS3, but on that you can specify which object to glue to by pressing the object you are gluing into the object you want it glued to. The object you are going to glue to changes color so that you can tel what will happen.2010-04-11 03:22:00

Author:
amazingflyingpoo
Posts: 1515


I couldn't agree more :-) I'm not sure if you have LBP PS3, but on that you can specify which object to glue to by pressing the object you are gluing into the object you want it glued to. The object you are going to glue to changes color so that you can tel what will happen.

I wish the psp version would do that!
2010-04-11 03:24:00

Author:
ConverseFox
Posts: 2333


You wish but, would it happen?
I don't think it would be that hard to implement into the game on what the PS3 version does (highlight the ones you are going to glue to), but would it be hard to make sure that you don't delete the wall and we aren't talking about well why don't you just hit the rewind button... Chances are that you are already pretty far into the level.
2010-04-15 03:08:00

Author:
fol1n[US]
Posts: 31


This is one of the worst things with LBP PSP.. This glue problem keeps me away from making more levels.. :/ It's so annoying.2010-04-19 19:32:00

Author:
ghik16
Posts: 311


This is one of the worst things with LBP PSP.. This glue problem keeps me away from making more levels.. :/ It's so annoying.You can use rods instead for most things - they are much easier to deal with.2010-04-19 19:38:00

Author:
Taffey
Posts: 3187


Ever been in the situation when if you glue an object to another, then want to detach it, and it will only let you delete it? There is a sort-of way around it. If you select the object thats it's glued to it will let you detached it. Unfortunately it will also detach from any other objects and probably any gadgets attached to it too 2010-04-21 18:11:00

Author:
The Forgotten
Posts: 316


I avoid gluing in this game.2010-04-21 21:46:00

Author:
Spark151
Posts: 801


I avoid gluing in this game.

I avoid it too. I use rods.
2010-04-22 20:26:00

Author:
ConverseFox
Posts: 2333


Yeah I generally only glue dynamics and prefabs that I'll be copying a lot2010-04-26 13:56:00

Author:
Bovrillor
Posts: 309


The first level I ever made (well, tried to anyway) fell to pieces because I glued all of my static objects together. Walls, ceilings, basically my entire building structure was completely glued together. This caused a lot of problems down the road, and eventually resulted in the defabrication of my level. From that point on, I remembered you don't need to glue them; they're static objects for a reason. They don't move to begin with. So now I only ever glue materials together if collectively they make up an object.2010-04-28 09:31:00

Author:
xero
Posts: 2419


improved gluing would be a BIG improvement on cambridges behalf!i hate having to redo something that messed up while gluing it to something! the level i was making yesterday was getting screwed up because of the gluing, it made me sooooo mad! so i had to restart some things.

cambridge give us some good gluing improvements to us!
2010-04-28 21:38:00

Author:
fatcat1413
Posts: 132


Gluing has been (and still is) a problem even on the PS3 version. I learned some very harsh lessons with my first PS3 level, and ever since I learned to keep gluing to a minimum.

The static/dynamic option for materials on the PSP really is an excellent addition and means that a lot less gluing overall is required. Honestly, there is very little you should need to glue in a level. I generally only glue things that cannot be made static, like point bubbles and checkpoints.
2010-05-01 16:39:00

Author:
Taffey
Posts: 3187


If I have a complex arrangement of materials I need to move elsewhere in a level, I'll usually glue them together to preserve their relative positions... obviously I could just drag select them, but then they all get knackered if you 'bump' into another material... and undo usually wont fix this.2010-05-06 14:49:00

Author:
Bovrillor
Posts: 309


Hey i am new to LBPcentral and uhh yeah iv'e had loads of gluing problems i hope they fix it2010-06-13 21:40:00

Author:
Jballa360
Posts: 1


I don't have that many gluing problems.
I only glue stuff when using glitches or stuff that needs to be glued.
2010-06-14 13:51:00

Author:
The Forgotten
Posts: 316


A big problem I have with gluing is keeping switches in place without them getting stuck to 80 other things. Luckily I recently figured out how to fix this - a method I should have understood a lot earlier, considering Jonze uses it all the time - is to glue them to a thin piece of material outside of your level, then bring the attached switch in. Very helpful.2010-06-14 14:20:00

Author:
Voltergeist
Posts: 1702


My method is usually just gluing them in before I put in a custom background (if the level has one)...

But that sounds like it would work really well, and I might have to try that
2010-06-15 15:35:00

Author:
Unknown User


well, I also found a way around the "instead of detaching you have to delete" problem. I just turn the object I want to detach into dissolve material, hook up a switch, dissolve it, and there you go! problem solved!2010-07-14 17:24:00

Author:
dragonember
Posts: 607


When I glue stuff I often wish that would show bme all of the things that would get glued.
But I cant use rods as they break
2010-07-29 18:04:00

Author:
unXpectiD
Posts: 1132


Hi, welcome Jballa!

Glueing is one of the most annoying things on the PSP, I use rods all the time, its funny to know thats what lots of other people do too, you can never tell! I always end up accidentally gluing stuff together with the background (I have a habit of often using up most of the thermo in the thin layer ) so it drives me c.r.a.z.y.

I wonder if Cambridge ever does updates that are not costumes and level packs. We haven't had any as far as I know.
2010-09-08 19:37:00

Author:
PygmyOwl
Posts: 1316


Yes!! Glueing problems happen to me all the time. I had a whole section done (with bubbles glued to the back thin layer). I put in a lever in the back layer and glued it, and it glued to the thin layer making it unable to work. I had to delete the whole entire back layer, bubbles and all. 2010-09-09 00:04:00

Author:
anoken
Posts: 1654


I almost always glue stuff wrong, and I also get the 'delete' not 'detach' thing. So I automatically try to detach something but end up deleting everything. Meh. 2010-09-11 18:05:00

Author:
PygmyOwl
Posts: 1316


Yeah i was making a level and it was gluing stuff that holding me back. That and the fact that the pistons got messed up! 2010-09-13 18:14:00

Author:
Unknown User


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