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Paintinator Switch Help

Archive: 4 posts


I made this turret similar to the one in the MGS pack. I try to add a paint switch to destroy it, but i need to put it some in a specific place that the paint can hit it witch is annoying. The switch is connected to a protected brain. My question is: Can i place the switch anywhere i want on my creation so that if the paint hits a part that is not glued onto the switch, the turret will be destroyed. It is hard to explain but if anyone has the chance add me on PSN. REX63332010-03-28 23:33:00

Author:
Rex6333
Posts: 21


You could add multiple paintinator switches, one on each piece, each switch set to directional, and each hooked up to a AND logic switch, the AND logic is set to one-shot hooked up to the creature brain. So all the switches kill the creature, only problem with this solution is that if you shoot one area, then start shooting another, it could take extra time to kill it, so here's another solution:

Set each of the paint switches to one shot, and each of those go to an emitter on a piece of logic not visible to the player, when one paint switch is hit, it will trigger an emitter, which will emit a paint ball at a paint switch on the logic not visible to the player, this is the overall switch that can kill the creature brain.
2010-03-29 00:46:00

Author:
warlord_evil
Posts: 4193


An easier way to do it would be to make a "hit box" out of invisible material, and put the paint switch on it. Then you could hit anywhere and it would count.2010-03-29 01:30:00

Author:
Sehven
Posts: 2188


An easier way to do it would be to make a "hit box" out of invisible material, and put the paint switch on it. Then you could hit anywhere and it would count.

This would be the best way. If you start using paintswitches with amount of paint set to 1 and one-shot, then you can quite easilly start losing hits as it has a minimum interval between paintballs, which would be a pain.
2010-03-29 09:42:00

Author:
rtm223
Posts: 6497


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