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#1
Movable Dark Matter
Archive: 7 posts
First of all I don't really know much about the technical side of games but here's my theory. It would be really cool if we had a material like DM but it could move. It's difficult to explain what I mean but hopefully you'll understand. In a way it has no physical properties (like DM). Meaning it has no weight so it's neutrally buoyant but unlike pink floaty, which is also neutrally buoyant, it won't float away. So it can be moved but has no inertia. The last way that I can think of explaining it is like a selected block of material in create mode, you can move it around and spin it but once you stop moving the block it stops where it is. Anyway I hope you get what I mean, if you don't I'll try to explain it further. | 2010-04-02 07:46:00 Author: SR20DETDOG Posts: 2431 |
Well you're pretty much asking for wood/ stone/ metal on stiff pistons and bolts m8. | 2010-04-02 07:55:00 Author: Silverleon Posts: 6707 |
Well you're pretty much asking for wood/ stone/ metal on stiff pistons and bolts m8. It's not really the same but I can see where you're coming from. | 2010-04-02 11:29:00 Author: SR20DETDOG Posts: 2431 |
You could make a block of wood with a small square taken out of the center. Then you get an emmiter and make it emit little invisible pieces of DM in the small square, with a frequency of 0.1 and lifetime of 0.2. Then use some sort of system to tell if the block is being moved. You could use a sensor switch, but then objects hitting it wouldn't count. That would call for an AND switch, so set up a Mag Key and a Sensor switch both inputing into an AND switch, which controls the emmiter. Set the output of the AND to On/Off and Inverted. To make the sensor area even more accurate, you could use Treas's tutorial on square sensor areas, which is probably buried somewhere in the Tutorials section. But using this method would call for two more AND switches, but I doubt that matters too much. Or you could just pray for a new material with these properties. Which, no offense, I doubt will happen. | 2010-04-04 05:34:00 Author: srgt_poptart Posts: 425 |
Its hard, unless some Jolly sacky mate (like backscratch) comes up with a new glitch, I hope someones does i mean look.... If Dark matter would somehow be movable, then imagine how much Fun we would have creating in 3D?, we could make 3D stuff actually move (which right now is not possible). | 2010-04-05 17:04:00 Author: Bloo_boy Posts: 1019 |
If Dark matter would somehow be movable, then imagine how much Fun we would have creating in 3D?, we could make 3D stuff actually move (which right now is not possible). Actually not to derail the thread, but you can make stuff move in the 3D (aka backscratch) glitch area. Not as easily as in the normal spaces, but it is possible. Seems there is a thread on that in the Help forum currently. If I find it I will update and add a link. Here is the link! (https://lbpcentral.lbp-hub.com/index.php?t=24663-Rotating-in-the-background-layers) As far as the topic goes, I don't think DM needs to move unless I grab it in create and move it. The major reason is I would hate to risk prior levels by introducing a new property to an very well used and handy material. Maybe if there was something else new that would work like you suggest, then that might be handy. However, I would be more leaning towards a material that works in water much like pink floaty does outside of water. | 2010-04-05 17:45:00 Author: jwwphotos Posts: 11383 |
I would love this material too. The use I need such a thing for right about now is making an underwater vehicle that the player controls just by body movement. It's all fine if your craft happens to be a circle or something bus as soon as you start giving it a shape, the different parts have different buoyancy making it flip or tilt or whatever it is. Something I could just glue on top purely for visual sake and inherits the position of whatever it is glued to would be incredibly handy. No buoyancy or physics of it's own but attached to something else it inherits that objects movement. I think it would have to be a new material! | 2010-04-05 19:07:00 Author: OneEyedBanshee Posts: 1370 |
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