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A Dingo Down Under by amazingflyingpoo **Spotlighted**

Archive: 94 posts


A Dingo Down Underamazingflyingpoo
http://i609.photobucket.com/albums/tt179/amazingflyingpoo/ADingoDownUnder2.jpgSackboy returns to The Down Under to find a new crisis has arisen. Help Sackboy to solve the mystery of the missing dragon egg and save The Down Under
Hidy Ho Sackfriends! I just published my 4th PSP level, and it is a bit of a departure from my usual RPG style. This level is pretty much a straightforward platformer with a (hopefully) amusing story involving characters that you will remember from the Story Mode.

This level is my entry in the "What Did Sackboy Do Next" competition over at LittleBigWorkshop. I came up with the idea for the level when I was thinking about the guidelines for the competition, but in all honesty, I would have made this level anyway if I would have thought of it because it was a lot of fun making a standard platformer that has a sense of humor.

On the PS3 I always hated to see Story Characters used in levels, because they were usually spammed in levels as filler when the author was too lazy to come up with original ideas. I ended up using a lot of Story Characters in this level since it is meant to feel like a level from The Down Under. In my defense, unlike on the PS3, almost ALL of the Story Characters were not given out by Cambridge, so I rebuilt all of them (even the ones that were given out because I had to corner edit them). So, even if you are originally inclined to turn your nose up at the use of Story Characters, please understand that I built each and every one of them :-)

I'm looking forward to hearing what people who like my RPG style think of this level since it is so different, so if you have a chance to try it out and a few minutes to spare, I would love to hear what you think of it.

I want to give a special thanks to Taffey and Jeffcu28 for testing the level and giving some incredibly useful feedback. I thought the level was basically done when I handed it to them, but they proved that it was a buggy mess and helped me clean it up to the (hopefully) finished product that it is now. Thanks so much guys, you are awesome :-)
2010-03-21 14:43:00

Author:
amazingflyingpoo
Posts: 1515


I'll try it. It looks cool.2010-03-21 14:48:00

Author:
ghik16
Posts: 311


Thanks a lot ghik16 It looks like we both posted about our new levels at almost exactly the same time :-)2010-03-21 14:49:00

Author:
amazingflyingpoo
Posts: 1515


Yes. That's a bit funny. Who will get most posts on their levels? Of course it's me.. (maybe not)2010-03-21 15:06:00

Author:
ghik16
Posts: 311


Man, I just spent five minutes of good feedback for you. -_-
But my computer acted up and now I have to retype it.
I will give feedback later, I hope you don't mind.
By the way, you got 5 stars and a heart.
2010-03-21 15:44:00

Author:
Spark151
Posts: 801


Man, that sucks Sorry that you lost all that. Thanks so much for trying!2010-03-21 15:58:00

Author:
amazingflyingpoo
Posts: 1515


A Dingo Down Underamazingflyingpoo
I see what you meant about that WDSD tag now, would definitely spoil most level titles
Also, don't forget to post this in the contest thread on the LBW for it to be entered
2010-03-21 16:22:00

Author:
mnimmo1986
Posts: 552


Great level. 5 stars and heart.

Improve:

1. Corner editing is a tad messy. I'd maybe take a leaf out of the "cave of dreams" and round some of the corners a bit.

2. Last chase scene. Change the dragons material to the red metal. Right now it's too light to knock over the stone platforms.
2010-03-21 21:39:00

Author:
Unknown User


aw man! im so playing this when i get back, promise! (that includes feedback)2010-03-21 22:20:00

Author:
Lilman1101
Posts: 91


You're probably wanting your feedback now, right?

Well, I played this level when it barely came out, Which is when I woke up.
I played it and noticed it was by you!
So I saw the thread, finally and time to give you feedback.

At first, I thought you used the Down Under Template, and I was like "This is not you at all".
Then I played more of the level, and it wasn't the template at all, it's just you being AWESOME at creating!
It looked so much like Down Under.It reminded me of everything from Down Under,
and the puzzles seemed like it would be something that Down Under would have.
You used the Didgerido and it made Down Under come to life.

Now, mentioning The Orient in this type of setting made everything cooler!
You had that dragon made the place on fire. It was fascinating playing.
Did you try to add humor to this level? It felt like you did because once I saw those sheep on fire, I started to laugh.

I didn't think you would pull this off, and I didn't think you would enter this contest.
This level didn't remind me anything like your levels, but then again, that's good!
It shows how good you're at making any type of level.
Whether it's a RPG or a platformer.

I did have one problem the first time I played this, but my second time, it was very smooth.
Solid play through with no problems, and nothing annoyed me.

You won't beat my entry for the contest!
Just Kidding, I'm not entering

I got all three endings to this level!
Just kidding again, hahah, I just had to say that.

I gave you Five Stars :star::star::star::star::star: and A Solid Heart
Will see what next creations you will come up with next.
2010-03-21 23:41:00

Author:
Spark151
Posts: 801


Thanks for all of the feedback Man you guys are awesome!

@Mnimmo:


I see what you meant about that WDSD tag now, would definitely spoil most level titles
Also, don't forget to post this in the contest thread on the LBW for it to be entered

I'm so glad that you understand. I was certainly not trying to be a pain for you. I had just put a lot of time into the level and I was soo happy with the name I came up with, and then I remembered that I was supposed to put WDSD in the name. I started arguing with myself about whether I should contact you about it or not, but eventually I decided to and now I am glad because I like the name a lot :-)

I will be submitting my level "officially" over at LBW next week.

@PaddyJ: Thanks so much for playing and for the great rating :-)


1. Corner editing is a tad messy. I'd maybe take a leaf out of the "cave of dreams" and round some of the corners a bit.

I intended for the level to have the jagged look. I thought that it fit the theme. Certain materials are more jagged than others (the white material tends to be smoother). I put some thought into the way it is, I didn't just go crazy with the corner edit tool :-) I'm sorry that you thought it was too sharp, and I'll keep that in mind when I make my next level. Thanks for that bit of info!


2. Last chase scene. Change the dragons material to the red metal. Right now it's too light to knock over the stone platforms.

Hmm... I never noticed an issue there. I just played through the level again to check on it and I didn't notice anything significant. I think I may know what you are seeing that makes you think that the dragon is being slowed down. Some of the surfaces are curves so that the sort of block the dragon, which makes it so they don't fall right away, but from what I can tell, the dragon still continues to move full speed ahead. I just played the level through twice to make sure that the published version doesn't have a problem that I was missing, but from what I can tell it was fine.

Thanks for the advice though, and I will be more careful when choosing light materials to knock things over next time


@Spark151:

This isn't the first thing you said, but it was the thing that worried me A LOT:


I did have one problem the first time I played this, but my second time, it was very smooth.
Solid play through with no problems, and nothing annoyed me.

OH NOZ! So what happened wrong? Now you got me worried Spark

But the general tone of the feedback was hugely positive, so I'm not toooo worried...


At first, I thought you used the Down Under Template, and I was like "This is not you at all".
Then I played more of the level, and it wasn't the template at all, it's just you being AWESOME at creating!

Thanks for the compliment :-) I laughed when I read this. I was a little worried that the very start of the level would make people think I used a template since I was trying so hard to get the Down Under vibe, but I figured that they would soon see that I didn't. My goal was to have that starting part feel JUST like the start of a Down Under level, so I'm glad it felt that way to you :-)


Did you try to add humor to this level? It felt like you did because once I saw those sheep on fire, I started to laugh.

Yup, I did A lot of the dialog was meant to be funny (i.e.: Let's be honest... my head is on fire), and I tried to keep the humor going with the cute characters all on fire.


I didn't think you would pull this off, and I didn't think you would enter this contest.
This level didn't remind me anything like your levels, but then again, that's good!

Yeah, when I saw the competition, my first thought was "no way", because my RPG style just wouldn't fit. Then I came up with the idea for the dragon in the Down Under, and the silly idea of a Dingo coming out of a dragon egg (Dingo's don't even come from eggs, so there is another bit of stupid humor), and having the landscape torched, and I decided to go through with it

Thanks so much for the feedback Spark!
2010-03-22 01:18:00

Author:
amazingflyingpoo
Posts: 1515


Well, my problem was in the first puzzle with the Didgerido.
I pushed the block inside and as I was walking to jump on the cliff, I jumped off.
As I respawned again, The didgerido was stuck and it wouldn't let me through becuase it was still down.

Although my second time it wen t up, so It's not something you messed up, something the game just didn't tend to do.
So, that doen't really count as your problem to fix, more of the game creator to fix
Anyways, your welcome on the feedback.
2010-03-22 01:39:00

Author:
Spark151
Posts: 801


Well, my problem was in the first puzzle with the Didgerido.
I pushed the block inside and as I was walking to jump on the cliff, I jumped off.
As I respawned again, The didgerido was stuck and it wouldn't let me through becuase it was still down.

Although my second time it wen t up, so It's not something you messed up, something the game just didn't tend to do.
So, that doen't really count as your problem to fix, more of the game creator to fix
Anyways, your welcome on the feedback.

Thanks for the quick reply Spark, you're AWESOME! I was really worried about this, but it is sort of good to hear that it was just a fluke issue. There is an emitter that will emit a block whenever the player comes from the left hand side, and the original block that you used will disappear. That is very odd that it didn't work for you the first time, but it worked just fine the second??? I'm sorry that you ran into the problem. I need to head out of the house right now, but when I get back I will look into it and make sure that nothing is wrong with my wiring, but I am pretty confident that there isn't.

Thanks so much for the follow up message!
2010-03-22 02:00:00

Author:
amazingflyingpoo
Posts: 1515


hey amazingflyingpoop i played this level and i have to say that i was impressed. While i was playing i felt like i was playing the story mode all over again. The only complaint i had with this level was the corner editing. Other than that, the level was perfect. I gave you four stars and a heart but if you fix the corner editing i will make it five sorry about the short feedback haha.

o and please play my level when i am finished with it. thanks.
2010-03-22 02:02:00

Author:
spok22
Posts: 206


There is an emitter that will emit a block whenever the player comes from the left hand side, and the original block that you used will disappear. That is very odd that it didn't work for you the first time, but it worked just fine the second???


No, the block spawned again the first time, but the didgerido was still down, not coming back up.
The second time, the Didgerido came back up.
2010-03-22 02:51:00

Author:
Spark151
Posts: 801


Great level Poo. I like the change in style. Not that I dislike your other style, not at all, but this was just a fun, not so serious, good ol' platformer. As always your puzzles are fun and innovative. The timed mechanism that opens the door that blocks the switch was sweet. It takes an almost perfect run to get in there so I know you play tested that alot. The winches that take you up through the fire and you have to switch back and forth through the two sponges and pick the best course was great fun. I've never seen that done before. And the dragon chase was epic. I have been waiting for some to capture the spirit of the Skulldozer chase on the psp and you nailed it.

This level was a blast from start to finish.

Five stars and a heart!
2010-03-22 02:59:00

Author:
VelcroJonze
Posts: 1305


Woo-Hoo! Thanks so much for all of the feedback!

@Spok:


The only complaint i had with this level was the corner editing. Other than that, the level was perfect. I gave you four stars and a heart but if you fix the corner editing i will make it five

I actually PM'd you about this, so I won't go into it too much here, but I just wanted to say that I was mimicking the look of The Down Under levels from the Story mode but I added a bit of corner editing for my own touch. I appreciate the feedback, but this is something that I can't really "fix", because it is made that way for a reason.

@VelcroJonze:


I like the change in style. Not that I dislike your other style, not at all, but this was just a fun, not so serious, good ol' platformer.

I'm glad you liked the style. I had a blast making it, and I was hoping that people would enjoy the humor and style


As always your puzzles are fun and innovative. The timed mechanism that opens the door that blocks the switch was sweet. It takes an almost perfect run to get in there so I know you play tested that alot.

I'm so happy that you enjoyed that. I tested it a lot, and I also had my wife test it and make sure that she could do it since she is not as hardcore of a LBP player as I am. I can't take full credit for that puzzle, because I know that I have seen a piston mechanic like that somewhere before. It certainly wasn't done in the same way as mine was (with running to another switch), but I thing I remember something like it. Maybe it was unique to my level, but I just wanted to make sure to point out that I felt like I saw it before so nobody comes here screaming that I copied them and tried to take credit. So, "sorry whoever did this before me... if there is someone who did ".


The winches that take you up through the fire and you have to switch back and forth through the two sponges and pick the best course was great fun. I've never seen that done before.

Taffey and Jeff gave incredibly useful feedback on this part when they tested the level, and it turned out much better. My wife insisted that I add something like this even though I was resistant (because I was worried about using even more story characters), but it turned out to be one of the funnest parts in my opinion :-)


And the dragon chase was epic. I have been waiting for some to capture the spirit of the Skulldozer chase on the psp and you nailed it.

Yeah, I'was certainly aiming for a skulldozer feel. I was actually expecting the dragon to do a skulldozer thing in the Story Mode, and I was disappointed that it never happened, so I figured that if I am making a sequel to the story, then I might as well make it myself

Thanks so much for the feedback everyone! You are all so awesome :-)
2010-03-22 03:20:00

Author:
amazingflyingpoo
Posts: 1515


"As always your puzzles are fun and innovative. The timed mechanism that opens the door that blocks the switch was sweet. It takes an almost perfect run to get in there so I know you play tested that alot."

I'm so happy that you enjoyed that. I tested it a lot, and I also had my wife test it and make sure that she could do it since she is not as hardcore of a LBP player as I am. I can't take full credit for that puzzle, because I know that I have seen a piston mechanic like that somewhere before. It certainly wasn't done in the same way as mine was (with running to another switch), but I thing I remember something like it. Maybe it was unique to my level, but I just wanted to make sure to point out that I felt like I saw it before so nobody comes here screaming that I copied them and tried to take credit. So, "sorry whoever did this before me... if there is someone who did ".

So first you steal my puzzle and then you totally forget who you stole it from? Wow amazingflypoop. Just kidding haha its all good. actually you implemented it wayyyyy better than me haha.
2010-03-22 03:59:00

Author:
spok22
Posts: 206


Hmm... which level did you use it in? Like I said, I have no idea which level I saw something like it in, and I am not even sure that I saw it in a level, but I picture it being in a cave for some reason...2010-03-22 12:23:00

Author:
amazingflyingpoo
Posts: 1515


im sorry poo, i had all this great feedback for you but i lost it when my comp shut down, i'll write it back up tomorrow though also, what is this littlebigworkshop i keep hearing about? 2010-03-22 13:07:00

Author:
Lilman1101
Posts: 91


im sorry poo, i had all this great feedback for you but i lost it when my comp shut down, i'll write it back up tomorrow though also, what is this littlebigworkshop i keep hearing about?

Man, it would seem that feedback for this level is cursed by computer issues (Spark also had issues)! I'm very sorry that you had issues, and I really appreciate that you would write the feedback :-) Thanks so much for playing the level lilman, you are awesome!
2010-03-22 13:43:00

Author:
amazingflyingpoo
Posts: 1515


Rawr. A new Poo level? While I'm grounded?
Sucks. Just sucks to be me right now.
2010-03-22 14:16:00

Author:
Voltergeist
Posts: 1702


Rawr. A new Poo level? While I'm grounded?
Sucks. Just sucks to be me right now.

I'm sorry to hear that B3 So how long will the grounding last? Can you sketch up future levels to pass the time? I know when I can't play LBP PSP, I like to sketch up new ideas for levels. Just trying to help since I know it must suck to be without the game :-)
2010-03-22 14:22:00

Author:
amazingflyingpoo
Posts: 1515


Actually, it ends tomorrow... but it'll feel like forever.

And yeah, see my sig. I have quite a few ideas to develop, two platformers and a horror 'experience' level.
2010-03-22 14:39:00

Author:
Voltergeist
Posts: 1702


Yeah, I was reading about the horror level a while ago I'll look forward to seeing what you come up with!2010-03-22 14:57:00

Author:
amazingflyingpoo
Posts: 1515


Great level i really liked it as always.

5 stars and heart!!!!!!!
2010-03-22 16:54:00

Author:
himoks
Posts: 734


Alrighty, I just played the level a bunch of times because I found a few small visual issues (i.e.: a bolt was visible, you could see out of the level if you went somewhere that I didn't anticipate the player going to, etc...). I didn't make any major changes. The issue that Spark mentioned seems to be a very uncommon issue. I managed to repeat it once, but it was out of 30 or 40 tries, and it just isn't consistent. It is obviously some confusion with the way the game runs, because I did nothing special to make it mess up the one time that it did.

[EDIT: Alright, after publishing, the new version seemed to have more of an issue with the problem that Spark brought up, and I decided that I'd better do something about it. I just spent over an hour solving the issue, and I believe that the newest version that I published should not have the capability of experiencing the issue. Thanks so much for helping me find that problem Spark!]

As for the corner editing, I really like the way it is, so I apologize if it does not meet your fancy, but hopefully you can still enjoy the level this way.

@himoks:


Great level i really liked it as always.

5 stars and heart!!!!!!!

Thanks so much for the feedback I am glad that you liked it :-)


@famouscustard:


The only thing I would have changed is the dragon. I would have loved to have seen another poo-created-monster like the boss in Shallow Springs and I felt it was kind of wrong to have the dragon outside its own area.

Well, this is a huge compliment since you are saying how much you liked the Shallow Springs monster, so I can't be too sad about the criticism The idea behind the comp was to make a sequel to the story levels, and I thought that the dragon fit the bill nicely. I can certainly see where you are coming from by wanting the dragon to stay in the orient, but hopefully you don't mind her quick visit to The Down Under too much :-) Thanks so much for playing.
2010-03-22 17:55:00

Author:
amazingflyingpoo
Posts: 1515


hi poo, i was just wondering, is this an entree in a contest because it sounds like you made it for a competition but i dont remember hearing anything about a competition...2010-03-22 20:49:00

Author:
Lilman1101
Posts: 91


Another awesome level poo! :star::star::star::star::star: and a heart! I REALLY what enter this contest but the magical powers of Megaman 10 has drawn me off of LBP PSP a bit.2010-03-22 21:23:00

Author:
Fastbro
Posts: 1277


Great level. Really catches the essence of the Down Under Chapter. The only problem is the lack, when you play it. It's really detailed, and that might be the reason for the lack.. It's pretty annoying, and It puts down your mood. I don't know what you can do for this not to happen, but even though it's a great level.

:star: :star: :star: :star: :star:
2010-03-22 22:46:00

Author:
ghik16
Posts: 311


Amazingflyingpoo, you'll win this contest, surely!
Not only because your level is awesome, but also the fact that not a lot of people are joining, you should be greatful!
2010-03-23 00:46:00

Author:
Spark151
Posts: 801


Hmm... which level did you use it in? Like I said, I have no idea which level I saw something like it in, and I am not even sure that I saw it in a level, but I picture it being in a cave for some reason...

Well it was in my fiery embrace demo that I posted up and ur kina rite about the cave but it was actually a volcano...
2010-03-23 00:51:00

Author:
spok22
Posts: 206


Thanks for all of the feedback! I've got my fingers tightly crossed that I was able to fix the last few tiny issues with the level last night

@Lilman:


hi poo, i was just wondering, is this an entree in a contest because it sounds like you made it for a competition but i dont remember hearing anything about a competition...

Yup, just check the competition section of this forum and you will see one called "What Did Sackboy Do Next". That is the competition that this level is for. The competition ends on April 1st, so there is just a little over a week to get in on it :-)


@Fastbro:

Thanks so much for ripping yourself away from Mega Man 10 to check the level out I am glad you liked it! They need to release Mega Man 10 on PSP so I can download it in China since I don't have any consoles :-(


@ghik:


The only problem is the lack, when you play it. It's really detailed, and that might be the reason for the lack.. It's pretty annoying, and It puts down your mood. I don't know what you can do for this not to happen, but even though it's a great level.

Thanks for not rating the level poorly because of the lag. In all honesty, I didn't think that the lag was much of an issue in this level because it only really shows up for about the first 30 seconds and for tiny bits of the koala scene. The ending chase is laggy, but there is just way too much going on there, and to be honest, the lag makes it kinda cool since everything is crumbling :-) I'm sorry that the lag bugged you so much.

I'm pretty sure that the lag is due to the fire on the landscape. I tried not to go crazy with the fire, but to even have enough fire to make the landscape seem a little scorched caused the level to lag a little.



Thanks so much for all of the feedback :-)
2010-03-23 03:45:00

Author:
amazingflyingpoo
Posts: 1515


Hello amazingflyingpoo

I just played your level, expected as a great creator as you, could make any kind of excellent quality level, When a level I like, I try to get the first place in the scoreboard, as I have done in this level, now I hope that Xenon, remove me the top as usual lol!
Well I can say that I think you have much chance of winning the contest, I must say that I liked many things of your level; one was the Kangaroo with the fiery new hair cut…
I liked as took some things of the story mode. And you made them better, like the koalas, I loved that part. I liked how you put scoring bubbles, is possible to make several chains, and I love to find hidden bubbles by the way. Your puzzle were more simple this time but pleasant, I must say I have a problem in the part when you have to download a ramp to reach the switch, at the time of down the ramp, this was vertical and I could not climb up or return, but this only happened once, and I played 3 times. In the part of the ramp and when you have to wait on the button, I had the feeling of disorder, perhaps because you put too many things and types of materials in this part, but was only a problem in the visual sense from my particular point of view, in game mode no greater problem.
The part of the dragon was spectacular, perhaps a few more bubbles on the stones I would have liked more,would have added more challenge, without add difficulty to the game. But again I clarify, from my point of view.

I hope that you keep making levels of all kinds, you have great talent. I wanted to give you 4.5 stars, but come on, I am not a professional critic and also this is not possible, I gave you 5:star:! And a heart!
2010-03-23 06:38:00

Author:
memorex
Posts: 91


Wow, thanks so much for the long feedback memorex! I really appreciate that you would take the time to play the level and also to write all of this up!


I liked how you put scoring bubbles, is possible to make several chains, and I love to find hidden bubbles by the way.

I'm glad you enjoyed that. I did my best to put them in a way that would sometimes make it challenging to keep a chain going, but it was certainly possible :-) I just checked and saw that you have 1st place with 2180 :-) I may have to see if I can beat that because I haven't actually tried to see what high score I can get.


I must say I have a problem in the part when you have to download a ramp to reach the switch, at the time of down the ramp, this was vertical and I could not climb up or return, but this only happened once, and I played 3 times.

Well that sucks I'm actually trying to figure out how you could even pull that off, but I'm sure it is possible. So, did you just grab the sponge and let go and you got stuck because the sponge ended up on the left hand side of the platform and you were on the right? Or did you actually try pulling it down to the right. I actually tried breaking it the best that I could, but every time I was able to push the ramp back up and fix it. I am very sorry that it caused a problem for you the one time it did


In the part of the ramp and when you have to wait on the button, I had the feeling of disorder, perhaps because you put too many things and types of materials in this part, but was only a problem in the visual sense from my particular point of view, in game mode no greater problem.

Yeah, I went a bit overboard with visuals I guess. My wife actually had me delete a lot of the visual flare before I even handed the level off to Taffey and Jeff, so it was even crazier in the very original version. I'm sorry that it felt overwhelming, I guess I just had a bit too much fun with that :-D


The part of the dragon was spectacular, perhaps a few more bubbles on the stones I would have liked more,would have added more challenge, without add difficulty to the game. But again I clarify, from my point of view.

This is a GREAT point, and one I considered. And then after I decided not to do it, my wife asked me to add them on 2 different occasions. The problem is that that part already has slowdown because there are so many free objects that can be knocked over, and I was worried that adding all the point bubbles could basically break it. I agree that it would have been awesome to make a huge chain there, but I just don't think the game could handle it.

This was an excellent point thought, and it is something that I REAAAAAALY wish I could have done!


Thank you so much for the great feedback memorexx, and congrats on the top score :-)
2010-03-23 06:57:00

Author:
amazingflyingpoo
Posts: 1515


i think im about to go insane, you know the feedback that i lost? well i just typed it back up and guess what? SHUTDOWN!!!!!!! don't worry im still determined to tell you everything about your level and this has actually given me times to play your level more before i go insane and smash my computer with a hammer but i guess i can tell you this much (i will go into much much more depth later) but awesome level 5 stars, hilarious (even funnier cause im in Australia) you have a great sense of humor and i hope to see more of it in your next levels. i gave it :star::star::star::star::star: and one awesome heart


don't forget if my computer doesn't hate me one more time i will be back with a wall of text
2010-03-23 10:37:00

Author:
Lilman1101
Posts: 91


Man that sucks lilman I am so sorry. Thank you so much for trying to leave feedback! I know how annoying that can be. I don't usually suffer from shutdown issues, but sometimes I will write a wall of feedback, and when I click to post it will end up that the site will crash and I lose it all :-( Sometimes pushing refresh or back will fix it, but there are those times when it is just gone.

I am so glad to hear that you liked the level! My wife noticed that you are from Australia 2 or 3 days ago (it caught my attention as well because Sydney plays such a large role in Lost, and we've been watching a lot of that).

Once I started getting feedback, I realized that some people don't really get the humor at all, and others get it 100% and really enjoy it. My hope is that the level will be fun either way, but that it will be a hoot for those who understand the sense of humor.

Thanks so much for playing the level, and for typing up feedback multiple times!
2010-03-23 10:47:00

Author:
amazingflyingpoo
Posts: 1515


i mean come on, a barbeque joke? i literally had to pause just so my sackboy wouldn't die because i was hitting all the buttons laughing so hard and don't worry, i will be back.....with feedback.2010-03-23 11:01:00

Author:
Lilman1101
Posts: 91


Wow, do you ever fail to impress AFP?

The whole level felt like an extended story mode made by SC (aside from the small slow down; but you couldn't help that)

Your sticker decoration was the best it's ever been in this level, but I guess that's because you had more thermometer, how much did you have left at the end BTW?

But anyway, I loved the dragon chase scene, but if I wanted to be a little nit picky, it would have been better if there wasn't as large gaps, or another way to land when you respawn, since I died 2 or 3 times because I had nothing to land on.

But other then that, everything else was perfect! The mini games, music, characters (Ned Kelly replacing a dragons egg? ).

5/5 + heart.
2010-03-23 11:43:00

Author:
MattAstr
Posts: 99


@MattAstr:

It's great to hear from you Matt! Thanks so much for checking out the level!


I guess that's because you had more thermometer, how much did you have left at the end BTW?

Great question Matt :-) I actually had about 20% left over. This is the first level that I have not maxed out, and it almost drove me crazy to have all of that thermo left over :-P Memorex brought up the point in an earlier post that there was a spot that had just too much decoration (stickers + materials), and this was probably due to the excess thermo. Before my wife helped me clean it up, there was even more stuff going on, and I had actually planned on adding A LOT of stuff to 2 sections of the level, and she told me to just hold off on it and leave it as it is :-) So, you are correct, the sticker work is due to the fact that I had thermo to play with!


But anyway, I loved the dragon chase scene, but if I wanted to be a little nit picky, it would have been better if there wasn't as large gaps, or another way to land when you respawn, since I died 2 or 3 times because I had nothing to land on.

That is an excellent point! It would have probably been better to have smaller jumps. I wanted the big gaps for two reasons: 1) I thought it would be epic to make long jumps or swing across them as you saw the platform you jumped off of being demolished. 2) I wanted to have a large spot for all the pieces of the destroyed platforms to go to so that they didn't pile up and break the dragon (or slow her down). After hearing about a few people having issues with repeated deaths, it is coming to my attention that I may not have used the greatest design for that part, but it is a bit too late to do a makeover there.

I had planned to publish this level on this coming Friday and spend the weekend making fixes, but it turned out that we have a sudden trip to Hong Kong this Thursday, so that screwed up all my plans and forced me to publish early (last Sunday night). I spent hours yesterday trying to fix the issue that Spark brought up, as well as cleaning up a few tiny issues with the level, but that is about all the time I have. It is almost bed time here in China, and I need to head to work all day tomorrow.

It sucks that the chase is 100% optimal, but a lot of that is actually due to the fact that you can't grab right after you spawn if you are in mid-air :-(


Ned Kelly replacing a dragons egg?

Yeah, I had planned on making up some story, but I figured that that would require a lot of speech, and in all honesty, I found it really funny that you have NO idea what he did to mix the eggs up, you just know that he had something to do with it :-) I mean, how the heck is a dingo even coming out of an egg anyway? And then, how do you mix it up with a dragon egg? The ridiculousness of it is why I kept it that way I guess :-D


@Lilman:


i mean come on, a barbeque joke? i literally had to pause just so my sackboy wouldn't die because i was hitting all the buttons laughing so hard

I've got to be honest with you, Taffey deserves 100% credit for that joke :-D My ending wasn't nearly as funny, and he came up with the barbecue idea, and when my wife and I read it we both laughed out loud and knew that we HAD to use it (*Thanks Taffey*)
2010-03-23 12:06:00

Author:
amazingflyingpoo
Posts: 1515


A great and enjoyable level. The koala and the chase scenes were the best bits, IMO: fun and perfectly crafted. Everything felt solid and worked as flawless as in a story mode level. And given your intention, that's good.

However, I felt that the level was a bit impersonal, if you know what I mean. Don't take me wrong: it's really good, but if posted anonymously, I couldn't tell if it was yours, or who else's. Not that it's a bad thing, I guess. It's good for a creator to keep trying and innovating.
2010-03-23 12:50:00

Author:
Lleonard Pler
Posts: 277


Hidy Ho Lleonard!

Oddly enough, your feedback was encouraging in just about every way possible! Not only does it sound like you didn't have any issues, but you also said it felt more like a story level than a level made by me. At least, I think that that is what you are saying :-)

My goal here was to try to make the level feel as much like a Cambridge level as possible, while still having original ideas and such. I agree that the level doesn't really have any touches that would make people think of me, but that was sort of the goal for this one. I was actually trying to avoid a deep story and complex puzzles.

So, thanks for the awesome feedback, and I'm actually glad that the level made you feel that way (and it's also nice to know that there are things in my other levels that make you think that they are my style :-D ).

Also, thanks for being honest about the way you felt about the level! I know that I can always count on you for an honest opinion!
2010-03-23 13:09:00

Author:
amazingflyingpoo
Posts: 1515


I REALLY what enter this contest but the magical powers of Megaman 10 has drawn me off of LBP PSP a bit.

WAT?!?!
Megaman 10 is out? What am I still doing here? I've really got to stay more informed.

*Ahem*
Anyways, I'm too late for detailed feedback that wouldn't be copying anyone else. And I'd hate to repeat what's been said, and I'd hate to repeat what's been said, so I'll just say great work. 5 :star:s and a heart!
2010-03-23 15:11:00

Author:
Voltergeist
Posts: 1702


WAT?!?!
Megaman 10 is out? What am I still doing here? I've really got to stay more informed.

*Ahem*
Anyways, I'm too late for detailed feedback that wouldn't be copying anyone else. And I'd hate to repeat what's been said, and I'd hate to repeat what's been said, so I'll just say great work. 5 :star:s and a heart!

Thanks for that B3 :-) You made me laugh :-P

Anyway, I'm glad you liked the level and thanks checking it out!
2010-03-23 15:17:00

Author:
amazingflyingpoo
Posts: 1515


this level= awesomeness. i really liked it and didnt have any problems. :star::star::star::star::star: and a heart 2010-03-23 16:10:00

Author:
Vehicle-maker
Posts: 31


amazingflyingpoo, all that I can say is - WOW!!!! You did one more great level! Yes it is very unusual level for you, but as part of "What did Sackboy do next? " contest it is great. You used many cool ideas of original levels and made it better! And you created all this original characters by yourself - my respect for your job under this level! I saw many very beautiful environments and ideas! Thanks again for one more great level, that can proudly be presented in recommended for everybody list!

I want to gave you 10 stars for it, but unfortunately can't do it . But here is my 5 stars and heart for this level.

Good luck with new levels!

With love from Russia
Domik12.
2010-03-23 17:33:00

Author:
Domik12
Posts: 838


Hey AmazingFlyingPoo,

Great job. I?m glad you enter this contest because its nice to see you do something with more platforming. The cool thing is your story telling style still shines through. I like how you have the small fires in your level even before the dragon is introduced. And then use that later in your level design for obstacles like the fire with the blackened trees and where you have to dodge the burning branches while swinging from sponges. The pacing was good as well. Everything built up to a spectacular ending. The bubbles were laid out very well and did not just hand out the combos. The slowdown was annoying at times, but I?m sure couldn?t be helped.

Hearted and 5 stars! I?m looking forward to your next level.





When a level I like, I try to get the first place in the scoreboard, as I have done in this level, now I hope that Xenon, remove me the top as usual lol!


Done ; )

I agree. I like go for the highest score no so much to be on the leaderboard, even though that is cool, but to get all the gameplay there is out of the level.
2010-03-23 21:29:00

Author:
Xenon
Posts: 306


Thanks for all of the feedback! I've got my fingers tightly crossed that I was able to fix the last few tiny issues with the level last night

@ghik:



Thanks for not rating the level poorly because of the lag. In all honesty, I didn't think that the lag was much of an issue in this level because it only really shows up for about the first 30 seconds and for tiny bits of the koala scene. The ending chase is laggy, but there is just way too much going on there, and to be honest, the lag makes it kinda cool since everything is crumbling :-) I'm sorry that the lag bugged you so much.

I'm pretty sure that the lag is due to the fire on the landscape. I tried not to go crazy with the fire, but to even have enough fire to make the landscape seem a little scorched caused the level to lag a little.



Thanks so much for all of the feedback :-)

I think the lack is kind of characteristic for your levels. Hmm, it could be cool. The detail and gameplay are so good, that it should be 5 stars.
2010-03-23 22:13:00

Author:
ghik16
Posts: 311


Woo-Hoo! Thanks for all the feedback! I just woke up and I was thrilled to have comments from all of you :-D

@Vehicle-Maker:

I am so glad that you liked the level :-) I usually try to return the favor when people give feedback, but I have absolutely no time in the near future to give a level a good play, so it will have to wait until next week if there is a level of yours that I haven't left feedback on :-( I will really try to get it done then though, and if I don't, make sure to PM me!!!
:-D


@Domik:

You are so nice Domik! I had a smile from ear to ear the entire time I was reading your feedback. And, call me crazy, but I think that your written English is really improving. I remember when you left your message for Now and Then it was a little hard to understand initially, but your message for A Dingo Down Under was very well written :-)


And you created all this original characters by yourself - my respect for your job under this level!

Thanks :-D I probably put a lot more time into some of the character building than I should have, but I guess it is part of my perfectionist nature. I'm really glad that you noticed it and liked it!


recommended for everybody list

Yeah, I know that that is an odd thing for me to quote, but I just wanted to point out that it is awesome that you are so nice to us here at LBPC and actually promote our levels for us on Russian servers! Thanks so much for being an awesome member of the community Domik!


@Xenon:

It's great to hear from the author of the amazing Trials of the treasure gods level :-D


The cool thing is your story telling style still shines through.

I'm very happy that you felt that way :-D I really did try to still have a story, but it was intentionally vague to increase the humor value :-P


I like how you have the small fires in your level even before the dragon is introduced. And then use that later in your level design for obstacles like the fire with the blackened trees and where you have to dodge the burning branches while swinging from sponges.

When I began building the beginning part of the level with the kangaroo, and I put fire into the trees, I realized that there was soooo much potential to make the level a lot like a Down Under level, but at the same time it could play so much different since there is now fire to avoid. I think I would have used even more, but the fire causes so much slowdown when you are near it (I'm pretty sure that the fire causes about 85% to 90% of the slowdown in the level) that I had to limit it a bit. I'm glad that you liked how that played into the story :-D


Everything built up to a spectacular ending.

When I played the level all the way through for the first time, I couldn't believe how well the pacing turned out :-) I'm used to making the RPG levels where the "exciting" part is solving a puzzle :-P


@ghik:


I think the lack is kind of characteristic for your levels. Hmm, it could be cool. The detail and gameplay are so good, that it should be 5 stars.

Thanks for the compliment ghik! I'm not sure that I would like my levels to by synonymous with lag, but I'm glad that you enjoy the gameplay and detail enough that you can still enjoy them :-D
2010-03-24 00:54:00

Author:
amazingflyingpoo
Posts: 1515


amazingflyingpoo....it is time

ok poo, you know i have been having trouble with your feedback? well let me give you a run-down of everything i thought as i played and i know this is not the proper way to leave feedback but i spent ages typing this to give you an idea of every little detail in your levels.

WARNING: SPOILERS GALORE BELOW!!!!

Ok, when i first started the level i thought that you did use the down under template (i know im not the first person) but then i saw things that weren't in the original down under and was like "WAIT! HE MADE THIS BY HIMSELF?!?!?!" i thought that the beginning was very finny and it gave me a real "Down Under gone to heck" feel. when i saw the dragon the first thing i thought was "wait, do you get the dragon in story mode?!?" because i hadn't gotten it yet but when i saw you say that you made them all by scratch i wondered if you meant just the fire additions or if you made the dragon all by yourself? anyway at this point i was up to the didgeridoo bit and after making the didgeridoo go up, i fell off and thought "oh no! please don't tell me that i have to start the level all over again?!?" but then i found out that you had figured this out and gave the block a designated time limit and i could progress. you seriously have thought of everything haven't you? as i progressed through the level i kept on trying to get a good bubble chain (man i love getting high up on that scoreboard) and realized that you had though of this and made it a lot more.....convenient. anyway after some platforming segments you get to the flaming sheep which i couldn't help but laugh at. Now, at the place with the spinning circle....thingy's, is there only place that annoyed me. i don't know why (it was probably not your fault) but my sackboy just wouldn't grab or land on any of the platforms. it was almost as if they weren't there because he just went to the background plane and it was fairly frustrating ( i don't blame you though) but after that hurdle and some other platforming sections i get to the koala bit or shall i refer to it as the ultimate koala swinging platforming section ever in a video game, yup, i went there. this was a really enjoyable (but i can't help but feel sorry for the Koala) fast paced and exhilarating platforming segment were you had to twist and turn to get to the top. you hid the gas behind the fire quite well and it really helped with the idea of "don't touch the fire" because fire doesn't kill you straight away and the goal was (of course) to not touch the fire so i have to give you props for that and after only dying once on that segment i was proud :hero:. i liked the way you made it so that you have to have pretty much perfect timing to get to the switch because it is nice to have a race of sort in any level . this is where we get to the Dragon chase part 1 (deja vu anyone?) and it was an interesting as this time you are going down things that strongly represent Down Under than the Orient and i liked that. Now for the Grand Finale! this is easily my most favorite part of the level as (once again) you really are in a hurry and the platforming felt smooth and fun and my favorite bit is the joke at the but it is a shame that you couldn't make it any longer (the dragon chase) but this was truly a magnificent level and i have 0 doubt that you will win this contest! that enough feedback for you?

btw yes i know that this is now usually how feedback is represented but i felt bad for making you wait and thought that you deserved feedback on every square of material (not literally) that you used.

also i was in a rush to get this typed out before my computer stuffed up on me again i didn't spell check it so be wary
2010-03-24 09:55:00

Author:
Lilman1101
Posts: 91


i know this is not the proper way to leave feedback but i spent ages typing this to give you an idea of every little detail in your levels

Perhaps you don't think this is the standard way to leave feedback, but I loved it :-D Thanks so much for taking all the time to write this up, and even after all of the issues you had! You are awesome Lilman :-)


Ok, when i first started the level i thought that you did use the down under template (i know im not the first person) but then i saw things that weren't in the original down under and was like "WAIT! HE MADE THIS BY HIMSELF?!?!?!"

I am so happy that you felt this way, and it is even more encouraging that you are not the first person. I really wanted it to look the same, but I actually wasn't expecting the "HOLY CRAP, IT'S NOT THE SAME!!!" moment. I sort of figured that people would realize that it wasn't the template, but I'm thrilled that it feels that much the same!


it gave me a real "Down Under gone to heck" feel

That's exactly what I wanted! I thought that Down Under had that perfectly happy look to it, so what better thing to do then bring about a huge disaster :-)


when i saw the dragon the first thing i thought was "wait, do you get the dragon in story mode?!?" because i hadn't gotten it yet but when i saw you say that you made them all by scratch i wondered if you meant just the fire additions or if you made the dragon all by yourself?

Yeah, I'm wondering how many people will realize that the dragon was actually something that I had to rebuild (3 times! Since she is in three different poses in the level). I was hoping that people would guess that it wasn't given out, since if it was, we would have already seen it spammed in SOOOO many levels (maybe that's why Cambridge didn't give it out...). I'm sure there will be people who see the dragon and think nothing of it, but I'm glad that at least my friends on here know that I put a lot of time into building all of the story characters :-)


at this point i was up to the didgeridoo bit and after making the didgeridoo go up, i fell off and thought "oh no! please don't tell me that i have to start the level all over again?!?" but then i found out that you had figured this out and gave the block a designated time limit and i could progress. you seriously have thought of everything haven't you

The last thing I wanted was for the player to get stuck and have to restart, so I made sure that that would not happen at the Didgeridoo part since when I was creating it I knew that there would be potential for disaster. There actually isn't a time limit for the block. It is emitted when the player walks toward the didgeridoo, and the emitter is set to only emit one at a time. So if you die and spawn off to the left, when you walk toward the didgeridoo the block spawns a new one and makes the old one disappear, which causes everything to reset :-) I love it when emitters work for me :-P


Now, at the place with the spinning circle....thingy's, is there only place that annoyed me. i don't know why (it was probably not your fault) but my sackboy just wouldn't grab or land on any of the platforms. it was almost as if they weren't there because he just went to the background plane and it was fairly frustrating ( i don't blame you though)

You weren't the only person who had an issue with this! When Taffey tested the level for me, this was one major part that he thought needed a few fixes. I applied most of the fixes that he asked for, but it seems that perhaps it is still a bit difficult. I think that it gets A LOT easier when you play it a few times (Taffey told me this. I can't tell if it gets easier or not since I built it). Thanks for persevering through it :-)


i get to the koala bit or shall i refer to it as the ultimate koala swinging platforming section ever in a video game, yup, i went there. this was a really enjoyable (but i can't help but feel sorry for the Koala) fast paced and exhilarating platforming segment were you had to twist and turn to get to the top. you hid the gas behind the fire quite well and it really helped with the idea of "don't touch the fire" because fire doesn't kill you straight away and the goal was (of course) to not touch the fire so i have to give you props for that and after only dying once on that segment i was proud

LOL! Man, you made me laugh when I read this! I seriously didn't plan on adding this, but my wife literally DEMANDED it. She had 3 ideas for the level, and I decided I probably couldn't do any of them in an original way that was possible on PSP. But then she offered the idea of hanging on to something below the koala and swinging instead of hanging onto the koala itself! Yeah, she was right on the mark with that one. Everything else just fell into place and I now can't believe that that part almost didn't make the level :-) That's AWESOME news that you only died once! It's encouraging, because I was worried that it could be too hard. I toned it WAY down from the version that Taffey and Jeff tested. The koala's moved a lot faster, and the fire was harder to dodge (oh noz!)


this is where we get to the Dragon chase part 1 (deja vu anyone?) and it was an interesting as this time you are going down things that strongly represent Down Under than the Orient and i liked that

This was oddly probably the hardest part of the entire level to make, and I doubt that many people will even remember it since it is followed by a much more epic chase almost immediately after it. If you die on the 1st dragon chase, you will notice that you can play it again, and again, and again. Not only that, but if you die right when you walk in to where the dragon is, and then you spawn and run back over, the dragon will be gone and another one is chasing you! But how??? The dragon follows you for much longer than the time it takes to run to the right after you spawn???

Well, I saw that Cambridge did it, so I knew that I could figure it out :-D The hard part wasn't really figuring it out, but working through bugs that showed up with the emitter. There is a GIANT dragon with some tech connected to it which is all being emitted, and for some odd reason, the complex emitted object would get messed up as I saved. It was sort of like the "drifting" bug, where every time that you save the drifting would get worse. Well, every time that I saved the dragon part would get more and more messed up. It had me ripping out my hair because it just made not sense. I could seriously write a 5 page paper (SINGLE SPACED!!!) on all of the things that went wrong with this part and how they don't make any sense, but all that really matters is that it finally came together.

I bet you didn't even want to know all that, but I just had to say something since you actually brought up the 1st dragon chase :-)


Now for the Grand Finale! this is easily my most favorite part of the level as (once again) you really are in a hurry and the platforming felt smooth and fun and my favorite bit is the joke at the but it is a shame that you couldn't make it any longer (the dragon chase)

Sorry it felt short to you. That part felt soooo unstable to me that I didn't want to carry it on much longer than it is. I'm not sure if it shows up in play mode, but in create mode, all of those stacks of rocks are actually bouncing in place a little! It's very scary to see that as a creator when those platforms determine if the player can finish the level correctly or not.


Thanks so much for checking out the level lilman, and I am so glad that you liked it! I really, really, REALLY appreciate the super in-depth feedback!!!!
2010-03-24 14:25:00

Author:
amazingflyingpoo
Posts: 1515


did you just grab the sponge and let go and you got stuck because the sponge ended up on the left hand side of the platform and you were on the right?

Hello again
Yes! this is exactly what happened to me, already review and is very difficult to occur, I think I did it very fast
2010-03-24 18:26:00

Author:
memorex
Posts: 91


I'll be sure to downlaod it!2010-03-24 20:15:00

Author:
MTVirux
Posts: 69


hey, i had to repay the favor 2010-03-24 21:36:00

Author:
Lilman1101
Posts: 91


@memorex:


Hello again
Yes! this is exactly what happened to me, already review and is very difficult to occur, I think I did it very fast

Ok, then, my hope was that if that happened you could kill yourself, spawn on the left, and then push the sponge and ramp to the right. I have no proof that that would even work, but if you normally end up on the left hand side with the sponge then you can push it all to the right. It sucks that you have to kill yourself, but at least I (HOPE) the level doesn't really break and force you to restart.


@MTVirux


I'll be sure to downlaod it!

Woo-hoo! Thanks :-)


@Lilman


hey, i had to repay the favor

Thanks :-) Your awesome Lilman!
2010-03-25 02:49:00

Author:
amazingflyingpoo
Posts: 1515


Now lets start off by me saying thank you for no lag. I was really delighted when I saw my character could move at full speed and jump without worry of dying because of lag. The level fits perfectly in the down under theme and I loved how you recreated all the characters you used. My favorite part was the final dragon chase I loved how you made all the platforms out of stone that could fall over. This is another fantastic level you made and I can not see what you do next. I gave it 5 stars and a heart.2010-03-25 03:21:00

Author:
tominater12
Posts: 87


Thanks for the feedback tominater :-) Let's dive right into what you said:


Now lets start off by me saying thank you for no lag. I was really delighted when I saw my character could move at full speed and jump without worry of dying because of lag.

I'm glad I could get rid of that nasty lag for you that likes to hamper the experience of my levels. Like I said for my previous levels, the thing causing the lag was mainly the huge amount of tech that I have going on in the background for the levels. For this level, there was certainly some tech in the background (and even a little bit of complex stuff here and there), but compared to levels like Shallow Springs and Now and Then, there was relatively little tech. Because of this, the little bit of lag that showed its face goes away almost immediately, and from what I can tell, it is caused by the fire that is on-screen at the time.


My favorite part was the final dragon chase I loved how you made all the platforms out of stone that could fall over.

I'm really happy that you liked that part :-) I was dying to add something like that, and I'm glad that it played well for you!

Thanks so much for the feedback Tominater! I am so glad that you liked the level, and I really appreciate that you would take the time to leave feedback :-D
2010-03-25 07:21:00

Author:
amazingflyingpoo
Posts: 1515


I absolutely loved this level. thankyou for bringing such a degree of quality to the game.2010-03-25 15:29:00

Author:
robotiod
Posts: 2662


Thanks so much robotoid :-) I'm so glad that you liked the level and I really appreciate that you would leave feedback!2010-03-26 10:15:00

Author:
amazingflyingpoo
Posts: 1515


im voting for you (can i vote....?)

you can win this competition!
2010-03-26 12:25:00

Author:
Lilman1101
Posts: 91


Page 5 already??? Cripes there's been a lot of feedback for level! Well deserved too.

Ok poo, I'm going to try out a new level review format I've been working on. This method of providing feedback is still in beta, so I apologize in advance for any bugs that might occur while reading it.

Here's the deal: Everything I say is exactly the opposite of what I mean. Basically just take this review, multiply it by -1, and there you go. Ready?



[inverse feedback]

I really hated having to beta this for you, so I was super disappointed when I saw that you actually decided to publish this. The last thing I wanted to do was play this again and revisit all the horrible things in this level, but I suppose I'm obligated or something.

The first thing that annoyed me was the attempted humor, which sadly starts right at the beginning. People trying to be amusing is one of my pet peeves, so thanks for getting on my bad side less than 5 seconds into the level. The kangaroo wasn't funny at all, and I hated the voice you chose for the speech bubble. The initial tree platforming puzzle bit was made extremely poorly, and it was a chore to finish. I noticed that you adjusted the camera zone in this first area, and it's much worse than before - way to screw that up. As before, the visuals you tried to put together are boring, slap-dash, and look nothing like the original Down Under levels by Cambridge. I did not think it was a good idea at all to have little bits of stuff on fire everywhere. Terrible concept. The only thing worse than all that was the dragon, which you clearly did not create yourself or spend hours perfecting. The didgeridoo puzzle was mundane and poorly constructed, as were most of the other lame attempts at ingenuity throughout whatever you call this creation of yours. The gameplay was so dull in fact, I fell asleep 7 times during my replay, and I had to resort to scotch tape on my eyelids just to get through it. I was really hoping my battery would run out but it didn't.

I suppose I should move on. The koala was the least like pure genius that I can possibly imagine, and your adjustments to the speed, timing, and gas sections were totally wrong. As if the gameplay here wasn't bad enough to begin with, you somehow managed to make it worse. Next time just throw a flaming rabid skunk soaked in kerosene at me why don't you? Right. Once I was done hating that part and everything that was not perfect about it I continued slogging through the dreary landscape. Oh, that reminds me, you used exactly the wrong stickers everywhere and there was absolutely no innovation of any kind to be seen from a visual perspective. I did not see any stickers I had not seen used they way they were used before, and I was not surprised in any way by how terrible they all looked. Continuing on... More puzzles, blah. Stupid puzzles. Oh, awful platforming! Nails on a chalkboard. The pacing is really quite far off, and the gameplay is not spaced out or tempered masterfully. Have you ever built a level before? Doesn't seem like it.

Oh, now I've come to a chase scene. It looks like something you found in the bottom of a dumpster and is about as enjoyable as a tax audit. I hope I never see anything like this again because it's probably my least favorite thing I've ever seen. I actually called my dentist and scheduled a root canal after playing this part just so I could have a bright spot in my day. The sounds you added are dumb, and the egg in the nest at the end was not great-looking or genius. I was truly offended by the joke in the last speech bubble just because it was so lame. Whoever suggested that idea to you is the biggest dummy ever. I didn't laugh, and my wife didn't ask me what I was laughing at. I did not explain the joke to her and even she didn't think it was funny. She did not say she liked it too.

I tried very hard to find something I enjoyed and I really couldn't. You went through this level without any semblance of care or attention to detail, and systematically ruined everything that used to be great about it. I am very happy to report that there was one small part I loved, but it only happened once. The gas unhinged from the dragon during the first chase scene, but I have not been able to recreate this moment of joy since. I tried many, many times to like this part again, but sadly the sequence was boring and awful over and over and over again.

Well that's it. I'm glad to be done playing this dismally inadequate attempt at a level, and I hope you never create anything again. Congratulations on ruining my evening. 0 stars and I removed your creator heart.

[/inverse feedback]



There! So what do you think of my new feedback style? Remember that everything is totally opposite of what it's supposed to be.

-Taffey



P.S. Of course, this isn't really a new feedback method I plan on using. I just wanted to mess with you a little (while still paying you the hoardes of compliments you deserve for this killer level!) and perhaps throw in a little silliness as well.
2010-03-26 17:59:00

Author:
Taffey
Posts: 3187


It doesn't matter if anyone wins that contest. I heard they are making a camera option to make stickers... as in, take a picture of the rare sticker, and use that. 2010-03-27 00:11:00

Author:
ConverseFox
Posts: 2333


haha i like that feedback method.2010-03-27 00:49:00

Author:
Lilman1101
Posts: 91


Wow Taffey, that was awesome! I really want to reply in more detail, but I am in Hong Kong on my iPod touch in a McDonalds because our hotel doesn't have the internets. I thoroughly enjoyed the new feedback and it was perfect.

As for that thoroughly enjoyable issue with the smoke behind the dragon, I have no idea why that happens. It seems to only happen rarely, and there doesn't seem to be anything I can do about it. I'm confidenb that iris attached, and it seems to work 95% of the time, if not more. I wish I could make it better, but I spent a long time trying to fix he issue already, and I thought I did, but there just seems to be an issue with emitting large complex objects like that. They must not always emit correctly or something I'm glad that it at least made you cancel your root canal


As for voting for the competition, lilman, that is not possible, but I sure appreciate the offer!
2010-03-27 05:49:00

Author:
amazingflyingpoo
Posts: 1515


bribe?

nah jks
2010-03-27 07:14:00

Author:
Lilman1101
Posts: 91


DARN! Taffey beat me to feedback. Not to mention the new feedback method is to overwhelming to beat. So, I rather add this instead.


http://www.youtube.com/watch?v=-Qae_TUTeGo

Now if only it showed all the Creators here instead of The Karate Kid.
2010-03-27 21:54:00

Author:
CyberSora
Posts: 5551


O NOZ! I can't see your picture CyberSora :-( I was unable to view it in Hong Kong, but I figured that it might have had something to do with the fact that I was using my iPod touch, or that I was using McDonalds/a Libraries Wifi, and those tend to be finicky around these parts. But I am home now, and I still can't view :-(

Thanks for checking out the level though!
2010-03-29 01:13:00

Author:
amazingflyingpoo
Posts: 1515


Picture? It's not a picture, but if your iPod touch can handle YouTube, then click this link to see what the "picture" is.

http://www.youtube.com/watch?v=-Qae_TUTeGo
2010-03-29 01:22:00

Author:
CyberSora
Posts: 5551


AHA! It's Youtube! That would explain everything! YouTube is blocked in China (so are Twitter, Facebook, and a bunch of other great sites), so I will not be seeing this for a very long time :-(

Thanks for the link though :-) When I follow it, I just get blocked though :-(
2010-03-29 04:15:00

Author:
amazingflyingpoo
Posts: 1515


Oh ya. Google is also blocked from China, seeing that the hackers were there (old news about university students who hacked Google). Sorry. Hey, at least it'll be more of a suprise now! 2010-03-29 04:38:00

Author:
CyberSora
Posts: 5551


It doesn't matter if anyone wins that contest. I heard they are making a camera option to make stickers... as in, take a picture of the rare sticker, and use that. Those may have been features originally planned for the game but never made it in, rather than future plans.


Ok, this'll be a good one, so here we go:

Story

+ Amazingly well told
+ Humorous (the random part with the burning sheep cracked me up)
+ Implements characters from the story well


Gameplay

+ Very fun dynamic puzzles that felt rewarding when completed
+ Puzzles are original
+ Music and sounds fit the level very nicely
- There's some lag during certain parts of the level


Final Thoughts
This level is amazingly well done. The only flaw with it is the amount of lag present in some parts of the level (which is entirely not your fault). I loved the part with the koalas where you swing to avoid the fire...very original and very well implemented.

Final Score::star::star::star::star::star:
And a heart.
2010-03-29 08:38:00

Author:
xero
Posts: 2419


Wow Xero, thanks so much for the review! I think that it's awesome that you are going to people's levels and giving point-by-point +'s and -'s for their levels! I love that :-) It's straight and to the point, but it gets the message across!

Sorry about the lag. I see that you seem to completely understand that it was sort of a necessary problem for the level since the fire seems to be the cause of the lag, but it is still too bad that it is there. At least it doesn't plague the whole level :-)

Thanks so much for playing the level and for leaving the feedback! (BTW, I am going to send you a friend request right now because I don't think that we are friends yet!)
2010-03-29 12:17:00

Author:
amazingflyingpoo
Posts: 1515


Wow Xero, thanks so much for the review! I think that it's awesome that you are going to people's levels and giving point-by-point +'s and -'s for their levels! I love that :-) It's straight and to the point, but it gets the message across!

Sorry about the lag. I see that you seem to completely understand that it was sort of a necessary problem for the level since the fire seems to be the cause of the lag, but it is still too bad that it is there. At least it doesn't plague the whole level :-)

Thanks so much for playing the level and for leaving the feedback! (BTW, I am going to send you a friend request right now because I don't think that we are friends yet!)
I received your friend request.

Thank you. When reviewing a level, I try to include more than just "I gave you a [insert star rating here]." My system ensures praise is given when deserved (in your level's case, praise is most prominent), and constructive criticism to show users some areas that may need improvement.

I'm glad you like my style of review, and I look forward to reviewing more of your wonderful levels in the future!
2010-03-29 23:22:00

Author:
xero
Posts: 2419


Hey Poo,

I feel tremendous guilt for never giving this level the appropriate feedback it deserves, but I have been excruciatingly busy lately. I did give the final version of this level a play, and I love the changes you made since the beta. Although this is closer to a basic platformer than your other levels, the classic Poo elements are still there: a great story, mechanical prowess, ingenuity, and clean execution. I was fully entertained with the amusing crossover story of the Orient and Down Under, and I loved how you rejuvenated some of the story mode gameplay on the PSP and PS3 to give the a feeling of continuity to the original levels, particularly the teetering tunnel thingy in the beginning, the koala swinging in the middle, and the skull-dozer style dragon chase in the end.

Anyways, I just wanted to stop by to congratulate you on making it to the Community Spotlight and tagging on a concise commentary as a make-up feedback writeup . As much as I wanted to top Taffey's hilarious anti-feedback, I don't think I could find the time to do so . Thanks for giving the community another great level to play, and congratulations on making it to the Spotlight once again.

Proud of you,
jeffcu28
2010-04-04 07:26:00

Author:
jeffcu28
Posts: 648


Woo-hoo! Thanks so much for the heads up Jeff! And no worries about not being able to leave feedback :-) Even though I always love feedback from you on my final finished versions of levels, I appreciate your help on giving feedback on the beta version even more, and that is the feedback that actually changes the level to make it better 2010-04-04 08:46:00

Author:
amazingflyingpoo
Posts: 1515


Hi again, AmazingFlyingPoo! Happy Easter and congratulations on the Spotlight!

The dragon is my favorite character from Story Mode ^^! It was so awesome to see her in a level like this. The Down Under characters were also great to run into, especially with their sizzling-hot, dragon-ized new looks ! I really loved how you portrayed everyone, the dragon especially. And, as for the sneaky blue sticker guy, he always seemed suspicious. The part you gave him fit him really well XD!

I like how you can tell from the moment you enter the level what it's going to be about. I don't mean from the level description or the speech you gave the Kangaroo? though those help as well? but rather from how you designed even the setting to hint at your story, how the burning landscape (and characters) foreshadows the dragon, so you know she?s really there and angry.

The puzzles were fun to solve and it was so cool how well you managed to incorporate them with the level design. The platforming was fast paced and really, really enjoyable ^^. The spinners were fast and rather tricky, the part where you swing with the Koalas was really fun and I wish it was longer (though actually, the length of that part is probably just right?its just so much fun ^^), and both dragon chases were awesome! I love how fast paced everything was and how both choices of music complemented this and fit so well with the kind of gameplay in their respective parts. Also, the scoreboard at the end is one of the best I've ever seen.

I really can?t think of any constructive comments to give (except maybe about the lag? but I didn?t notice it much at all). This level was just too fun to find any fault in. It really was like a Story Mode level and in some ways even better ^^. Like a perfect mixture of Down Under and the Orient topped off with a really funny backstory. Even the title sounds awesome. Great work! Five stars and a heart, predictably. I really am curious about how you got that idea of a dingo hatching from that egg ^^.
2010-04-04 17:09:00

Author:
Phalaina
Posts: 181


hey amazingflyingpoop i played this level and i have to say that i was impressed. While i was playing i felt like i was playing the story mode all over again. The only complaint i had with this level was the corner editing. Other than that, the level was perfect. I gave you four stars and a heart but if you fix the corner editing i will make it five sorry about the short feedback haha.

o and please play my level when i am finished with it. thanks.



no offense but you spelt amazingflyingpoo 's name wrong! amazingflyinPOO not amazingflyingPOOP

then again, it was probably just a mispelling so hey ho. but then again i do tend to over analyse things a bit which is why i find it hard to let these types of things go .

nevermind eh...

by the way i am going to play your level right now amazingflyingpoo

PS i have a nickname for you because your name is so long. your name now to me is officially 'A.F.P'
2010-04-04 17:13:00

Author:
SockFace
Posts: 190


Thank you SOOO much for the awesome feedback Phalaina! I just spent about 10 minutes replying to all of your points, and them my computer rebooted for an update with NO warning! GRRRRR.... I will reply again tonight :-)2010-04-04 22:25:00

Author:
amazingflyingpoo
Posts: 1515


Thank you SOOO much for the awesome feedback Phalaina! I just spent about 10 minutes replying to all of your points, and them my computer rebooted for an update with NO warning! GRRRRR.... I will reply again tonight :-)
I hate when that happens
New Avatar FTW!
2010-04-04 22:41:00

Author:
Spark151
Posts: 801


Darn it poo! Why does your entry have to be so good! My one is terrible compared to this!2010-04-04 22:56:00

Author:
Fastbro
Posts: 1277


@Phalaina:

Okey dokey, time for round 2 of trying to reply to Phalaina's awesome post:


The dragon is my favorite character from Story Mode ^^!

I agree 100%! I absolutely loved the dragon and the sections of story mode that surrounded her. The level where she chases you while you are shooter her and while you are rushing down the vertical channels were some of my favorite parts of the whole story mode, so that is why I was excited to implement her into my level. Though it took a while to build the dragon models (because I was stupid careful about being accurate), I had a lot of fun doing it, and it was worth it to have her in the level :-D


I like how you can tell from the moment you enter the level what it’s going to be about. I don’t mean from the level description or the speech you gave the Kangaroo… though those help as well… but rather from how you designed even the setting to hint at your story, how the burning landscape (and characters) foreshadows the dragon, so you know she’s really there and angry.

I don't have much to reply to this with, but I just wanted say thanks for the well worded paragraph describing the intro/setting of the level. It made me very happy that you liked that aspect


the part where you swing with the Koalas was really fun and I wish it was longer (though actually, the length of that part is probably just right…its just so much fun ^^)

Yeah, this part turned out a million times better than I ever dreamed. The only downside is that if you die near the top, then you have to wait a relatively long amount of time (maybe 10 to 15 seconds) for the koala's to come back down. That is the only reason that I limited that part to being the length it is. I actually decided to add an emitted text bubble if you die near the top so that you get a message from the koala's saying that they are coming back since it takes so long :-P


Also, the scoreboard at the end is one of the best I've ever seen.

Woo-hoo! It is AWESOME to hear you say this :-) I certainly don't deserve all of the credit though, because my wife helped with designing the next, and Taffey gave me some input on the egg. It's so great to hear that you liked the end because this is the FIRST time that I have made a PSP level that people have not complained about the ending on :-) Thanks!


I really am curious about how you got that idea of a dingo hatching from that egg ^^.

Okey Dokey, it's story time! Sooooo... I heard about the competition for the Rare Golden Sticker, and I sort of made my mind up that I wouldn't make a level because straight platforming levels (like the Story Levels) are not the type of levels I really enjoy making. Well... I had a few people message me saying that I should really go for it, so I figured that if I could come up with an idea for a level that felt fresh but also like it belonged in the Story then I would go with it.

I wanted to go with Down Under because it seemed like if Sackboy was going to revisit somewhere after visiting story mode, then he would most likely go there first since it has been the longest since he was there (yeah... I know.. I put way to much thought into it). I also get a nostalgic feeling from Down Under, sort of like how the Gardens make me feel on PS3 since it reminds me of my first experiences with each game.

I wanted to add the dragon because she is awesome and the parts that she plays in the Story Mode are my very favorite parts. So my goal was to make it feel like Down Under while implementing my favorite things about the dragon.

The whole egg thing just naturally came out of that and my odd sense of humor. I figure it would be funny if a mammal that doesn't lay eggs ended up coming out of an egg :-P I originally was planning on going with a kangaroo, but then my wife suggested a dingo, and the second I heard the word dingo I knew that it was the animal to use :-)

Yeah.. sorry, that was a long story


@Sockface:

AFP sounds good to me :-) If you have time, I would love to hear what you think of the level!


@Fastbro:


Darn it poo! Why does your entry have to be so good! My one is terrible compared to this!

Wait! You have a level for the competition!?!? Is it published?! I actually have my PSP with me on the trip I am currently on, but I can't access the internetz until wednseday :-( I am excited to see what you came/come up with!


Thanks so much for all of the posts everyone :-)
2010-04-05 07:48:00

Author:
amazingflyingpoo
Posts: 1515


Wait! You have a level for the competition!?!? Is it published?! I actually have my PSP with me on the trip I am currently on, but I can't access the internetz until wednseday :-( I am excited to see what you came/come up with!

Yep, its published just search "Yeti In The Alpine! WDSD"
2010-04-05 14:34:00

Author:
Fastbro
Posts: 1277


SWEET! This will be on my "First things to do once I get home on Wednesday" list :-) I'm so happy that you were able to get the level done in time because it was sounding pretty grim for a while there :-D2010-04-05 14:39:00

Author:
amazingflyingpoo
Posts: 1515


...this is the FIRST time that I have made a PSP level that people have not complained about the ending on :-)I could complain about it if that would make you feel better.

(Oh wait, I think I did in my inverse feedback. Nevermind.)

Before I forget though, congrats on the Spotlight poo! This level was a total no-brainer.
2010-04-05 21:30:00

Author:
Taffey
Posts: 3187


Thanks so much Taffey :-) I really appreciate the encouraging words (and the awesome inverse encouragement )2010-04-07 16:46:00

Author:
amazingflyingpoo
Posts: 1515


Congratulations on the win Poo!! 2010-04-12 03:15:00

Author:
VelcroJonze
Posts: 1305


Congrats again poo! I am officially insanely jealous of your exclusive sticker pwnage. 2010-04-12 03:54:00

Author:
Taffey
Posts: 3187


Congratulations on the win POO! You did a great work 2010-04-12 04:20:00

Author:
memorex
Posts: 91


Congratulations Poo!!.
You?re a master on LBP and this level is completely great. Nice story, stickering, scenarios, all was brilliant.
Congrats again and thank you for an awesome level.
Greetings.
2010-04-12 04:42:00

Author:
rOckalOvEer x73
Posts: 112


Yay! Grats AFP! Now you can hide that sticker in levels and make us all jealous ;D2010-04-12 07:37:00

Author:
SeekingTruth86
Posts: 151


Congrats (again!) on you sticker poo!2010-04-12 08:14:00

Author:
Fastbro
Posts: 1277


Thanks so much :-) I'm thrilled that we had such an awesome showing from LBPC! Great job guys!2010-04-12 09:01:00

Author:
amazingflyingpoo
Posts: 1515


This is a good level, the visuals were nice, and it brought back memories. The level name is cool too. It also introduced some new gameplay elements. The part with the koalas was ingenious. It also had a great story like your other levels. Keep up the good work.

:star::star::star::star::star:
2010-04-13 22:23:00

Author:
X-FROGBOY-X
Posts: 1800


Thanks so much for checking out the level :-)I'm really happy to hear that you liked it and that it brought back memories from the Story Levels (since that was my goal).


The level name is cool too

I'm glad that you liked it. I was very happy with the name as well :-) In fact, for the competition you were supposed to have WDSD in the name of the level, but I messaged Mnimmo about it because I really didn't want to mess up the name with that, and he was kind enough to allow me to not have the WDSD *Thanks Mnimmo*

Thanks so much for the feedback FROGBOY!
2010-04-14 02:16:00

Author:
amazingflyingpoo
Posts: 1515


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