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How to spin a wheel in fits and starts... ?
Archive: 6 posts
Hello I need your help ! I'd like to spin a wheel in fits and starts. I mean, 60 degrees each time, to make a full rotation in 6 bursts. But I just can't figure out how to make it, since we can apply only one wobble bolt per block... Thanks ^^ | 2010-03-27 23:26:00 Author: Oddmania Posts: 1305 |
Search complex logic examples, and as a prize, I have just what you're looking for. Basically: A magnetic key is set to on/off and attached to a motor bolt. A 1-shot switch triggers a piston with [flipper motion : in] and [time: .1 seconds] to activate the keyswitch. The motor bolt's speed is 60. It's a little-known property of wheels that the "speed" is how many degrees it spins in a decisecond. | 2010-03-28 00:31:00 Author: Incinerator22 Posts: 3251 |
I'd like to spin a wheel in fits and starts. I mean, 60 degrees each time, to make a full rotation in 6 bursts. Incremental Bolt (https://lbpcentral.lbp-hub.com/index.php?t=19915-Incremental-Bolt) is probably the easiest option. Depends what you want to use it for, and how accurate you need it to be. | 2010-03-28 00:41:00 Author: Aya042 Posts: 2870 |
That's what I was talking about. | 2010-03-28 00:53:00 Author: Incinerator22 Posts: 3251 |
That's what I was talking about. I know. I just thought it'd be useful to link to the post about it, which goes into a bit more depth. There are other options if it's for an off-screen logic device. Motor-bolt toggle and stacked wobble bolts would also work, and be more accurate. | 2010-03-28 01:29:00 Author: Aya042 Posts: 2870 |
Thanks guys, I'll check this out In fact, it's a kind of characters wheel, like this : http://img265.imageshack.us/img265/3910/sanstitre1om.jpg I gotta spin it 6 times, for a new character to appear (really quickly) each time. Thanks again, this will be very useful ^^ | 2010-03-28 10:30:00 Author: Oddmania Posts: 1305 |
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