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#1

2 questions Plz help!

Archive: 8 posts


helloooooo, i have two questions so hear goes:

Firstly i want to know how to make a randomiser the only has three, ummmm, thingies

Secondly, how do you make combination lock? where if you get 1 color wrong you have to start over?


that all for now so PLZ ANSER ME
2010-04-08 04:01:00

Author:
YEAH_NAH
Posts: 775


You might want to check out the advanced level of the logic pack (PSN: logicpack) for a randomizer (I don't know how many outputs it has, but i'm sure it can be made to fit 3) and comphermc's copyable key room level for a combination lock using an ordered input tool (courtesy of RTM223). Experimenting with these copyable devices should help you figure out how they work 2010-04-08 04:11:00

Author:
Burnvictim42
Posts: 3322


thnx i have the logic pack one i think it has 8 outputs

so anyone know how to make it 3?
2010-04-08 04:15:00

Author:
YEAH_NAH
Posts: 775


I have a pseudo-randomiser that I use quite frequently. It's just a fast-spinning wheel that gets interrupted by a probe that reads off whatever the wheel has stopped at. At present, it's just set up to give a pseudo-random on-or-off signal, but could be easily altered for more outputs. This could be modified by placing numbers of different coloured mag-switches on wheel rim, and bunching the triggers on the probe.2010-04-08 14:00:00

Author:
Nakatsu Hime
Posts: 59


Firstly i want to know how to make a randomiser the only has three, ummmm, thingies

If you have plenty of Thermometer space, perhaps the easiest way for you to obtain this would be to take LBP Central's Randomizer (LBPC Advanced Logic Pack (https://lbpcentral.lbp-hub.com/index.php?t=18581-Advanced-Pack-Overview)) and connect its six outputs to three 2-input OR Gates (from the LBPC Beginner Logic Pack (https://lbpcentral.lbp-hub.com/index.php?t=18576-Beginner-Pack-Overview)), by pairs. That is, Randomizer outputs #1 and #2 go to OR Gate #1; Randomizer outputs #3 and #4 go to OR Gate #2, and Randomizer outputs #5 and #6 go to OR Gate #3. It's a rather clunky solution, but quick and dirty.


Secondly, how do you make combination lock? where if you get 1 color wrong you have to start over?

Nearly all combination locks are based upon AND Gate logic (LBPC Beginner Logic Pack (https://lbpcentral.lbp-hub.com/index.php?t=18576-Beginner-Pack-Overview)). For example, using three inputs, you want the player(s) to perform [Action #1] *and* [Action #2] *and* [Action #3] in order for [Reward / Task Complete] to occur. "Punishment" aspects (such as: if they perform [Action #2] incorrectly, [Action #1] will reset and have to be done again) require additional logic bits in your network. For example, performing [Action #1] 'sets' a One-Shot Toggle Switch (from the LBPC Intermediate Logic Pack (https://lbpcentral.lbp-hub.com/index.php?t=18579-Intermediate-Pack-Overview)), the output of which goes to the aforementioned AND Gate; however, mis-performing [Action #2] will cause the One-Shot Toggle Switch to 'reset' and thus require [Action #1] to be done again (note that this is a modified form to the way in which the LBPC One-Shot Toggle is presented originally, where here I'm thinking of it as a One-Shot (based) Set-Reset Switch with two separate inputs, rather than just one). That was just an example: what you do will depend upon the specifics of what you want to accomplish.

If you haven't done so already, I would strongly recommend playing through each of the LBP Central Logic Pack levels (search for @LogicPack) -- slowly and carefully, until you fully grasp how each item works, particularly the Beginner and Intermediate levels. After playing each level, go to the now UN-locked Logic Pack Vault for each level (three total) and copy them to you Moon. I never mess with these levels on my Moon: if I want to use or play around with something in one of them, I'll capture it and move it to one of my 'workshop' levels. These logic vaults will give you a great "tool bag" of logic circuits for your levels, and you never know what you'll want until the 'need' hits.

Note: there are many ways of doing mechanically-based logic circuits / networks in LBP, and -obviously- LBPC doesn't have the only or, perhaps, the best solution to a particular problem. Look around. Do text searches for a demonstration level that might have exactly what you need (such as "randomizer" or "combination lock") -- many creators like to share what they have done, and set up their demo devices in copyable levels: there's no sense in reinventing the wheel yourself if someone has done what you need already...unless you're like me and just *like* to figure it out on your own.

-- Nanluin

P.S. Nit-Pick: you'll get more responses to your requests for help if your subject line tells the reader what you need help with: for example, "Randomizer and Combination Lock", in this instance. The fact that you are here, in the Help! forum, is a pretty good indication that you are looking for "help, please."
2010-04-08 16:07:00

Author:
Nanluin
Posts: 98


Nanluin, that was a thorough explanation of how the theory behind a combination lock works. I'm afraid, though, that it might be overwhelming for someone to try and get it right on their own. While, I would prefer someone struggle and understand it on their own, both rtm223 and I have done some work to put out there the completed logic device necessary. The design is completely him. It's downright genius. What I have done is make a tutorial level that explains how it works, and then walk the player through the different ways that it can be used.

I don't claim that it's the best (although it could be entirely possible), but the design is laid out in a pretty user-friendly fashion, once you get over the complexity of the connectors (hint: don't mess with them!)

So, YEAH-NAH, check out the copyable level of mine that is a tutorial on using an Ordered Input Device (i.e. a combination lock object). Setting it up is as easy and connecting up some wires in the desired order (to the emitters in a row, from left to right).

2010-04-08 16:31:00

Author:
comphermc
Posts: 5338


Nanluin, that was a thorough explanation of how the theory behind a combination lock works. I'm afraid, though, that it might be overwhelming for someone to try and get it right on their own. While, I would prefer someone struggle and understand it on their own, both rtm223 and I have done some work to put out there the completed logic device necessary. The design is completely him. It's downright genius. What I have done is make a tutorial level that explains how it works, and then walk the player through the different ways that it can be used.

I don't claim that it's the best (although it could be entirely possible), but the design is laid out in a pretty user-friendly fashion, once you get over the complexity of the connectors (hint: don't mess with them!)

So, YEAH-NAH, check out the copyable level of mine that is a tutorial on using an Ordered Input Device (i.e. a combination lock object). Setting it up is as easy and connecting up some wires in the desired order (to the emitters in a row, from left to right).


THNX SO MUCHHHHH!!!! you to Nanluin
as soon as i get on LBP today im going to those levels!!!!
2010-04-08 22:40:00

Author:
YEAH_NAH
Posts: 775


Nanluin, that was a thorough explanation of how the theory behind a combination lock works. I'm afraid, though, that it might be overwhelming for someone to try and get it right on their own. While, I would prefer someone struggle and understand it on their own, both rtm223 and I have done some work to put out there the completed logic device necessary. The design is completely him. It's downright genius. What I have done is make a tutorial level that explains how it works, and then walk the player through the different ways that it can be used.

I don't claim that it's the best (although it could be entirely possible), but the design is laid out in a pretty user-friendly fashion, once you get over the complexity of the connectors (hint: don't mess with them!)

So, YEAH-NAH, check out the copyable level of mine that is a tutorial on using an Ordered Input Device (i.e. a combination lock object). Setting it up is as easy and connecting up some wires in the desired order (to the emitters in a row, from left to right).


THNX SO MUCHHHHH!!!! you to Nanluin
as soon as i get on LBP today im going to those levels!!!!
2010-04-08 22:41:00

Author:
YEAH_NAH
Posts: 775


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