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The LBPC Network: Creating a place to share the levels here with the world!

Archive: 26 posts


I had a fantastic idea in this thread (https://lbpcentral.lbp-hub.com/index.php?t=23679-Good-gone-Bad) that inspired me to come up with the idea of a way to promote excellent levels found here at LBPC. My premise is simple: create a single level that provides keys to a series of excellent levels featured here (and/or other LBP communities) thus creating a "network" of some of the best content here. The goal is simple: use the existing system to promote plays and hearts within our own community (and others) by placing all the levels from each spotlight in a single, consolidated showcase. The ultimate goal is to highlight the best of the best creators out there by providing the LBP community worldwide with quality content and well-designed promotion.

Network Concept:

http://i49.photobucket.com/albums/f277/schm01978/concept1.jpg

Vignette Concept:

http://i49.photobucket.com/albums/f277/schm01978/concept2.jpg

The levels would consist of several 'scenes' containing keys to the best levels found here on the site. (Pardon my crude paint skills... I am at work at the moment.) Creators that make the spotlight, for instance, can make little "vignettes" of their level that highlight the concept and "feel" of their level and highlight screenshots in their own defined space. The player loads up the level, walks through each vignette and takes in the scenery, grabbing level keys and previewing screenshots, etc. as they go. Think of it as an LBP online preview of the best the website has to offer. Publish the level, provide links to all the creators, and voila!!! Instant promotion! (They could also have the option to opt out altogether, if desired.)

You could even coordinate this "networked" concept with other LBP sites and their creators to highlight their own creativity. For instance, at the end of the level could be some mini-ads for LBPC and then a little link "Hey, go check out the Best of LittleBigWorkshop's Levels here!!!" You could also provide links to previous versions of the series, potentially linking all the spotlights together giving rise to even more plays.
2010-04-08 19:24:00

Author:
schm0
Posts: 1239


The idea would only need a small group of people to start up. To promote authenticity, the levels should most likely be published under a shared PSN account (PSN: LBPCentral?) that the admins here maintain. The creators, once spotlighted, can create the keys to their levels, take screenshots and if they'd like to, create a small vignette for their level. They can also go with a default template. The vignette should be a standard size so they can be sent as objects to the admins and simply plopped into a level one by one in a row until they reach the score board. This would also utilize the flexibility of screenshots being sent as stickers, which would allow much more detail to be displayed than the screenshots we can export.

Lastly, this would still allow individual creators to reach the cool levels in addition to the potential exposure the "Spotlight" level would get. Imagine page 1 filled with three or four "Spotlight" levels and the most popular levels from that spotlight!

What it would need:

1) LBPCentral support (or individual support within the community)
2) A PSN account shared by a select group of individuals (preferably admins, to control security)
3) Permission from the creators to spotlight their levels online
4) A level key, screenshots and/or a custom vignette from each author.
5) Publicity.

We're much stronger as a community than we are as individuals, and it's not uncommon to see posts here griping about how difficult it can be to gain exposure outside the reaches of these forums. At the very least, this would make trying the spotlight levels here much more easy than having to search for each of them individually. So, guys and gals... do you think it could work?
2010-04-08 19:32:00

Author:
schm0
Posts: 1239


I like it. So it's like community spotlight but on a level? Cool! Although I doubt CC really has the time to be doing this, maybe someone else?2010-04-08 19:37:00

Author:
Doopz
Posts: 5592


a way to promote excellent levels and help combat the spamming of lesser-quality levels on the Cool Levels pages.

Creators that make the spotlight, for instance, can make little "vignettes" of their level that highlight the concept and "feel" of their level and highlight screenshots in their own defined space. The player loads up the level, walks through each vignette and takes in the scenery, grabbing level keys and previewing screenshots, etc. as they go. Think of it as an LBP online preview of the best the website has to offer. Publish the level, provide links to all the creators, and voila!!! Instant promotion!

You do realise that the fortnightly nature of the spotlight and the 7-day cool pages limit make this concept unworkable, don't you?
2010-04-08 19:41:00

Author:
rtm223
Posts: 6497


You do realise that the fortnightly nature of the spotlight and the 7-day cool pages limit make this concept unworkable, don't you?

So they'd be up on the Cool Pages for a week... I don't see a problem with this, to be honest. A week on page 1 is better than 3 days on page 6. A simple workaround is to tell people to heart the PSN id to stay tuned for future releases. The same time limits are applied to the creators that currently plague the Cool Pages, I might add.

If you make the vignettes modular and define them to be a set size, you can have a default template sitting on a moon and just plop them all in and publish in minutes.

The LBPC logic packs have enjoyed enormous success due to promotion and popularity. The reasons for this is that they were well built, publicized and even recognized by MM. I'm sure they'd perk up if LBPC started spotlighting levels both here AND in the game itself. Think of how many more people could see these levels if they were all in one place!

Another solution could do a community spotlight, for instance, and release Part 1 in the first week and Part 2 in the second week, say, 4 or 5 levels a week. You could also stretch it to three of four with the "Up and Coming" section that was recently added. Perhaps even throw in a "Runners-up" level. Then, you provide links to all of them in each subsequent level itself.


I like it. So it's like community spotlight but on a level? Cool! Although I doubt CC really has the time to be doing this, maybe someone else?

I'm sure finding volunteers to help out with something like this wouldn't be hard to do. I'm totally willing to sign up and help maintain the level should the concept come to fruition.
2010-04-08 19:46:00

Author:
schm0
Posts: 1239


He means that the spotlight takes alot of time to make and the levels in it will always be more than 7 days old when that happens. Therefore, the levels wont get bumped up to page 1.

Cause that's how it works, right?
2010-04-08 19:55:00

Author:
Fredrik94
Posts: 342


@Fredrik: Yes. My point was that the levels will be off of the cool pages by the time they are spotlighted, so this concept will have no bearing on the cool pages whatsoever. Even if you move the spotlight to weekly (which a. is unworkable and b. would interfere with the creator spotlight), you would still have, at best, 2 days left on the cool pages after you get added to the network. In reality, it would probably drop past the 6 days regardless.

Even if you give up on dominating cool pages with this plan, it is still a hell of a lot of work to co-ordinate, on top of what is already a hell of a lot of work. The idea has come up several times in spotlight threads as a means to make it easier to find levels, which is a valid point. But I really don't think you are liable to get a huge boost in plays from this as the only people who will go to the start level are those who know about it from the site, and they could just as easily type the level name / author into the in-game search. Without the boost of cool pages, which you won't get, you are unlikely to see any more traffic to levels than currently you would get from the spotlight. OK, a tiny bit more traffic, but not the massive boost you seem to be expecting.
2010-04-08 20:01:00

Author:
rtm223
Posts: 6497


He means that the spotlight takes alot of time to make and the levels in it will always be more than 7 days old when that happens. Therefore, the levels wont get bumped up to page 1.

Cause that's how it works, right?

It would still allow those creators to get exposure via the linked network of spotlight levels. That's potential hearts, stars and guaranteed plays. Just getting the LBPC community spotlight would still be a huge plus. I'll edit the goals highlighted in my original post to clarify.


Even if you move the spotlight to weekly (which a. is unworkable and b. would interfere with the creator spotlight), you would still have, at best, 2 days left on the cool pages after you get added to the network. In reality, it would probably drop past the 6 days regardless.

Not talking about moving the spotlight there at all, just talking about publishing links to those levels highlighted there in two parts. Basically take the spotlight post, divide it into two. It's a crummy workaround, but even if it was put out monthly it's yet another way for these creators to get exposure outside of these forums.


Even if you give up on dominating cool pages with this plan, it is still a hell of a lot of work to co-ordinate, on top of what is already a hell of a lot of work.I personally volunteer to help make this concept a reality. I'm sure there's some others here that would volunteer to do the same. You guys continue to make the spotlight, a 2nd team can work on putting the spotlight online. Teamwork would do wonders here.


The idea has come up several times in spotlight threads as a means to make it easier to find levels, which is a valid point. But I really don't think you are liable to get a huge boost in plays from this as the only people who will go to the start level are those who know about it from the site, and they could just as easily type the level name / author into the in-game search. If we go promote it here, we promote on other forums, and we all make an effort to get this thing the plays and 5 *s it needs to take off, I don't think it would be that hard at all. Tip Spaff off and who knows maybe there could be an official announcement, which would generate even more exposure.


OK, a tiny bit more traffic, but not the massive boost you seem to be expecting.You never know until you try, to be honest. Has something like this been tried (and published) before?
2010-04-08 20:07:00

Author:
schm0
Posts: 1239


Some creators may not want the general Cool Page Audience anyway, There has been a spike in these little monsters that down rate and hate you for not accepting there request, be it join or friend, this level to them would be a portal to all the skilled creators and there level.2010-04-08 20:20:00

Author:
Littlebigdude805
Posts: 1924


Some creators may not want the general Cool Page Audience anyway, There has been a spike in these little monsters that down rate and hate you for not accepting there request, be it join or friend, this level to them would be a portal to all the skilled creators and there level.

...which is why I listed "permission from the creator" in my original post. If the creator wants to take the spotlight acknowledgement and opt out of the online level, that would be completely fine.

I think if a small group of individuals here had the blessing of the admins/spotlight creators something like this could be very beneficial, but only if done right. For example, the presentation of the spotlight vignettes in the level would be short but enough to give players a "feel" for the levels. Conversely, you don't want to make them too big so it takes the player too long to get all the keys and get out.

Alternatively, you could just have a bunch of keys sitting in a room, but that's a bit boring.
2010-04-08 20:24:00

Author:
schm0
Posts: 1239


Ofcourse they can decline, im aware of that but what no one is aware of is who or when will get hit next, but you are uping your chances with this, what i mean is this is could be a gamble.2010-04-08 21:36:00

Author:
Littlebigdude805
Posts: 1924


I'm going to make a mock up of this tonight if anyone is interested in seeing what I had in mind.2010-04-09 00:52:00

Author:
schm0
Posts: 1239


I' m very interested. It sounds like an excellent idea and it's about **** time somebody made the moves to filter some gold in between the rubbish on the cool pages. If you want to get past that 7 day thing for the cool pages, just have them update the level. If you change even one character in the description then save it, it gets place back onto page one for all to see. I've noticed it alot with some of those bomb survival things, you'll see the ... at the end of their description change every so often and it was on a level a while back that was explaining cool page problems.2010-04-09 10:05:00

Author:
Dunadrian
Posts: 57


If you want to get past that 7 day thing for the cool pages, just have them update the level

That's not how cool pages works. Republishing bumps will only work during the 7 day period. Beyond the seven days, you would have to completely republish afresh and lose all your stats (plays, hearts etc.). Not to mention the fact that the keys will no longer work, so you'd have to redo that part. I repeat: whatever this project does achieve, it will NOT have an impact on the cool pages.

In terms of promoting, you will need to remember that your target audience outside of this site will not have knowledge of the LBPC spotlight. Therefore they will need to be told about it before this level has any real appeal (otherwise it is just some guy on the forum saying "this level links to a bunch of other levels that are good"). Sadly, many of the other sites will not allow linking here, so that's gonna be tricky. And I wouldn't hold out on MM promoting it, considering how non-commital they were towards the logic pack levels to begin with.

Obviously I don't know, I'm just trying to add a little balance here. You've convinced yourself this will be a roaring success, and that may well be the case. But I'm just trying to throw out some ideas of why it might not work.
2010-04-09 10:50:00

Author:
rtm223
Posts: 6497


That's not how cool pages works. Republishing bumps will only work during the 7 day period. Beyond the seven days, you would have to completely republish afresh and lose all your stats (plays, hearts etc.). Not to mention the fact that the keys will no longer work, so you'd have to redo that part. I repeat: whatever this project does achieve, it will NOT have an impact on the cool pages.

You'll note that I removed any mention of the Cool Pages in my original proposal for this very reason. It's true that my idea spread from yet another gripe post about the cool pages. However, the underlying intent is to allow greater publicity to come to the best creators this site has to offer by external promotion (i.e. outside this website and in the game) and consolidation via keys.

At any given time on this site, the Level Showcase is always the busiest section. And for good reason! I'm one of those people who love reading about levels and picking one to play and even provide feedback. But one of the pet peeves I have is having to go back out, search for the creator or level name, sort through any mismatches and find the level I was looking for. This would be eliminated if the levels were all linked in one place via keys, which would bring more plays quicker to those levels.


In terms of promoting, you will need to remember that your target audience outside of this site will not have knowledge of the LBPC spotlight. Therefore they will need to be told about it before this level has any real appeal (otherwise it is just some guy on the forum saying "this level links to a bunch of other levels that are good"). Sadly, many of the other sites will not allow linking here, so that's gonna be tricky. And I wouldn't hold out on MM promoting it, considering how non-commital they were towards the logic pack levels to begin with. Well, the concept includes encouraging the same concept for other websites as well. Whether or not they care to implement something like that is up to them, but if you link the networks together you increase exposure even more. The LBPCentral logic pack is on the first page of Little_xim's hearted levels, and it was featured on the MM site (http://www.littlebigplanet.com/en-nz/news/article/learn_about_logic_take_a_tour_of_logictech/). There are also numerous other examples of things this site has done that end up on their pages (http://www.google.com/search?&q=%22LittleBigPlanet+Central%22+site%3Amediamolecu le.com).
2010-04-09 13:34:00

Author:
schm0
Posts: 1239


Also for example, LBW's site is run by MM's community admins, who I am sure are familiar with the big hitters/admins here(?). I'm not sure if they'd bite or not, but all they'd need to do is drop a post in the thread (i.e. "Hey, the guys over at LBPCentral create some great stuff blah blah blah check it out!", etc.)and I'm sure any promotion of the level would gain more credibility.


Obviously I don't know, I'm just trying to add a little balance here. You've convinced yourself this will be a roaring success, and that may well be the case. But I'm just trying to throw out some ideas of why it might not work.Constructive criticism is always appreciated. I wouldn't dream of doing this any other way than with the community's input involved. I'm not expecting sugar plums and dancing fairies with this idea. I just want to know if you guys think it would work, and poking holes in the idea is the best litmus test for such a thing.
2010-04-09 13:38:00

Author:
schm0
Posts: 1239


Hey dude, I would be interested in this venture of yours promoting levels that have been spotlighted here on LBPC onto a LBP level. I would like to contribute if you want. I could set up a general room where you get a sense from the levels, it could be put in a prize bubble that could be sent to creators who are asked to have their levels promoted. I have more ideas but I got to get to class. I'll send you a psn friend add and we can discuss it later if ya want. 2010-04-09 15:00:00

Author:
damaz10
Posts: 771


So if his were to happen (Clearly won't), what's to say bad things cannot happen?
What is oh so obvious is that when LBPcentral begins dominating the pages, within days we would have hundreds of new members, majority being the noobs we already see on cool pages. This would come along with hundreds more showcases per week, no longer for the recognition and feedback of the website's close-knit and friendly community, but for fame and from the noob filled entire community. What is already alot of work will become so much harder.
I'm sorry, but it won't work. I can visualise it completely going wrong.
2010-04-09 16:28:00

Author:
KQuinn94Z
Posts: 1758


So if his were to happen (Clearly won't)

And why wouldn't it?


... what's to say bad things cannot happen?
What is oh so obvious is that when LBPcentral begins dominating the pages, within days we would have hundreds of new members, majority being the noobs we already see on cool pages.Again, it's not about the cool pages, it's about promoting the Community Spotlight levels by "networking" the best we have to offer using keys placed in a level showcase in the game. If it makes it on to the Cool Pages for a week, then so be it. It's also not about recruiting people to the forums. If we get some new members, then kudos, but anyone with google and some spare time could find this site quite easily. This is about combining what is an excellent series into a single level so that the creators get more plays, and potentially more hearts/good ratings. Creators can opt out if they like.


... This would come along with hundreds more showcases per week, no longer for the recognition and feedback of the website's close-knit and friendly community, but for fame and from the noob filled entire community. What is already alot of work will become so much harder.
I'm sorry, but it won't work. I can visualise it completely going wrong.

I think you need to re-read the OP.
2010-04-09 16:55:00

Author:
schm0
Posts: 1239


I had a fantastic idea in this thread (https://lbpcentral.lbp-hub.com/index.php?t=23679-Good-gone-Bad) that inspired me to come up with the idea of a way to promote excellent levels found here at LBPC. My premise is simple: create a single level that provides keys to a series of excellent levels featured here (and/or other LBP communities) thus creating a "network" of some of the best content here. The goal is simple: use the existing system to promote plays and hearts within our own community (and others) and hopefully get enough plays to get to the top of the Cool Levels page. The ultimate goal is to highlight the best of the best creators out there by providing the LBP community worldwide with quality content and well-designed promotion.

Network Concept:

http://i49.photobucket.com/albums/f277/schm01978/concept1.jpg

Vignette Concept:

http://i49.photobucket.com/albums/f277/schm01978/concept2.jpg

The levels would consist of several 'scenes' containing keys to the best levels found here on the site. (Pardon my crude paint skills... I am at work at the moment.) Creators that make the spotlight, for instance, can make little "vignettes" of their level that highlight the concept and "feel" of their level and highlight screenshots in their own defined space. The player loads up the level, walks through each vignette and takes in the scenery, grabbing level keys and previewing screenshots, etc. as they go. Think of it as an LBP online preview of the best the website has to offer. Publish the level, provide links to all the creators, and voila!!! Instant promotion!

You could even coordinate this "networked" concept with other LBP sites and their creators to highlight their own creativity. For instance, at the end of the level could be some mini-ads for LBPC and then a little link "Hey, go check out the Best of LittleBigWorkshop's Levels here!!!" You could also provide links to previous versions of the series, potentially linking%est levels found here on the site. (Pardon my crude paint skills... I am at work at the moment.) Creators that make the spotlight, for instance, can make little "vignettes" of their level that highlight the concept and "feel" of their level and highlight screenshots in their own defined space. The player loads up the level, walks through each vignette and takes in the scenery, grabbing level keys and previewing screenshots, etc. as they go. Think of it as an LBP online preview of the best the website has to offer. Publish the level, provide links to all the creators, and voila!!! Instant promotion! (They could also have the option to opt out altogether, if desired.)

I think you need to stop repeating yourself.

I have read read the OP, but what is to stop people thinking they have a shot at getting into this network. With success comes people wanting to get a piece of the action. We'll have an excess of levels, that we at the spotlight crew have to play all of them, and this will create even more work than what we already have...
I'm only using the cool pages as a representation to the likes of people that will be joining our site, not to help other people and contribute, but for their own fame. Alot will not be the kind of members wanted.
2010-04-09 17:06:00

Author:
KQuinn94Z
Posts: 1758


At any given time on this site, the Level Showcase is always the busiest section. And for good reason! I'm one of those people who love reading about levels and picking one to play and even provide feedback. But one of the pet peeves I have is having to go back out, search for the creator or level name, sort through any mismatches and find the level I was looking for. This would be eliminated if the levels were all linked in one place via keys, which would bring more plays quicker to those levels. So do you just want the showcase levels up, or the entire level showcase? Having the spotlight in game will not actually help you deal with finding levels from the showcase. That whole passage makes no sense in the context of your OP.


The LBPCentral logic pack is on the first page of Little_xim's hearted levels, and it was featured on the MM site (http://www.littlebigplanet.com/en-nz/news/article/learn_about_logic_take_a_tour_of_logictech/). You forget that I happen to know a fair amount about the logicPack MM were very wary about committing to an endorsement until we had it nearly finished, and it was only due to the massive scale of the project and the extreme level of polish that went into it that convinced them to add it to their front page.


There are also numerous other examples of things this site has done that end up on their pages (http://www.google.com/search?&q=%22LittleBigPlanet+Central%22+site%3Amediamolecu le.com).
I see one example, the trailer for LBPC the game. Again, another project spanning many months, on an massive scale. Sure ConfusedCartman has good links with MM, but that doesn't mean that MM are going to happily promote any project that comes from here. There isn't much tangible to show for this project, it's just a portal linking to other levels, it's a place to collect a set of keys. From MM's POV is it really as significant a project as the logic pack?


Also for example, LBW's site is run by MM's community admins, who I am sure are familiar with the big hitters/admins here(?). I'm not sure if they'd bite or not, but all they'd need to do is drop a post in the thread (i.e. "Hey, the guys over at LBPCentral create some great stuff blah blah blah check it out!", etc.)and I'm sure any promotion of the level would gain more credibility.
Have you been around the Workshop much. The admins aren't integrated with the community and being famous, or a moderator, around LBPC gains you nothing at the workshop. You're just another n00b unless you are actually active there. Which is the same as things work in reverse I should add


Killzonequinn's post makes a lot of sense, even if it is slightly melodramatic. If you become successful in promoting creators through this method, it will attract more members vying for a spotlight, but it will most certainly be those who care about fame above all else, which will skew the level showcase from what it is really supposed to be. At the moment, the showcase is most inviting to those people who want to get feedback, to improve. The showcase does not make people famous, and neither does the spotlight, but if it did, do you think that wouldn't attract the wrong kind of people here?
2010-04-09 17:10:00

Author:
rtm223
Posts: 6497


I stick by my melodramatic-ness 2010-04-09 17:14:00

Author:
KQuinn94Z
Posts: 1758


I think you need to stop repeating yourself.

I had to break up my post into two parts, as it wasn't publishing it all. Thanks for pointing that out. (FIXED)


I have read read the OP, but what is to stop people thinking they have a shot at getting into this network. With success comes people wanting to get a piece of the action. We'll have an excess of levels, that we at the spotlight crew have to play all of them, and this will create even more work than what we already have...It will say LittleBigPlanet Central Community Spotlight. If they want to get in, they use google and find the forums. There's tons of levels that don't make it to the spotlight now, what's wrong with even more diversity? It sounds like you're discouraging people from creating levels here. And I'll be honest, I came here for a "piece of the action." I wanted to find the best resources for making levels, finding other quality levels, and learning from some of those who are more experienced than me. What better place than here?


I'm only using the cool pages as a representation to the likes of people that will be joining our site, not to help other people and contribute, but for their own fame. Alot will not be the kind of members wanted.If they're making bomb/shark survivals or levels that aren't worth playing, they won't make it through the vetting process that already exists. I hear what you're saying, I'm just not following your logic.


So do you just want the showcase levels up, or the entire level showcase?

The premise is to publish a single "level" that contains keys to all the spotlight levels.


Having the spotlight in game will not actually help you deal with finding levels from the showcase. That whole passage makes no sense in the context of your OP.When the player exits the showcase level with all the keys, the new levels should be visible and "branch out" from the original level, no? Seems much easier than to search for all of them individually.


You forget that I happen to know a fair amount about the logicPack MM were very wary about committing to an endorsement until we had it nearly finished, and it was only due to the massive scale of the project and the extreme level of polish that went into it that convinced them to add it to their front page.Which is why I am asking for support/ideas/critique from the best LBP community out there. (IMO)


I see one example, the trailer for LBPC the game. Again, another project spanning many months, on an massive scale. Sure ConfusedCartman has good links with MM, but that doesn't mean that MM are going to happily promote any project that comes from here. There isn't much tangible to show for this project, it's just a portal linking to other levels, it's a place to collect a set of keys. From MM's POV is it really as significant a project as the logic pack?Forget the whole MM thing. It was one aspect of possible promotion. Start small, say, within our own little community, then try to branch out elsewhere (other forums, perhaps) and maybe MM will take notice. Just one idea, not the central premise.


Killzonequinn's post makes a lot of sense, even if it is slightly melodramatic. If you become successful in promoting creators through this method, it will attract more members vying for a spotlight, but it will most certainly be those who care about fame above all else, which will skew the level showcase from what it is really supposed to be. At the moment, the showcase is most inviting to those people who want to get feedback, to improve. The showcase does not make people famous, and neither does the spotlight, but if it did, do you think that wouldn't attract the wrong kind of people here?If people ignore the opportunity for constructive feedback, consistently produce bad levels, and aren't active in the community, then those people would be vetted by the system in place (from what I understand.) They'd never make the spotlight anyways. I trust the current admins and spotlight judges to have sound judgment when it comes to stuff like that. Besides, you said it yourself: the showcase and spotlight do not make people famous.

The idea is to get more people playing the best levels from our community and to show off the talent that we have.
2010-04-09 17:48:00

Author:
schm0
Posts: 1239


My side with this idea- Hopefully the players who spend all day making sharks and bombs will see that the fame these creators get comes from hard work.
My side against this idea- rtm is right- this will attract n00bs who will try to get in this website just to earn the attention. This could also be a pain in the neck- spammers and other immature people will probobally spam and complain that they weren't showcased.
Don't think I'm fully against this- publish and see what happens. After all, this fight is just a bunch of assumptions waiting to either be proved or busted.
2010-04-09 18:21:00

Author:
JspOt
Posts: 3607


My side with this idea- Hopefully the players who spend all day making sharks and bombs will see that the fame these creators get comes from hard work.

That would be the ultimate outcome of anyone who came to this site with delusions of grandeur.


My side against this idea- rtm is right- this will attract n00bs who will try to get in this website just to earn the attention. This could also be a pain in the neck- spammers and other immature people will probobally spam and complain that they weren't showcased.
Don't think I'm fully against this- publish and see what happens. After all, this fight is just a bunch of assumptions waiting to either be proved or busted.Even if you took the "work" part out of the concept, and only included the keys to the spotlight levels, it would be a great place to be able to showcase the talent in one place. Add in keys to any/all subsequent spotlight levels and you can easily link (potentially) hundreds of high quality content and increase exposure for that content.
2010-04-10 21:32:00

Author:
schm0
Posts: 1239


Sorry for the shameless bump, but maybe this should go in the "Suggestions" forum since it is directly related to the LBPC Community Spotlight?2010-04-14 16:25:00

Author:
schm0
Posts: 1239


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