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#1

Rotating in the background layers

Archive: 9 posts


Hey all,

I remember a few months ago reading a thread all about the layer glitch and how it was impossible to have things rotating with bolts due to the fact that both objects would occopy the same space and so would break.

Did anyone ever find a way to get this to work?
2010-03-31 11:05:00

Author:
Nuclearfish
Posts: 927


I didnt even know this could work! Id like to know too as it would be very handy!! 2010-03-31 12:24:00

Author:
Fenderjt
Posts: 1969


Gas.

Apparently there is something about bolting to objects in the back thick layer, but dropping gas into the back layer, glueing that to the gas and then bolting an object that revolves so that the only thing it overlaps with is gas means you get no collisions.
2010-03-31 12:29:00

Author:
rtm223
Posts: 6497


Gas.

One would also assume that if you need the rotating object to overlap, like the hands of a clock, you could glue the static object to dark matter, but I haven't tried it.

Note that whatever you decide, you'll still have overlap issues with the rear thin layer, so watch out for that too.
2010-03-31 15:01:00

Author:
Aya042
Posts: 2870


You won't get rotating objects to overlap, as they will still be in the same layer and so would colide. Similarly, you won't be able to overlap them with static objects either.

Of course if you did want to make a clock, you could probably get away with using 2 rotating objects slightly offset so they sit next to each other, bolt those to gas and then use a decoration for the hands. You could then fill in the rest of the clockface in static material. The best decoration I could find for that was cupids arrow, and that looked a bit naff TBH, but that's the method I tried to use and in theory it's possible, it's just a case of making it look not crap.
2010-03-31 15:14:00

Author:
rtm223
Posts: 6497


You won't get rotating objects to overlap, as they will still be in the same layer and so would colide. Similarly, you won't be able to overlap them with static objects either.

After testing, it seems you are correct. Both objects must be glued to DM to prevent their collision from being a problem, so it looks as if you're stuck with 'etherial' things such as: gas, connectors, decorations, and other objects which have no substance, such as mag keys, etc.

On the subject of gas, if you want to make it invisible and remove the annoying buzzing noise, you can use thin, theck or thack gas (no longer possible to make, but I have some) to avoid the obvious drawbacks of thick gas.
2010-03-31 15:57:00

Author:
Aya042
Posts: 2870


You could also use kind of a cradle method, with a circle tightly put into another circle so that it can rotate a bit. This would only work though with small degrees, definetly not 360 degress. Well, it might be possible, just a bit hard to configure. Sorry if you have not idea what I'm talking about, it's kinda hard to explain.2010-04-01 03:04:00

Author:
srgt_poptart
Posts: 425


I got it to work and published a pseudo-level with it. remember how you could drag one corner of a glued on square to make an object immaterial. If you placed static BG objects with the square then removed the square you could place dynamic objects in front of them. That glitch seemed to be fixed after one of the recent updates but I have accidentally caused an object to go immaterial since. I rewound and captured it just before the event and have been trying to figure out how it happened. It was a complex shape with a triangle cut out very close to the edge. I was trying to remove the cut out with corner edit but it was so close to the edge that I kept screwing up the shape. I eventually got it and when I tried to jump on (it was the CC10 Renegade Bike) I fell right through. Hope this helps. If you want I'll send you a copy of the bike right before it happened.

EDIT: All the rotating BG parts in my level were bolted to DM in the playable layers. I made axles to extend into the back ground. The glitch was just used to achieve overlap.
2010-04-01 05:09:00

Author:
IStwisted
Posts: 428


Try having it spin with pistons or winches. I'm not going to explain how to make it work, but I believe it's going to be hard (could try doing that).
Another way would be to spin it with springs (glitch). Not recommended though.
2010-04-01 10:56:00

Author:
Chamion B
Posts: 124


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