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#1

Does anyone rate 4*, 3* or 2*?? or do you rate 5* or 1*??

Archive: 72 posts


I used to think a bit before rating a level on line, and rate it 3, 4, 5 or whaterver I thought it deserved.
I don't do that anymore. I rate 5* ANY decent level I play, and I rate 1* any crap that crosses my way.

What do you do guys? do you still bother about rating 3* or 4*??
2010-04-10 15:03:00

Author:
poms
Posts: 383


I actually give fair ratings to every level I play, but I mostly give out 5 stars.2010-04-10 15:04:00

Author:
Phosphorus15
Posts: 463


I give it what I think it deserves.

If I play a 1 star level and think it deserves 4 stars, I give it 4, I don't try and 'bump the rating up' by giving it 5. Doing so would, in my opinion, ruin the rating system even further, because it's there to get an average opinion from everyone who plays it, and it's not up to one person to decide that the average rating is wrong and rate higher (or lower) to get it to where they think it 'should' be.
2010-04-10 15:25:00

Author:
Nuclearfish
Posts: 927


I find myself rating a lot of levels 1 star just because theres so much crap. However i mostly give out 4's and 5's I just think its a good level but its not 5 stars or wow this is brilliant.2010-04-10 15:30:00

Author:
robotiod
Posts: 2662


4's and 3's are what I give out most unless I'm playing a level on Cool Levels for some reason.2010-04-10 15:32:00

Author:
qrtda235566
Posts: 3664


I just click through. Most of the time.

/is part of the problem
2010-04-10 15:32:00

Author:
Syroc
Posts: 3193


1 star- Any generic survival, empty levels, and i never play h4h or else they would get this rating too.

2 star- A poorly made level that made an effort but fell flat on its face.

3 star- Rarely given. Almost never.

4 star- When a level was obviously good but might not have been my cup of tea.

5 star- I give this to any level i like at all.

Heart- Any level that goes above and beyond.

EDIT- I want to add i only find myself going to 1 star on cool pages, and only 4 and 5 on levels from lbpc.
2010-04-10 15:32:00

Author:
Jrange378
Posts: 573


1 star for levels that have taken no time or effort and 5 for any that I enjoyed. I dont play a lot of levels that I wouldnt enjoy though as read the description, comments and uploaded pic to gather an idea of the levels quality.2010-04-10 15:48:00

Author:
SteveBigGuns
Posts: 423


4's and 3's are what I give out most unless I'm playing a level on Cool Levels for some reason.
That's because it's completely screwed up.

I rate 3-5 stars on levels, though I have a habit of going with the rating the level has.
2010-04-10 15:52:00

Author:
FreeFlyzz
Posts: 265


I still rate 3's and 4's.2010-04-10 18:37:00

Author:
JspOt
Posts: 3607


I generally rate 1,3,4 or 5. It's very rare that I rate a 2 for some reason, but I do rate whatever I think the level deserves.

There is one exception to this, which is when I come to a level that has like 2 plays and has been rated down to 1/2 stars and is clearly worth more than that. In that case, I will rate the level at 5 stars even if it doesn't deserve it.
2010-04-10 19:16:00

Author:
rtm223
Posts: 6497


I only rate levels 3, 4, 5. I don't care how bad the level is, to tell that creator that their level is 1, 2 stars just doesn't seem right.2010-04-10 19:36:00

Author:
comphermc
Posts: 5338


I rate them by my system:

:star: - For H4H.

:star::star: - For copying.

:star::star::star: - For trying to make a level (mainly for beginners).

:star::star::star::star: - For making an amazing level, but I had problems with it (broken areas, etc.).

:star::star::star::star::star: - For making a flawless level.

♥ - If I enjoyed it enough to come back and play it later on (Logic Pack for example).

By the way, no I do not give my friends a break and :star::star::star::star::star: their levels. Afterall, they need to learn from their mistakes to improve.
2010-04-10 19:42:00

Author:
CyberSora
Posts: 5551


I only rate levels 3, 4, 5. I don't care how bad the level is, to tell that creator that their level is 1, 2 stars just doesn't seem right.

What if it's an empty level with nothing at all in it?

I rate what it deserves unless it's been rated badly even though it's good, then I will rate it 5 stars.
2010-04-10 19:42:00

Author:
Doopz
Posts: 5592


If its a level that contains none of their own work then id say rate 1 star. They havent done a thing except steal others work and take credit.2010-04-10 19:45:00

Author:
SteveBigGuns
Posts: 423


I rate them by my system:

:star: - For H4H.

:star::star: - For copying.

:star::star::star: - For trying to make a level (mainly for beginners).

:star::star::star::star: - For making an amazing level, but I had problems with it (broken areas, etc.).

:star::star::star::star::star: - For making a flawless level.

♥ - If I enjoyed it enough to come back and play it later on (Logic Pack for example).

By the way, no I do not give my friends a break and :star::star::star::star::star: their levels. Afterall, they need to learn from their mistakes to improve.

Exactly what I do. Rating only 1 or 5 stars is a bit lazy isn't it? :/
2010-04-10 19:49:00

Author:
Leather-Monkey
Posts: 2266


I'm usually really nice about rating, and take into consideration many things.... I simply can't rate a child's level with the same criteria as a teen or adult. If it's a level by a decent creator, I try to be as honest as I can and not rate based on personal game preferences. That being said, probably 90% of my ratings are 4-5 star.2010-04-10 19:49:00

Author:
CCubbage
Posts: 4430


I usually rate 1 star and 4 or 5 stars 2010-04-10 20:10:00

Author:
Alec
Posts: 3871


I rate what I think the level is worth according to MM's rating ("worth playing" "needs work" etc)
I do give a little leeway if I think it is just a kid doing his best.
90% of the levels I play (mostly from friends/high rated/websites) I rate 4 stars, 5 for a near perfect gameplay and decent visuals.
2010-04-10 21:15:00

Author:
midnight_heist
Posts: 2513


I rate higher on visuals than on gameplay. I don't like to rate levels 5 stars unless I feel it's near perfect, I've only seen about 2-7 levels like this.
But I give 5 stars on levels anyways so people don't get mad. :blush: Otherwise I'd probably give 3 stars all the time for some of those good levels. I also rate on effort, if it doesn't look good or play well, but it took time and effort to make, I still give a good rating.
2010-04-10 21:18:00

Author:
warlord_evil
Posts: 4193


I usually rate from 3-5, anything that's 1-2 I wouldn't play in the first place.

I'll often rate a level 5 stars because its current rating is far lower than it deserves.
2010-04-10 23:10:00

Author:
monstahr
Posts: 1361


Pretty much what Rtm said! I rate what I believe they deserve. But rarely rate any level 2 stars.2010-04-10 23:22:00

Author:
jackofcourse
Posts: 1494


And what about the 2 star? It has to make a living as well!2010-04-10 23:34:00

Author:
KQuinn94Z
Posts: 1758


I always give levels 1 star, regardless of how good or bad it was - even if it's a friend, but if I enjoyed it I heart it.2010-04-10 23:41:00

Author:
Stephanie_Ravens
Posts: 188


I mainly give 4's. I only give 5's on levels I absolutely love. I rate 3-2 if it was okay, but there were problems, and I rate 1 if I hated it.2010-04-10 23:59:00

Author:
AbstractSam
Posts: 332


I rate levels I what I honestly think they deserved. This is my basic system but I chop and change it depending on different things (e.g I don't believe music levels need great visuals to get 4:star:'s)
:star: - Absolutely no point to the level (includes H4H)
:star::star: - The level can be played and completed but very much resembles a 1 star level.
:star::star::star: - The level has decent gameplay, visuals, etc. Has bugs that affect gameplay.
:star::star::star::star: - The level has good gameplay, visuals etc. Has bugs that don't affect gameplay.
:star::star::star::star::star: - The level is flawless.

Before a joined LBPC unfortunately I was mostly rating 1 and 2 occasionally a 3 and 4 but never a 5. My system was basically traul through hundreds of levels untill I found a good one then go to that authors hearted list and play that level and repeat. Now that I'm here I've been feverishly trying to catch up on all the great levels I was never able to find before. As a result I haven't rated a level 1 or 2 since I've been here.
2010-04-11 00:20:00

Author:
SR20DETDOG
Posts: 2431


1* if the level doesn't work or isn't functional, 2* if it sucks bad but works, 3* if its pretty good, 4* if it's great, 5* if it's breathtaking.2010-04-11 01:50:00

Author:
jonlolz
Posts: 155


I use the full range, and consider all aspects that I have details on (as Cubbage does), so I can apply the same scaled process to every level. I also rate some levels higher if they have been obviously pulled down--you can approximate how many hours were spent on level creation, and even if the level is not the greatest, if there is substantial effort I will add 1 star to my true rating to help it along.

Rick
2010-04-11 02:05:00

Author:
RickRock_777
Posts: 1567


I always give levels 1 star, regardless of how good or bad it was - even if it's a friend, but if I enjoyed it I heart it. --ohh, that makes up for it.

Can I just be honest for a second here... That you demonstrate so little care for those creators who work on your behalf really bothers me... It is an insult to every level on the server that isn't one star.... That's got to be atleast a million and half levels (lol) Why would you post this and make it public knowledge? We are a community.

I always judge every level on it's own merits... I try to use good judgement and never compare one level to another...



I do rate one star... for what I deem to be a total lack of respect for the game and it's audience.
2 stars are just poorly made levels which would require a lot of TLC...
I shy away from the three star rating a bit TBH in my opinion I play far more 4 &5 star levels than 3
A four star level would display a sense of pride and effort... in any manner it should demonstrate/employ some originality.
If the level exudes pride, the effort is noticeable, and has a moment or two that makes me smile or pause or laugh or PLAY AGAIN it is a 5 star in my book
2010-04-11 02:25:00

Author:
Gravel
Posts: 1308


For any actual level that took a bit of time to build I rate 3, 4 or 5 stars. It's normally pretty obvious if the author but some effort into their level, and if they did i cant bring myself to rate their level 2 stars or below. Even Bomb survival and shark survival levels take a bit of doing to make, and I normally give these ones 3 stars.

As for levels that consist of random objects, that are empty, or that are used simply for h4h, I never play them so i never really get the chance to rate anything 1 or 2 stars. but on the off chance that i do come across a level like that I normally give it 1 star.
2010-04-11 02:27:00

Author:
Duffluc
Posts: 402


As for levels that consist of random objects, that are empty, or that are used simply for h4h, I never play them so i never really get the chance to rate anything 1 or 2 stars. but on the off chance that i do come across a level like that I normally give it 1 star.

I agree with this. If there is a level that I cannot see myself enjoying, then I avoid it. Consequently I don't give too many levels 1 or 2 stars. If the level was enjoyable and decent, I give it four stars. For a level to get five stars from me, I need to see something innovative or something that was very memorable to play. If the level gives me a overall great experience and something I don't typically see in a level, then it deserves a good rating.

I know we can't see how many people gave X amount of stars but here is a example and maybe the same mentality applies to LBP (or not, I don't know). On the Itunes app store, you can see how many people rate a level a certain star. Guess what happens when an app gets thousand of ratings? It seems that people gravitate to either a five star or one star rating. There are more five star/one star ratings than any other rating. Though this is usually because the user wants to let the developer know there is a fatal glitch in the game (one star) or that the they loved the game (five star). It would be interesting to see how many people gave each star rating in LBP....
2010-04-11 05:33:00

Author:
Silverpanther
Posts: 156


I always give levels 1 star, regardless of how good or bad it was - even if it's a friend, but if I enjoyed it I heart it.

What's the point in that?
2010-04-11 10:16:00

Author:
KQuinn94Z
Posts: 1758


I usually rate 4 stars if the level I've just played was really good, with good scenery and with a good plot (well, in fact it depends what kind of level it is).
It's the kind of level I found out by having a look in LBPCentral's Level Showcase.

However, some levels are even better, with a real innovation, or that are just really helpful, like tutorials or levels giving fonts. So I may rate them 5 stars and fav'd them too.

They are also levels I don't like, so I rate it 3 stars, or just its average. If the average of a bomb survival is 4 stars, I'll rate it 3. Almost never under 3 stars.
If its average is 2, well I'll rate it 2 stars.

I also may rate a ordinary level highly if it is quite good, but has a very very poor average.


2010-04-11 10:30:00

Author:
Oddmania
Posts: 1305


--ohh, that makes up for it.

Can I just be honest for a second here... That you demonstrate so little care for those creators who work on your behalf really bothers me... It is an insult to every level on the server that isn't one star.... That's got to be atleast a million and half levels (lol) Why would you post this and make it public knowledge? We are a community.

I always judge every level on it's own merits... I try to use good judgement and never compare one level to another...



I do rate one star... for what I deem to be a total lack of respect for the game and it's audience.
2 stars are just poorly made levels which would require a lot of TLC...
I shy away from the three star rating a bit TBH in my opinion I play far more 4 &5 star levels than 3
A four star level would display a sense of pride and effort... in any manner it should demonstrate/employ some originality.
If the level exudes pride, the effort is noticeable, and has a moment or two that makes me smile or pause or laugh or PLAY AGAIN it is a 5 star in my book


What's the point in that?
Uhm, I understood it to be a joke. I doubt anyone actually does that..
2010-04-11 11:43:00

Author:
monstahr
Posts: 1361


And what about the 2 star? It has to make a living as well!

haha, I don't know about the 2 star. It's not a deliberate thing that I do, it just happens to be that way. It's very rare that I rate 1 star as well tbh - that I reserve for a level that I believe could have been constructed in under an hour and has no redeeming features (I've played a couple recently that I would estimate <10 mins went into them). I think I generally just take the 2 star levels and bump them to a 3, just to be nice. To me a 2 star is a level that has had some effort go into it, but isn't really any good and in those cases, where effort clearly has been put in, I agree with:


to tell that creator that their level is 1, 2 stars just doesn't seem right.

On a side note, with regard to people above stating that they rate mostly on one aspect or another... this saddens me TBH. The amount of effort some members here have put into promoting objective rating, yet we still find that so many people come to levels with preconceptions of what it should be and then rate based upon those preconceptions, rather than rating upon what the level really is.
2010-04-11 13:04:00

Author:
rtm223
Posts: 6497


Five stars if its an awesome level and perfect
Four if its really good, or great in places, but some bits dont work correctly
Three if theres a few issues, or the levels quite basic
Two if its broken (good level, but prehaps uncompleteable due to a mistake)
One if its a H4H or just plain awful


2010-04-11 13:15:00

Author:
Matimoo
Posts: 1027


Does nobody else just have the same instinct as me? It's like a spider sense... but for LBP

From about a minute into the level I can tell what I'm going to rate it if I'm on my own - and I rarely find anything I can't classify in a certain star bracket

However things change a bit when I'm playing with people - I'll generally enjoy levels more and thus rate them higher. I've been known to rate bomb survivals and shark survivals 5 stars if I've enjoyed them, so maybe I'm part of the problem. However why shouldn't I? I've enjoyed this level and had fun, even if it wasn't that original. So long as you leave some great feedback for the creator then the rating is pretty much useless to them (assuming you rated it as fairly as possible).

So yeah.. that's all
2010-04-11 15:51:00

Author:
Coxy224
Posts: 2645


I usually can find myself rating with anything from 1-5

:star: the level is an insult to creativity, h4h crap, broken, uses the blank template, no visual flare
:star::star: the works (mostly), but may be derivative, or tries to do something new, but fails in implementation
:star::star::star: the level is an equal mix of good and bad, could be really solid in on area, an equally needing work in
others

:star::star::star::star: This is where most levels from LBPC land. Very solid, are proven to be creative, fully playable,
but they are changing everything perceived as possible with LBP.

:star::star::star::star::star: This the cream ofthe crop. The is incedibly fresh with mechanics, does creative differently, innovates with visuals, and looks like it has been in the works for a very long time. The creator is on the cusp of knowledge of fine detailing.
2010-04-11 16:39:00

Author:
TheLawnStink
Posts: 98


I use the full scale, 1 to 5 stars.2010-04-12 14:30:00

Author:
mrsupercomputer
Posts: 1335


I normally do 1* if the level look like it had a minimal amount of effort in it and 5 * if it looks good or the idea they were trying to do was original and fun.2010-04-12 14:52:00

Author:
Unknown_creator
Posts: 119


I usually rate levels on a scale of 1-5, i mainly rate 4stars if the creator has actually made an effort. If the level is amazing id 5 star it, if its a level containing nothing id 1 star it

We all have to remember that a level might be rubbish to us but the creator who has made it might be a young child excited about there first publish! Thats why i always tend to look deeper.
2010-04-12 15:11:00

Author:
Fenderjt
Posts: 1969


I am very stringent with my level ratings, and mostly follow MM's descriptions found here (http://www.mediamolecule.com/blog/article/ratings_rate_this/).

:star: - Horrible level. Unable to complete, broken, visually lacking, extremely simple or levels that have no purpose other than to give out items.
:star::star: - Needs Improvement. Creator gave a good "go" at the level, but there were lots of things that needed fixing and/or were broken. Lots of changes needed to get to 3 stars.
:star::star::star: - Worth Playing. I give this out for most of the normal levels I come across. I walked away with an enjoyable experience, but there wasn't much in the level that was super exciting or overly impressive in any way. With a few improvements here and there, the level could be really solid. The author's intent is clearly communicated in the level, and there are no major gameplay flaws or "hiccups." Visuals are nice and easy on the eyes.
:star::star::star::star: - Very Good. The creator took a lot of care to make a fun and interesting level. Lighting, creatures, game play were all very good. It didn't quite knock my socks off or make me stop and go "Woah, that is COOL!" but the level itself was a rare treat and I'd play it again. Occasionally I'll heart these levels. The author has taken time to make sure that the level is solid in all facets. Visuals show a creative flair or style not found in most levels. For most of the best designed levels found here I typically give out 4 stars.
:star::star::star::star::star: - Must Play. Wow. Just, WOW. While rarely given, I reserve this for the cream of the crop, the very best of levels, the diamonds in the rough. Superb gameplay, visuals and innovation are a must here. The level shows an extreme degree of polish and attention to detail.

Things that will knock down my rating:

"Cheap" deaths - "La la la la OMGWTF a giant laser!?!?!?! Where the @*#$ did that come from?!" I'm sure you guys know what I'm talking about here.
Overly difficult without stating so - Nothing gets me more riled than playing a level that turns out to be incredibly difficult but had no indication of being so.
Length of the level - 10+ minutes is too long for a single level. Is it over yet? Another room, really?
Unoriginality - If you're making a tribute level, put your own spin on it. I don't want to play SMB 1-1 on LBP. I have a NES emulator for that.
"What am I supposed to do now?" - Typically happens with puzzle areas or figuring out how to open a door. If it's not obvious after looking/studying, pushing all the buttons, following the signs, trying everything, etc. it's just not well-designed.
Bad lighting - Can lead to lag. Can also make it really annoying to navigate in the dark. Does the lighting make my eyes bleed?
Bad scenery - "WTF? A circle on a stick... Oh, it's a tree." Also, I shouldn't be able to fall down behind your level/run across the floor/get into one of your logic/mechanism rooms.
Buggy/broken game objects/creatures - "I'll just jump up here on this springy platform thing (snap/dissolve). Well that sucks."
Lag - Holy cow how did they publish thing? The thermo is maxed, and it shows. Lag is so bad you can't jump/run/play the game normally.

I really don't factor age into it at all, since there's no way for me to determine that with any accuracy. Sure, you can probably assume that a Pokemon level was made by a 8 year old, but I typically don't play those levels, so age never really factors in. If you make a "serious" level, it should be obvious from the get-go, and I use that until I can tell that the level was built by someone a bit younger. In those cases, I am pretty generous with my level ratings, unlike above.

That being said, I don't understand how people can just give out 5 stars like it's no big deal. To me, five stars is something that should be given out rarely and only to the very best of levels/creators. Just my $.02 though.
2010-04-12 15:18:00

Author:
schm0
Posts: 1239


I only normally rate a level one or five stars… good or bad, easy as that

But I do also rate a level three stars sometimes, like it it’s a bad level but I can see that effort has been put into it… as long as people try, that’s all that really matters to me when rating a level =)
2010-04-12 15:31:00

Author:
oLMCo
Posts: 96


Slightly off topic, but still about ratings and how we formulate our ratings:


Overly difficult without stating so - Nothing gets me more riled than playing a level that turns out to be incredibly difficult but had no indication of being so.
Length of the level - 10+ minutes is too long for a single level. Is it over yet? Another room, really?

Do you not think that both of these are so unbelievably subjective that they should have no place in the rating of a level, especially if you are going to mark someone down because of them.

How does the length of a level indicate quality? It is based upon your attention span, nothing else. 10+ minutes is more than acceptable for a single level. I've played levels that too wel over half an hour to complete and were some of the best creations I've ever seen! Same thing with difficulty - it is entirely based upon the player's skill level, so is in no way a measure of quality of the level. Now, I would advise anyone making a hard level to specify it in the title, yes, but to actually downrate because they didn't do that is really quite unfair.
2010-04-12 15:40:00

Author:
rtm223
Posts: 6497


Slightly off topic, but still about ratings and how we formulate our ratings:

Do you not think that both of these are so unbelievably subjective that they should have no place in the rating of a level, especially if you are going to mark someone down because of them.

Not at all. The entire rating system is designed to be subjective. Other players may enjoy longer levels, or don't care if the level is extremely difficult, and those players may indeed consider these things as positives.


How does the length of a level indicate quality? It is based upon your attention span, nothing else.

I didn't say length of level indicated quality. It certainly affects my rating, though. Did the level feel so long that i just wanted it to be over at the end? It has nothing to do with attention span. It has to do with how that level is designed... it's been my experience that the length of the level is proportionate to how engaging it can be. And there are always exceptions to any "rule". The list above just include some of my pet peeves. The "10 minute" qualification is just an arbitrarily chosen number off the top of my head. I don't sit there with a stopwatch when I sit down to play a level.


10+ minutes is more than acceptable for a single level. I've played levels that too wel over half an hour to complete and were some of the best creations I've ever seen! Same thing with difficulty - it is entirely based upon the player's skill level, so is in no way a measure of quality of the level. Now, I would advise anyone making a hard level to specify it in the title, yes, but to actually downrate because they didn't do that is really quite unfair.

Your opinion is completely your own, and you are entitled to that. But to say that it's "unfair" is, in fact, your opinion. Personally, I don't like lengthy levels. For instance, gevurah22's Azure Palace level (the one where you swim away from the monster while holding the key) was a tad bit too long for my tastes. That level was absolutely gorgeous. However, the time it took to get all the way to the end affected my rating, which otherwise would have been five stars.

As far as difficulty is concerned, it's all about the expectation of a challenge (and subsequent frustration.) That's why I added "without stating so." I don't mind difficult levels, just advertise that fact. With Story Mode, you had to successfully unlock each subsequent "world", and each one ramped up the difficulty. Throwing the player into the a Bunker-style level without warning them is a negative in my book, not a positive.

There's tons of differing opinions on how people rate levels. I could never bring myself to simply five or one star a level, but that's just me.
2010-04-12 17:44:00

Author:
schm0
Posts: 1239


Slightly off topic, but still about ratings and how we formulate our ratings:

Do you not think that both of these are so unbelievably subjective that they should have no place in the rating of a level, especially if you are going to mark someone down because of them.

How does the length of a level indicate quality? It is based upon your attention span, nothing else. 10+ minutes is more than acceptable for a single level. I've played levels that too wel over half an hour to complete and were some of the best creations I've ever seen! Same thing with difficulty - it is entirely based upon the player's skill level, so is in no way a measure of quality of the level. Now, I would advise anyone making a hard level to specify it in the title, yes, but to actually downrate because they didn't do that is really quite unfair.

Well sure those things are all subjective, but that's because the rating system IS subjective. Most people are not capable of differentiating between subjective and objective viewpoints. Even the most aware people cannot completely separate the two, its simply impossible. Its not unfair of him to downrate a level because he believes it lasts far too long because the rating system is asking him specifically about his opinion. If the length starts to detract from the fun he is having then its going to affect his final rating.

That being said, I do try to separate my subjective and objective viewpoints as mush as I can. I really dislike very story heavy levels, but I won't rate a really well made one down just because its not my ideal level. I generally use MM's rating system. Although I rarely give out 1* or 2*, but thats mostly because I rarely play a totally random level. I am generally playing a quality level that will warrant a couple of stars.


Edit - schm0 beat me to it and explained everything I was trying to say and more
2010-04-12 18:07:00

Author:
CallMeCoolEthan
Posts: 27


I only normally rate a level one or five stars… good or bad, easy as that

But I do also rate a level three stars sometimes, like it it’s a bad level but I can see that effort has been put into it… as long as people try, that’s all that really matters to me when rating a level =)

Same here
I know its not good for the rating system but its better than just clicking and give the rating it already got.
2010-04-12 20:56:00

Author:
Chicoleunis
Posts: 123


I give out only 5's, 4's,3's, and the occasianal 2. Most levels I play are levels from this site, so they are usually top quality and deserve the higher ratings.

I've only given one stars to levels such as All Mine!, Subterranean Setbacks, Zephyr Valley 1 and 2, the Bunker, and Space Escape 1 and 2. They all deserved the low ratings because they were just of utterly poor quality and a nightmare to play... Just kiddin'!
2010-04-12 22:18:00

Author:
piggabling
Posts: 2979


I rate according to how many times I die in a level. Anything more than Zero = 1 star and a comment and message saying how much your level sucks and how you should give up and play with Mega Blocks instead.2010-04-12 23:44:00

Author:
bonner123
Posts: 1487


I rate 1 for empty levels, or h4h. I rate 4 for a level in which someone tried but it wasn't all my cup of tea. I rate 5 for a level that's pretty decent, and I only heart if I rate it 5.2010-04-13 00:46:00

Author:
X-FROGBOY-X
Posts: 1800


:star: H4H
:star::star: any poor level
:star::star::star: Okay level but could be polished
:star::star::star::star: a really good level!
:star::star::star::star::star: An awesome beyond greatness level (Mostly Spotlights)
Heart: see latter but I'll replay it sometimes
2010-04-13 01:01:00

Author:
Chump
Posts: 1712


I rate according to how many times I die in a level. Anything more than Zero = 1 star and a comment and message saying how much your level sucks and how you should give up and play with Mega Blocks instead.

Lol, bonner! I saw your comment on LemonandGravy's goodbye level. Thanks for that laugh!
2010-04-13 01:27:00

Author:
piggabling
Posts: 2979


I used to think a bit before rating a level on line, and rate it 3, 4, 5 or whaterver I thought it deserved.
I don't do that anymore. I rate 5* ANY decent level I play, and I rate 1* any crap that crosses my way.

What do you do guys? do you still bother about rating 3* or 4*??
funny, im kinda the same way. i 5* every level that looked liked they tried. i 5* levels i think suck 99% of the time. i haven't realy thought about why im compelled to give out only 5*s, i just do. i think that people who 1* levels probably are the same types that like pulling wings off butterflies or like to donkey punch there girlfriend.
2010-04-17 10:32:00

Author:
CENTURION24
Posts: 266


I always 5-star rate the levels created by my friends. Usually they deserve 5-stars anyway, but sometimes I''ll rate them up a notch simply because they're my friends.

Otherwise, I'll rate anywhere from 1-5 stars, depending on the quality of the level.
2010-04-17 11:36:00

Author:
Ungreth
Posts: 2130


I'm exactly the same, these days i pretty much rate 5 stars to any level that has effort or original thought put into it. Mainly because the Cools are so heavily slanted to survival levels that appeal to the younger players, its just my small way of trying to encourage original levels and help balance it out a little.2010-04-17 11:43:00

Author:
julesyjules
Posts: 1156


Nowadays, lbp is full of survival levels, and every kind of stupid race levels, so lately i have been just putting 1* or 5*, but i think what is fair is to give the level what it deserves.2010-04-18 01:08:00

Author:
ferrrch
Posts: 429


i usually go for :star::star::star::star::star: if it contains most of these things: custom stuff, visuals, great badge, direction (even for hard levels), intermediate logic (no elevators/lifts with a single, un-logic-ified [if that's a word...LOL] piston that goes up & down on its own type thing), and replayability... i enjoy survivals & races all the same - i just up the stakes a bit on short levels (incredible visuals, complex/smooth logic systems)...

if its a level that doesnt quite make me say 'nice' out loud to myself, then its a default click-through rating

havent given a :star: for a long time, as I stay very far away from the bad ones (poor spelling, default badges, odd, unrelated ego-boosting descriptions, etc) there are at least 100 creators that I can automatically play a new level from without having to stray from the beaten path
2010-04-18 14:36:00

Author:
miltonTPS
Posts: 126


I always give levels a fair rating. I don't give 5 stars if it's my friends level or I just want creator to feel good. I rarely give 1 star because only requiment to 2 star is that level is playable. I give 3 stars to all levels which I don't like but I see that it has taken something from creator to make. 4 stars is the most usual rating I give to level because I rarely play bad levels. 4 stars requires a good level which also should be well designed and not too short or too long. 5 stars I give to levels which have fresh idea and well designed gameplay along with good visuals. Heart I give to level which I really liked. I give heart to only few creators. Recently I have only couple people on hearted list. 5 or 6...2010-05-03 14:01:00

Author:
FreeAim
Posts: 2462


Yeah, I always take into account the amount of effort put into a level, e.g storyline and decoration etc. But I will rarely give out 2 stars, I ussually give 3 out to a fairly average level, 1 to any level I thought was poor, and no effort put into it. 5 stars and Hearts only go to extremely good levels from me.2010-05-03 14:22:00

Author:
Xenon-
Posts: 35


Same!!! I usually do what it deserves. My only good levels are my clan ones

Neon Ninjas Clan Sign (Updated) - 204 plays 9 hearts (So far)
And I can't remember the other ones!!!
2010-08-30 14:26:00

Author:
Unknown User


Why, why the bump?2010-08-30 14:28:00

Author:
Limesta-
Posts: 559


Same!!! I usually do what it deserves. My only good levels are my clan ones

Neon Ninjas Clan Sign (Updated) - 204 plays 9 hearts (So far)
And I can't remember the other ones!!!

You do realize you just bumped an 4 month old thread.
2010-08-30 14:42:00

Author:
Alec
Posts: 3871


Bumpemon!
Gotta catch 'em all--
It's you and me
I know it's my destiny
Bumpemon!
Ooooh, you're my best friend
In a world we must defend
Bumpemon!
Gotta catch 'em all--
Our hearts so true
Our courage will pull us through
You teach me and I'll teach you
Bumpemon!
Ooooh, you're my best friend
In a world we must defend
Bumpemon!
2010-08-30 20:45:00

Author:
trip090
Posts: 1562


I rate it what I think it deserves.


I don't tag though. Tags are a failed system.
2010-08-30 20:57:00

Author:
Fishrock123
Posts: 1578


You do realize you just bumped an 4 month old thread.

Well... as long as it's here, might as well talk about it!

I never really tag levels, but I always rate levels anywhere between 5 to 2. I only use the 1 star for H4H levels with nothing but a scoreboard.
2010-08-30 23:10:00

Author:
ShamgarBlade
Posts: 1010


I rate everything 5 stars & give a Vehicles tag when I remember to.2010-08-31 03:26:00

Author:
ApeCheese
Posts: 369


I rate the bomb and shark survivals 1* on principal it won't make a dent in the overall rating but it makes me feel like i'm doing the comunity a service . Outside that i'm generous if I had fun playing a level and it looked good i'll give it 5* proper levels need to be bumped up as much as possible.2010-09-02 11:43:00

Author:
DayFul
Posts: 26


I generally rate according to the descriptions, ie: must play, worth playing, needs work, etc.

Of course, if you happen to be on my friends list then you get 5 stars by default.
2010-09-02 12:01:00

Author:
Ungreth
Posts: 2130


I kinda do all of the above but rate mostly around 4 or 5 stars with my luck of playing lots of great levels


If its a level that contains none of their own work then id say rate 1 star. They havent done a thing except steal others work and take credit.

Reminds me when Vanemiera made his Kikaiwa levels copyable to expirement with the level in create mode only to get some noobs to copy his levels and publish as their own noobs....
2010-09-04 21:18:00

Author:
Dragonvarsity
Posts: 5208


I usually give out what I think a level belongs. 4 or 5 stars usually, 3 stars to OK levels, and 1 or 2 stars to those that aren't very good.

Unless the level is made by Comphermc. I rate all his levels 1* because I asked him for H4H and he said no!
2010-09-04 21:29:00

Author:
GreatWhite000
Posts: 673


1, levels that ****** me off, can be group levels, h4h (but i just leave those alone) people that claim stuff like the ps3 xbox war, or over all levels with no thoughts on testing it
2, pretty much as 1 but only the bad made levels
3, if someone really tryed with their level and are proud of it, but has too much glitches and untested areas
4, most given of em all, it's for levels that are awesome and looks great but isn't original
5, a master peice, it's for original levels with great gameplay and awesome visuals, can also be levels that contain stuff never seen before.

<3, brilliant level with wonderful graphics and a truly engaging gameplay that you just can't have enough of. or a inspiring and intresting level with stuff that you neither have ever seen before. something you add in the list to play over and over again...
2010-09-04 21:36:00

Author:
>er.
Posts: 785


I rate not based on "1 star if... 2 stars if... etc etc" but rather off of a few criteria.

1. Originality- how creative is a level? Have i played levels like this before?
2. Visuals- How good does it look? Does the visual style fit? More points if it is an original style.
3. Unpredictability- Am i surprised when i play this level? Do things catch me off guard and make me grin a little? Basically the "wow, I didn't see that coming" factor.
4. Entertainment- probably the most important. Simply put, how fun was the level? Would i like to play it again? Would i recommend it to other people?

When i give out hearts:
1.If the level contains something (a place that inspired a visual style for me, some logic, etc) that i would like to use later (not just for ease of finding it later, but also to congratulate the creator on something that can be used outside of their own level and has influence/driven me.
2. If i gave it 5 stars, I automatically heart it because it's just that awesome.
3. If i would like to come back and play this level over and over again.
2010-09-04 22:12:00

Author:
dr_murk
Posts: 239


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