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#1

How to spin a wheel in fits and starts... ?

Archive: 6 posts


Hello

I need your help ! I'd like to spin a wheel in fits and starts. I mean, 60 degrees each time, to make a full rotation in 6 bursts.

But I just can't figure out how to make it, since we can apply only one wobble bolt per block...

Thanks ^^
2010-03-27 23:26:00

Author:
Oddmania
Posts: 1305


Search complex logic examples, and as a prize, I have just what you're looking for. Basically:

A magnetic key is set to on/off and attached to a motor bolt. A 1-shot switch triggers a piston with [flipper motion : in] and [time: .1 seconds] to activate the keyswitch. The motor bolt's speed is 60. It's a little-known property of wheels that the "speed" is how many degrees it spins in a decisecond.
2010-03-28 00:31:00

Author:
Incinerator22
Posts: 3251


I'd like to spin a wheel in fits and starts. I mean, 60 degrees each time, to make a full rotation in 6 bursts.

Incremental Bolt (https://lbpcentral.lbp-hub.com/index.php?t=19915-Incremental-Bolt) is probably the easiest option. Depends what you want to use it for, and how accurate you need it to be.
2010-03-28 00:41:00

Author:
Aya042
Posts: 2870


That's what I was talking about.2010-03-28 00:53:00

Author:
Incinerator22
Posts: 3251


That's what I was talking about.

I know. I just thought it'd be useful to link to the post about it, which goes into a bit more depth.

There are other options if it's for an off-screen logic device. Motor-bolt toggle and stacked wobble bolts would also work, and be more accurate.
2010-03-28 01:29:00

Author:
Aya042
Posts: 2870


Thanks guys, I'll check this out

In fact, it's a kind of characters wheel, like this :

http://img265.imageshack.us/img265/3910/sanstitre1om.jpg

I gotta spin it 6 times, for a new character to appear (really quickly) each time.

Thanks again, this will be very useful ^^
2010-03-28 10:30:00

Author:
Oddmania
Posts: 1305


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