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Archive: 29 posts


http://www.gamesindustry.biz/articles/littlebigplanet-boss-reveals-psp-vision_6

Hope they can manage it.
2008-10-01 17:53:00

Author:
Rabid-Coot
Posts: 6728


I'm sorry, but I just don't think it can be done. The PSP can't handle that kinda power...2008-10-01 17:54:00

Author:
Unknown User


*Coughs.* (https://lbpcentral.lbp-hub.com/index.php?t=t=1795) As I was saying?2008-10-01 18:02:00

Author:
Mark D. Stroyer
Posts: 632


I think they could cut down the PSP version considerably.. If they only had the create side in it, which went hand in hand with the PS3 version.

What would be insane, is..

If on the PSP, you could make your own materials xD

You could choose all the properties of it, how it looks, functions it has etc etc..
2008-10-01 18:21:00

Author:
DrunkMiffy
Posts: 2758


I'm sorry, but I just don't think it can be done. The PSP can't handle that kinda power...

It's not like they're porting it. This isn't PS3-360 discussion.

They'd be totally remaking it for the PSP, which I find amazing.
Imagine yourself sitting in a bus, with your PSP and just creating stuff.
2008-10-01 18:22:00

Author:
Forsaken
Posts: 950


They will have to totally re-make it if so.

40 gigs on a UMD? I don't think so.
2008-10-01 20:05:00

Author:
GuyWithNoEyes
Posts: 1100


I wouldn't underestimate the power of money... :/

I mean, do you guys realize how much this would sell?
2008-10-01 21:30:00

Author:
Code1337
Posts: 3476


Code, remember that like 50% of potential sales will be cut because of the PSP being cracked wide open..2008-10-01 22:14:00

Author:
DrunkMiffy
Posts: 2758


A rumours been around for motnths that its already in production for a studio in liverpool.2008-10-01 22:21:00

Author:
Maltay
Posts: 2073


A rumours been around for motnths that its already in production for a studio in liverpool.

I'd sugest storming Liverpool to get the answer but they have that giant mechanical spider guarding the place now so its probably a bad idea.
2008-10-01 23:41:00

Author:
Rabid-Coot
Posts: 6728


Code, remember that like 50% of potential sales will be cut because of the PSP being cracked wide open..
True, but 50% of over 1 million sales would still be a lot of money.
2008-10-02 04:20:00

Author:
Code1337
Posts: 3476


I'm sorry, but I just don't think it can be done. The PSP can't handle that kinda power...

I disagree totally. As someones already stated, this isn't a simple port if it goes ahead. It will be a dumbed down version, and i think it's quite possible on the PSP. Just look what they did with the GTA games, and God Of War.
2008-10-02 10:34:00

Author:
ryryryan
Posts: 3767


It would be great if you could build a level on the PSP connect to the PS3 and move the level across (and vice versa).2008-10-02 10:54:00

Author:
Rabid-Coot
Posts: 6728


i think the psp version really won't work out :/ it's a way to big game... i think2008-10-02 15:12:00

Author:
Yarbone
Posts: 3036


i think the psp version really won't work out :/ it's a way to big game... i think

Lower polygon count, lower res textures and text tutorials should make it fit on a UMD.
2008-10-02 16:26:00

Author:
Rabid-Coot
Posts: 6728


Lower polygon count, lower res textures and text tutorials should make it fit on a UMD.

yeah probably but probably no tutorial movies. atleast not so many
2008-10-02 17:01:00

Author:
Yarbone
Posts: 3036


Is it possible? Yes
Will it be fun? Probably
Will I play it? No not after the console version, I don't think anything will be able to top it. Except for the inevitable LBP2

But we will save that for another day.
2008-10-02 17:06:00

Author:
Simplton
Posts: 63


Let's remember something, here:

This PSP version of LittleBigPlanet is made to compliment the console version. It's made so that people who have a PSP can, when away from their console, use their handheld to work on the things they're going to use inside the console version. Levels, by their nature, take a considerable amount of time to develop. This allows people to spend downtime away from home taking chunks out of total build time, and finish their levels faster.

It is not, I repeat, not a replacement for LBP. It's a supplement. This version may not be as advanced, but the tools and all will still be there. Some discussion on how this may work is included in my previous thread, linked in my first post here. Also, remember that MM happens to be rather good at getting the most out of their platforms. This version isn't going to be terrible just because it's on a less powerful handheld. It just won't be as slick as the console.

I also think this is aimed more at older, working people more. The ones with the funds to have both, but without the time to sit down in front of a TV screen for hours on end.

Do we have that straight, now?
2008-10-02 17:34:00

Author:
Mark D. Stroyer
Posts: 632


as i've said on these forums before. I don't see how people can't see that it's totally possible to make lbp on the psp. It's not gonna be the same and will have much less detail in the graphics but a lbp psp game with the same feel of gameplay is definately possible. Also i can't see why the levels couldn't cross over as when levels are crunched down they just represent points on where stuff is and then the computer processor does what it needs from that starting info. Just the psp will be doing it in the low res. But lets be honest i would be happy with anything to do with lbp on psp. Even if it's a sticker editer or even a 3d object maker so we could make 3d objects like the oranges or skateboard that could be imported into our ps3 games2008-10-02 17:40:00

Author:
dorien
Posts: 2767


Let's remember something, here:


It is not, I repeat, not a replacement for LBP. It's a supplement.

Do we have that straight, now?



Hmmm that is a good explanation. If for anything like you said it would be a good way to "write" down ideas and then transfer them to the console or to just have fun building stuff when you are away from your PS3.
2008-10-02 21:00:00

Author:
Simplton
Posts: 63


Is it possible? Yes
Will it be fun? Probably
Will I play it? No not after the console version, I don't think anything will be able to top it. Except for the inevitable LBP2

But we will save that for another day.

Really? You'd say no to playing LBP (albeit a simple version) anywhere? You're mad!
2008-10-03 17:35:00

Author:
ryryryan
Posts: 3767


Is it possible? Yes
Will it be fun? Probably
Will I play it? No not after the console version, I don't think anything will be able to top it. Except for the inevitable LBP2

But we will save that for another day.

You don't know what you're giving up, this is the opportunity to play LBP on the toilet.
2008-10-03 17:49:00

Author:
Rabid-Coot
Posts: 6728


I disagree totally. As someones already stated, this isn't a simple port if it goes ahead. It will be a dumbed down version, and i think it's quite possible on the PSP. Just look what they did with the GTA games, and God Of War.

The PSP wouldn't be able to get as detailed as the PS3. Like when you are creating shapes and cutting away, it wouldn't be as precise as the PS3. So when you make a level on the PSP, and transfer it to the PS3, it's going to look really simple and crappish.
2008-10-03 18:03:00

Author:
Unknown User


Dude, I think you're seriously underestimating the PSP, here. Plus, you're underestimating MM. The entire idea, here, is that with the PSP, you get to make levels on the go, using the same tools and all as you have on the PS3. The levels get saved pretty much as vectors and item identifiers, so though the PSP may not be able to display it in HD like the PS3, and it may take longer to load it all, and it may not be as smooth and intuitive, it will still work perfectly fine. It isn't that everything you see on the PSP gets photocopied over to the PS3 LBP, and it's still at that level of detail. It gets upgraded to the full PS3 LBP quality. Using the PSP as its toolset and interface. That's it.

Ya get it, now?
2008-10-03 18:14:00

Author:
Mark D. Stroyer
Posts: 632


There was nothing here that I didn't understand, so I would appreciate it if you didn't talk down to me or patronize me, as I am well aware of what the PSP is able to do.

I have Ratchet & Clank: Size Matters for the PS2, which was transitioned from the original PSP version, and it looks like crap. I know that was last generation, but it is still the same PSP.
2008-10-03 18:21:00

Author:
Unknown User


It's a good idea, although it may not turn out so good.2008-10-11 10:14:00

Author:
mongoose7
Posts: 473


i think if they only stick to making levels and that it then it should work, my brother does not think it possible as he said the amont of power need is mopre the the psp has, now gow on psp works because the psp has neally the same power as the ps2, but the ps3 has ton more power then the ps2. the thing is why has these type of game only starting to apear, for exmaple lbp, halo 3, far cry2, i talking about gamet hat allow u to edit or make levels, i think devs conidier it but the was limited to the power of the console, and it only now theyu can do it2008-10-11 19:59:00

Author:
panzer3000
Posts: 362


i think if they only stick to making levels and that it then it should work, my brother does not think it possible as he said the amont of power need is mopre the the psp has, now gow on psp works because the psp has neally the same power as the ps2, but the ps3 has ton more power then the ps2. the thing is why has these type of game only starting to apear, for exmaple lbp, halo 3, far cry2, i talking about gamet hat allow u to edit or make levels, i think devs conidier it but the was limited to the power of the console, and it only now theyu can do it

Yes only the mighty current consoles can handle level creation. The Megadrive had games with level creating and that was over a decade ago.
2008-10-11 21:15:00

Author:
Rabid-Coot
Posts: 6728


i got 1 thing to say

release the regular and make updates and stuff for it before going to handheldXD
2008-10-11 23:54:00

Author:
Snrm
Posts: 6419


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