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Sack, The legendary - Level 5 of 13 (Part 1 of 2) *Published*

Archive: 32 posts


http://fc06.deviantart.net/fs71/f/2010/091/b/f/bf88387c4c4694b40bdbb2bf809c6d12.jpg

Sack, The legendary: Level 5 of 13 - Part 1 of 2Luos_Desruc


"Vera Bee's Swamp"
Level 5 of 13 of "Sack, The legendary" series.
A storybased adventure that brings Sack to a world where sackpeople have not been seen for thousands of years.
One player experience.

Sack, the legendary - level 5 of 13 - Trailer:
Special thanks to LbpHolic, Who made an all nighter to get me my trailer.. Kudo's for him!
(Can be watched in HD)

http://www.youtube.com/watch?v=HHQjJm0WBdg

Story:
After wandering trough the "Mangrove Mountains" Sack came across one of the biggest Morbids on the planet Ignoria.. He liften up the hanging bridge Sack was standing.. and if Sack was a little less lucky..
The bridge might not have broken and Sack would end up giant Morbid food.
Sack will meet Amber for a third time.. Again stuck in a cave.
After working together and enjoying the marvelous scenery..
Sack and Amber are ambushed....

Note:
This is part 1 of 2 parts, Sack, The legendary level 5 part 2 can be found here. (https://lbpcentral.lbp-hub.com/index.php?t=24729)
And There is an additional challenge level which can be found here. (https://lbpcentral.lbp-hub.com/index.php?t=24732)

Difficulty: Just above average
Average playtime: 15 - 20 minutes.
Average "cutscene/talking time: long.. really long

Sack, The legendary: Level 1 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=t=19564)
Sack, The legendary: Level 2 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=t=19921)
Sack, The legendary: Level 3 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=20502-Sack-The-legendary-Level-3-of-13-*spotlighted*)
Trailer for Sack, the legendary levels 1,2 and 3: http://www.youtube.com/watch?v=ZYx4TugKQQ4
Sack, The legendary: Level 4 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=21990)
Trailer for Sack, The legendary level 4: http://www.youtube.com/watch?v=nhL0mSWnyrw


For the whole project,
check out: "Project Legendary" (https://lbpcentral.lbp-hub.com/index.php?t=t=19616)

I would like to thank my friends and family for putting up with my endlessly endless timespending in the LBP editor, My mother understands almost as much as I do at the moment.
Even one of my best friends is starting to fully understand logic and he only has a few hours of LBP in his fingers.. but him endless watching me do my editing slowely made him somewhat of an expert lol.
I would also like to thank Adipose for having some patience and letting me finish this massive beast called STl 5.
But I wont forget Thegide who helped me come up with some gameplay elements for the level.
I only used one or two.. but I will most certainly use the others in another challenge level I am designing.

Also lots of thanks to everyone who helped me test the levels..
Shuluu, Fred, Judy, Draakje, Ladylynn and many many more.
Thank you for making my endless hours in the editor less dull,
and all of your anthousiasm every time one of you entered the editor gave me a huge smile on my face.

Enjoy!
Any comments, reviews and head-up's for problems in-game are appreciated!
I would also like to know what you people think of the conversations in-game.


Extra's
My biggest level so far.. but what do you expect if its 2 parts.
My coolest "Sack, The legendary" cutscene(s) so far.
I would want to say best lighting.. but part 2 will get credited for that.
Nice platforming.
Visually my best work yet.. but.. I can say the same about part 2.
I spend a lot of time creating secret rooms, if you find a blue flower be sure to look around.. there might be a secret!
Good and fun placement of score-bubbles.
Lots of Prize-bubbles.
Cut-scene skipper to skip the "Looking back at" part of the story.
Very optimal very easy to use cut-scene logic (will do tutorial about it eventually)
but it demands a lot of calculations.
Every object you will see in the level is original and self created.
FlowerBombs - Zelda-like flowerbombs that will explode after a short period when picked/grabbed.
Dare I say it.. Yes.. It probably has some of the best use of the 3d glitch in lbp history.
At least.. everybody who has seen it has never seen anything like it.


Build time level 5 part 1: 2.5 weeks.
Writing mouths/timing mouths/retiming mouths/improving grammar/re-improving logic: 1 week.
Build time level 5 part 2: 1.5 week. (minus boss)
Build time boss: 4 weeks.
Build time boss level: 1 day.



Please note:
Very important.
Part 1 is mostly for fans of the series, it will demand a lot of reading..
And with a lot of reading I mean.. Lots of reading.
Well counted I got 92 speechbubbles in the level, all intergrated into a sort of inter-active cutscene.
There is gameplay, no worries there but be sure you got some time to play trough this one.
Also, I have done my utter best to make sure you are always able to get back up on Amber's back,
I did add a fail-save invissi platform on Amber's behind which you can use to get back on his back.

I used quite an amounth of Invissi stuff in the level, mainly to keep some less-reading type people in place when the cutscene was still playing.
If you like the story no worries, but if you want to play trough fast.. be prepared to hit your head against some invissi walls.
2010-04-01 19:30:00

Author:
Luos_83
Posts: 2136


Yay, I've been waiting for this! xD2010-04-01 19:41:00

Author:
AbstractSam
Posts: 332


Can't wait to play this through from start to finish in one complete run. Been watching it grow and it really has developed into some of your best work to date. looking very forward to seeing it published.

Waiting patiently,
c_mckamey
2010-04-01 19:48:00

Author:
c_mckamey
Posts: 62


Sweet! -can't wait to get home to play this and part 2-2010-04-01 20:20:00

Author:
RobotCrash
Posts: 121


Thank you!
I updated the first post with links to the other two levels.

I just hope judy is willing to push the trailer(s) out.
2010-04-01 20:23:00

Author:
Luos_83
Posts: 2136


I searched for it and couldnt find it :O2010-04-01 22:14:00

Author:
AbstractSam
Posts: 332


Lol,
it will be released on Monday
2010-04-02 02:02:00

Author:
Luos_83
Posts: 2136


Lol,
it will be released on Monday

:O oh I didn't see that xD srry I was too excited lol
2010-04-02 02:49:00

Author:
AbstractSam
Posts: 332


Finally, you certainly are determined to make this one of the best and biggest series in LBP history. I'm eagerly awaiting this now. By the way you have some of the most brilliant photography I've ever seen on deviantArt.2010-04-02 07:57:00

Author:
Arctos13
Posts: 258


By the way you have some of the most brilliant photography I've ever seen on deviantArt.

Thank you, though because of LBP i havent made that much photo's lately and I still got like 6GB of photo's I need to sort,
I am not the best photographer.. but I still love shooting pictures.

On a sidenote,
LbpHolic was so very kind to make me a trailer,
Giving Adi some well deserved vacation time, and its good practice for LbpHolic as well!
Its even in HD.. oh wow!

*Updating first post*

http://www.youtube.com/watch?v=HHQjJm0WBdg
2010-04-02 12:16:00

Author:
Luos_83
Posts: 2136


I have to say everyone who can play this level play it it rules and is an aweosme experience i loved filiming the trailer it was great fun, great job luos and im glad u liked the intro.2010-04-02 12:29:00

Author:
lbpholic
Posts: 1304


Level 5 part 1 is now published for lbpc only.

the keyroom code is 2446, enjoy!

the rest will follow shortly
2010-04-04 19:27:00

Author:
Luos_83
Posts: 2136


It is always great to play a level from a creator who takes creation very seriously. It is clear that you care about this project, and I cannot wait to see where you take us in this world that you have created.2010-04-04 22:08:00

Author:
shawneboi
Posts: 221


thanks shawne! coming from you its mucho grande appreciated, as you are one of my fav. creators.2010-04-05 00:05:00

Author:
Luos_83
Posts: 2136


Looks like I will need to plug back LBP soon 2010-04-05 03:14:00

Author:
RangerZero
Posts: 3901


Just played your level. This is indeed some of your most appealing visual work, (rivaling and perhaps surpassing -my personal favorite- Land of Filth.) Great caves, great lighting. The imposing background of Ignoria Gorge. The morbid roadblock looks cool.

Gameplay-wise there was some new interesting new stuff:
I really like the hanging rock climbing parts (those hanging grab areas are an organic part of the caves, not some glued on pieces of cloth.)
Bomb-flowers worked very well, a lot of fun. Secret flowers were cool; rewarding secret areas.
Good placement of prize-bubbles.

There's a lot of dialogue, but it's handled well; establishing mood & fleshing out characters.
I'm a sucker for good story-levels, and the dramatic structure of this story is really good.
Because of this I slightly prefer part 1 to part 2, but it's a photo-finish.

I did miss one of the prizes, so I'll be returning to the caves shortly...
2010-04-05 08:21:00

Author:
pickled-punk
Posts: 598


thanks pickle!
Thank you all for the kind comments

I cant explain how it felt finally publishing all this work.
I have literally put my soul into these two levels..
2010-04-05 12:42:00

Author:
Luos_83
Posts: 2136


Would that be the cursed soul...? 2010-04-05 15:02:00

Author:
pickled-punk
Posts: 598


No.. That part of my soul will stay buried deep within me untill Sack enters the Morbid city....2010-04-05 15:03:00

Author:
Luos_83
Posts: 2136


Can hardly wait...2010-04-05 15:07:00

Author:
pickled-punk
Posts: 598


Just played Part one:
Lovely visual work, especially in the latter half of level were it bacame less rocky and more wood-like.
Good gameplay. Still left wanting a bit more action.
Awesome 3D work at the bridge. Quality stuff indeed.
Good storyline.

Overall a very enjoyable experience to add to a very enjoyable series.

4.5 stars with a 5 star rating in game. Hearted
2010-04-05 15:12:00

Author:
KQuinn94Z
Posts: 1758


Thanks quin,
I will keep improving my gameplay aspects in the next levels!
2010-04-05 15:40:00

Author:
Luos_83
Posts: 2136


* Some people had problems at the Honeycomb-"Maze" So I added a few hexagons and scorebubbles so people understand better where to go.
*Vertex-edited the vines at canon so jumping the gap is easier.
*Changed a few camera's.
2010-04-05 18:54:00

Author:
Luos_83
Posts: 2136


some retard fu-in a-hole with a degree of being mentally aborted at the age of 7 have been spamming my levels with 1 stars..
so they are down to three....
thats just not possible...

Ill think about republishing them, or keeping them all at bay untill its all done..
because.. today.. Ive had it with retarded low educated morons who are to friggin stupid to even understand what "Changing layers", "Press R1" or "Grab" means.. Let alone that their infantile braincapacity makes it impossible for them to read words unless that specific word is "Durrrrrp".
This is the first time I would actually want to go out and just punch a kid in the face.. and hard.
Preferable I'd also bishslap his parents to hopefully activate the one dormant braincell that makes them actually raise their kids instead of making their kids as infantile as a baby moose trying to eat a mountain-lion.

*shaking angry*

That's exactly what I thought about my level, Celestia - which is still 3 stars. But I'm happy because I know people from LBPC who have played it liked it a lot. So, as I'm sure you know, your newest levels are on my list to play and evaluate, but I can't really do that if they're locked. Any chance you'll be unlocking them within the next week? Thanks, and good luck with the ratings!
2010-04-06 18:08:00

Author:
Powershifter
Posts: 668


you can access the levels trough a keyroom, no password involved.. just keys!

cheers
2010-04-10 22:33:00

Author:
Luos_83
Posts: 2136


The levels are unlocked again, sorry for the inconvienience!2010-04-15 17:09:00

Author:
Luos_83
Posts: 2136


That's a chance you did let go of that score thing. You once again made a very fun level. And beautiful too!
I like your character and love the "story so far" part that you finally added
Keep up the good work bud. And please don't mind the score and cool level pages bullcrap too much.
2010-04-19 02:44:00

Author:
RangerZero
Posts: 3901


Nahh I actually use some ducttape to put over the level scores
Does leave ugly stripes on your HD though!

I suggested to comph to maybe add a rating system 1 to 10 on the level threads.
like "Lbpc rated this level an average of x out of 10 points"
That would probably mean more to me than the b0rked star rating system in lbp.

If it was up to me id have a fully set up level-review website
2010-04-19 11:17:00

Author:
Luos_83
Posts: 2136


Awesome, i'll play this and the part 2 for this.2010-04-21 23:17:00

Author:
X-FROGBOY-X
Posts: 1800


Anybody else having problems with the 2nd bomb-part?

Ive been getting pms and such of people telling me 2nd bomb doesnt work.
Ive tried it 20 times now, on 3 different acc. and it always works for me.
2010-04-28 16:24:00

Author:
Luos_83
Posts: 2136


OK, I played this a while back, it was a lot of fun. I'm a fan of Sack The Legendary. The visuals were stunning, I loved all of the characters that you created. You also picked a great team of materials. The gameplay was great too, there was a lot of jump then grab moments, which I like. The points were placed nicely, and I liked how you added the secrets to find in the level. The story was actually interesting, unlike most levels, I actually remember what hapens in the story. Overall. this was a cool level, keep up the great work Luos.

I rated it :star::star::star::star::star: and I hearted it.
2010-05-01 22:24:00

Author:
X-FROGBOY-X
Posts: 1800


as it might take a (few) month(s) before there will be any new StL releases..
anybody interested in the first sack the legendary levels I made about 2 years ago?
i lost the 3th, (had blarghh as boss) but 1 and 2 are in playable shape.
2010-05-04 14:13:00

Author:
Luos_83
Posts: 2136


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