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Dragons of Myth: Teotihuacan *spotlighted*

Archive: 98 posts


Dragons of Myth: TeotihuacanMorgana25
http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_7-12.jpgThe second level of my Dragons of myth series.Make you way through the dense jungles of Teotihuacan to the temple of Quetzalcoatl. See if your worthy enough to be granted the knowledge of the Mesoamerican feathered dragon god.




Video Trailer compliments of Leather-Monkeys & Jwwphotos. Thanks Guys!

http://www.youtube.com/watch?v=dos0xoy19M4

ScoutsBoo's awesome trailer featuring Morgana25, ScoutsBoo & comphermc playing! Thanks again!

http://www.youtube.com/watch?v=B4KuFGkP1wg

Well it's taken almost four months but it's finally done thanks to some awesome LBPC members contributions! Let me thank them first off.

comphermc- he's the man! For logic work above and beyond my wildest dreams - you can thank him for making the final puzzle work and for devising the final boss scenario. Your a genius comphy!

rtm223- Brilliant waterfall tech and a generous house call to the level to fix my poor math skills - Your awesome rtm!

xTrophx/Joey - For building and stickering the boss! Also for his mad sound design skills on the waterfall & dragon, and for countless run throughs during construction. And helping with the move of the level after the unfortunate "sun glitch" episode. Thanks mistah Joey!

SLS10 - For his enemy designs. Love those little guys!

claptonfann - For trying to keep my logic streamlined and functioning and for good company while building.Oh, and for putting the sound fx on the grabs - Brilliant! For helping set up the heights on the pillars and for the solution to making them rise twice and for helping with the level move during the aforementioned "sun glitch" incident. Thanks!

Jwwphotos - For always lending an ear or shoulder to cry on during the build. Also for tellig it to me straight and knowing when not to help Your my rock J-dub!

KernelM - For an awesome tunnel! Sorry I couldn't find space for you critter - he's awesome!

I can't believe I forgot mention DuckyWolf's story teller character! Sorry Ducky - he's awesome!

Lastly all my friends who took the level on many tet drives with me while in process - you know who you are - thanks for your time and enthusiasm!


Ok onto pics!

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_3-14.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_4-13.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_5-13.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_6-12.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_7-12.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_8-10.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_9-11.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_10-10.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/APhoto_11-10.jpg

There are 15 secrets to find so get searching!

Plays and feedback are always appreciated. Hope you enjoy it!

To read a little about Quetzalcoatl check here:

http://en.wikipedia.org/wiki/Quetzalcoatl

http://www.mythencyclopedia.com/Pr-Sa/Quetzalcoatl.html
2010-04-04 10:20:00

Author:
Morgana25
Posts: 5983


Hey you finally finished it, Hurray!

Quite impressive level btw, def. one of the, if not the best looking i've seen since i returned.
2010-04-04 10:47:00

Author:
Silverleon
Posts: 6707


Whoa, SO looking forward to this! the screenies look amazing, can't wait!2010-04-04 10:50:00

Author:
Burnvictim42
Posts: 3322


10 HOURS??!! What a tease

*sigh* Okay, I'll wait. It looks amazing, Morgana.

Edit - you may want to put a note on "how to pronounce Teotihuacan" cause we're all going to be talking about it, most likely incorrectly! LOL!
2010-04-04 11:20:00

Author:
BabyDoll1970
Posts: 1567


10 HOURS??!! What a tease

*sigh* Okay, I'll wait. It looks amazing, Morgana.

Edit - you may want to put a note on "how to pronounce Teotihuacan" cause we're all going to be talking about it, most likely incorrectly! LOL!

lol, I know it was a joke, but still, can't just leave like that.

Teotihuacan: "Teh - oh - tee - who- ah - cahn"

There we go.
2010-04-04 11:47:00

Author:
Silverleon
Posts: 6707


Looks like it could be your best level yet, very different to Egypt. I'll just be waking up when this is published. How many more dragons will there be after this?2010-04-04 12:26:00

Author:
Arctos13
Posts: 258


Well, I think I can safely kiss any stray plays goodbye now... I mean really! A ten hour countdown? Is that necessary? In ten hours and fifteen minutes, when you surpass my total plays count-- I should just about be getting to the fore of the que to play your latest and greatest! It's a winner folks--play it now so you'll have one less to play in two weeks when spotlight # 37 lets the rest know-what we all ready know- Morgana is the real deal.2010-04-04 13:37:00

Author:
Gravel
Posts: 1308


Looking forward to the final product so much! It was fantastic from what I had played so I'm ever so excited to play!2010-04-04 15:30:00

Author:
KQuinn94Z
Posts: 1758


I HATE when topic is made before level publish, but I forgive you, looks AMAZING2010-04-04 16:35:00

Author:
Unknown User


looks AMAZING

More like... A-maizing!
2010-04-04 16:40:00

Author:
comphermc
Posts: 5338


Looks awesome Morgana! Love the Maya/jungle theme!
4 months of work and all those great contributors... is just means that it's going to be great!

Can't wait to play this...! * Note on my must play levels list*
2010-04-04 16:51:00

Author:
dajdaj03
Posts: 1486


Thanks for the support guys & gals

Yea I don't like early threads either but I had some time last night to write it up so I did.

A-maiazing - har har - wonder who thought of that

I'm not sure how many dragon levels I'll end up making yet. I have three more myths I have in mind but I will depend on if I can think of how to do them in a level.

Going over to LBP to make final run throughs now so it should be ready in about an hour.

After playing it - go check out Gravel's Muppet level - his characters will blow you mind!
2010-04-04 18:58:00

Author:
Morgana25
Posts: 5983


I'm very impressed by those of you who have five levels planned ahead. I'll just give you five stars for that alone.2010-04-04 19:16:00

Author:
BasketSnake
Posts: 2391


yay just played it Great level! erm i mean AWESOME, epic
Great use of lighting.
Awesome details.
Really fun to play with others.
Awesome sound effects, i wonder why.. .
the puzzle before the boss is great i really love it.. great effects on it.
The boss.. epic :3
hearted <3, rated :star::star::star::star::star:, tag beautiful
great work Mrs. Morgy
2010-04-04 21:47:00

Author:
Joey
Posts: 758


I must say that was a brilliant level. My favourite part is the use of Barbie Heads for trees! They work perfectly! Also, I lolled at the end of the level when I beat the dragon, as his mouth stayed open as if dumb-founded.

I tried to get all the Maize, but I missed 5! Man, you really hid those ones well!

Easily 5 stars and a heart!
2010-04-04 21:51:00

Author:
Kog
Posts: 2358


In the beginning I went "here we go again with the lights causing lag" but once you actually start playing it wasn't too bad. Great level although I think hitting the Quetzacotl twice should be enough. It was a drag having to walk back up again each time.2010-04-04 22:56:00

Author:
BasketSnake
Posts: 2391


Thanks Guys!

Yea I tried to be very aware of the slowdown areas and I think I found a good balance between lights and performance.
2010-04-04 23:06:00

Author:
Morgana25
Posts: 5983


I played this and it's really amazing. The custom 3D backgrounds were stunning and the characters were incredible. And how you managed to make the level so long with the amount of detail is really a feat. The little puzzles were clever and the platforming all around was pretty satisfying. The boss was really good too. I'm still confused about what the story behind this story is supposed to be. Are we going around from dragon to dragon to gain their knowledge, or just doing random things for random gods from random mythologies? Or are the levels even related story-wise?

Anyway, great level. In my opinion, it's certainly the best looking level you've made. I gave it five stars and a heart. Looking forward to the next one.

I'm also glad you didn't use a whole bunch of lights this time around. That last Chroma Stone level gave me crazy lag.
2010-04-05 00:35:00

Author:
qrtda235566
Posts: 3664


Hiya Morgana I still need to go back and have a proper play as I tagged along with Ains when she played it this morning and wouldn't let me go secret hunting, but I'll edit this once I've got back there (school holidays.. ). However, just wanted to give you a heads up that I managed to escape the level by accident when I went out the edge, thinking it was a secret. It's the part where that large horizontal platform comes out from the right and you back track to the pillars. We both ran into the tunnel where the platform was sitting and ended up stranded in the water. But having said that, it's just beautiful looking. Congrats!2010-04-05 02:18:00

Author:
BabyDoll1970
Posts: 1567


played it, was great, big improvement on the last one. Had some great detail work and fun platforming, was an absolute joy to play and the dragon was so well made, only problem i had was the cleansing ritual, i didn't spot any clue as to what to do, just did guess work and got it, if thats what ur supposed to do then forget what i said .

5 stars and a heart.
+creator heart


keep up the good work
-littlebigdude805
2010-04-05 05:35:00

Author:
Littlebigdude805
Posts: 1924


I'll be sure to check this level out.
When I'm done playing it, I'll give you some good feedback about the level.
2010-04-05 05:37:00

Author:
Spark151
Posts: 801


The level design in this one is your best yet...really nice use of the space and using switches to access new areas. Really fun platforming...and just excellent visuals/lighting. The trees/roots and temple were all fantastic...all the little touches like the bird noises were great...and oh yeah...amazing waterfall! Loved the design of the final boss and thought the challenge was very clever and well done. I've got no suggestions to improve this one, just great the way it is, 5 stars plus a heart.2010-04-05 05:53:00

Author:
fullofwin
Posts: 1214


It's done???! geez.. another sign that I'm taking TOO long with my level...
I'll definitely play it next time I'm on LBP. See ya there!
2010-04-05 06:04:00

Author:
javi haguse
Posts: 744


lol, I know it was a joke, but still, can't just leave like that.

Teotihuacan: "Teh - oh - tee - who- ah - cahn"

There we go.

"teh-oh-tee-who-can"
mmm i don't know who can... i guess morgana can since it's her level
lol im just messing around

ahem... It's "Teh - oh - tee - wha - kahn"
i think it's better like this because they might say it like "Teh-oh-tee-Who-ah-can" and that's just how's it's written,
the way to say it is "Teh-oh-tee-Wha-can" this way you use a "W" sound for the "Hua" instead of a "H" one
you can trust me, i iz a mexican
also i'll be playing this level tomorrow, i know i wont be disappointed
2010-04-05 06:14:00

Author:
Racroz
Posts: 406


sweet defiantly trying this one out2010-04-05 06:15:00

Author:
rseah
Posts: 2701


ahem... It's "Teh - oh - tee - wha - kahn"
i think it's better like this because they might say it like "Teh-oh-tee-Who-ah-can" and that's just how's it's written,
the way to say it is "Teh-oh-tee-Wha-can" this way you use a "W" sound for the "Hua" instead of a "H" one
you can trust me, i iz a mexican
also i'll be playing this level tomorrow, i know i wont be disappointed

Ha! that's how i was saying it in my head *polishes knuckles*

I was going to edit my last post with my feedback, but decided to bump this amaizeing level - not necessary, clearly, but anyhow...

Visually this was pretty close to perfect for me. The layers were well placed and spaced enough that they added depth without confusing or frustrating me. The horns-as-tree-roots were clever, as were the trees, of course. Just so different. rtm's waterfall (it was him, wasn't it?? ) looked brilliant. I think the Caverns stickers were more at home here than in the Mm levels (sorry guys). Some really nice design touches like dragon mouth shaped rock faces and lots of secrets which I always love. I also like the fact there were areas I could glimpse but couldn't get to and although I died a lot trying, it creates anticipation and excitement. I like levels that backtrack a little, like the pillars, as it indicates a high level of planning and thought. So well done on that front.

Some cons... (had to look hard) The cameras were a little jagged in their transition in a couple of spots, for me, but nothing major. If I had to be extremely nit-picky, the fact that I could see the pistons at the base of the columns each time I died (:blush detracted slightly from that section, simply because the environment was so well crafted everywhere else and looked so solid that it seemed out of place to have these little toothpicks holding up these towers or rock, you know? Of course that's of no consequence whatsoever, so feel free to ignore . The cleansing ritual (spelt incorrectly in the dialogue bubble, btw) was a bit hit and miss in terms of my being able to figure it out, as I got it by accident on the second try. However, the possible combinations there would have been overwhelming so I think you were smart to make it doable even by accident. The whole sequence that followed there was wonderful!

Your dragon did not disappoint visually - gorgeous (and I had very high expectations after last time ). Very nice that I didn't have to kill or maim him in any way. I did think the task was a tad easy as the flaming boulder things were only in the first layer. But the timing and precision of that looking in the eyes business was flawlessly executed. Thanks for the illuminted arrow there or I'd have died a lot trying to get to the end! I didn't see it, actually, my daughter did - thankfully.

Varied and thoroughly enjoyable gameplay and bouncy platforms that I got first try! Visually stunning. I just loved it. 5 stars and a heart. Next one please!! .. when you're ready, of course

EDIT - I also meant to say thanks for the fabulous collectibles! Much appreciated
2010-04-05 07:07:00

Author:
BabyDoll1970
Posts: 1567


@ Racoz - that's how I've always said it so yay!

@ BabyDoll - good catch on the misspelling - I'll fix it tomorrow.

@ Javi - yea I work slow - make with your level already - it's awesome!

The final puzzle: There aren't any clues per se. Here's my reasoning on that. There are no repeat colors in the sequence and when you get it right it lights up. If you get one wrong the puzzle resets (comph's ordered imput logic) So the most you'll grab wrong in a row is 3 before finding the first one. After that same thing it's only 3 options for the 2nd symbol and so on. So the maximum combinations are 24 and it narrows itself down rather quickly. I didn't think it took too long to get there and since it's really the only puzzle in the level I kept it a little difficult.

The dragon: Yea I didn't want players to kill him. He's actually a pretty benevolent god in the Mesoamerican belief system and gave lots of things to the people so hurting him wasn't a good fit imo. Bonking him on the nose seemed a good compromise I didn't put fire in the second layer since there's fire pits to get over and I thought that was tricky enough. He's not the hardest boss to take on at all but I think comph's catapult is hilarious. Glad you guys seem to enjoy it.
2010-04-05 07:21:00

Author:
Morgana25
Posts: 5983


> The final puzzle: There aren't any clues per se. Here's my reasoning on that.

Your reasoning is quite sound; it's an excellent puzzle with great visual feedback that very quickly leads you to the correct solution...I thought it was very intuitive. I can't imagine anyone getting stuck solving this one.
2010-04-05 13:27:00

Author:
fullofwin
Posts: 1214


Oh boy, this gonna be great! I can't wait to play the final version. Haven't seen the ending since comphy helped you out. I will give it a play or two tonight after work. Congrats on getting it finished!2010-04-05 13:41:00

Author:
v0rtex
Posts: 1878


Can't wait to see the final version I'll give it a go either tonight or tomorrow sometime. I'm also anxious to see how you worked out the boss section.

Someone mentioned that this will probably be in the spotlight, episode 37. I wouldn't be so sure.. I still haven't given it my stamp of approval.. and I know Rtm and Adi will be extra critical
2010-04-05 16:37:00

Author:
Powershifter
Posts: 668


Great level. LOVED the enemies and the dragon AND the trees AND the gameplay AND the scenery(a lot of ands). There were a few bits of scenery that were too jagged and parts that were too straight but it looked brilliant. 5 stars2010-04-05 16:42:00

Author:
Unknown User


Whoa! Go ahead ask me what day it is, I can tell you now... So I found all but three secrets... Oh, wait check that there's one I see but can not get to... it's on the back layer and I can not tansfer to it! I've tried to from above and from right and from hanging--that is not a secret that is frustrating! Ok, secret-diatribe done... seriously they're tough.

What a level! *gush* What I didn't like; nothing! Just please don't pick any dragons with longer names still as I am quite sure the camera will not be able to pull out any farther for the reveal. The enemies- I guess it's just me but they look like they'd be more at home in a mario-inspired level than this-- especially when compared to some of the masterful creations you've got in this level. The level had a little more slow down then I had anticipated but I adjusted quickly. Everyone is always pointing to your lighting as the thing but I gotta tell you for me it goes much deeper than that. I almost refuse to believe you build these masterpieces on the fly. The lighting combined with unique material choices, combined with your artistic aesthetic is what gets me every-time. Your level design ever improving--your logic scope increasing and apparently you have no sense of ego as you easily work with the best of the best creators to the benefit of your level. The waterfall, the puzzle, the boss, the mechanic... would be impossible to improve on... This level is impossible to improve on. And there you have the crux of it all.
2010-04-05 17:55:00

Author:
Gravel
Posts: 1308


Also, there was test-running the pillars (after coming up with a good solution to what you wanted) and me and Joey/xTrophx helping you salvage your broken version after a permanent glitch was placed too close to the playable area, slowing down the framerate

EDIT: No problem, no rush, Morgy X3
2010-04-05 18:12:00

Author:
claptonfann
Posts: 228


That is very true - I forgot to add that. I shall rectify that immediately! 2010-04-05 18:15:00

Author:
Morgana25
Posts: 5983


Wonderful level: Found no problems at all other than a teensy weensy bit of light lag but it was expected...
fantastic gameplay, amazing visuals, fantabulous lighting, Great layout, beautiful looking dragon fella, stupendous secret spots, oh and did I mention it's all awesome?
5 stars for a exuberant experience.
I'm running out of adjectives...
2010-04-05 18:23:00

Author:
KQuinn94Z
Posts: 1758


Another masterpiece! Totally enjoyed it throughout. Great use of layers, platforming, graphics, boss. Really unique boss, also!

The only thing I could suggest is a few changes in music for mood. It's something many creators don't think about, but little changes in music can add quite a bit of mood, and could also create more immersion as the player enters new areas.

Also, that was some great red lipstick on the dragon - my wife is jealous.
2010-04-05 23:09:00

Author:
CCubbage
Posts: 4430


Hey Morgana, long time no see. I just got done playing your level, and I must say it's AMAZING!! I loved your whole aesthetic, and I think the platforming was really nice. Not too taxing, so I could just kick back and enjoy all the eye candy. I liked the sound effects too. Very well done! I also loved the dragon, very cool. Awesome job!!!! 2010-04-05 23:37:00

Author:
smasher
Posts: 641


@ CCubbage - thanks! Yea I'm not 100% happy with the music either. I'm going to redo that tonight. Thanks for the reminder

@ smasher - thanks for the play and the kind words. Glad you liked it

I meant to answer the question about the story line earlier but forgot - Each level will be a self contained myth. The only thing they really have that ties them together is the logo and that they are all myths based around dragons.
2010-04-06 01:00:00

Author:
Morgana25
Posts: 5983


This level or should I say this series is one of a kind, smart, beautiful, ermm I mean gorgeous, brilliant and the list goes on and on!
I saw this level at its most basic shape but with months(!? omg!) it grew amaizing and is just beyong what I would have thought from Morgana25 (yes the 25 is important here)
-The visuals were stuning
-Story, unbelievably captivating
-Gameplay, Morgan-esque(this means awesome btw XD)
-Boss... oh my, this was the best part
-Secrets were clever
A must play overall, another triumph by Morgana
:star::star::star::star::star: and a lovely Heart

No prob
2010-04-06 01:11:00

Author:
Chump
Posts: 1712


"The only thing I could suggest is a few changes in music"

Told ya..
2010-04-06 01:17:00

Author:
Joey
Posts: 758


^LOL^
oh Joey, you'll never change but we love you like this XD
2010-04-06 01:19:00

Author:
Chump
Posts: 1712


Joey and CCubbage were right - I completely re did the music. It's much more intense and moody now Hope you like it!2010-04-06 02:49:00

Author:
Morgana25
Posts: 5983


Blame the music on me, everyone! It was my fault.

Seriously.

2010-04-06 02:56:00

Author:
comphermc
Posts: 5338


Blame the music on me, everyone! It was my fault.
Yeah, you've had a bit too much success lately - need to be kicked down a few pegs. Blame it on the fact that the music has NOTHING to do with logic.


Seriously, I didn't think the music was BAD. It was a great selection for the beginning. It's just that it was a fairly long level and I felt it would enhance it with some changes throughout.


Gonna go play it again right now and check it out. I expect goosebumps.
2010-04-06 03:00:00

Author:
CCubbage
Posts: 4430


Not to worry.. the music is much better now.

Sorry so late to the party again, but it has taken quite awhile for me to come up with my thoughts for this.. actually not, I've just been busy with other things and haven't had a chance to swing by and talk about this amazing level. I have seen it grow from a small bunch of green cabbage doll heads in the jungle to where it is today. Seriously cool stuff. If I had one sentence to describe it..

Obviously a beautiful well developed and well layered excursion into paradise and peril.

Loved it. One of your best ever Morgana. Congrats.

I love the beginning especially well, the waterfall is immaculate and then the part when you start underground to the waters edge. I could just romp around that and be happy to be honest.

5 stars and a warm and fuzzy heart!
2010-04-06 03:15:00

Author:
jwwphotos
Posts: 11383


@ comph - no worries 2010-04-06 03:21:00

Author:
Morgana25
Posts: 5983


Hmmmm...let's see...

Absolutely beautiful, incredible game play mixed with an alluring quest in a time filled with the myth of dragons. Elaborate details bring this creation to life, and the abundance of secrets fed the explorer in me. The emotions invoked during the play of this level spanned the entire range...except for tears, as I'm a manly guy . But I admit I was sad when it ended...that's as close as I can get to shedding a saline solution.

My next trip will be for the "#1" spot on your scoreboard...(could you put in another chain just for me and PM me with the location, hint, hint, wink, wink. ) That must mean there is also replay value. Sounds like a "HIT" of a level to me.

Bravo, Well Done!

Rick
2010-04-06 03:26:00

Author:
RickRock_777
Posts: 1567


Ah, Immense Excitement and mild, only half-serious disappointment at the same time.

Excitement: These levels are awesome, and I cannot wait to give this one a whirl as it looks like it may even surpass the first one.

Disappointment: ... wasn't the Dragon I was hoping was coming next. lol, oh well. I could dream, couldn't I?

Morgana, you have shown before that you are immensely talented in your work and I greatly look forward to giving this level a run-through.
2010-04-06 03:28:00

Author:
Jagrevi
Posts: 1154


Your feedback now.

So I haven't played a good PS3 level in a while.
I thought I have at least, but this level showed me exactly what a Good PS3 level is.
As I played, I enjoyed your scenery very much.
Ashamed that PSP doesn't have decorations. The visualizations were tremendous!

Since I was making an awesome level, I enjoyed my own level.
I will be honest, but I became jealous after playing this level. (Which is a good thing)
Now I know exactly on what I should work on. That is my decorations and lighting.
Since I've been playing the PSP so much, I'm not used to the lighting and decorations.
Although, I will be soon. I'm working on it.

I enjoyed every last bit of the level, and I want to congratulate you for the great work.
Your level worked so good on the theme and enjoyed the landscape so much.
I was impressed and it made me want to create something as good as that.
I'm sure my level won't be like that, but I will have something along those lines.

The materials on your level worked very smooth and I liked you mechanics, not the best, but it was awesome.
I liked the platforming and the back and fourth. Also that Dragon looking thing.
I haven't played LBP PS3 in so long, I forgot there was a third layer in the level.
I enjoyed playing this a lot.

Anyways, keep up the outstanding work and I will be looking forward to your levels.
I gave you 4 stars plus one star, making FIVE STARS :star::star::star::star::star:
2010-04-06 04:40:00

Author:
Spark151
Posts: 801


Must play NAO! actually no I'll play tomorrow but I can't wait! 2010-04-06 04:48:00

Author:
agrx
Posts: 192


ok - update:

I fixed the spot you could fall through found by Gravel

I redid the music

Put an and gate on the final elevator to solve the problem of elevator going up and stranding people below.


Any other issues just let me know
2010-04-06 08:00:00

Author:
Morgana25
Posts: 5983


Just finished this.

Hands down the best level I've played in a long time. Well Done.

Morgana, your creative talent intimidates me...

*Bows head*
2010-04-06 08:45:00

Author:
Unknown User


Played it again last night - loved the music changes! Added quite a bit of drama to the experience. I loved the quiet beginning with the waterfall (I still can't get over how nice of a job rtm did on the details of that waterfall - best I've seen). By the end of the level I still missed 3 secrets... you hid some of them REALLY well!

At one point I fell off one of the rising pillars and somehow landed far below BEHIND a pillar. No idea how I did it (I was trying to land on a secondary pillar below while dropping and missed), but it let me see the mechanics you used to raise the pillars. Pretty cool!
2010-04-06 13:12:00

Author:
CCubbage
Posts: 4430


You nailed the Aztec-y vibe here so well, we've all played many temple based levels, so making it feel as fresh as you did here is a big accomplishment. I can really appreciate how hard it is to make a good forest atmosphere in LBP too, creating a nice sense of depth, shadow and overhang isn't easy - the scenes in the early stages come off just great.

Gameplay-wise, i really enjoyed all the platforming here, a nice sense of flow through to the dragon, and wowsers, he/she looked and moved fantastic. Oh, and a special mention to the colour puzzle, i loved the lighting and visual tricks you pulled there.

You get better with every level, bring on No3!
2010-04-06 18:25:00

Author:
julesyjules
Posts: 1156


I played this last night, amazing work! I didn't do so well on the maize counter, i'll have to try harder next time The detail you put into the level was fantastic, I loved your use of stickers and the little sound effects for grabbing those sponges! The room with the rising pillars was also very cool, I liked the way the backtracking worked in there.

I did encounter a glitch though, somehow I managed to get up on top of Quetzlcoatl's head during the boss fight. Touching his eyes three times became as simple as jumping thrice. I assume that the player was meant to hit a wall and bounce off his face, or something similar.

Looking forward to number 3!
2010-04-06 22:53:00

Author:
Burnvictim42
Posts: 3322


Thanks Julesy & BV

@ BV - comphs logic should prevent that from happening.... strange.....
2010-04-06 23:52:00

Author:
Morgana25
Posts: 5983


Very fun

My only feedback, if you were generous enough to call it feedback, is that the doll head trees to the right of that first tunnel that leads you underground aren't glued.

But... There are parts of the level that really made no sense to me. I don't understand why you need to hit the dragon's head 3 times, or what's significant about the code puzzle's color order.

But- :star::star::star::star::star: and a heart.
2010-04-07 00:03:00

Author:
Incinerator22
Posts: 3251


Thanks Julesy & BV

@ BV - comphs logic should prevent that from happening.... strange.....

Possibly due to the range sweep of the spotlight it might miss the head a bit.
2010-04-07 00:09:00

Author:
jwwphotos
Posts: 11383


@ BV - comphs logic should prevent that from happening.... strange.....

^^ This is what happens when you get a cowboy in to do your logic for ya

I actually had feedback on this, but I forgot what it was. I do remember that it was great and ever so pretty and the platform that extends out horizontally with a cutscene camera killed me and I was none-too-pleased about it! There were a couple of other sections I had thoughts on, but nothing at all major in there. I guess I'll have to play it again (what a chore that will be) so I can remember what it was I meant to say! And maybe find more than two of the maizes
2010-04-07 00:17:00

Author:
rtm223
Posts: 6497


Pro - The level was beautiful, maybe even perfect XD
Con - None
Overall - :star: :star: :star: :star: :star:, tagged beautiful, and one big heart 8D
2010-04-07 00:46:00

Author:
AbstractFlesh
Posts: 837


Dang it - as many times as I play-tested this with you and I still missed 3 of the maize secrets! Aurgh!

BTW - This really is a fantastic product you've ended up with. Well done my friend!

:star::star::star::star::star:, Hearted, and tagged Beautiful
2010-04-07 01:06:00

Author:
v0rtex
Posts: 1878


Thanks guys!

@ rtm - yeee haw! He's better at it than I am

@ Incinerator - Just thought 3 was a fair number - no real significance. The colors don't have any symbolic meaning either - just thought it would be fun. The story in this one is pretty light since there aren't a lot of specific stories I could translate into a level. I went with some of the things he's known for instead. Hoping the next dragon I go with I'll be able to be more literal to the myth.

btw, I just got my first "It Sucks" comment on it.... I feel so proud.
2010-04-07 01:55:00

Author:
Morgana25
Posts: 5983


I played this level a few days ago and forgot to stop by to say how much I enjoyed it! To be honest, I wasn't much of a fan of the first Dragons of Myth (too much story and exploration for my tastes), but this one seemed to hit just the right mix for me. Also, the jungle you created was BEAUTIFUL.

If I had to recommend any improvement, it would simply be that it would be nice if something changed each time you hit the boss. "Looking the boss in the eye" was pretty simple the first time... I was hoping platforms would shift around or the boss would start a new attack.

But, great job. 5 stars!
2010-04-07 02:03:00

Author:
Sickivionkey
Posts: 70


Hey Morgana,

Awesome level! I think this is your best work, I really liked it a whole lot. The level actually sorta reminded me of uncharted for some reason. Probably just the jungle setting, and the treasure hunting. It was very fun, beautifully designed, and really well hidden secrets. I thought I was doing quite well finding them but I only found about 2/3rds, lol.

I did find an exit to the level though, there's a long row of spikes before a lever that makes a huge bridge cross over all of them, back to the way you came. You can actually go behind the level where this bridge comes out, jump up and right, and escape the level. I thought there was gonna be another secret, when I found it

Anyhow, really great stuff! Easily 5 stars and a heart! Easily!
2010-04-07 05:17:00

Author:
Duffluc
Posts: 402


Hello Morgana!!!!! It is a pleasure be by here commenting about your level. I must say that since your series of myths was on the section of ideas and projects, I was fascinated by your interest in the culture of different nations, where the point of cleavage are the dragons. Because in the end myths are part of the culture and the subjectivity of peoples and their worldview. Ok, while playing your level, constantly thought in the beautiful that it looks. And I must say i played your level with a criticism from my mexican context in which since children learn about our past and our roots polytheist. Being Quetzalc?atl one of the most representative of the mesoamerican cultures. And i should note that your level really is a correct approach to the symbol of the ancient god. It appreciates the fact that we have not had that "kill" to the beautiful representation that you did of the god.

Ok, i hope not to forget everything that made me think and feel your level. I loved the use of the head of the doll, such as a single vegetation. I have always loved the different use of objects, to give them a turnaround to its expected use. The use of different layers both visual and in terms of exploration are brilliant, fun and precise. Each of the sections invite exploration, the time you immersed in a sense of mysticism and antiquity. Like the good Duffluc, i could not avoid feel an air of Uncharted, so what is not for nothing a comparison negative. But on the contrary, i believe that speaks of a level with an identity well defined, solidity and great gameplay.

The section under the water is one of the illuminations more impressive that i have seen in a long time. And it is not to minimize the lighting of the other sections, all are great; rather i this indication of this section because it is the more i liked. In truth that protrudes enormously in this section. And, well, it is no wonder that this to happen, because it is without doubt known that you have a great skill in terms of lighting. (Ability, which for me has led to experience in my own levels) And i mean, you have indeed been one of my creators that i have been driven to improve, later go more in this.

Another of the sections more remarkable is that of the central pillars that rise at different levels, here was when i could appreciate the complex structure of the level. AND go that made me feel the grandeur of the place. it was as those enormous scenarios that are either in Uncharted or God of war!!! :star::star::star::star::star: Everything in this level was gameplay beautifully designed, Challenge, and a concept unique. I just loved this Myths !!!!!!

There are so many things to say on your level, which i have already lengthened much and i have not covered all, but I suppose that enough to put that is wonderful !!!!
There are no bad points at this level (and i say seriously) any criticism would be only by matters of taste. Did not expect less from my mentor!!!

I had been unable to thank you until now, but has been thanks to your comments that i have risky to work more in my levels. Before i thought that they were good, but i now recognize that makes much work to be a little playable. In my level "war" told me that you would have liked to see more characters created by me and not threw on deaf ears your council, i have tried to make good NPC, which are fun, that they are well and that are unique. I do not know if i have achieved, but was thanks to you that i do it. I remember seeing your characters of your saga Chroma Stone, and think... wow this are pretty! So, thanks for pushing me to be better.

Similarly, i am always playing with lighting and trying to make levels with difficulty acceptable and beautiful as yours, just as i do not know if i have achieved, but that is why it is always good to have a model as you, to improve every day . Many thanks, for being so wonderful and need not be say, very important that you are for this community. Morgana25 will always be the women more memorable in LBP by their large contributions, his character and his kindness that is so great that embraces all over the world. Since mexico sending you a greeting very warm and a thank you for being my friend.

Sorry for the bad english
2010-04-07 23:22:00

Author:
Duckywolf
Posts: 198


awww Ducky - that's some of the nicest stuff I've ever heard. Thank You! The English is good enough for me to understand what you mean and it's lovely. Thanks Your work is great too and I've been impressed by how much it's grown as you've worked more on levels.2010-04-08 01:14:00

Author:
Morgana25
Posts: 5983


As soon as I download the PSN patch I'll be playing this!

Ps: not to be braggy but I dirtied up the title mwhahaha
2010-04-08 15:07:00

Author:
Kern
Posts: 5078


lol - yes you did. That was a long time ago, I'd forgotten 2010-04-08 17:10:00

Author:
Morgana25
Posts: 5983


Well theres nothing much to say other than a beepin good job morgy i loved the boss at the end i cant beileve u didnt show me that part lol, but anyways good job.2010-04-08 17:29:00

Author:
lbpholic
Posts: 1304


I haven't played it yet... but I just saw the great trailer Leather-monkey made!

I'm blown away, the level looks gorgeous (the jungle parts...wow) !
2010-04-08 17:49:00

Author:
dajdaj03
Posts: 1486


This level is so A-Maizing, you'll probably be getting a level of the year nomination from me. The level was very well balanced, and the secrets were very well hidden. I Iook forward to part 3. :star::star::star::star::star: , a heart, and a nice score around 15,000 2010-04-08 17:53:00

Author:
X-FROGBOY-X
Posts: 1800


Ok this level really threw me for a loop because I was really impressed with how immersive the level layout is. I was instantly transported to the middle of the jungle and the doll heads looked especially nice for the jungle canopy. I must say that I am planning to use them in my w.i.p level thats in my sig. The lighting really stuck with me because it looked so natural and contributed to the visuals extremely well. The platforming was amazing, I enjoy platforming so you get bonus points from me. The hidden maize was a nice way to make me want to try the level over again! I think you made some fake hidden areas because I would see a ledge I could climb and then it just stopped, I was like "hey, wheres my corn!?" Overall I think it was beautifully crafted and it has sparked some great ideas I could implement in my w.i.p level.:star::star::star::star::star: and 53467 hearts from me! You have been a creator that I have great admiration for and you keep throwing out some amazing levels that really make a difference in the LBP world. As for suggestions why don't you try out the compression tutorial that I have in my sig? You could take your doll head scenery to a whole new level if you just read and look at some of the pics that I've provided. Morgana25, you have reached a whole new level of epicness in my book! Peace!2010-04-08 19:03:00

Author:
damaz10
Posts: 771


Wow, this looks really good. Visuals have certainly improved!!
Hmmm...perhaps I should boot up LBP just this once, a couple of friends have asked me to check out their new stuff anyways, hmmm...

*takes off in his rocketship*: See ya next month, folks!!
2010-04-09 10:55:00

Author:
Zwollie
Posts: 2173


A wild ZWOLLIE appears2010-04-09 11:00:00

Author:
Syroc
Posts: 3193


ZWOLLIE uses 'lame joke', its not very effective...

Rocketship was still heating up, now I'm gone, just couldn't go without responding to that pok?mon reference.
2010-04-09 11:15:00

Author:
Zwollie
Posts: 2173


Quick! Grab him! Don't let him leeeeaaaave!!!!!!!!2010-04-09 11:21:00

Author:
rtm223
Posts: 6497


That was awesome! I don't think there's any criticisms I can make!
You seemed to pack alot into to the level, did you use that "cheat the thermo" glitch?

Also, I've always wondered how that leafy effect is created for trees... I've seen it in loads of levels before, but I could never see the whole object.
I just has to laugh when i un-stickered them in this level, to reveal several doll heads! xD
2010-04-09 16:06:00

Author:
Rhys125
Posts: 841


Hey Morgana,

Got to jump into your level and give it a play, and really enjoyed the visuals. You've been able to take a lot of great ideas and artistic talent and put it all in one magnificent place. The atmosphere was unique, the scenery outstanding, the music set the mood, and the gameplay was difficult without being too challenging (except for the rolling fire log jump... getting into that cubbyhole was... oh never mind.)

The only thing I had a problem with was the considerable lighting lag throughout the pillar sections and in smaller bits and pieces here and there. It was the cause of several unintentional leaps to my doom... but other than that, great job!!!
2010-04-09 17:06:00

Author:
schm0
Posts: 1239


That was awesome! I don't think there's any criticisms I can make!
You seemed to pack alot into to the level, did you use that "cheat the thermo" glitch?

Nope no glitch. Although there is one section in the emitter/demitter that might technically qualify as cheating the thermo? I'll have to have comphermc answer if it is or not as I'm not 100% sure if it is.



The only thing I had a problem with was the considerable lighting lag throughout the pillar sections and in smaller bits and pieces here and there. It was the cause of several unintentional leaps to my doom... but other than that, great job!!!

Sorry it's lagging there. I made a real effort to keep the lighting lag down this time around. I only knew of two places where it shows up on my game when playing and neither was in an area where you could die so I let those stay. The online lag is a little hard to predict though since for one person it can be fine and someone else it's like wading through cream of wheat. I'm glad it didn't make you hate the level though. Thanks for playing and commenting on it - I love reading the comments
Glad you guys are liking it Makes all the work worth it!
2010-04-09 19:30:00

Author:
Morgana25
Posts: 5983


This level was amazing! The very beginning had the most amazing visuals I've ever seen on LBP, it seriously looked real! A level full of great visuals and fun platforming equal an outstanding level! Visuals deserve a 11/10 for appearing real! 5 stars from me!2010-04-10 00:47:00

Author:
Phosphorus15
Posts: 463


Amazing level! It was recomemded by my friend cesar.

The forest at the beginig was beautiful. Seeing others create great visuals and effects always motivates myself to do so too . The layout was well thought out and incoprated some very good and fun gameplay ideas. You created an intense boss with nice attention to detal and fun mechanics.

Well done and thanks for creating this.
2010-04-10 18:28:00

Author:
SteveBigGuns
Posts: 423


I can't believe I waited until just know to post this but when I played it I was all leik OMGWTFBBQ!!! no but really stunning visuals, and and uncanny amount of detail was obviously put into it. Quite possibly in my top 5 favorite levels of all time. 2010-04-11 06:07:00

Author:
agrx
Posts: 192


Looking forward to this! =D

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-04-11 19:00:00

Author:
Blackfalcon
Posts: 409


I finally got around to playing this earlier today and I really enjoyed it. It surpassed the first entry in almost every aspect. A lot of my praises and criticisms have already been addressed by other members, but I just wanted to say how much I loved the forest at the beginning. It looked incredible. The rest of the level looked nice too, but I was in awe at the beginning. Great stuff.

As always, I loved your puzzle design and how you created a pillar "hub" area with different puzzles and obstacles built off of it. The effects with the color puzzle at the end were outstanding and the dragon looked great. I did find the fight with the dragon to be a bit awkward. Compher told me that I must have missed the dialogue about hitting his head three times, because I had no idea that was what I was supposed to do. I spent a long time trying to jump up and over his head. Eventually I'd fall, and climb up again resulting in me finally defeating him.

Overall, a great level and I look forward to the next entry in the series.
2010-04-12 00:18:00

Author:
mrsupercomputer
Posts: 1335


Having gone away for Easter, I have so missed the boat with this thread. Suffice to say that I was really excited when I got home from my break to see that another Dragon level had been published and it more than lived up to expectations. The visuals are just stunning both in the forest and the temple, all enhanced by some superb lighting. Add some beautifully crafted gameplay and very cleverly (not to say sneakily) hidden secrets and you have an outstanding level. I just love the attention to detail shown in touches like having the secret bubble stashes shaped like maize instead of being just piles of bubbles.

Sorry I?m so late that that I don't have anything new to add to what others have already said but this is definitely my favourite of your levels so far and I can?t wait for the next one.
2010-04-12 07:06:00

Author:
shropshirelass
Posts: 1455


Stunning level there Morgana. What else to say that wasn't said already? It's fun, it's well done, the secrets and nice and your visuals... WOW!
That doll foliage is absolutely genuine use of deco. Tks for this great experience once again.
I wish my wife was even just 10% as creative as you are.

5 stars and a heart for you
2010-04-19 02:54:00

Author:
RangerZero
Posts: 3901


Your level hurt my feelings and laughed about it. Your level scoreboard dumped me into Create Mode instead of my Pod. I tried to leave Create Mode for my Pod and the game said:

*ARE YOU SURE YOU WANT TO LEAVE CREATE MODE BEFORE YOU HAVE AN ADEQUATE RESPONSE TO MORGANA'S BRUTAL FACE-ROCKING? Y/N"

When I chose Yes, I got another message: "REALLY? 'CAUSE IT'S LOOKING LIKE, TO ME, YOU NEED TO SPEND A FEW MORE HOURS IN THERE. JUST SAYIN'. UNLESS YOU LIKE CRYING IN PUBLIC. Y/N"

I don't know whether to answer Yes or No to that one.
2010-04-20 02:09:00

Author:
coyote_blue
Posts: 422


Well, I finally knocked the PS3 back on to play some levels, and had a run through this. Its fantastic, I was suprised at how much extra you put into it since I saw it in create ages ago. It was beautiful (no suprises there) and lit superbly (again no suprises). The puzzles and platforming were excellent laid out, I loved the four colour tune puzzle type thing at the end, and what happens when you finish it, I was mesmorised by that

The boss was outstanding to, definetly the better of the two so far. 5* and hearted An excellent way to get back into things1
2010-04-20 11:38:00

Author:
GruntosUK
Posts: 1754


Wow Morgana, you really outdid yourself. The visuals were as amazing as always; the dragon was brilliant. But what really stood out was the improvement in gameplay, something I thought your levels were lacking in until now. This level was a major improvement though, great work!

One thing: just before you go underground for the first time there's a stretch of ground to the right. I managed to run down here, accidentally knock down a tree and end up in a dead end. Maybe it's a secret but if not all you'd have to do to rectify this would be to glue said tree down.

Excellent level, congrats on the spotlight!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-04-21 16:56:00

Author:
Blackfalcon
Posts: 409


What an amazing level you made Morgana. The visuals at the beginning of the level are remarkable and the gameplay gets more exciting as you progressed through the level. The dragons are great too, the color puzzles are intriguing, and the platforming pillars that rises in each switch are an platforming pleasure. I really enjoy your level and so as the Egypt one. Can't wait for part 3.2010-04-22 00:53:00

Author:
JustinArt
Posts: 1314


Sorry, can I just point out that the 'Purification Puzzle' was extremely easy? People have been praising it so much that I was expecting something really hard. However, I literally figured it out in ten seconds. I hate to sound like I'm criticising it, because it's a clever idea and the lights are great, but it really isn't challenging in the slightest. Just an opinion.

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-04-22 20:04:00

Author:
Blackfalcon
Posts: 409


Just means your smarter than some people

It's not meant to be terribly hard so your criticism is well taken. I wanted it hard enough to challenge most players but knew the smarties would get it quickly. Thanks for playing it!
2010-04-22 20:19:00

Author:
Morgana25
Posts: 5983


Thanks for not taking it the wrong way, it was still really well made that you could understand it and figure it out with no speech bubbles.

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-04-23 17:47:00

Author:
Blackfalcon
Posts: 409


Doh! I took a break from LBP and somehow missed the release of the level I had been looking forward to the most.

Oh well, better late than never I guess. :blush:

So, I think this is your most eye-poppingly gorgeous level yet. In fact it might just be the most eye poppingly gorgeous level in LBP ever. (You should really fight it out with Teebonsey in a celebrity deathmatch, lol!) I messed around for ages just soaking up the visuals and almost forgot to actually play through the whole thing. Of course I know the secret behind those lush looking jungle canopies, (I've experimented with making trees in the same way since you showed me the technique), but it still didn't stop my jaw dropping at how well you'd implemented the whole aesthetic. The jungle cavern sections had a real dank, humid and gloomy atmostphere about them, just as jungle caverns should do. The temple sections looked ancient and mysterious, just as temples should do. The monsters were funky, with a classic MM feel about them, although they were maybe a bit too easy to walk past without ever needing to defeat them. Quetzlquatl looked amazing, and was a lot of fun to fight.

The gameplay was perhaps a little bit tougher than I'm used to seeing in your levels, both in terms of platforming and in terms of figuring out where to go next, but it never got frustrating or lost it's flow. (Although I was playing at 3am and I think my brain and hands had turned to jelly by then, so perhaps it wasn't as tough as it seemed). The purification puzzle was a cinch. I got it on first attempt by taking a lucky guess at the correct sequence, but still....nice visual effect when it's completed.

Some very tough secrets to find this time around. I only found 3 on my first attempt, and that was with a lot of exploration and experimentation. Makes for good replay value though, since I'll be trying again later for a better result.

Anyway...beautiful, enthralling, and inspirational. (no...not you, big head...I'm talking about your level!) Thanks for yet another unforgetable LBP experience.

Ps: did you know that one of your friends has evidently been up to mischief and hidden a rubber ducky in there somewhere? Have fun finding it, lol!
2010-04-25 14:04:00

Author:
Ungreth
Posts: 2130


Hi I played your level and I felt great, d is the best work I've seen about Mexico I like you for your interest a story as mythical as Teotihuacan, the jungle environment reminds me of places like the coast of my country and I have been well represented, congratulations on that environment so well accomplished, the temple is very well done and you've recreated the characters are very well done, the final enemy is to wow! I must admit that made me long but entertaining, the roots you designed into the place I like, giving the appearance of old and I think that is one of the hoes they wanted to do, the puzzle of colors is well decorated and duck ah sticker is a joke hidden somewhere. You had very good detail to make a corn bubble because as you know to the ancestors was very important corn, blocks, traps, ramps, and all I had to buy something mechanisms are well recreated, the difficulty is defeat the feathered serpent is well made that magical explosion effect when hitting it I find interesting.

Only I have something to tell you that might help, rather than the title of the level, instead of putting you could put Teotihuacan Chichen-Itza or Tulum or Taj?n as these ceremonial centers are those surrounding jungle because it is completely dry and Teotihuac?n there is nothing wild as it is very close to the city and already you're interested in your level of perfection I think that detail might make it perfect. I am the wife of Psyntens the creator of the account and the owner of the levels but I am Mexican and I decided to give my oini?n. My husband and I loved, as almost always we usually play together, we have put :star::star::star::star::star: and <3


Congratulations for the perfect job!!
I wish you could check the level of Psyntens and would like to give us your opinion. https://lbpcentral.lbp-hub.com/index.php?t=26126-Enchanted-adventure
2010-05-09 16:23:00

Author:
psyntens
Posts: 562


lol, I know it was a joke, but still, can't just leave like that.

Teotihuacan: "Teh - oh - tee - who- ah - cahn"

There we go.
Thank you. Now tell us where to put emphasis.



EDIT: Didn't know it was 7 pages so I apologize if you already went over this, but if I don't ask, people will wonder why I want to take home tea who I can.
2010-05-09 19:15:00

Author:
MMLgamer
Posts: 183


Wow, I played today and I have to say that is one of the best levels I have seen. The atmosphere is great, the gameplay really funny and solid, the boss is really cool, EVERYTHING

:star::star::star::star::star: and <3

Thanks for this awesome level.
2010-05-12 17:08:00

Author:
onturenio
Posts: 138


I forgot to mention, when I was playing this level my Dad walked into the room and asked "What game is that?" When I said LittleBigPlanet he just sorta went quiet for a moment and said "You mean someone made that level?!?" You really increased his respect for the game, so good job!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-05-12 18:48:00

Author:
Blackfalcon
Posts: 409


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