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#1
How do you...(Regarding Springs/Pistons)
Archive: 7 posts
Make an object (For example a ledge) that when you jump onto it, it springs you up really high? | 2010-04-07 14:07:00 Author: RadioPaint Posts: 61 |
Use a piston, then set the flipper motion to out (or in, idk ) Make sure the piston is stiff, and set the time to something really fast. | 2010-04-07 14:19:00 Author: Jazve Posts: 341 |
You also need to use a proximity sensor to detect when Sackboy is on it and to trigger piston - for the best results. | 2010-04-08 14:11:00 Author: Nakatsu Hime Posts: 59 |
There is another method that I read either on these forums or on LBLand. For reference, DM = Dark Matter - M = Material & P = Piston MMMMM PP DMDMDM So you have a layer of dark matter & above it a layer of any material you want. Connect the DM & M with 2 pistons on the side. (might not have to be on side as I haven't tried placing the pistons central) Piston settings = Length what ever number you want but both pistons need same minimum & maximum length. - Stiff = Yes - Speed 0.1 and ONE Piston needs to be set to Backwards. No switches required, soon as sacky runs onto the M layer it's bounced up without the platforms even moving. I read objects not stuck down can bounce also but I haven't tried. | 2010-04-09 02:34:00 Author: Unknown User |
There is another method that I read either on these forums or on LBLand. https://lbpcentral.lbp-hub.com/index.php?t=21700-How-to-force-players-to-bounce One link for you. | 2010-04-10 03:10:00 Author: thekevinexpress Posts: 256 |
https://lbpcentral.lbp-hub.com/index.php?t=21700-How-to-force-players-to-bounce One link for you. Yea thats what I was refering to, thanks! | 2010-04-10 07:55:00 Author: Unknown User |
Thanks for the help...Again ^^ | 2010-04-10 19:13:00 Author: RadioPaint Posts: 61 |
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