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#1

What do I need to buy to get the water in my levels?

Archive: 19 posts


Can you tell me?2010-04-02 10:48:00

Author:
jergi20
Posts: 46


The Pirates of the Caribbean level kit. 2010-04-02 11:03:00

Author:
Nuclearfish
Posts: 927


The pirates of the Caribbean level kit, mod please lock.2010-04-02 12:00:00

Author:
robotiod
Posts: 2662


mod please lock.

I hate it when people say something like that. Mods will lock it eventually anyway. It's their "job" afterall.
There is no need for wannabe mods.

(Don't take it personally, robotiod.)
2010-04-02 12:12:00

Author:
Syroc
Posts: 3193


Thats fine syroc, mods please destroy him.

No wait they will do it themselves eventually
2010-04-02 12:31:00

Author:
robotiod
Posts: 2662


Don't lock it yet lol! I have one more question. I bought the pirates pack but where can I find the content I downloaded?2010-04-02 12:31:00

Author:
jergi20
Posts: 46


on the store section of the community planet.2010-04-02 12:33:00

Author:
robotiod
Posts: 2662


Sorry if I'm asking too much, but I went to both tutorials, got some water switches and scubadiving suit but I can't seem to find the water?2010-04-02 12:54:00

Author:
jergi20
Posts: 46


water is in the global control settings in the tools bag.2010-04-02 12:56:00

Author:
robotiod
Posts: 2662


That's odd, in my global controls, there's no water. Just lighting, darkness, foginess, fog colour and colour correction. Even though, I can use everything else from the pack?2010-04-02 12:59:00

Author:
jergi20
Posts: 46


Have you done all tutorials in the pack. also i'm not sure whether this matters but have you done the intro level in the pirates of the Caribbean levels.2010-04-02 13:02:00

Author:
robotiod
Posts: 2662


^^ No, I haven't. I'm gonna try.2010-04-02 13:03:00

Author:
jergi20
Posts: 46


Yes, you were right, thank you!2010-04-02 13:07:00

Author:
jergi20
Posts: 46


Moved to Help! Glad you got it sorted out.

2010-04-02 13:34:00

Author:
comphermc
Posts: 5338


Ohh and one last question about water, how do you make underwater enemies like shark follow you? I put the brain on, selected follow players, but it does not move even when I'm next to it? Thx for any help.2010-04-02 14:02:00

Author:
jergi20
Posts: 46


You need to do extensive logic with pistons and things like that. there isn't a way to make the creature brain move stuff underwater unfortunately.2010-04-02 14:04:00

Author:
robotiod
Posts: 2662


Not very true, robotoid. Most of the examples on community levels use sack-seeking internal rockets.

I don't know how to explain it very well but a good way would be to make 4 rockets facing north, west, south, and east, each with a 90-degree proximity switch connected to its opposite rocket.

Creatures are very different. They can only move on flat or nearly flat surfaces, and they have to have creature wheels.
2010-04-03 01:06:00

Author:
Incinerator22
Posts: 3251


Not very true, robotoid. Most of the examples on community levels use sack-seeking internal rockets.

I don't know how to explain it very well but a good way would be to make 4 rockets facing north, west, south, and east, each with a 90-degree proximity switch connected to its opposite rocket.

Creatures are very different. They can only move on flat or nearly flat surfaces, and they have to have creature wheels.

A new idea for creator pack 2:

Creature Jets: allow creature to glide in the sky and can burn the sack (mabey)
2010-04-03 01:53:00

Author:
Emogotsaone
Posts: 1030


The (poorly) made sharks are made with a simple sackboy tracker. In the shark, think of it as a refined method of setting up 3 or more sack sensing switches, then set the proximity to a very large radius, then they change the radius of the switches so they don't interfere with eachother, then attach them to a 45,90,125 degrees-ish rockets, at least that is what I would Infer, as I have never tried before. 2010-04-04 21:47:00

Author:
sackish
Posts: 72


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