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Forsaken World : coming to sense

Archive: 23 posts


Forsaken World : coming to senseKitsune325
2100.... World War III happened nearly 50 years ago....
You have finally awoken to explore the remnants of Earth and make haste to the Celestians.

description: a very serene yet dangerous environment with puzzles and a boss fight with Calcius at the end ( Calcius' name is never revealed in the level)




Screenshots:

http://www.lbpcentral.com/forums/attachment.php?attachmentid=14494&d=1269644355

http://www.lbpcentral.com/forums/attachment.php?attachmentid=14493&d=1269644354

http://www.lbpcentral.com/forums/attachment.php?attachmentid=14495&d=1269644356
2010-03-26 23:57:00

Author:
singularik
Posts: 130


I didnt understand what to do at the part with the red box2010-03-27 23:52:00

Author:
Stunkel
Posts: 120


It is used to jump over the wall to the right.

EDIT: I fixed it so that you can't just jump over it.
2010-03-28 16:39:00

Author:
singularik
Posts: 130


Sounds cool. I'll try this out today. I can't see the screenshots for some reason.2010-03-28 16:44:00

Author:
qrtda235566
Posts: 3664


That's weird... I can see them perfectly, and the they even being stored on this site so I don't know what the problem could be. 2010-03-28 17:46:00

Author:
singularik
Posts: 130


I cant see the pictures either. I'll give your level a go soon.2010-03-28 17:49:00

Author:
SneakySteve1983
Posts: 121


Just playing through it now and so far its pretty good. The story is a little different and the visuals and platfroming are done quite well.
I think that maybe a few of the camera angles could be tweaked a little. Most notably and the area where you use the red cube to get over the wall. The camera was moving around quite a bit which made it a little awkward.
Also the story kind of drifted off to wards the end.

4 Stars
2010-03-28 18:14:00

Author:
SneakySteve1983
Posts: 121


Well the story is continued in the next chapter (probably will be finished after my next two planned levels unless one of them is dropped) and I didn't really want the boss at the end to start telling you a long story about blah blah blah and how he got there because he is a stupid rock thing... and I wanted the player to invest themselves into the story and try to figure out those missing plot areas
I will also try to get to fixing the camera angles.
2010-03-28 20:38:00

Author:
singularik
Posts: 130


I have fixed the camera angle and put a bubble that fell back in it's spot. I have also added some dead trees at the end.2010-03-29 00:46:00

Author:
singularik
Posts: 130


I beat this, and I thought it was a very good start to a series. The story is very intriguing, and you set an eerie, post-apocalyptic tone very successfully. This level gives of a very surreal vibe, and it's caught me. Needless to say, I'm interested in where you take the series. I think that the visuals could be improved somewhat, and I think it would be cool if the oracle wasn't just a square with a circular light inside of it. Again, your level looks pretty cool, but with a bit more care it could ascend into "awesome" territory. On the gameplay side, most of the puzzles were simple but offered some enjoyment and the boss was really creepy and original, but the one reason I really liked this level was that the story interested me.

Good job on this. I have it 4 stars and a heart. I'm interested as to where you're taking this series.

When you get the time, could you play my level, Waffleworld Prologue?
2010-03-29 02:17:00

Author:
qrtda235566
Posts: 3664


I may end up making the oracle a different design (I did have a concept sketch I have yet to upload of a different oracle with crescents on the sides and 4 wired lights. I think I just got so used to the beta oracle that I have grown to love it's simple design.) and do you have any ideas or tips on how to improve my visuals for this level to make them more appealing to the masses of lbpc? I may also end up making the first puzzle a bit more laboring to solve . The next level though ,as I said before in my first post, will begin production once I finish my two small projects.

Edit: I'm surprised no one has mentioned anything about it's length (I think it is pretty short) and it only uses little over half the thermo :blush: .
I'll probably get to playing your level tomorrow and search for the buggiest and glitchiest flaws I can find

P.S. did anyone find the secret secret in the level? It contains about a thousand points worth of score bubbles and the weighted storage cube...
2010-03-29 02:22:00

Author:
singularik
Posts: 130


I may end up making the oracle a different design (I did have a concept sketch I have yet to upload of a different oracle with crescents on the sides and 4 wired lights. I think I just got so used to the beta oracle that I have grown to love it's simple design.) and do you have any ideas or tips on how to improve my visuals for this level to make them more appealing to the masses of lbpc? I may also end up making the first puzzle a bit more laboring to solve . The next level though ,as I said before in my first post, will begin production once I finish my two small projects.

Edit: I'm surprised no one has mentioned anything about it's length (I think it is pretty short) and it only uses little over half the thermo :blush:
And I'll probably get to playing your level tomorrow and search for the buggiest and glitchiest flaws I can find


P.S. did anyone find the secret secret in the level? It contains about a thousand points worth of score bubbles and the weighted storage cube...

Perhaps you could add some lighting or maybe even a simple Color Correction change could do it. It looks great, it just has room to improve is what I'm getting at. Check out Deftmute's Lost Ages levels if you haven't already. I think you guys have a somewhat similar tone in your levels, though yours is more bleak. Your level looks great, the rest of the series could be the same quality as the first one and they'd still be great, but you can always add more detail.

And no, I haven't found the secret secret in this level (lol) but now I'm interested...
2010-03-29 02:44:00

Author:
qrtda235566
Posts: 3664


I have improved the level based on awesomemans feedback and things I have noticed.

1. Made the bricks look much more like bricks
2. Added crescents to the oracle's side to make him more interesting to look at.
3. Various scenery touch-ups and add-ons.
4. I have color corrected the level making things look more dusty.

I hope you enjoy these updates and don't forget to leave feedback !
2010-03-29 20:56:00

Author:
singularik
Posts: 130


Hey, I can't see the screen shots, but all these nice reviews, I must play this and get back to ya! 2010-03-29 22:24:00

Author:
Queen_Bee23
Posts: 4


I think I found the screen-shot problem. I had them in a private folder on this site. I noticed I couldn't see them when I was logged out. I made the folder public and I logged out to see if I could see them and I saw the screen-shots. I just thought I should update on this because they are pretty important for getting people to play a level.2010-04-08 11:53:00

Author:
singularik
Posts: 130


I have started work on Forsaken World: New Journey just if people want to know.2010-06-05 19:15:00

Author:
singularik
Posts: 130


This looks fn and the story sounds awesome! I'll give this a play tomorrow. Hey, if your still doing F4F, can you give feedback on my level Platformia? The link to the thread's located in my sig.2010-07-22 04:22:00

Author:
Dragonvarsity
Posts: 5208


Ok, my thoughts:

Initially, wow, a beautiful world you've contructed here. Windmill caught my eye especially, good detail. Over all I felt you had a nicely put together level with a cool atmosphere of being in a mystical place. Boss fight was unique, and though I thought that the tip given ruined it at first, you're proably right that most would get stuck without it, including myself.


Check out my level "A Realm Forgotten" if you get a chance, and leave a comment on my page, Thanks!
2010-07-24 01:47:00

Author:
Lockstitch
Posts: 415


Wow, I'm really sorry I haven't left feedback. I've been really busy and forgot about this and I'll make this the first thing I do the next time I get on LBP which should be tonight or tomorrow.2010-07-28 21:39:00

Author:
Dragonvarsity
Posts: 5208


those screenshots look very good, il give this level a try 2010-07-29 00:06:00

Author:
geddez12
Posts: 338


To Dragonvarsity:

You don't have to say sorry because I still need to give you feedback. I will tomorrow !
2010-07-29 01:13:00

Author:
singularik
Posts: 130


Okay, I played the level and here's what I thought. The story was awesome, I really liked it but it was pretty short. I did like the boss battle and thought it was pretty fun. I also thought the ship crashing cutscene was fantastic as well. Great job. Not a ton of detail but still a good bit. I gave it :star::star::star::star:.2010-07-29 17:36:00

Author:
Dragonvarsity
Posts: 5208


Thanks for the feedback. I may revisit this level in LBP2 to give it a few touch-ups. I'm just so out of LBP's create mode because It seems like nothing compared to LBP2...2010-07-29 18:21:00

Author:
singularik
Posts: 130


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