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#1
Connecting a switch to a checkpoint
Archive: 7 posts
Is there anyway to connect a switch to a checkpoint? As in the PS3 version. I want my course to be an one life course. And if you die, you spawn at a place where it's called Restart. Instead of spawning at the beginning. | 2010-03-21 13:58:00 Author: ghik16 Posts: 311 |
As of right now, I don't think you can connect a switch to a checkpoint. It sounds like what you want, however, is a moving checkpoint. Just connect the checkpoint to a piston and set it up to move to the Restart area after you enter the level. | 2010-03-21 16:33:00 Author: Taffey Posts: 3187 |
Taffey can you do that underground? | 2010-03-21 16:47:00 Author: trianglepigsquar Posts: 144 |
Hmmm... Do you mean below the floor of the level? No. What you can do though is make your own floor out of material and then you can move the checkpoint underneath that. | 2010-03-21 17:17:00 Author: Taffey Posts: 3187 |
Oh god.... Why didn't I think about that. I dropped the restart part, because I have published the level. The way I did was connecting a piston to an platform, where the checkpoint was stickered to. But it broke several times, and I dropped it.. | 2010-03-21 19:13:00 Author: ghik16 Posts: 311 |
Dude, I think your in the wrong forums. This is the PSP side of LBPC. | 2010-03-21 21:29:00 Author: Silver39 Posts: 1703 |
This is the right forum. I just got the game for both platforms. | 2010-03-22 15:35:00 Author: ghik16 Posts: 311 |
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