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Shoot! Jump! Die? by Jackofcourse

Archive: 108 posts


Shoot! Jump! Die? by Jackofcourse


It is basically a challenging platformer with lots of paintinator goodness! As most of you know I'm a massive fan of straight forward challenging platformers, so I thought it was about time I did my own take on one! Now I've had people say that it's very challenging, and I've had others say that it's not that bad. I think the reason it's varied so much is because pretty much all of it is paintinator based, and peoples skill level with the gun differs greatly!

Anyway, there's a few secret areas and a few sections that just take some Ninja'ing to get to. Point distribution should lead to some good high score battles (if you like it enough to want to replay it of course!)

There's some good fun to be had multiplayer with it too. With paint and plasmas flying everywhere, comedy definitely follows! (Especially if you wait until someone's about to jump a hazard and then start shooting at them! )

Interest fact: Not at any point will you have to grab in this level!
Not-so-interesting fact: Not at any point will you have to grab in this level!

Note: Thanks to all the testers who have took time to give me feedback! And a big thanks to Comph for popping in and out a lot and just generally being Comph

http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_1-3.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_6-3.jpg
http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_9-1.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_12-1.jpg
2010-03-24 19:19:00

Author:
jackofcourse
Posts: 1494


OOOOOOOO! Now whats this? A new JackOfCourse level? =D ONTO MY PS3!!!2010-03-24 19:24:00

Author:
Tawarf
Posts: 457


OOOOOOOO! Now whats this? A new JackOfCourse level? =D ONTO MY PS3!!!



This isn't published yet! I'm just waiting for my housemate to finish messing around on it and then it shall be up!


............
2010-03-24 19:31:00

Author:
jackofcourse
Posts: 1494


I'll give this a try tonight when im on. Its obviously gona be a good level, i'll leave you some feedback when ive played it 2010-03-24 19:41:00

Author:
TonyTwoGunz
Posts: 139


And a big thanks to Comph for popping in and out a lot and just generally being Comph

I'm everywhere! It's stage one in my plan of total world LBP domination!

I'm surprised you finished it already, though. It was just last night that we came up with that last challenging bit, which looks slightly better when not made out of DM...

http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_12-1.jpg
2010-03-24 19:51:00

Author:
comphermc
Posts: 5338


I'm everywhere! It's stage one in my plan of world LBP domination!

I'm surprised you finished it already, though. It was just last night that we came up with that last challenging bit, which looks slightly better when not made out of DM...

http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_12-1.jpg

Only slightly! Do you like my action shot? Taking pictures when on disappearing platforms is tricky!
2010-03-24 19:52:00

Author:
jackofcourse
Posts: 1494


There's some good fun to be had multiplayer with it too. With paint and plasmas flying everywhere, comedy definitely follows! (Especially if you wait until someone's about to jump a hazard and then start shooting at them! )

Don't expect to get through the level at any particularly quick pace this way though But hilarity does indeed ensue
2010-03-24 19:58:00

Author:
rtm223
Posts: 6497


Finally published! Have fun (good luck).2010-03-24 21:08:00

Author:
jackofcourse
Posts: 1494


Will I be known as a H4H now? (A lying one... ^^)

I will play the full thing at some point in the future, but from what I have seen this is a level I like and it is actually a bit different to your previous levels. That is of course a plus point in my book.
2010-03-24 21:30:00

Author:
Syroc
Posts: 3193


Will I be known as a H4H now? (A lying one... ^^)

I will play the full thing at some point in the future, but from what I have seen this is a level I like and it is actually a bit different to your previous levels. That is of course a plus point in my book.

No, you won't, I published it on a new slot!

Thanks Syroc. There's a good few sections after where you have seen up to now
2010-03-24 21:33:00

Author:
jackofcourse
Posts: 1494


Just finished it... and yeah you are right, it's pretty hard.

I liked the theme, a lot different to all your others although it perhaps got a bit repetitive. The game play mechanics were quite unique and interesting, but very challenging.

Id say the result of this is probably a slightly less enjoyable level but will reward those players who are up for a bit of a challenge.

5 stars and a heart from me.

For F4F could u check out my new level 'Atomic Assistance' cheers
2010-03-24 21:59:00

Author:
ladylyn1
Posts: 836


Thanks a lot Ladylyn



Id say the result of this is probably a slightly less enjoyable level but will reward those players who are up for a bit of a challenge.
5 stars and a heart from me.

That's exactly who this level is aimed at, people who are up for a challenge! The gameplay mechanics that are in it work so much better with challenging stuff too. There's only so much you can do with it if you're trying to keep it quite easy. It was always intended to be a tough level so I'm not really worried if the kiddies don't find it quite as fun as my others.

I will be checking out your new level as soon as I can

The first comment on the level: 'Don't play if you have anger issues lol really good'

That's the response I am after!
2010-03-24 22:09:00

Author:
jackofcourse
Posts: 1494


Can't wait to play this refined and finished version. It looks very nice!2010-03-25 00:07:00

Author:
piggabling
Posts: 2979


Jack jack jack.... well, you've finally done it. You've made a level that "I" totally, 100% enjoyed. Yes, I like your other levels. They were fun once or twice and I enjoyed the mechanics. But THIS level was fantastic! It got my palms sweaty, which is how I gauge a really great game! Played it 4 times. Nice job!

I love that you exited your comfort zone and targetted a different kind of player... and did it with flying colors, proving that you are diverse. Yes, you may not get the 5 star success as with some of your others, but... isn't it worth it?

5 stars, a heart, and hectic!
2010-03-25 00:27:00

Author:
CCubbage
Posts: 4430


Hey Jack, when you changed that last obstacle, you made it so you can now shoot the switches from the left. It's much, much easier now.2010-03-25 01:42:00

Author:
comphermc
Posts: 5338


Jack jack jack.... well, you've finally done it. You've made a level that "I" totally, 100% enjoyed. Yes, I like your other levels. They were fun once or twice and I enjoyed the mechanics. But THIS level was fantastic! It got my palms sweaty, which is how I gauge a really great game! Played it 4 times. Nice job!

I love that you exited your comfort zone and targetted a different kind of player... and did it with flying colors, proving that you are diverse. Yes, you may not get the 5 star success as with some of your others, but... isn't it worth it?

5 stars, a heart, and hectic!

I thought you might like this one! Really glad you enjoyed it because it's people like you that I had in mind what creating!


Hey Jack, when you changed that last obstacle, you made it so you can now shoot the switches from the left. It's much, much easier now.

Oops yeah you're right. Although I've just tried and I died like 4 times in a row trying to do it that way. I can do it every time but jumping haha. I will bring the back of the obstacles up slightly to stop it being possible though. Because I was so used to just jumping and shooting I didn't really think of that. I knew it was possible with the first one, but it has to be that precise that it's harder than just jumping and shooting. Anyway, I shall refine.

From what I've seen no one has tried to do it that way though, and everyone has died a lot on that part...all is good
2010-03-25 02:38:00

Author:
jackofcourse
Posts: 1494


I thought you might like this one! Really glad you enjoyed it because it's people like you that I had in mind what creating!



Oops yeah you're right. Although I've just tried and I died like 4 times in a row trying to do it that way. I can do it every time but jumping haha. I will bring the back of the obstacles up slightly to stop it being possible though. Because I was so used to just jumping and shooting I didn't really think of that. I knew it was possible with the first one, but it has to be that precise that it's harder than just jumping and shooting. Anyway, I shall refine.

From what I've seen no one has tried to do it that way though, and everyone has died a lot on that part...all is good

Thats the way I did it? It did take me about 20 tries I think lol
2010-03-25 02:42:00

Author:
ladylyn1
Posts: 836


Thats the way I did it? It did take me about 20 tries I think lol

haha fair enough then! I've just had like 10 goes doing it that way and couldn't hit the last of the top 3 platforms platforms quick enough to get off it. I managed it like once. Jumping and shooting definitely works better! Will be refining that though.
2010-03-25 02:44:00

Author:
jackofcourse
Posts: 1494


looks cool I'll have to give it a play 2010-03-25 03:15:00

Author:
Xeno_Destroyer
Posts: 72


awesome. yet another sick entry into ur portfolio. KEEP BUILDING LEVELS. lol2010-03-25 06:25:00

Author:
DarkSeraphim666
Posts: 96


Ooooooh, I'll have to play this soon. Nice to see you spreading out into a different type of level.2010-03-25 10:20:00

Author:
Arctos13
Posts: 258


Jack jack jack.... well, you've finally done it. You've made a level that "I" totally, 100% enjoyed. Yes, I like your other levels. They were fun once or twice and I enjoyed the mechanics. But THIS level was fantastic!

I'm sure you could guess, from our previous conversations, that this is exactly how I feel about this level too jack. Although I'd probably concede I IA2 was the first level of yours I genuinely enjoyed. Yes I fully appreciated the previous ones and gave them 5 stars and hearted them, they are often first port of call when I have friends round, but I can't say that I ever really found them that fun.

Plus this level has my face in it, how could I not like it?
2010-03-25 11:14:00

Author:
rtm223
Posts: 6497


Much more enjoyable than your other levels
More gameplay and less watching stuff happen.

I liked the location, pretty cool. The level was blue by the time I finished, haha.

A few things though:
1) When the infinite checkpoints open up, half of the inside isn't painted. It broke the imersion for me. It's probably just a case of increasing the black sticker size. (It is, just checked. Why do you have 3 stickers instead of one large one?)

2) After the horizontal slo-mo enemy, there is a new checkpoint. Each time you respawn here, the sound of the previous enemy gets more and more annoying each time you die. I would turn that off if possible.

3) In the top-right section (the one with the paintinator above the checkpoint), did you intentionally make it so the player has to jump for the paintinator? Maybe to help with the timer? I just found that a little annoying.

4) I'm not sure the "jump after the slide" bits are worth it. Personally I would have prefered an automatic springboard as you cannot predict it the first time.

5) I would have liked an end boss or something, nothing too complicated, just using the same mechanics. If there's room.

6) I found the lights a little distracting, as usually they indicate to the player where/when to move.

I only critise because I care.

Heart from me.
2010-03-25 13:40:00

Author:
midnight_heist
Posts: 2513


I'm not sure the "jump after the slide" bits are worth it. Personally I would have prefered an automatic springboard as you cannot predict it the first time.

Actually, I have to argue this point... I did it the first time (2nd time I missed ). The jumping here doesn't require pinpoint precision - you have enough time when you see the ledge to jump. I thought it was pretty cool, as it reminded me of the part in subterranean setbacks where you have a FRACTION of a second to make a decision.... and you die if you don't act quickly.
2010-03-25 14:22:00

Author:
CCubbage
Posts: 4430


I've got a presentation at Uni in like an hour and still haven't made it so I really don't have time to reply yet I will be back later and shall edit it in! Thanks everyone! 2010-03-25 14:30:00

Author:
jackofcourse
Posts: 1494


Plus this level has my face in it, how could I not like it?

Note to self: don't allow rtm on my moon.

Lips on a piston, rtm, how could you?

I played this while it was still in development - haven't had a go at the final version yet, but I'm assuming it's not dissimilar.

I actually quite liked the look of this level. When zoomed out it looks like a set of interconnected spaceships which is quite cool.

As for gameplay, I think this is more aimed at the people who think trying to ace the bunker is fun (yeah, I'm looking at the masochistic weirdos out there ), so not quite my cup of tea, as it's a but too frustrating in places, but still fun, particularly the bit which took me a couple of goes to figure out, which was where you have to layer-change-jump down onto the platform while shooting. Jack was chuckling at me, all the time I couldn't figure out how to do it.

Personally I think he gets some perverse pleasure watching people die over and over, and really ought to see a psychiatrist about that.
2010-03-25 15:50:00

Author:
Aya042
Posts: 2870


This level is amazing and really challenging, the red lights in the background was great as detail.
Very hard, but at the same time really fun!
Cool obstacles aswell
5 stars and 1 heart
2010-03-25 16:08:00

Author:
Alec
Posts: 3871


I'm sure you could guess, from our previous conversations, that this is exactly how I feel about this level too jack. Although I'd probably concede I IA2 was the first level of yours I genuinely enjoyed. Yes I fully appreciated the previous ones and gave them 5 stars and hearted them, they are often first port of call when I have friends round, but I can't say that I ever really found them that fun.

Plus this level has my face in it, how could I not like it?

That was definitely the plan of this one. I talk to CCH quite a lot and he's been pushing me to take this kind of level for a while, and it was always something I wanted to have a go at. Part of it is probably giving something different to you guys too. A lot of people on this forum have always supported me and my levels even though it isn't really their cup of tea. So big thanks to all of you for that!


Much more enjoyable than your other levels
More gameplay and less watching stuff happen.

I liked the location, pretty cool. The level was blue by the time I finished, haha.

Yeah more gameplay based was definitely the main aim here...I'm glad you approve


A few things though:
1) When the infinite checkpoints open up, half of the inside isn't painted. It broke the imersion for me. It's probably just a case of increasing the black sticker size. (It is, just checked. Why do you have 3 stickers instead of one large one?)
Yeah I know about this. Changing all the checkpoints to black was like literally the last thing I did. Me and Rtm ran through the level once more and noticed this but I just couldn't be bothered going all the way back through them all again! I will get around to it eventually.


2) After the horizontal slo-mo enemy, there is a new checkpoint. Each time you respawn here, the sound of the previous enemy gets more and more annoying each time you die. I would turn that off if possible.
This is pretty funny! It actually does turn off, I knew how annoying that noise would get. You'll notice if you just step away from it a little bit more the noise totally cuts off (whereas it would usually just get quieter). The checkpoint there was actually a lot closer to the next section so originally you wouldn't have heard it. But when I was playing it through with Comph we noticed that if one of us died and the other carried on and got to the top, the camera moved back across and respawned the other person at the bottom. So I moved the checkpoint back a bit. Hence why you're still in the radius of the noise now It's just a matter of shrinking it a little, easy enough (If that makes sense to anyone...well done!)


3) In the top-right section (the one with the paintinator above the checkpoint), did you intentionally make it so the player has to jump for the paintinator? Maybe to help with the timer? I just found that a little annoying. Nope, not intentional. Where possible I made it so that you would automatically get the paintinator when you spawned. But sometimes the design of the surrounding just meant it wouldn't be that easy to do. I didn't think it was much of an issue as there isn't any level (if any) that give you the paintinator automatically when you need it.


4) I'm not sure the "jump after the slide" bits are worth it. Personally I would have prefered an automatic springboard as you cannot predict it the first time.
This is something that I would never have done in my other levels, as it could be seen as a bit cheap. However seeing as this level is all about reactions and is much more challenging I thought it fitted well. You do have just enough time to notice the jump and react, so it's not that bad. There's also the fact that on a first play through, no one is ever going to get to that part and not have died before it, so the chances of that bit ruining an ace are pretty unlikely


5) I would have liked an end boss or something, nothing too complicated, just using the same mechanics. If there's room.
I'm not a bit fan of bosses but I actually do a agree that some kind of boss would have fitted nicely here. Unfortunately...no thermo!


6) I found the lights a little distracting, as usually they indicate to the player where/when to move.
I agree that sometimes people do use lights as an indicator of where to go, but in this level it is clear right from the start that they are nothing but decoration. If I had used them to guide the player earlier in the level, and then just started to use them as decoration. I agree that would be a bit odd. But it shouldn't really be confusing or off putting in anyway as their use in the level is consistent throughout [/quote]


I only critise because I care.

And it is much appreciated! Thanks for taking the time to write it all out! Glad you had fun.


Note to self: don't allow rtm on my moon.

Lips on a piston, rtm, how could you?

I played this while it was still in development - haven't had a go at the final version yet, but I'm assuming it's not dissimilar.

I actually quite liked the look of this level. When zoomed out it looks like a set of interconnected spaceships which is quite cool.

As for gameplay, I think this is more aimed at the people who think trying to ace the bunker is fun (yeah, I'm looking at the masochistic weirdos out there ), so not quite my cup of tea, as it's a but too frustrating in places, but still fun, particularly the bit which took me a couple of goes to figure out, which was where you have to layer-change-jump down onto the platform while shooting. Jack was chuckling at me, all the time I couldn't figure out how to do it.

Personally I think he gets some perverse pleasure watching people die over and over, and really ought to see a psychiatrist about that.

There's nothing wrong with wanting to watch you all fail and die over and over again...is there?


This level is amazing and really challenging, the red lights in the background was great as detail.
Very hard, but at the same time really fun!
Cool obstacles aswell
5 stars and 1 heart

Thanks a lot! Glad you liked it, and thanks for your feedback during the testing period too!
2010-03-25 16:56:00

Author:
jackofcourse
Posts: 1494


Wow! 9 published levels Jack. Where do you get the time??

I loved how different this one was of the rest, but still as good as your previous work.
You crearly choosed to make it quite harder this time. But I wasn't in any moment fustrating at all.
Simple yet very good visuals, and most important, very fun and challenging.
Perfectly balanced.
Well done!
2010-03-25 19:40:00

Author:
poms
Posts: 383


ACED!!! And by that I mean.... er.... I died less than 50 times. That counts as acing on this level, right?

I really enjoyed it. It's challenging, but not in a cheap or frustrating way. Every time I died, I felt like I deserved it for being stupid. I love the parts where you have to jump out to certain death and quickly shoot to get a platform to land on. The slides killed me the first time, which was kind of cheap I suppose.... but in an awesome way.


As for gameplay, I think this is more aimed at the people who think trying to ace the bunker is fun (yeah, I'm looking at the masochistic weirdos out there )

I hated.... HATED.... HATE--ED!!!!! trying to ace the bunker. I finally pulled it off for the first time yesterday and was disappointed when I couldn't sticker the helmet that it gave me, which makes it completely useless. But I digress. So I wouldn't call myself a masochist, but I did really enjoy this level. Then again, I really liked Ninja Gaiden on Xbox, and that was a pretty difficult game too. I like challenges when they don't feel too cheap (when I lose, it's because I legitimately should've done something better). This level felt like that to me: I only died when I was stupid.... and at the end of the slide when I had no idea that I would need to jump.
2010-03-25 19:51:00

Author:
Sehven
Posts: 2188


Wow! 9 published levels Jack. Where do you get the time??

I loved how different this one was of the rest, but still as good as your previous work.
You crearly choosed to make it quite harder this time. But I wasn't in any moment fustrating at all.
Simple yet very good visuals, and most important, very fun and challenging.
Perfectly balanced.
Well done!

Thanks a lot Poms. I'm glad you still enjoyed it even though it is far from what you yourself create! Much appreciated!


ACED!!! And by that I mean.... er.... I did less than 50 times. That counts as acing on this level, right?

I really enjoyed it. It's challenging, but not in a cheap or frustrating way. Every time I died, I felt like I deserved it for being stupid. I love the parts where you have to jump out to certain death and quickly shoot to get a platform to land on. The slides killed me the first time, which was kind of cheap I suppose.... but in an awesome way.



I hated.... HATED.... HATE--ED!!!!! trying to ace the bunker. I finally pulled it off for the first time yesterday and was disappointed when I couldn't sticker the helmet that it gave me, which makes it completely useless. But I digress. So I wouldn't call myself a masochist, but I did really enjoy this level. Then again, I really liked Ninja Gaiden on Xbox, and that was a pretty difficult game too. I like challenges when they don't feel too cheap (when I lose, it's because I legitimately should've done something better). This level felt like that to me: I only died when I was stupid.... and at the end of the slide when I had no idea that I would need to jump.

Thanks a lot! I'm really glad everyone is enjoying it as much as I had hoped. I like that the slide is causing a bit of a stir haha. I guess it's the one section that's not to intense and seems a bit more relaxing...but if you let your guard down for just that split second and don't notice the jump...DEAD! haha

By you saying that everytime you died you felt like it was your own fault, it means I must have done my job right It was my intention to make something that was hard, but at all times fair. (Other than the sneaky slide, I guess)
2010-03-25 19:56:00

Author:
jackofcourse
Posts: 1494


UPDATE:

Fixed/tweaked a few parts that have been mentioned.

- Got around to sorting the checkpoints (procrastinating from doing uni work)
- Tweaked last area so you know have to suicidally jump then shoot back at the platforms
- andddd something else that I've totally forgotten!

EDIT: Oh! reduced the proximity switch so the annoying death ray noise stops once you've past the enemy!
2010-03-25 21:15:00

Author:
jackofcourse
Posts: 1494


- Tweaked last area so you know have to suicidally jump then shoot back at the platforms


Made that part surprisingly more difficult. You can't shoot straight down as you're going over the target now: have to shoot down and to the left after you've already passed it. That's not a complaint, btw.
2010-03-25 22:52:00

Author:
Sehven
Posts: 2188


Made that part surprisingly more difficult. You can't shoot straight down as you're going over the target now: have to shoot down and to the left after you've already passed it. That's not a complaint, btw.

Yep, that's the way it was supposed to be! I just made it too friendly without realising because I was just used to going to the suicidal way!

I just broke the plus signs that go around the obstacles and kill you...don't think anyone but Comph was playing it at the time though, so all fixed!
2010-03-25 23:07:00

Author:
jackofcourse
Posts: 1494


Sorry another double post but I have another update!

I've just added a prize for acing it! First one to get it and post a picture wins!
2010-03-26 02:40:00

Author:
jackofcourse
Posts: 1494


Actually.... I found the suicidal jump part strangely easier... before I kept trying to shoot the top, which was a smaller target.... and kept dying a few times. Now I can get past it more easily. 2010-03-26 02:45:00

Author:
CCubbage
Posts: 4430


Actually.... I found the suicidal jump part strangely easier... before I kept trying to shoot the top, which was a smaller target.... and kept dying a few times. Now I can get past it more easily.

haha that's pretty much what I was doing when I was testing it. Once you're used to jumping and shooting backwards it's quite easy. It's just knowing where to position the paintinator before you shoot

Comph currently has the top score with about 7,100 I think! There's quite a bit of room for improvement though there if anyone is up to it
2010-03-26 02:48:00

Author:
jackofcourse
Posts: 1494


Comph currently has the top score with about 7,100 I think!
Yeah, I was royally peaved. When he topped my score he sent me a PSN to gloat....
2010-03-26 03:30:00

Author:
CCubbage
Posts: 4430


What!? I would never do something like that... 2010-03-26 03:35:00

Author:
comphermc
Posts: 5338


I really enjoyed how you just focused purly on gameplay in this level. Its nice to play a level that challenges you a lot and yet is not frustrating in anyway. The progression in difficulty was perfect. I only died on two of the sections in the level. One was at the slide part where you have to jump the gap. It wasnt clear that I need to jump in order to cross it safely.

Its great to see creators trying new things as it keeps the game from becoming stale and dull. The contrasting visuals, gamplay and difficulty to your previous work kept me really interest while playing. I had a lot of fun playing, well done
2010-03-26 05:05:00

Author:
SteveBigGuns
Posts: 423


First one to get it and post a picture wins! (There's no actual prize but the jealousy of everyone else around you will be enough, I promises! )

Note that it's not possible to take an in-game photo of the scoreboard showing the Ace Level logo, so maybe you should add an actual prize bubble containing some obscure object which can then be used to prove the level was aced.

Either that, or the million point method, which is to put enough score bubbles near the start to make a million points, and then proof of acing would simply be keeping that million points till the end of the level, since you lose points every time you die.
2010-03-26 11:43:00

Author:
Aya042
Posts: 2870


maybe you should add an actual prize bubble containing some obscure object which can then be used to prove the level was aced.

I think that's what he meant by


I've just added a prize for aceing it!

And for the record, the lips decoration on the piston was not entirely my fault - what happened was, I was trying to give comphy a kiss but he moved and my lips ended up on jack's piston
2010-03-26 11:52:00

Author:
rtm223
Posts: 6497


And for the record, the lips decoration on the piston was not entirely my fault - what happened was, I was trying to give comphy a kiss but he moved and my lips ended up on jack's piston

Erm... well, this is awkward... Um...
2010-03-26 12:00:00

Author:
comphermc
Posts: 5338


And for the record, the lips decoration on the piston was not entirely my fault - what happened was, I was trying to give comphy a kiss but he moved and my lips ended up on jack's piston

Oh really? Was Jack's piston stiff at the time?



Erm... well, this is awkward... Um...

You're just jealous.
2010-03-26 12:06:00

Author:
Aya042
Posts: 2870


I think we now know what the prize for acing the level is.....

Anyway, marvellous level Jack, great to see you mix it up a bit. Frantic, challenging, and very fun. And that one secret area,well I've no idea.
2010-03-26 12:22:00

Author:
julesyjules
Posts: 1156


By take a picture with the acing prize...I simply mean once you get it, jump into create mode and take a picture stood next to it! Will post more later!

I've just realised that when I said 'there's no actual prize' you thought I meant in game! You get an object for acing it! I just meant there's no XP or physical goodies on offer! I shall reword a little!

Thanks everyone!
2010-03-26 13:06:00

Author:
jackofcourse
Posts: 1494


I've just added a prize for acing it! First one to get it and post a picture wins!
I is teh ninja!

http://img176.imageshack.us/img176/2976/aphoto.jpg

What do I win?
EDIT: Never mind, I see your post above
Nice prize for acing it though, even though your name is missing an 'S' on it
2010-03-26 16:27:00

Author:
mnimmo1986
Posts: 552


...and an L from "Little"!

Jack, aren't you at Uni!? I expect better.
2010-03-26 16:37:00

Author:
comphermc
Posts: 5338


OMG, you know what this means, if jack fixes the sign then the ones with misspellings will be rarer and therefore worth moar monies!!!! I has to get a Limited Edition Sign.....

So, do I stay at work for my yearly appraisal, or do I rush home now... Decisions, decisions!
2010-03-26 16:42:00

Author:
rtm223
Posts: 6497


OMG, you know what this means, if jack fixes the sign then the ones with misspellings will be rarer and therefore worth moar monies!!!! I has to get a Limited Edition Sign.....
Woo for rarities Quick, get it while it's HOT!

Didn't even notice the L though...
2010-03-26 16:52:00

Author:
mnimmo1986
Posts: 552


hahaha that's so weird. I can't believe I missed the letter and didn't even notice!

Okay, the sign is fixed! Now to reply to y'all!
2010-03-26 17:38:00

Author:
jackofcourse
Posts: 1494


I really enjoyed how you just focused purly on gameplay in this level. Its nice to play a level that challenges you a lot and yet is not frustrating in anyway. The progression in difficulty was perfect. I only died on two of the sections in the level. One was at the slide part where you have to jump the gap. It wasnt clear that I need to jump in order to cross it safely.

Its great to see creators trying new things as it keeps the game from becoming stale and dull. The contrasting visuals, gamplay and difficulty to your previous work kept me really interest while playing. I had a lot of fun playing, well done

Thanks a lot!! Glad you liked it. I definitely loved doing something different. It was so much fun to create. I think this is the first time I've got to the end of creating a level and actually wanted to carry on. Usually I'm starting to get a bit sick it by the end and just want to get it finished!


Oh really? Was Jack's piston stiff at the time?


My pistons are never stiff by default unfortunately, they take a bit of tweaking. If only there was some in game pill you could take to sort such a problem...


I think we now know what the prize for acing the level is.....

Anyway, marvellous level Jack, great to see you mix it up a bit. Frantic, challenging, and very fun. And that one secret area,well I've no idea.

haha I'm glad you struggled on the secret area! I thought up the idea of how to get to it and so wanted to put it in the gameplay but thought it was just too nasty, so made it a secret place. Then Comph and CCBH came in and manage to get to it first time! I might make a second one and add it into the gameplay then you'll have to work it out!


I is teh ninja!

http://img176.imageshack.us/img176/2976/aphoto.jpg

What do I win?
EDIT: Never mind, I see your post above
Nice prize for acing it though, even though your name is missing an 'S' on it

Well done you little ninja! Very impressive!
2010-03-26 18:04:00

Author:
jackofcourse
Posts: 1494


Oh, forgot to mention...

http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_12-1.jpg

I'm sure the middle one of that (top) section wasn't glued down correctly when I played it earlier.
2010-03-26 19:18:00

Author:
mnimmo1986
Posts: 552


Oh yeah Rtm mentioned that on the first page! I will get on it!

Fixed!
2010-03-26 19:32:00

Author:
jackofcourse
Posts: 1494


Oh I see... So when I mention it twice, nothing happens. But when star pupil mnimmo says something you get on it lickety split!2010-03-26 19:51:00

Author:
rtm223
Posts: 6497


You've got your face in the level stop moaning!2010-03-26 19:52:00

Author:
jackofcourse
Posts: 1494


OK I'm happy now 2010-03-26 19:55:00

Author:
rtm223
Posts: 6497


Very justified decisions.
Played it though again. I must have been lucky the first time.
I see you fixed those -jump then shoot behind you- (top right section of the level). Darn.
Made it though a bit of the level without dying, when I finally died, Icouldn't stop dying! Acing this level would be a badge of honour. Darn you nimmo!
The glass/jumps are EASY when you know they are coming. Didn't die this time round.
2010-03-26 22:39:00

Author:
midnight_heist
Posts: 2513


Very justified decisions.
Played it though again. I must have been lucky the first time.
I see you fixed those -jump then shoot behind you- (top right section of the level). Darn.
Made it though a bit of the level without dying, when I finally died, Icouldn't stop dying! Acing this level would be a badge of honour. Darn you nimmo!
The glass/jumps are EASY when you know they are coming. Didn't die this time round.

haha thanks a lot! I'm happy to see people are replaying it and still having fun!
I'm considering making a second one but not sure? What do you guys think?
2010-03-27 00:18:00

Author:
jackofcourse
Posts: 1494


In just sent a gloating PSN message to Compher. 2010-03-27 01:26:00

Author:
CCubbage
Posts: 4430


Very niiiiiice

Still room for improvement though guys! Get to work
2010-03-27 01:28:00

Author:
jackofcourse
Posts: 1494


very fun! i couldnt ace it 2010-03-27 01:43:00

Author:
Stunkel
Posts: 120


The level now has 730 plays and only 168 finishes haha. I might go for a bit of strong republishing and see how the cool page kiddies like it 2010-03-27 04:05:00

Author:
jackofcourse
Posts: 1494


wow how am i still alive O.O poor Aj I shot him so many times2010-03-27 04:27:00

Author:
Xeno_Destroyer
Posts: 72


Probably my favorite level of yours yet

The new style is unbelievably mind-blowing and beautiful, and my favorite part is the giant space jump. My only complaint is that paint doesn't always trigger buttons the first time, but that can't be your fault. As for the difficulty, it's aceably easy to me after 3 or 4 tries. Getting the very hard-to-reach point bubbles is what's funnest.

5* and a heart!
2010-03-27 05:34:00

Author:
Incinerator22
Posts: 3251


I'm worn out, my eyes are strained from all the retrys...but I got my gold star! (Probably have it made into a siggy later)

Holy...friggen...Cow, totally worth it! That was cool, I'm all for a sequel! I loved the visuals, I probably died a few times just looking at environment instead of the next obstacle. It got to the point where I was practically speed running to the multiple launcher part I retried so many times. I made it my quest to beat the level with the paintinator I started with. Forget the everyday lbp'er, ramp it up for the hardcore niche players with the sequel.
5*, heart, tagged: Relaxing!

I await the next challenge,
-4wheel

(Hmm, maybe I should knock Comph from his spot tomorrow)
2010-03-27 06:44:00

Author:
4wheel
Posts: 511


Very nice different style. It was quite difficult the first time, but as Incinerator said it is ace-able after 3 or 4 times but I s'pose the difficulty varies from person to person. Barrels o' fun.2010-03-27 10:15:00

Author:
Arctos13
Posts: 258


Probably my favorite level of yours yet

The new style is unbelievably mind-blowing and beautiful, and my favorite part is the giant space jump. My only complaint is that paint doesn't always trigger buttons the first time, but that can't be your fault. As for the difficulty, it's aceably easy to me after 3 or 4 tries. Getting the very hard-to-reach point bubbles is what's funnest.

5* and a heart!

Glad you enjoyed it! I'm glad you struggled to reach those point bubbles too haha. I didn't put that gameplay technique in the gameplay because it was too hard...but once you suss it out, it's really not that bad. I may put it in the gameplay if I make a second one


I'm worn out, my eyes are strained from all the retrys...but I got my gold star! (Probably have it made into a siggy later)

Holy...friggen...Cow, totally worth it! That was cool, I'm all for a sequel! I loved the visuals, I probably died a few times just looking at environment instead of the next obstacle. It got to the point where I was practically speed running to the multiple launcher part I retried so many times. I made it my quest to beat the level with the paintinator I started with. Forget the everyday lbp'er, ramp it up for the hardcore niche players with the sequel.
5*, heart, tagged: Relaxing!

I await the next challenge,
-4wheel

(Hmm, maybe I should knock Comph from his spot tomorrow)

Awesome! I'm glad you had so much fun with it! And well done on the ace! I think after you've got through it a few times and realise how to take on all the obstacles it's not that bad really. I can ace it every time easy enough. Good look on going for the top score, there's a little bit of room for more but you're all getting close to the best possible. There's two hidden areas that I think people will start to need if they want it now!

Very nice different style. It was quite difficult the first time, but as Incinerator said it is ace-able after 3 or 4 times but I s'pose the difficulty varies from person to person. Barrels o' fun.

Much appreciated! I'm, pleased it is going down so well.
2010-03-27 14:26:00

Author:
jackofcourse
Posts: 1494


awesome. very addictive. and cruel. with 4 players the sound of sack death is the perfect sound track.2010-03-27 17:01:00

Author:
IStwisted
Posts: 428


I played it, I like it like I like captain cowboy hat levels, tough yet fun.

The mechanics were cool, the part near the end where you have to jump and shoot to the left was ingeniously fun.By the way, I have third place, hoping to get first soon.

:star::star::star::star::star: and a heart.
2010-03-27 17:09:00

Author:
X-FROGBOY-X
Posts: 1800


awesome. very addictive. and cruel. with 4 players the sound of sack death is the perfect sound track.

hahaha sack death as the sound track. I like that. Thanks a lot!


I played it, I like it like I like captain cowboy hat levels, tough yet fun.

The mechanics were cool, the part near the end where you have to jump and shoot to the left was ingeniously fun.By the way, I have third place, hoping to get first soon.

:star::star::star::star::star: and a heart.

Thanks a lot much appreciated!
2010-03-27 17:41:00

Author:
jackofcourse
Posts: 1494


http://www.lbpcentral.com/forums/attachment.php?attachmentid=14573

First! Woohoo!
[sees minimmo... minniniinimo.. mini... that one dude's post] Aw. Um... Second? woohoo!

There's probably at least one other person who's aced it though, cuz I'm third on the scoreboard.
2010-03-27 22:18:00

Author:
Sehven
Posts: 2188


Strange... In my "Friend" 1 player high scroes it shows my true score of a bit above 8200 and has me as #1, but when I flip to the 1 player high scores it shows me in 5th place with my OLD score of 6400.. so I'm REALLY confused as to who has the high score at this point. 2010-03-27 22:26:00

Author:
CCubbage
Posts: 4430


When I look at the high scores from outside the level, it shows me as second with 7860, but when I was actually at the scoreboard, it showed me at third. I didn't check to see who was ahead of me, but I imagine you're still there.

[edit] Huh. Now it shows kckie001 in first with 8173 and me in second. Wierd. I'm pretty sure I've seen something like this happen before, though (had a score that didn't post for a few hours), and it straightened itself out later.
2010-03-27 22:35:00

Author:
Sehven
Posts: 2188


Strange... In my "Friend" 1 player high scroes it shows my true score of a bit above 8200 and has me as #1, but when I flip to the 1 player high scores it shows me in 5th place with my OLD score of 6400.. so I'm REALLY confused as to who has the high score at this point.

*Raises Hand*

8500 baby. I sent comph a funny little braggarty message too

----

I got every point bubble stash in view along with several out of view, only died once, and made a lot of extra combos that were probably never even meant to be combos, lol. It's about my tenth try. I did die once, left 2-3 improvisable [x2] combos separate, and didn't find this apparent super-secret area, so there's still room for improvement.
2010-03-27 23:05:00

Author:
Incinerator22
Posts: 3251


There's a lot of room for improvement, trust me
There isn't a super secret area, there's just that one area that you have to do some proper ninja'ing to get to!
There's 3 areas that are actually hidden. The others are that you can see, but just out of the way slightly.
And I can guarantee that every bubble combo there is was meant There's two parts were a good 6x combos are possible if you're a true ninja!
2010-03-28 00:51:00

Author:
jackofcourse
Posts: 1494


Lol I hate you. In ... a good way.

By areas, do you mean point bubble stashes hidden inside the walls? I found three. Is that all?

I am a true ninja! I will return!

----

Also, after playing the level that many times I'm really appreciating the amazing structure and design of it: the rising difficulty, the way it can be challenging without being cheap, the great use of the grid to look clean but not cubic, the contrasts of thin corriders to open space, the perfect use of electricity as to provide good hazard surface area without overdoing it, etc.

Again, great job
2010-03-28 01:04:00

Author:
Incinerator22
Posts: 3251


Lol I hate you. In ... a good way.

By areas, do you mean point bubble stashes hidden inside the walls? I found three. Is that all?

I am a true ninja! I will return!

----

Also, after playing the level that many times I'm really appreciating the amazing structure and design of it: the rising difficulty, the way it can be challenging without being cheap, the great use of the grid to look clean but not cubic, the contrasts of thin corriders to open space, the perfect use of electricity as to provide good hazard surface area without overdoing it, etc.

Again, great job

Yeah you have found all the actual hidden areas then. If you get them and the 4 (I think) areas that you just have to go out of your way to get, then it's just about getting all the combos possible to get the top score!

There's definitely room for improvement to what it is now though
2010-03-28 01:19:00

Author:
jackofcourse
Posts: 1494


HOLY JUMPIN' COW TURDS! I ACED IT! AND picked up most of the combos. I KNOW I didn't get all the combos or the best score possible... I could see a few areas where I didn't get quite the combo count.... however, I did take first place again! (sorry Incinerator....) . I got the ace prize... haven't looked at what it is yet, but I have it!

I also did get that 6x score on the combo where you get the 2 piles of points, then jump across the platforms with the points above them with the electric thing zipping left and right, plus I perfectly handled the ninja-jump-shoot to get into the room filled with points.

Tell you what... I KNOW some smart alec (such as Incinerator) is going to show me up, but I think I've had enough for the evening .

I feel pretty darn proud of myself right now. First the creator spotlight, NOW THIS!
2010-03-28 02:25:00

Author:
CCubbage
Posts: 4430


HOLY JUMPIN' COW TURDS! I ACED IT! AND picked up most of the combos. I KNOW I didn't get all the combos or the best score possible... I could see a few areas where I didn't get quite the combo count.... however, I did take first place again! (sorry Incinerator....) . I got the ace prize... haven't looked at what it is yet, but I have it!

I also did get that 6x score on the combo where you get the 2 piles of points, then jump across the platforms with the points above them with the electric thing zipping left and right, plus I perfectly handled the ninja-jump-shoot to get into the room filled with points.

Tell you what... I KNOW some smart alec (such as Incinerator) is going to show me up, but I think I've had enough for the evening .

I feel pretty darn proud of myself right now. First the creator spotlight, NOW THIS!

Impressive stuff Especially the 6 x combo you got there!

There is another one available though! Then I think you might be pushing for the maximum score give or take a few hundred!
2010-03-28 02:47:00

Author:
jackofcourse
Posts: 1494


Are you supposed to be able to get a combo at the plus signs? I got a 2x there once, but it seemed like the bubbles were just barely too far apart to keep the combo going. If I don't get the 6x in the first room, I restart. I think I'm done now. Aced and I had the number 2 spot (number 3 actually, but the scoreboard said I was number 2 so I'm claiming it!) for a while. That's more effort than I ever put into community levels... or story levels for that matter.

As for the ninja bubble stash, are you talking about the little box area on the left side of the room with the platforms you have to shoot. Um, that doesn't really narrow it down much... You have to shoot the one platform to ride left, then the next to ride up, and then another to ride right. That one? That one was tricky to figure out, but once you know what you need to do, it's really not hard at all.
2010-03-28 05:58:00

Author:
Sehven
Posts: 2188


Are you supposed to be able to get a combo at the plus signs? I got a 2x there once, but it seemed like the bubbles were just barely too far apart to keep the combo going. If I don't get the 6x in the first room, I restart. I think I'm done now. Aced and I had the number 2 spot (number 3 actually, but the scoreboard said I was number 2 so I'm claiming it!) for a while. That's more effort than I ever put into community levels... or story levels for that matter.

As for the ninja bubble stash, are you talking about the little box area on the left side of the room with the platforms you have to shoot. Um, that doesn't really narrow it down much... You have to shoot the one platform to ride left, then the next to ride up, and then another to ride right. That one? That one was tricky to figure out, but once you know what you need to do, it's really not hard at all.

Yep, that's the one The area to the right is easy enough, as you have to walk into it. But the one to the left takes a bit of ninja'ery. It's not that hard once you suss it, but I just thought it was a bit too nasty to put into the gameplay, so added it as a bonus area

As for combos at the plus signs, no they aren't meant (I've had a 2 x there once too, I think it's just a lucky quick jump). Although I might add it so they can be combo'd because that would promote trying to get across them all in one, which is possible, it's just much harder. Obviously I wouldn't do that unless all you guys are okay with it. I don't want to be taking a top score away from someone like that. But if you're all still up for the challenging then it will spice things up a bit.
2010-03-28 16:17:00

Author:
jackofcourse
Posts: 1494


Although I might add it so they can be combo'd because that would promote trying to get across them all in one, which is possible, it's just much harder.

Grrrrrrrrrrrrrrrr!
2010-03-28 17:29:00

Author:
CCubbage
Posts: 4430


HOLY JUMPIN' COW TURDS! I ACED IT!

Oh geeeesh... I'm still attempting to get through the silly thing!!! I love this level, but ARRRRRGH!!! I am having some issues in aiming quick enough!!!
2010-03-28 17:40:00

Author:
jwwphotos
Posts: 11383


Grrrrrrrrrrrrrrrr!

I want approval off you all first before I do it...
2010-03-28 18:36:00

Author:
jackofcourse
Posts: 1494


Great little story......

So, a bit ago I'm giving this level one more go. I've got a PERFECT game going with both 6X scores, every combo, no deaths... every single point and secret area.... I'm on the final slide towards the finish.... I hit the jump button to jump the final gap.....

"CompherMC has Invited You. Do you Wish to Join?"....

As this message appears at the MOMENT I'm hitting the jump button I choose to dismiss instead of jumping... and promptly fall to my death.

Even with the death, I still got the top score.... but I think I need a long island iced tea to calm my nerves!
2010-03-28 19:30:00

Author:
CCubbage
Posts: 4430


hahaha that is devastating brilliant. That little Comphy! 2010-03-28 19:32:00

Author:
jackofcourse
Posts: 1494


It's a rare talent. It has been months since I invited/joined Cubb... I just felt it was time.2010-03-28 19:39:00

Author:
comphermc
Posts: 5338


It's a rare talent. It has been months since I invited/joined Cubb... I just felt it was time.
You know, it's moments like that where I realize just how awesome LBP is. It's a totally tense moment where I'm taking a game WAY too seriously and I'm 100% concentrated.... For a brief moment I was in total shock and disbelief.... then, I had about a 5 minute laugh.
2010-03-28 20:09:00

Author:
CCubbage
Posts: 4430


I hate you feeshe. In .... a bad way. Lol JK.

Question to jackofcourse: Is the part with the laser crosses possible to get combos? Another thing: When I first played it, the laser crosses weren't there at all but I could hear the laser sound effect. What the heck? It also makes me wonder if I just ran and got a huge combo but I don't remember.
2010-03-28 22:55:00

Author:
Incinerator22
Posts: 3251


I hate you feeshe. In .... a bad way. Lol JK.

Question to jackofcourse: Is the part with the laser crosses possible to get combos? Another thing: When I first played it, the laser crosses weren't there at all but I could hear the laser sound effect. What the heck? It also makes me wonder if I just ran and got a huge combo but I don't remember.

Those crosses were a bit of a nightmare, because they're work through synced up pistons, when you pause and unpause they go a bit crazy for a minute, and if in that minute they hit the platforms they snap. It was annoying having to keep check on them when creating (I ended up connecting them to a switch so they didn't move for most of it). Anyway, a published a version where they had snapped off for like a minute or two. Comph told me pretty much straight away and I fixed them though

And no, a 2x combo isn't really possible on that section even if they weren't there. If you have ever managed a 2x combo there, it's just down to luck. I've done it myself, but there's just no consistency to it at all. Hence why I would like to change that part bubble wise if you guys who are going for top scores don't object.
2010-03-28 23:08:00

Author:
jackofcourse
Posts: 1494


I'd like that, just add more bubbles somewhere else so it won't be impossible to beat master Ccubbage's awesome score. 2010-03-28 23:13:00

Author:
X-FROGBOY-X
Posts: 1800


I'd like that, just add more bubbles somewhere else so it won't be impossible to beat master Ccubbage's awesome score.

Well I can safely say I wouldn't be quite like that I wouldn't just add more so everyone can battle for first again. But there's definitely a couple of areas that the combo's could be refined on
2010-03-29 00:06:00

Author:
jackofcourse
Posts: 1494


Some race gates would make the competition more interesting.2010-03-29 00:25:00

Author:
IStwisted
Posts: 428


Some race gates would make the competition more interesting.

Indeed race is something that I was considering having at certain points in the level, but decided against it. I may have certain sections in the second one as races. It would definitely divide the people going for first place a bit more
2010-03-29 00:28:00

Author:
jackofcourse
Posts: 1494


Personally, I'd prefer if you didn't change it now. Mostly that's because I've got a score I'm pretty happy with and I'd rather not have it any easier to beat than it already is. So yeah, selfish reasons. If you're doing a sequel, then s'more impossible combos would be cool, and I like the idea of making the whole level into a race rather than just a small section. The whole level would be a lot more tense with the players trying not to die at all and blitz through as quickly as possible. It could even be one of those optional races you use a sticker switch to trigger on your second playthrough.2010-03-29 01:25:00

Author:
Sehven
Posts: 2188


Personally, I'd prefer if you didn't change it now. Mostly that's because I've got a score I'm pretty happy with and I'd rather not have it any easier to beat than it already is. So yeah, selfish reasons. If you're doing a sequel, then s'more impossible combos would be cool, and I like the idea of making the whole level into a race rather than just a small section. The whole level would be a lot more tense with the players trying not to die at all and blitz through as quickly as possible. It could even be one of those optional races you use a sticker switch to trigger on your second playthrough.

Yeah, as I said, if people would rather I didn't change it then that's fine with me

I'm not sure if I'd like the second one to be all a race. It's hard with races to find a good balance between the race and the actual collecting of points and not dying. If you don't get it exactly right, the race can far outweigh the worth of trying to be careful. If you do little race sections, it doesn't impact it quite so much. (Hope that makes sense). Can't really type much right now!
2010-03-29 01:59:00

Author:
jackofcourse
Posts: 1494


I'd like that, just add more bubbles somewhere else so it won't be impossible to beat master Ccubbage's awesome score.
Well, at this point it is certainly possible to beat my high score. Right now I aced it hitting every combo I know how to hit... but, in the 2nd possible place to get a 6x I only got a 5x... so it is certainly possible to beat my score (this was after the whole CompherMC fiasco)

I think as long as it's POSSIBLE to beat my high score the score bubble situation is fine. Let me illustrate my thoughts on the matter in a poem:

ME ME ME ME ME ME ME
2010-03-29 02:56:00

Author:
CCubbage
Posts: 4430


Yeah, I guess I hadn't thought about the fact that a player could just throw caution to the wind and blast through and end up with a better score than somebody who took the time to grab all the bubbles. Small races would be better.2010-03-29 11:49:00

Author:
Sehven
Posts: 2188


All you really need to make it interesting is one race. And you already have the perfect spot for it.



And no, a 2x combo isn't really possible on that section even if they weren't there. If you have ever managed a 2x combo there, it's just down to luck. I've done it myself, but there's just no consistency to it at all. Hence why I would like to change that part bubble wise if you guys who are going for top scores don't object.
2010-03-29 15:16:00

Author:
IStwisted
Posts: 428


I'll be leaving it how it is now I think, everyone seems pretty content with that

Although if I was to add races, it would probably be on something a little more challenging and that can either be done quick or take ages. i.e, the part where you have to shoot back and forward and build a path up (it's easy and no danger, but the amount of people that fall there it would cost a lot) then going straight through past the 'shoot the platform. shoot the button par't. Lots of chance for death there, costing everyone lots of time
2010-03-29 15:20:00

Author:
jackofcourse
Posts: 1494


I recommend making a version where you only get one life. That would be... erm... sadistically fun. I enjoyed the gameplay in the level, it was tricky, but not THAT hard. The visuals were good as well, but they didn't impress, which is okay seeing as it's a gameplay based level.
5 stars
2010-03-29 21:30:00

Author:
bonner123
Posts: 1487


I recommend making a version where you only get one life. That would be... erm... sadistically fun. I enjoyed the gameplay in the level, it was tricky, but not THAT hard. The visuals were good as well, but they didn't impress, which is okay seeing as it's a gameplay based level.
5 stars

haha not many would get anywhere near the end with only one life!

Good to see you had fun!
2010-03-30 02:41:00

Author:
jackofcourse
Posts: 1494


Jack, this is one evil, yet thoroughly brilliant level. It had me stuck for ages at points until the solution finally clicked, then of course actually performing the finger dextirity needed to actually put my plan into action was another thing. Its shows great level design, and a great creator when you make stuff as fiendish as this and not make a very short tempered person scream obscenitys and stamp there feet in frustration. I loved it, definetly a lot harder than your usual fare, but definetly more enjoyable. I think its probably your best single player level to be honest, and thats saying something, I loved it from start to finish.

My only problem was the visuals, they seemed to be lacking your usual flair but to be honest, I'm nit picking, because you definetly dont have the time to stand and admire them even if they were better

Fantastic work mate, I'll be replaying it to cut on deaths and get my score better

5* and hearted.
2010-04-20 12:03:00

Author:
GruntosUK
Posts: 1754


This level, i would say, may be the best level I played in a while. The idea was awesome, the level was awesome, and so, the creator is AWESOME. I really liked this level, and for others who have the splattergun from the MGS pack, I recommend this to YOU. for all the people who like shooting things or just unique obsticales. But for my opinion, why did people rate 4 stars? That makes me curious. Anyway, very great level. Keep up the good work!

I also gave it 5 stars!
2010-04-20 14:51:00

Author:
Woflgod
Posts: 295


The level was amazing!!!! 5 stars and heart.2010-04-20 18:15:00

Author:
himoks
Posts: 734


This level is so amazing, its insane. The gameplay is killing in both ways.
Have yet to even finish it.
2010-04-20 18:39:00

Author:
Unknown User


Thanks for the comments everyone

I started making a sequel but live is a bit crazy at the minute so progress is slow/non existent. I will get going with it one day
2010-04-23 22:28:00

Author:
jackofcourse
Posts: 1494


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