



#1
Sword Fighting Gameplay Mechanics
Archive: 3 posts
In my KH Project, I have to make a gameplay mechanic where a keyblade (sword) must be used to fight enemies. My initial idea was to get the sword and when you grab the handle paintballs come out but at a very short distance. You must try to get the sword and grab the handle so the enemy's paint switch will go down. This idea is very basic, but very glitchy and sloppy too. Would anyone like to post an idea or suggest a level with a good gameplay mechanic? | 2010-04-08 10:21:00 Author: talbot-trembler ![]() Posts: 1114 |
I like the gameplay mechanics from the Lone Ninja series. I think the sword has a directional grab switch attached to a piston. When it gets near the enemy, it triggers a mag switch. Simple, but cool :kz: | 2010-04-08 11:01:00 Author: Jazve ![]() Posts: 341 |
Sounds good, I'll check it out! EDIT: It's not what I'm looking for, sorry! | 2010-04-08 11:16:00 Author: talbot-trembler ![]() Posts: 1114 |
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