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Look out Below

Archive: 4 posts


Look out BelowAs3_18
http://i271.photobucket.com/albums/jj160/28towers/LBR%20Contests/March%20Madness%20Entries/Look%20Out%20Below%20by%20AS3_18/APhoto_47.jpgLook out Below is a survive challenge that you must try. Survive for as long as you can and collect score bubble that are coming from open chess also avoid the old barrel that are being thrown to you. Leave me a feedback on the level on something that I need to improve or that you really like or a comment to the level


http://www.youtube.com/watch?v=xac28XXlqMc

level recored by PSNGreyMRP XD
2010-04-09 21:45:00

Author:
Arnald23
Posts: 1843


Also AS3_18 is my old PSN my new PSN is Arnald23 but you need to search my old PSN to find the level lol 2010-04-09 21:51:00

Author:
Arnald23
Posts: 1843


Greetings, Arnaldo;

I took the opportunity to play "Look Out Below" and overall, found it to be a enjoyable POTC-themed survival challenge: very straight-forward and not overly-gimmicky. Thanks for the work that you put into it!

General comments:

-- The theme of the level, particularly the post game-play section (above) on the way to the score-board is a direct application of the Pirates of the Caribbean DLC. This isn't necessarily a bad thing, but it may cause potential players to go <yawn>, been-there-seen-that-Next! I have a suggestion for potential improvement, below.

-- The overall 'feel' of the game-play area was that of looking at a salt-water fish tank...with your character as the fish swimming around in it. Rather soothing...until the barrel density gets too high. The stationary camera, the slowly rising score bubbles, the treasure chest on the sea bottom, the large anchor, the changing lighting effect as you play -- would all lend themselves to making this level look like a fish-tank-at-the-dentist's-office, and it might be fun to play off of that look and feel. You might even include something like kids peeping into the tank from the back thin-layer, similar to the kids peeping in through the windows of the "haunted castle" in The Gardens. .

Specific comments:

-- The spelling and grammar of your level description and speech bubbles should be fixed. For example, take a look at your description: "Look out Below is a survive challenge that you must try. Survive for as long as you can and collect score bubble that are coming from open chess also avoid the old barrel that are being thrown to you." (misspellings and missed plurals underlined). This should read:

[i]Look out Below is a water-based survival challenge that you must try! Survive for as long as you can and collect the score bubbles that are coming from open chests below, while also avoiding the old barrels that are being thrown down from above!

The same thing goes for speech bubbles inside of the level itself.

-- The visible LBP Music Box (object) is a bit distracting in an otherwise very pretty setting. I know that you are using it to hide the breath-bubble generator, but perhaps you can cover that up with something else.

-- The score bubbles floating up from below had a very recognizable pattern to them. If this was intentional, then great, but if you wanted them to look more like "random bubbles" then you will need to add some more randomness to their emitter locations/timings.

-- You might try making the "old barrels" a bit smaller. This will allow for a wider range of barrel densities in the water below, from quite sparse to barrels everywhere, which will also allow for longer overall play times. As it currently plays out, it only takes several barrels in the water to fill the play area (and kill you). You might even experiment with different sized barrels (in the same way that the bubbles appear in different sizes).

Overall, a fun little diversion!

-- Nanluin
2010-04-27 17:56:00

Author:
Nanluin
Posts: 98


Greetings, Arnaldo;

I took the opportunity to play "Look Out Below" and overall, found it to be a enjoyable POTC-themed survival challenge: very straight-forward and not overly-gimmicky. Thanks for the work that you put into it!

General comments:

-- The theme of the level, particularly the post game-play section (above) on the way to the score-board is a direct application of the Pirates of the Caribbean DLC. This isn't necessarily a bad thing, but it may cause potential players to go <yawn>, been-there-seen-that-Next! I have a suggestion for potential improvement, below.

-- The overall 'feel' of the game-play area was that of looking at a salt-water fish tank...with your character as the fish swimming around in it. Rather soothing...until the barrel density gets too high. The stationary camera, the slowly rising score bubbles, the treasure chest on the sea bottom, the large anchor, the changing lighting effect as you play -- would all lend themselves to making this level look like a fish-tank-at-the-dentist's-office, and it might be fun to play off of that look and feel. You might even include something like kids peeping into the tank from the back thin-layer, similar to the kids peeping in through the windows of the "haunted castle" in The Gardens. .

Specific comments:

-- The spelling and grammar of your level description and speech bubbles should be fixed. For example, take a look at your description: "Look out Below is a survive challenge that you must try. Survive for as long as you can and collect score bubble that are coming from open chess also avoid the old barrel that are being thrown to you." (misspellings and missed plurals underlined). This should read:

[i]Look out Below is a water-based survival challenge that you must try! Survive for as long as you can and collect the score bubbles that are coming from open chests below, while also avoiding the old barrels that are being thrown down from above!

The same thing goes for speech bubbles inside of the level itself.

-- The visible LBP Music Box (object) is a bit distracting in an otherwise very pretty setting. I know that you are using it to hide the breath-bubble generator, but perhaps you can cover that up with something else.

-- The score bubbles floating up from below had a very recognizable pattern to them. If this was intentional, then great, but if you wanted them to look more like "random bubbles" then you will need to add some more randomness to their emitter locations/timings.

-- You might try making the "old barrels" a bit smaller. This will allow for a wider range of barrel densities in the water below, from quite sparse to barrels everywhere, which will also allow for longer overall play times. As it currently plays out, it only takes several barrels in the water to fill the play area (and kill you). You might even experiment with different sized barrels (in the same way that the bubbles appear in different sizes).

Overall, a fun little diversion!

-- Nanluin

Dude thanks for the advise it will really help me on my next level. Look Out Below was a quick survival challenge I created in only 5 days so I really didn't but a lot of thought into it also I wish I can improve the level but my PS3 got the YLOD 2 mouth ago I got a new one but it deleted all my level but still thanks 4 everything it will really help me on my next level. Also dude you are the first person that review my level thank and can you please review my next level that will be coming soon
2010-04-28 12:57:00

Author:
Arnald23
Posts: 1843


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