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#1

Does Anyone Know About This?

Archive: 11 posts


OK. This is a question that I need your help on (that's why this is in the Help! section )

Does everyone know how to make 2D grabbable (theck) material even though it's been patched? I've just played a level that told how to make theck material after the patch with a few strange oddities which pop up after making it. The theck is smearable after making it which is great! I'm just wondering if everyone knows about this already. If many don't, someone should post a tutorial showing how to do it.

So, is this information well known? Or is everyone still using old un-smearable samples?
2010-04-04 19:52:00

Author:
trip090
Posts: 1562


I'm still using non-smearable (is corner-editable though)

On a side note, and this would be really useful for me right now.... is this theck of yours stable in the first front glitch layer? Or does it jump back into the playable layers as soon as you select it?
2010-04-04 20:01:00

Author:
rtm223
Posts: 6497


i don't know. it's kinda odd. when you make it, it stays in the 2d layer so it collides with other 2d objects; it doesn't go into the theck layer. if you select a theck sample but don't place it and stay in your popit, when you select the 2d grabbable, it jumps to the theck layers and (from what i've tested) stays there. but i'm not sure about the 3d layers. im off the ps3 now but i can check tomorrow.2010-04-04 20:24:00

Author:
trip090
Posts: 1562


Ahhh, if it exists in the thin layers (I assume that's what you mean by "2d" layers) then it's of far less use to me. Probably best not to be using the term theck in this case if it is an entirely different thing

Could be useful though, you may as well post the name of the level it's from.
2010-04-04 20:30:00

Author:
rtm223
Posts: 6497


no no, it exists in both thin and theck layers! that's the cool thing about it.2010-04-04 20:32:00

Author:
trip090
Posts: 1562


Curiouser and curiouser.....2010-04-04 20:44:00

Author:
rtm223
Posts: 6497


well, from what i've tested. it's weird. i think it jumps to a thick layer when you move it from a thin layer but it's alright when it's in the thin layer. but i'm not 100% sure. i've got a lot of testing tomorrow! 2010-04-04 20:46:00

Author:
trip090
Posts: 1562


Does everyone know how to make 2D grabbable (theck) material even though it's been patched?

I thought this was fairly common knowledge. Ditto for thack.



I'm still using non-smearable (is corner-editable though)

You can usually make any editable material smearable by just slicing it into two pieces. One piece will be smearable and the other will not. The other thing that prevents you smearing is if the material has any stickers on it, which can often be way beyond the bounds of the material.

If that doesn't work, I have various samples of smearable theck/thack which you can copy.



no no, it exists in both thin and theck layers! that's the cool thing about it.

You sure? That sample we were just looking at looked like regular theck to me.
2010-04-04 21:00:00

Author:
Aya042
Posts: 2870


You sure? That sample we were just looking at looked like regular theck to me.

i'm pretty sure. the samples we were playing with were theck but when i used basic polystyrene and a sponge, it was grabby on the thin layer. but like i said, i'm going to test it thoroughly. if im right (which im sure i am) this will be true grababble 2d material.

plus, if this is common knowledge, then there you go. my question's been answered. but i didn't know about it so im sure others don't.
2010-04-04 21:05:00

Author:
trip090
Posts: 1562


woop! double post!

i've been testing and...

~ it jumps back to normal layers when sent into the glitched 3d layers and selected (sorry rtm!).
~ when first made, it becomes a new layer. it takes up the thin and theck layer, meaning it collides with thin and theck materials.
~ the only downfall of this is that it's very unstable in this form. when selected, it jumps back to the thick layers.
~ occasionally, and i don't know why, if you select a theck sample, copy it but don't place it and then select the weird theck/thin material, it become theck. this is rare though and very hard to do (for me anyway).

i have proof that this method works. i have theck lava material which, to my knowledge, you can't get from other levels and you can't material change a piece of theck because it's lava. hope this clears up some things!
2010-04-05 11:36:00

Author:
trip090
Posts: 1562


jump back into the playable layers as soon as you select it?

I made a wrecked version of my mech (the VT-04, not the new one I'm working on) and stuck it in the background 3d layers. Never could figure out why parts of it would pop back into normal layers. I guess it's cuz they were theck. Wierd. I got around it by just emitting it where I wanted and then using blocks of material to push it around.

I still keep old samples of theck/thack around but I mostly just make 'em fresh every time using this method. It doesn't seem to work on cardboard, though. Aya and I came to the conclusion that plasma glitched material couldn't be thecked, but it turned out it worked if I mat changed it, and I've never been able to theck or thack the cardboard gekko armor. It was only a few days ago that I realized that it was the cardboard that was keeping it from working.

Rtm, if you're after smearable samples, I've made fresh ones in my glitched material level that have never been captured so their ownership remains neutral, or you can probably get some from Aya. But the trick is easy enough to pull off that you could just make your own.
2010-04-05 19:06:00

Author:
Sehven
Posts: 2188


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