Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

How do you...(Regarding Springs/Pistons)

Archive: 7 posts


Make an object (For example a ledge) that when you jump onto it, it springs you up really high?2010-04-07 14:07:00

Author:
RadioPaint
Posts: 61


Use a piston, then set the flipper motion to out (or in, idk )
Make sure the piston is stiff, and set the time to something really fast.
2010-04-07 14:19:00

Author:
Jazve
Posts: 341


You also need to use a proximity sensor to detect when Sackboy is on it and to trigger piston - for the best results.2010-04-08 14:11:00

Author:
Nakatsu Hime
Posts: 59


There is another method that I read either on these forums or on LBLand.
For reference, DM = Dark Matter - M = Material & P = Piston

MMMMM
PP
DMDMDM

So you have a layer of dark matter & above it a layer of any material you want. Connect the DM & M with 2 pistons on the side. (might not have to be on side as I haven't tried placing the pistons central)

Piston settings = Length what ever number you want but both pistons need same minimum & maximum length. - Stiff = Yes - Speed 0.1 and ONE Piston needs to be set to Backwards.
No switches required, soon as sacky runs onto the M layer it's bounced up without the platforms even moving. I read objects not stuck down can bounce also but I haven't tried.
2010-04-09 02:34:00

Author:
Unknown User


There is another method that I read either on these forums or on LBLand.


https://lbpcentral.lbp-hub.com/index.php?t=21700-How-to-force-players-to-bounce

One link for you.
2010-04-10 03:10:00

Author:
thekevinexpress
Posts: 256


https://lbpcentral.lbp-hub.com/index.php?t=21700-How-to-force-players-to-bounce

One link for you.

Yea thats what I was refering to, thanks!
2010-04-10 07:55:00

Author:
Unknown User


Thanks for the help...Again ^^2010-04-10 19:13:00

Author:
RadioPaint
Posts: 61


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.