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Attack of the BORG! "Part 2: The Holodeck" *Now With Video*

Archive: 41 posts


Attack of the BORG! "Part 2: The Holodeck"AJnKnox
The Holodeck is malfunctioning and You must rescue your trapped crewmates!

OK AOTB Part 2 the REDO is Done!

Here is a vastly improved redo of my second level.

Better and Different in everyway than the 2 previous versions.

I think my best work again. I hope you guys do

*EDIT* It was late when I posted this and I forgot to thank everyone who play tested it! Special thanks to Morgana for 'tighting me up' and to Xeno Destroyer & Raeubaer who hung out with me for hours on end watching me and playing it over and over!.....and over lol!

*I have posted a NEW easier version*



Special thanks to Memodrix (https://lbpcentral.lbp-hub.com/index.php?t=22814-Video-Capture) for doing videos for me!

*WARNING* He does give away 'Some' secrets in the video...not all though.

Video:
Part 1:
Video Link (http://www.youtube.com/watch?v=lpBM_fAAu8s)

Part 2:
Video Link (http://www.youtube.com/watch?v=MWiOgxpvVjM)


Screen Shots:
http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-1.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-2.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-3.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-4.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-5.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-6.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-7.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-8.jpg

http://i678.photobucket.com/albums/vv147/ajnknoxville/AOTB2/Pt2-9.jpg



2010-03-21 07:38:00

Author:
AJnKnox
Posts: 518


I thought you had come really good visuals and your attention to detail was great!

Unfortunatly, I was not able to finish this level because I couldn't figure it out! I think you have the set up of a great level its just that simple challenges for some reason seem incredibly hard and the level isn't set up in a way to let the player know where they are suppose to go. I think that if you went back in and just tweaked some things this level would be really fun. For example, one of the first things you come up to is just a simple jump to the next platform yet for some reason this took all my lives the first time because it seems like they were just too far apart/had some slippery edges.

Like I said before, you have a really good visual looking level, I just feel like the gameplay isn't on par with it.

If you could try out my level, Puzzolors, that would be great.
2010-03-21 08:59:00

Author:
shebhnt
Posts: 414


Very Good level I loved the visuals and the gameplay equally! I don't have any levels for you to F4F... yet.. Oh btw didn't I play this with you? =P

Anyways very good very fun 5 starts and a heart!
2010-03-21 09:10:00

Author:
Unknown User


I think the level looks great so you have the visuals down, but other areas could use some work. The platforming and puzzles are good so you score there as well, but one of them is a bit annoying especially if it's a solo player. The one I am talking about is the room where you need to shoot the little rockets up to the roof. If you keep at it eventually you might get it, but it takes a while to finally get it and it is more luck then skill and when you finally do get it up you see another one you need to shoot and the controller ends up on the floor in a million pieces lol. It was a cool idea just a little annoying and might cause some rage quits. The navigation of the level is good and easy to get from point A to B, but figuring out how to get to all of the crew men and secrets is a little more challenging, but that's good and how it is meant to be so good job.

So all in all it is a very nice looking level with some fun platforming and puzzles so I give this a 4 out 5 stars and a heart.
2010-03-21 19:14:00

Author:
Xeno_Destroyer
Posts: 72


I'm going to try this level again, everyone seems to have gotten through it just fine. It could be that it was like one in the morning and I was dead tired.2010-03-21 19:22:00

Author:
shebhnt
Posts: 414


I also couldn't finish this. I got stuck at the one part where you have to shoot those things up to hit the target. Could you by chance publish a noob version just for me so I could finish this?2010-03-21 20:08:00

Author:
qrtda235566
Posts: 3664


I also couldn't finish this. I got stuck at the one part where you have to shoot those things up to hit the target. Could you by chance publish a noob version just for me so I could finish this?

Yes I will do that now!

*Well I toned down the level rather than post an easy and a hard*
2010-03-21 20:46:00

Author:
AJnKnox
Posts: 518


Hey AJnKnox!

I have tested your level and I have to say it looks as good as on your scrrens!
As the others have mentioned the design of the level is really really cool. It looks very modern and has got quite much details. What I really loved was the crash of the ship into the cave! The explosion looked **** real. That was awesome.

?Feedback

Gameplay (3/5): You have build some nice parts where you have to jump, climb or avoid fireballs. But sometimes it was quite hard to see where to jump and what to do next. For example (that may sound stupid) I didn't see that I had to put the 3 electric things in the machine. Or I didn't know that I had to move to the layer behind the dark blue glass where the elctric blocks where (close to the end).

Scenery (5/5): As already mentioned: beautiful! Details, materials, the cave, bridges, mechanics... Well done!

Result: :star::star::star::star: (4/5)
All in all very nice level, only the gameplay is a bit too hard. You often don't know where to go next, but if you know, this level is great.

Peachii
2010-03-21 21:05:00

Author:
Peachii
Posts: 22


I demand a playtrough with the creator himself 2010-03-21 21:44:00

Author:
Luos_83
Posts: 2136


I demand a playtrough with the creator himself

Ready when you are
2010-03-21 22:08:00

Author:
AJnKnox
Posts: 518


Hey AJnKnox!

I have tested your level and I have to say it looks as good as on your scrrens!
As the others have mentioned the design of the level is really really cool. It looks very modern and has got quite much details. What I really loved was the crash of the ship into the cave! The explosion looked **** real. That was awesome.

?Feedback

Gameplay (3/5): You have build some nice parts where you have to jump, climb or avoid fireballs. But sometimes it was quite hard to see where to jump and what to do next. For example (that may sound stupid) I didn't see that I had to put the 3 electric things in the machine. Or I didn't know that I had to move to the layer behind the dark blue glass where the elctric blocks where (close to the end).

Scenery (5/5): As already mentioned: beautiful! Details, materials, the cave, bridges, mechanics... Well done!

Result: :star::star::star::star: (4/5)
All in all very nice level, only the gameplay is a bit too hard. You often don't know where to go next, but if you know, this level is great.

Peachii

1st thanks for playing and for leaving feedback!

I have toned it down quite a bit so it is easier now (but if that improves over all player thoughts then its well worth it!)

Sorry you felt lost at points and I understand the frustration that can cause but I just don't like putting arrows or speech bubbles everywhere telling you where to go...yes you may have to wander around a bit to figure out the next move but to me that is part of the charm/puzzle element.


Thanks again!

Is there a level you would like me to play?



2010-03-22 15:21:00

Author:
AJnKnox
Posts: 518


I think the level looks great so you have the visuals down, but other areas could use some work. The platforming and puzzles are good so you score there as well, but one of them is a bit annoying especially if it's a solo player. The one I am talking about is the room where you need to shoot the little rockets up to the roof. If you keep at it eventually you might get it, but it takes a while to finally get it and it is more luck then skill and when you finally do get it up you see another one you need to shoot and the controller ends up on the floor in a million pieces lol. It was a cool idea just a little annoying and might cause some rage quits. The navigation of the level is good and easy to get from point A to B, but figuring out how to get to all of the crew men and secrets is a little more challenging, but that's good and how it is meant to be so good job.

So all in all it is a very nice looking level with some fun platforming and puzzles so I give this a 4 out 5 stars and a heart.

You punk! (just kidding)

I know after you played through this a hundred times with me I go and change a section then post it without so much as a 'By your leave'...but...when it feels right you have to go for it!

I know you enjoyed the rest so I'll just say i made 'them' easier!

Here is the deal:

The color block puzzle was breaking and too easy (so everyone said) so I make something challenging and everyone says 'thats too hard' so I'm like WTF

Really though all should be better now

Thanks man for all your long hours of company and many play throughs...now just be more vocal about your thoughts! Doesn't mean I'll listen but you never know!


Thanks buddy!


2010-03-22 15:28:00

Author:
AJnKnox
Posts: 518


Is there a level you would like me to play?
There's only one presented here (Lost in Darkness).
2010-03-22 16:59:00

Author:
Peachii
Posts: 22


i played this lvl a few times with Morgana..
great lvl, never finished it so ill have to play it again
but from what i see.. nice Visuals, tho some areas could use a little bit of more work
the secrets on the lvl- Great, some of them where a little hard to get but still great.
The puzzles and platforming are good and fun
well yeah anyways great lvl

:star::star::star::star:
2010-03-22 18:06:00

Author:
Joey
Posts: 758


This level is great fun to play and I had no problems getting through the rocket section when I played yesterday. Not sure whether that was before or after your tweaks, though.

I?m a big fan of levels with secrets and puzzles so this was right up my street. It's good to have a bit of a challenge so it didn?t bother me that I had to think, explore and try different things to free all the crewmen. It makes it all the more satisfying when you succeed. I also got 5 out of the six ?secrets?. But I?m determined to get them all, so I?ll be back!

I thought the gameplay was varied and had a good balance of platforming elements and puzzles. Your levels always have one or two tricky bits of platforming and this one was no exception but you did take pity on mere mortals and added extra checkpoints for the hovering platforms and some ?help? with the moving platforms in the blue gas.

The other nice thing about the level was the contrast between the two main sections ? the first with the shuttle craft and the planet surface and the second in the Logic Area. That definitely added variety and kept things fresh. I just loved the space flight and the crash into the planet surface ? they were really well done and the sparks from the control panel after the crash were a lovely touch. In fact all of the visuals were great. The Logic Area had beautiful clean lines with nice blue/electric highlights. Your crewmen always make me smile and I liked the torches in the cave section and your door into Logic Area was super-cool!

Pitching the difficulty right must be one of the hardest things in creating a level and of course you?re never going to please all of the people all of the time. I guess you have to decide whether you want your level to have a broad appeal or a more niche audience and then tune accordingly.

Anyway, I really enjoyed it ? thank you.

5 stars and hearted.
2010-03-22 22:27:00

Author:
shropshirelass
Posts: 1455


This level is great fun to play and I had no problems getting through the rocket section when I played yesterday. Not sure whether that was before or after your tweaks, though.

I’m a big fan of levels with secrets and puzzles so this was right up my street. It’s good to have a bit of a challenge so it didn’t bother me that I had to think, explore and try different things to free all the crewmen. It makes it all the more satisfying when you succeed. I also got 5 out of the six “secrets”. But I’m determined to get them all, so I’ll be back!

I thought the gameplay was varied and had a good balance of platforming elements and puzzles. Your levels always have one or two tricky bits of platforming and this one was no exception but you did take pity on mere mortals and added extra checkpoints for the hovering platforms and some “help” with the moving platforms in the blue gas.

The other nice thing about the level was the contrast between the two main sections – the first with the shuttle craft and the planet surface and the second in the Logic Area. That definitely added variety and kept things fresh. I just loved the space flight and the crash into the planet surface – they were really well done and the sparks from the control panel after the crash were a lovely touch. In fact all of the visuals were great. The Logic Area had beautiful clean lines with nice blue/electric highlights. Your crewmen always make me smile and I liked the torches in the cave section and your door into Logic Area was super-cool!

Pitching the difficulty right must be one of the hardest things in creating a level and of course you’re never going to please all of the people all of the time. I guess you have to decide whether you want your level to have a broad appeal or a more niche audience and then tune accordingly.

Anyway, I really enjoyed it – thank you.

5 stars and hearted.



This Lass is a real Lady!
(and I would say that even if you didnt like my level!)

I totally agree!
You can pick your friends, and you can pick your nose, but you cant pick your friends nose! (just in case you didnt know LOL)

Thank you for playtesting and liking both versions! I am glad I redid it though as it looks much more polished and slick.

Thanks to you too Joey!



2010-03-23 01:11:00

Author:
AJnKnox
Posts: 518


Okay, just beat this. Wow, this level was pretty fun. One of the moments that really stood out for me was the part in the space shuttle crash simulator. How did you get the shuttle to go behind some rocks and then come back from behind them looking battered? That was a really cool effect. This looks really good. It's obvious that you spent quite a bit of time working on effects and little details.

Now, that said, when you're at the one part that takes up the bulk of the level, that being the coordination test or whatever, it gets a bit confusing. It's never really clear where to go. That being said, saving some of crewmates is optional, so I guess this is really a plus that it relies on your exploration skills and sense of direction rather than you holding the players hand and telling them what to do. Some parts were really confusing, though, like the one part near the bottom of the level with the crewmate and the really long elevator. I didn't know that the glass opened, I thought there was some switch that opened it. I was flying around the level for 15 minutes before I noticed that it opened itself if you stood near the center of it. Some visual cues hinting at where to go would be appreciated. I got through that rocket-shooting part fine this time, too. I have no clue how, but I did.

Anyway, this was a pretty fun level. 4 stars and a heart. Also, could you play my level, WaffleWorld Prologue?
2010-03-23 01:40:00

Author:
qrtda235566
Posts: 3664


Okay, just beat this. Wow, this level was pretty fun. One of the moments that really stood out for me was the part in the space shuttle crash simulator. How did you get the shuttle to go behind some rocks and then come back from behind them looking battered? That was a really cool effect. This looks really good. It's obvious that you spent quite a bit of time working on effects and little details.

Now, that said, when you're at the one part that takes up the bulk of the level, that being the coordination test or whatever, it gets a bit confusing. It's never really clear where to go. That being said, saving some of crewmates is optional, so I guess this is really a plus that it relies on your exploration skills and sense of direction rather than you holding the players hand and telling them what to do. Some parts were really confusing, though, like the one part near the bottom of the level with the crewmate and the really long elevator. I didn't know that the glass opened, I thought there was some switch that opened it. I was flying around the level for 15 minutes before I noticed that it opened itself if you stood near the center of it. Some visual cues hinting at where to go would be appreciated. I got through that rocket-shooting part fine this time, too. I have no clue how, but I did.

Anyway, this was a pretty fun level. 4 stars and a heart. Also, could you play my level, WaffleWorld Prologue?


Thanks for playing and leaving feedback!

I am glad you liked the shuttle crash as I did alot of tweaking to get it semi dependable

For the next section I realize it may seem confusing but you can only go 1 way to progress.

I am glad there is so much to see that your A bit over whelmed, that to me is a testameant to my design

Easy can be sometimes fun...too hard is Always frustrating...I'm trying for the 'sweet spot' If you finished it then I think I found it!

Thanks again!

2010-03-23 20:43:00

Author:
AJnKnox
Posts: 518


Thanks for the feedback on my level.

Just started playing this level and absolutely loved the shuttle crash. It looked awesome.

The detail in the level is very good. I like having to look for secret areas and stuff like that.
The puzzle and platforming parts were also very well done.
I only managed to save two of the crew and find two secret areas so I'll have to play through it again.

The only negative for me is that a few times I wasn't sure where I was supposed to go.
There was one point were I thought that I was supposed to go back the way I came after I got the jetpack but it wouldn't let me. Instead there was a lift that I was supposed to take.
I couldn't figure out how to save the second crew member.

5 stars and a Heart.
It looks like you put alot of effort into your levels.
2010-03-23 23:42:00

Author:
SneakySteve1983
Posts: 121


There was one point were I thought that I was supposed to go back the way I came after I got the jetpack but it wouldn't let me.

Oh so close!!! don't be afraid to go exploring and try things out you just might find some secrets
2010-03-23 23:53:00

Author:
Xeno_Destroyer
Posts: 72


Thanks for the feedback on my level.

Just started playing this level and absolutely loved the shuttle crash. It looked awesome.

The detail in the level is very good. I like having to look for secret areas and stuff like that.
The puzzle and platforming parts were also very well done.
I only managed to save two of the crew and find two secret areas so I'll have to play through it again.

The only negative for me is that a few times I wasn't sure where I was supposed to go.
There was one point were I thought that I was supposed to go back the way I came after I got the jetpack but it wouldn't let me. Instead there was a lift that I was supposed to take.
I couldn't figure out how to save the second crew member.

5 stars and a Heart.
It looks like you put alot of effort into your levels.


Thanks for having a play!

Glad you liked it and I hope it wasnt frustrating...puzzling, tricky is okay but dont want you to feel like quiting.

I will go now and put in a speech bubble (if I can thermo is way full) to direct the player at the bottom.


Thanks again!

2010-03-24 02:09:00

Author:
AJnKnox
Posts: 518


Hi Aj! Yikes.. as usual I forgot to get back with you. :blush:

From playing after all the initial changes, I think you got it right. If you also tweaked the self shooting propelled rockets (which I actually liked quite a bit) to be easier for one player then I think you did it just right. I see others mentioned it and for some reason until now, I thought I was sneaking in to the X2 area with a single player. oops..

The puzzles on top of a puzzle room is a pretty neat concept, unless I totally got it wrong and misinterpreted, then oh well.. you sold me. Quite a bit of fun.

I was also happy to see the block puzzle thingy go away as it was a neat puzzle, but took a bit long and was a bit too on the "fiddly" side. I loved the replacements!!

Quite a nifty level, but for some reason I think liked the prior one a bit better. I still reserve a bit of judgment as I need to go back to find more secrets and release all the crew!

Great job!! I gave it 4 stars and a heart.
2010-03-24 02:32:00

Author:
jwwphotos
Posts: 11383


Hi Aj! Yikes.. as usual I forgot to get back with you. :blush:

From playing after all the initial changes, I think you got it right. If you also tweaked the self shooting propelled rockets (which I actually liked quite a bit) to be easier for one player then I think you did it just right. I see others mentioned it and for some reason until now, I thought I was sneaking in to the X2 area with a single player. oops..

The puzzles on top of a puzzle room is a pretty neat concept, unless I totally got it wrong and misinterpreted, then oh well.. you sold me. Quite a bit of fun.

I was also happy to see the block puzzle thingy go away as it was a neat puzzle, but took a bit long and was a bit too on the "fiddly" side. I loved the replacements!!

Quite a nifty level, but for some reason I think liked the prior one a bit better. I still reserve a bit of judgment as I need to go back to find more secrets and release all the crew!

Great job!! I gave it 4 stars and a heart.

Umm...you didn't owe me anything...

But thanks for playing and leaving feedback!

I do have a question though:

You said you liked the other one better...now I am trying to find that ever elusive 'Sweet Spot' that makes a level a 'Big' hit.
I believe my visuals are coming along nicely (still room for improvement) and I think I have made some cool platforming and puzzle section to date (that is the hard part to me as there is only so much you can do and with 2 million plus levels out there being original is a very hard thing to do)

My question is this:

What makes Part 5 better...the way I see it (I did say 'I&apos I have more to do, to see, and greater variety in Part 2 then I did in Part 5...so what to 'You' makes it better?

Thanks again for playing and I hope for helping me solve the riddle of the Cool pages! lol
2010-03-24 21:46:00

Author:
AJnKnox
Posts: 518


So me and Ajn went trough the level,
went to his pod and thanks to scottie we got there relatively save by using the teleporter.
But whats this? there is a war going on.. the Borg are attacking! (How could they!!)
Looking around I can tell that the Enterprise looked even better than before!
I think B.A., Murdock, Face and Hannibal where locked up in the holodeck for about a month or so and totally A-team-ed this Holodeck to give it some more steroids, final tweaks and an engine that wouldnt fit in the original Enterprise even if Captain Clark wanted to.
(You a jibba jabba fool if you think I am flying in the holodeck!)
After handing over some final bubblegum, elastic band and a paperholder to Mc-guyver to make it all gameplay and visually amusing what more can I say.

Not even Chuck Norris could punch out such an awesome star trek level!



(as everybody allready mentioned the facts, Id mention the.. not.. so.. facts!)

5 stars, hearted!
Cowabunga!
2010-03-25 12:28:00

Author:
Luos_83
Posts: 2136


Returning the f4f on my sackmare on elmstreet level:

I absolutely was impressed with this level. From the visuals to the gameplay everything was spot on. It did bother me a tiny bit that some sections were on the tricky side, but hey, that's challenging right :-)

Overall this was a great level and made me curious to try out the other parts.
2010-03-25 19:18:00

Author:
nightwing
Posts: 422


Umm...you didn't owe me anything...

But thanks for playing and leaving feedback!

I do have a question though:

You said you liked the other one better...now I am trying to find that ever elusive 'Sweet Spot' that makes a level a 'Big' hit.
I believe my visuals are coming along nicely (still room for improvement) and I think I have made some cool platforming and puzzle section to date (that is the hard part to me as there is only so much you can do and with 2 million plus levels out there being original is a very hard thing to do)

My question is this:

What makes Part 5 better...the way I see it (I did say 'I&apos I have more to do, to see, and greater variety in Part 2 then I did in Part 5...so what to 'You' makes it better?

Thanks again for playing and I hope for helping me solve the riddle of the Cool pages! lol

Hmmm... good question really. I dunno. I think Part 5 just seemed a bit more polished concerning the graphics and the flow of everything. For example here is a short list below of things that detracted a bit from this one. Please please keep in mind I truly loved this level so I am just touching on the nit picky parts for me.

1. The early section with the shuttle. It was a bit hard to see that there was indeed front window and part of the craft as it matched the black background a bit much. I knew better and could sorta tell.. I was wishing for better definition. Glossy /shiny material to paint black? Possibly a bit of lighting could help that? (see how negligible and nit picky?!)

2. In the cave, I think the natural surroundings challenged you a bit and took away from your architecture later. Just seemed a bit flat to me. Smudge stickers are your friend and you can really add dimension by stickering background shadowed parts. Try a quick play through Balistic Bog and check out the stickering he has done in there. That was one where I first started going "OH!!! Ok... I get it now!!!"

3. Still in the cave, the timing on the lights, gas, and dropping logs made it difficult to know when it was really safe. Just seemed a bit off on the gas removal. Plus with the rate of the dropping logs, to me it a bit awkward to figure out the timing especially due to the surrounding foot holds. By themselves, none of these are bad elements, just together like that as well as being an early element in the level, it could have been a bit more apparent rather than what I felt as experimentation via death.

4. The rest of the puzzles were cool, but I felt I was lost a bit. Not a bad thing, but if you followed my path in figuring out the level you might have laughed at what an idiot I was.. well besides my sack skills sometimes being on the questionable side!!

5. The 2X section didn't quite make sense to me. I need to play it again since you have changed a bit of that, but again I thought I had broken into the 2X section by my mad paintenator skills. I thought the 2x portion was you stand while the other player shoots.

That is just a few things off the top of my head. Still do not despair as it is a good level as well as a concept, but I just felt the due to the type of above issues, that it fell a bit short for me where the past 1 or 2 were were so much cleaner.
2010-03-25 19:46:00

Author:
jwwphotos
Posts: 11383


Wow. That was awesome!

I have to say, I thought the level was broken in a couple of places, turns out though it was just me not being very good at puzzle solving.:blush: I'll have your vid up after another play-through and some...erm.....creative editing. I'm betting it'll run so it has to be split in two though.

EDIT: Yep. it trims down to a nice fat 14 minutes, so i'm gonna split it into 7 minute halves.
2010-03-26 14:06:00

Author:
Memodrix
Posts: 879


Hmmm... good question really. I dunno. I think Part 5 just seemed a bit more polished concerning the graphics and the flow of everything. For example here is a short list below of things that detracted a bit from this one. Please please keep in mind I truly loved this level so I am just touching on the nit picky parts for me.

1. The early section with the shuttle. It was a bit hard to see that there was indeed front window and part of the craft as it matched the black background a bit much. I knew better and could sorta tell.. I was wishing for better definition. Glossy /shiny material to paint black? Possibly a bit of lighting could help that? (see how negligible and nit picky?!)

Thanks! This is what I needed to hear. (it's all about the nuances!)


2. In the cave, I think the natural surroundings challenged you a bit and took away from your architecture later. Just seemed a bit flat to me. Smudge stickers are your friend and you can really add dimension by stickering background shadowed parts. Try a quick play through Balistic Bog and check out the stickering he has done in there. That was one where I first started going "OH!!! Ok... I get it now!!!"

Your right totally...These are the added details I am still missing. I know I have done these out of order but if you look closely at the last 3 levels I have done, I think I have added another layer to the level's detail in each successive level.


3. Still in the cave, the timing on the lights, gas, and dropping logs made it difficult to know when it was really safe. Just seemed a bit off on the gas removal. Plus with the rate of the dropping logs, to me it a bit awkward to figure out the timing especially due to the surrounding foot holds. By themselves, none of these are bad elements, just together like that as well as being an early element in the level, it could have been a bit more apparent rather than what I felt as experimentation via death.

In the Cave section: The gas never goes away. There is gas above and below each of the fire pits meant to emulate lava and heat/fire.


4. The rest of the puzzles were cool, but I felt I was lost a bit. Not a bad thing, but if you followed my path in figuring out the level you might have laughed at what an idiot I was.. well besides my sack skills sometimes being on the questionable side!

5. The 2X section didn't quite make sense to me. I need to play it again since you have changed a bit of that, but again I thought I had broken into the 2X section by my mad paintenator skills. I thought the 2x portion was you stand while the other player shoots.

The X2 section: Yes the goal is that one player stands on the back most rocket (with the VR material on top) while the other player shoots the gun to boost the platform up. Once up to the top, the player can jump on the platform to the right and flip the switch. (This rewards both players as there are bubbles up top for that player and the switch they throw gives bubbles to the player down below)


That is just a few things off the top of my head. Still do not despair as it is a good level as well as a concept, but I just felt the due to the type of above issues, that it fell a bit short for me where the past 1 or 2 were were so much cleaner.

Thank you so much for taking the time to compile that list!


If you need help with anything all you need to do is ask!


2010-03-26 14:54:00

Author:
AJnKnox
Posts: 518


The X2 section: Yes the goal is that one player stands on the back most rocket (with the VR material on top) while the other player shoots the gun to boost the platform up. Once up to the top, the player can jump on the platform to the right and flip the switch. (This rewards both players as there are bubbles up top for that player and the switch they throw gives bubbles to the player down below)


I meant to say before but I forgot. Do you know that it's possible for a single player to do the 2x section with the jetpack? I don't suppose it matters at all but I thought I'd mention it.
2010-03-26 18:00:00

Author:
shropshirelass
Posts: 1455


I meant to say before but I forgot. Do you know that it's possible for a single player to do the 2x section with the jetpack? I don't suppose it matters at all but I thought I'd mention it.



Boy am I red faced!

I completly forgot about that!

Oh Crap I have to fix that! Dont know if I even can as I have no thermo left. I can think of an easy fix but I'll need a drop or 2 of therm to do it...oh boy...Thanks I am on this when I get home! (Doh!)

*EDIT: Fixed X2 section*
2010-03-26 18:04:00

Author:
AJnKnox
Posts: 518


I rated your level 4 stars by the way :o)

once more, thank you very much for playing and commenting my level
2010-03-26 20:39:00

Author:
nightwing
Posts: 422


Wow. That was awesome!

I have to say, I thought the level was broken in a couple of places, turns out though it was just me not being very good at puzzle solving.:blush: I'll have your vid up after another play-through and some...erm.....creative editing. I'm betting it'll run so it has to be split in two though.

EDIT: Yep. it trims down to a nice fat 14 minutes, so i'm gonna split it into 7 minute halves.

Thanks man!

I cant wait to see them

I have also fixed the loop hole that you access the X2 area with 1 player! (no more cheating) Thanks Shropshirelass! (hope I spelled that correctly) *EDIT: No I didnt but is now corrected*



2010-03-27 00:11:00

Author:
AJnKnox
Posts: 518


Thanks to Memodrix I now have a 2 part video of the level!

Check OP for links!

Thanks to everyone that has played it!

Still only has around 144 plays last I checked, but it does have 4 stars which is better than the 3 it had before the redo!


2010-03-27 14:39:00

Author:
AJnKnox
Posts: 518


Special thanks to Memodrix (https://lbpcentral.lbp-hub.com/index.php?t=22814-Video-Capture) for doing videos for me!

*WARNING* He does give away 'Some' secrets in the video...not all though.


Eh. yea.:blush: I suppose i shoulda thought about not going into the secret areas.....sorry. I will, however, try to remember that in the future. Though i have the memory span of your average goldfish. Eh. perhaps a Koi. that's a big goldfish, but its generally smarter than the small ones.
2010-03-27 16:37:00

Author:
Memodrix
Posts: 879


I played this yesterday. Fantastic! Man, you can really get totally lost in this level. The lighting was great, the gameplay was well done - and the design and use of layers was fantastic.

I gotta mention (and this ISN'T a complaint... more an observation) - the layout was so complex sometimes I had no idea what direction to go in. In fact, I don't think I even realized that it was more an "open" design until I was leaving and it told me how many people I had rescued.

Excellent. 5 stars and a heart.
2010-03-28 02:47:00

Author:
CCubbage
Posts: 4430


I really liked your lvl
very good visuals, & platforming
difficult at times but fun

5 stas and hearted
2010-03-28 05:04:00

Author:
emoguy
Posts: 26


I played this yesterday. Fantastic! Man, you can really get totally lost in this level. The lighting was great, the gameplay was well done - and the design and use of layers was fantastic.

I gotta mention (and this ISN'T a complaint... more an observation) - the layout was so complex sometimes I had no idea what direction to go in. In fact, I don't think I even realized that it was more an "open" design until I was leaving and it told me how many people I had rescued.

Excellent. 5 stars and a heart.

Thanks Ccubbage! I'm glad you enjoyed it even though you found it a bit confusing. I have added a 'few' arrows to point the way, but I'm sure they wont help much I will defiantly be more conscious of the layout in my next level as I don't want to alienate my audience. I have went through and played many of your levels that I hadn't played before and realized I hadn't Hearted you as a creator, but I corrected that over site!




I really liked your lvl
very good visuals, & platforming
difficult at times but fun

5 stars and hearted

Thanks!
Glad you liked it and thanks for your rating!



2010-03-30 14:49:00

Author:
AJnKnox
Posts: 518


I'm glad you enjoyed it even though you found it a bit confusing. I have added a 'few' arrows to point the way, but I'm sure they wont help much I will defiantly be more conscious of the layout in my next level
As mentioned, I didn't think it was a BAD thing... there is something to be said for a level design that works a bit as a "maze". And in fact, the layout was mighty impressive and made me think "wow... it must have taken a long time to figure out this flow!". It was sort of like playing a GruntosUK level, but more free roaming.

However if you're not going for that effect, maybe for the next level mark specific areas with different colors so the player can immediately tell when they're entering a new area.

I definately need to go back and play this one again. I didn't have much time when I was exiting the level, so I kept going.
2010-03-30 15:21:00

Author:
CCubbage
Posts: 4430


As mentioned, I didn't think it was a BAD thing... there is something to be said for a level design that works a bit as a "maze". And in fact, the layout was mighty impressive and made me think "wow... it must have taken a long time to figure out this flow!". It was sort of like playing a GruntosUK level, but more free roaming.

However if you're not going for that effect, maybe for the next level mark specific areas with different colors so the player can immediately tell when they're entering a new area.

I definitely need to go back and play this one again. I didn't have much time when I was exiting the level, so I kept going.

If you saw the way the level changed after the first 'draft' you would think it interesting how it evolved. When I started on the second (this) version my goal was to use the jet pack (and it's forced front layer flight) as a tool for the secrets. This grew into an interesting mechanic that allowed the free roaming, if you figure it out. There are only 2 points in the level that act like a 'point of no return', otherwise you can revisit areas from before at will.

As I have been re-evaluating my levels I noticed I am a bit predictable in my layouts...example: Part 1 and Part 3 both follow a similar pattern at first. Part 5 was an attempt to be much more 'convoluted' with my layout and it was thought of as confusing too. I like the 'open world' concept but if players are confused/annoyed then it pointless to use if they are turned off by it.

I think this level:
looks very slick (compared to my others),
has some cool elements in it,
and some fun and different gameplay...yet after my 7 days I have just a little over 200 plays
Now with that being said it does have a 4 star rating...but I think that has to do more with nice people here on LBPCentral than acceptance by the community as a whole.

I am not complaining mind you! I just want to find that 'sweet spot', and I do believe I am getting closer. I believe I need a subject break.
While my levels have dealt with the Star Trek universe, I felt they were enjoyable by all as I wasn't so caught up in doing everything 'by the book' as it were. There was just a bit of ST story sprinkled in with the platform and puzzles so that 'shouldn't' run people off, but at this point I think I am beating a dead horse...So I need to tackle some different subjects. I am hoping I find my appeal to be broadened if I do!


Thanks for your input!


2010-03-30 15:47:00

Author:
AJnKnox
Posts: 518


I finally got back into LBP this morning and gave the level a play AJ, sorry it took so long to get round it it. Firstly, I thought it looked great, nice and clean, with good contrasting colours and the lighting was excellent. I think reworking the levels was a masterstroke and has really pulled them all in line and giving them a nice flow throughout. I was impressed by the sheer amount of things to do, and the design was excellent, crossing paths and coming back on yourself was really well done. I sucked at the secret finding though so I'll have to revisit and have another bash at it.

5* and hearted
2010-04-20 11:58:00

Author:
GruntosUK
Posts: 1754


I actually tell all my star trek loving friends to play your levels 2010-04-20 15:06:00

Author:
Luos_83
Posts: 2136


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