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SA reviews "The way of madness"

Archive: 2 posts


I'm not entirely convinced I'm the right person to be reviewing this level.

I mean, I played it. I really did. At least, I think I played it. I'm not 100% sure.
I definitely clicked on the patch, entered the level, and finished it, but I'm still not thoroughly convinced I played it.

I'm pretty **** sure it played me. This is part of the reason I'm not sure I can review this level properly, because I don't think I'd be able to cover everything I was forced to play through.

I'll survive, let's give it a go.

TWOM is a level designed by Marklin80 in what I believe to be the so far closest representation of what it would be like to play video games while jamming a needle full of dopamine into your Parietal Lobe (http://en.wikipedia.org/wiki/Parietal_lobe). The level begins by dropping you in the middle of a city that looks mostly razed to the ground. Along the path of mild carnage you will encounter a demon with a strange name who informs you that he can "heal" you of all your remaining sanity. Suddenly, the chase begins as a giant wall of black vapor encroaches the landscape with you as the main target. Though, even if you do escape death, the demon will notify you that you've been ingested with madness and will slowly go insane. And so the journey through infinite time and space begins.

It was fine at first. The level immediately plunged into something strange and weird where bounds are boundless and gravity is but a silly happenstance, but at the very least it retained the shape and feel of an intuitive level. Granted, the navigation was a little screwy and the increasingly senseless visuals threw me off the trail more than a few times, but I always retained a sense of what was good and what was bad. Definitely some props to give for delivering a very surreal vision of LBP in the most peculiar way possible.

Now, complaints, I have a few of them. Prominently, the races: BIG PROBLEM. Especially that first one where you need to climb vertically up a phasing staircase whilst trying to avoid giant vomiting severed heads. I absolutely detested this section with all my spite. The phasing platforms don't stay out for nearly long enough, the vomit-dodging gimmicks go on for far too long, the platform spacing is just far enough for you to barely reach but also just far enough to require the lining up of precision jumps, which immediately becomes troublesome when factored in with the abysmally short phasing intervals. Simply put, the platforms don't give you nearly enough time to made any real progress. AND IT GETS EVEN BETTER! Apparently, the race timer is also god-awfully minute in duration, it's not even plausible to expect any kind of score out of this segment unless you are absolutely flawless AND TO MAKE IT EVEN BETTER THAN ALL THAT, IT ONLY TAKES ONE SLIP UP TO END ALL THE WAY AT THE BOTTOM OF THE GO******** RACE, DOOMED TO NO RACE SCORE AND ANOTHER 5-10 MINUTES OF UTTER FRUSTRATION! AUGHHHHHHHHHHHHHHHHHH! (http://www.youtube.com/watch?v=3s9_KVm7B6o&feature=related)

..........Annnyyyyyyyways, aside from the initial race section, the race sections to follow are all sort of strange and frustrating in their own ways (though not NEARLY as bad as that first one); I think it can just be agreed upon that I absolutely hated these race segments.

As for the rest of the level, the actual platforming at all times felt somewhat questionable. The organization was all well and good, but the execution and placement of platforms and switches (albeit few) were just somewhat poorly staged. The level is mediocre at best, so really the only outstanding feature here is the appearance. Luckily, the appearance is fairly amazing, with visuals that tease the brains in many ways anew, so in the aspect of this being an artistic level it would succeed massively...but that would is very important here.

While I understand that TWOM was built to be an artistic eyeopener, the level doesn't really provide a proper layout with which to immerse you in its world. Between the abundantly out of place platforms, the ocassionally obstructive camera angles, and the horribly unnecessary race segments, this level pushes you towards the finish before you really have any time to absorb the scenery. So, while the visual aesthetic is promising, the level finds itself often becoming far too complicated for the visuals to sink in properly, making what I simply refer to as "a mess".

In conclusion, the level is brash, bold, and beautiful in many a twisted way, but in more occasions it finds itself bumbling, busy, and more brutish towards its players than need be. Maybe if the level would slow down a little and let the viewer take it in, the level would be able to truly delve you into deep madness.

Final Score: 5.5 / 10
Artistic, excellent presentation, and the visuals find themselves "evolving" in surrealism over the course of the stage. The rest of the stage, unfortunately, toddles along with no desirable goal or drive. For what it's worth, this level has now officially overdone Facial Reconstruction (https://lbpcentral.lbp-hub.com/index.php?t=8596-SA-reviews-Facial-Reconstruction#post143977) as the weirdest level I've ever experienced on LBP.

On a side note, Disney villains are awesome.
2010-03-23 03:55:00

Author:
Shining Aquas
Posts: 353


TWOM is a level designed by Marklin80 in what I believe to be the so far closest representation of what it would be like to play video games while jamming a needle full of dopamine into your Parietal Lobe.


For what it's worth, this level has now officially overdone Facial Reconstruction as the weirdest level I've ever experienced on LBP.

Just to be clear to readers.... "Facial Reconstruction" is weird, but enormously fun and witty. Just to be sure people understand that the weirdness is where the comparison ends.
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I'm Trippin' Balls!



(great review! very entertaining)
2010-03-29 03:13:00

Author:
CCubbage
Posts: 4430


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