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#1

Corner edit woes

Archive: 21 posts


Hey all! Sorry if this has been brought up before but I can't find this specific problem mentioned. So I am very familiar with the corner editor at this stage but one things still baffles me and bothers me at the same time. I was happily sculpting away and then seemingly the object randomly just freezes up to the corner editor. I can't add any more points and this is very irritating when the object is in an unfinished state. I am aware that if a point is under another object too much at an edge it can cause something like this but this isn't like that. No matter where I edit it freezes up after x seconds. I'm in paused mode as well. My first thought was is there a max number of points. Now this object is rocky and far from littered with points so I don't think that could even be the issue. If I undo I can get points in again for a very limited time then it freezes again. Is this a glitch?

Oh and my other thought is there is a maximum distance an object can span or something. Like the distance between all points added together. It seems to always freeze up whilst I am in the middle of moving a point and after that it becomes unmovable. very frustrating

Hopefully someone knows what this is/ how I can avoid in future, please let me know.

Ok I tried moving points backwards making the potential accumulated distance smaller, but no matter which way I move it freezes. Agh!

Another interesting note is I can draw shapes over the object frozen to corner editing. I don't normally create shapes this way so it's not ideal to call that a fix of sorts. I still would really like to get to the bottom of this oddity. It's happened several times to me I just wasn't that bothered. But now I am!
2010-04-06 19:44:00

Author:
OneEyedBanshee
Posts: 1370


Aww, I hate when that happens!!

Although, they fixed the glitch for when an object is in gas and you try corner editing it...

For people like me, who rely on the corner editor for every single thing, it's a pretty major bug...
2010-04-06 20:31:00

Author:
KlawwTheClown
Posts: 1106


i think moving it and spinning it around usually helps. so does resizing it.2010-04-06 20:37:00

Author:
trip090
Posts: 1562


I think the problem you are having is that your corner editing tool hates you. It wants you to leave it alone for a while. I think that you spend, what... 12 hours a day on LBP? Matter of fact, your corner editor PM'ed me and told me it was getting a restraining order. Hope this helps.2010-04-06 20:50:00

Author:
cdubb024
Posts: 247


Hey all! Sorry if this has been brought up before but I can't find this specific problem mentioned. So I am very familiar with the corner editor at this stage but one things still baffles me and bothers me at the same time. I was happily sculpting away and then seemingly the object randomly just freezes up to the corner editor. I can't add any more points and this is very irritating when the object is in an unfinished state. I am aware that if a point is under another object too much at an edge it can cause something like this but this isn't like that. No matter where I edit it freezes up after x seconds. I'm in paused mode as well. My first thought was is there a max number of points. Now this object is rocky and far from littered with points so I don't think that could even be the issue. If I undo I can get points in again for a very limited time then it freezes again. Is this a glitch?

Oh and my other thought is there is a maximum distance an object can span or something. Like the distance between all points added together. It seems to always freeze up whilst I am in the middle of moving a point and after that it becomes unmovable. very frustrating

Hopefully someone knows what this is/ how I can avoid in future, please let me know.

Ok I tried moving points backwards making the potential accumulated distance smaller, but no matter which way I move it freezes. Agh!

Another interesting note is I can draw shapes over the object frozen to corner editing. I don't normally create shapes this way so it's not ideal to call that a fix of sorts. I still would really like to get to the bottom of this oddity. It's happened several times to me I just wasn't that bothered. But now I am!

I've had this exact problem a lot, with the exact attempted solution with the shapes.

I ended up splitting the object i was working with up into 2 pieces. it worked fine then. but i wish i didn't have to do that.
2010-04-06 20:56:00

Author:
monstahr
Posts: 1361


Alright thanks for the suggestions, I'll be sure to try them out when I get a chance to test that out.

Yeah cdubb it was just getting narky at me..
2010-04-06 20:56:00

Author:
OneEyedBanshee
Posts: 1370


I've had this problem occur, but it seems to me it only occurs when I have one object tightly corner edited to another object. When I move the shape I'm trying to edit out in the open, the CE starts to work. My guess that it has something to do with the accumulated floating point errors that plague LBP create mode, as it seems worst the further into the level I get (time wise). I have gotten to the point where I glue as little together as possible and have eliminated "large" pieces. Using smaller but manageable sized pieces that are stapled using dark matter have eliminate issues I have had in the past with the random crushing, and complicated object warnings.2010-04-06 21:02:00

Author:
RoharDragontamer
Posts: 397


Yeah, it is the one object that is largest in the level that's gone and frozen up. I am trying to cut down using larger objects myself but that one got the better of me.2010-04-06 21:43:00

Author:
OneEyedBanshee
Posts: 1370


Have you tried capturing the object, editing it in a new level to see if that helps? if it did you could just re capture n paste back when finished.2010-04-06 21:51:00

Author:
Unknown User


If the corner editor freezes, and wont let you create or edit any corners, go around your shape and youll find that there should be one corner that you can move about. Just move it slightly and then the shape should be all editable again.

Hope this helps
2010-04-06 21:58:00

Author:
theamilien
Posts: 485


The way I usually get around is, it to put a thin layer right in front of what's "frozen", and corner edit THAT.

Make sure it's perfectly lined up with front view. (Or grid, but I dislike using the grid for environments.)

L3 it, and move it over the frozen block and paste it in.

It's better than drawing the shape, but it's not as easy as the corner editor by itself...
2010-04-06 22:22:00

Author:
KlawwTheClown
Posts: 1106


Klaww that's a pretty good idea there. It sounds the least effort but very effective so I think I will give that a go in future cases.

@ theamilien

I'm pretty sure that doesn't work. It completely freezes up every corner, plus going around every corner would take ages! It wasn't your usual putting a corner too tight to something and it locking the thing up, it froze no matter what way I went or what corner I moved.

@HotShot2k

No I didn't try that. The whole thing is fairly layered at this stage so I didn't really look at capturing as an option. It would be interesting to capture it though and delete the extra stuff around it and see if that fixes it.
2010-04-06 23:01:00

Author:
OneEyedBanshee
Posts: 1370


This problem isn't really as bad as you described... it's worse. You don't even have to touch the object for it to freeze. I haven't found a solution though.2010-04-07 14:51:00

Author:
Chamion B
Posts: 124


I agree with Rohar. This happens to me all the time and it's always because something else is touching my shape.
If the object is as big as you say it is this is probably the case.
2010-04-07 16:03:00

Author:
IStwisted
Posts: 428


Yes I agree as well. Although moving it about would be highly unrealistic becuase it'd be a nightmare to place back in exactly the right position or I'd have to uproot so many other things to clear a path. I should really keep things simple when defining the general terrain shape. I usually get carried away adding bits and pieces everywhere that are more like finishing touches.2010-04-07 17:42:00

Author:
OneEyedBanshee
Posts: 1370


Yes I agree as well. Although moving it about would be highly unrealistic becuase it'd be a nightmare to place back in exactly the right position or I'd have to uproot so many other things to clear a path. I should really keep things simple when defining the general terrain shape. I usually get carried away adding bits and pieces everywhere that are more like finishing touches.

I have started going out of my way to make sure I can pull things out of the way to corner edit OR to glue stuff too. I have also gotten annoyed when gluing things that it will end up creating a huge glued part. (For instance gluing a jet back to the "ground" of an element on the front level, will also glue the jet back to the layer behind it, if any part of that 2nd layer objects overlaps the jet pack. Now all 3 parts are one unit. I would love it if the item only glued to back layers if they were not being pushed against an object on the same layer, but that is WAY off topic.

At any rate, it is a challenge to create terrain the way I describe, but much EASIER to solve corner edit/multi-glue shape issues on the back end.
2010-04-07 20:39:00

Author:
RoharDragontamer
Posts: 397


Well if you hold the left analog in a direction just the tiniest bit the object shouldn't move but it will only glue to the object in that direction on that layer, not sure if you already know this but I only discovered it recently even though logically it makes sense. It sounds like your not doing it though because I have avoided that problem you just mentioned on the level I have the corner edit problem with. All 3 layers are separate but lots of bits in between and in front. Hope that helps.2010-04-07 21:10:00

Author:
OneEyedBanshee
Posts: 1370


Well if you hold the left analog in a direction just the tiniest bit the object shouldn't move but it will only glue to the object in that direction on that layer, not sure if you already know this but I only discovered it recently even though logically it makes sense. It sounds like your not doing it though because I have avoided that problem you just mentioned on the level I have the corner edit problem with. All 3 layers are separate but lots of bits in between and in front. Hope that helps.

Hmmm. I'm always careful to slightly push toward my intended object, and watch it glow a deep red, before I hit X. Then SSSSSSSSSSSSS...POP! it's glued to everything around it.
2010-04-07 21:21:00

Author:
RoharDragontamer
Posts: 397


I create a block of my terrain material one layer thick and leave it on the side. Then I just paste it and corner edit to fit. Keep every thing sized to where you can see the whole thing while zoomed out. that way if you have this CE problem you just select the object and move it a little to see what adjacent objects go red.2010-04-07 21:50:00

Author:
IStwisted
Posts: 428


Hmm, I'm taking a wild guess, that the bug is caused by an object being too close to it. Okay, it's not a wild guess, but still.

When it is too close,the game thinks the material is inside another one, which stops the corner editor from working.

So, in theory, if you gassify the object, and try to turn it back, it won't turn back, will it?

You could most likely corner edit it when it's gas, though... Maybe just move the corners away from all the other objects and then un-gas it and re-do it...

I still like my other solution, and that's what I do for a lot of things. It's useful for adding little details on things... If you can do it right...
2010-04-08 01:36:00

Author:
KlawwTheClown
Posts: 1106


Try rounding your edges back grid triangle or grid circle.The triangle affect goes good for the space or futuristic affect and the circle is more of a wacky affect.Hope this helps 2010-12-02 19:26:00

Author:
robotixpro
Posts: 354


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