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Life (Introduction)

Archive: 14 posts


Life (Introduction)Shhabbazz
You only have one chance in Life!

I've been working on this level for only a couple days, so it's not great, but the sequels will be amazing. this contains ages 7-19, Which is not usually when people die, so it's fairly easy.
2010-03-19 18:44:00

Author:
Shhabbazz
Posts: 746


Please give me ideas for ages 20-302010-03-19 19:11:00

Author:
Shhabbazz
Posts: 746


find it pleease2010-03-20 00:32:00

Author:
Shhabbazz
Posts: 746


Calm down, man. I just played this, and it's a really cool concept for a survival challenge. Seriously, this was really awesome. It may not be as deep as I thought it was have been going in to it, it's still a survival challenge, but this is really cool. The whole concept of choice is something that's never really been touched upon in survival challenges , except maybe in that one Miglioshin level. In terms of visuals, I'm not gonna lie and say it looked "good", but it looked good enough. I love the level and the concept. Keep it up. Oh, and make it so that you have to get a key at the end of the level to continue on in the survival challenge. Give us something to work towards. Also, how are you a police officer putting down a terrorist organization at 13? lol

5 stars and a heart. Make another one. Keep it up. This level is excellent.

Oh, and could you play my F4F level, WaffleWorld Prologue?
2010-03-20 22:57:00

Author:
qrtda235566
Posts: 3664


Yeah I'll play it... lol you're 16 when you get in the car.... If you look closely after the first building but yeah I know, a little young 2010-03-20 23:53:00

Author:
Shhabbazz
Posts: 746


It's a very interesting concept. I really do like the idea. I did think was random to be a police office at 13! I liked the humor in it too.

My thoughts on how you could improve was to try and up the visuals a bit. They were ok but you could probably go back and add in some details. The school house was just an empty room, try adding some desks and chairs!

I also thought the challenges could be better. I found that most of it was really easy or almost no challenge then you get to the terrorist hideout and it's now very hard. I can understand having a level that gets progressively more difficult but work on that curve.

Overall I thought the level was good. I think by uping some of the visuals and gameplay it could be great!

If you could check out my newest level, Puzzolors that would be great.
2010-03-21 07:47:00

Author:
shebhnt
Posts: 414


ok kool thanks! I will try your level2010-03-21 07:54:00

Author:
Shhabbazz
Posts: 746


It was a funny level a intresting idea for 16 i would give the play a paint gun so they can kill the turret. When you are seven you could have the fire blocks fall down in attempt to kill the player.2010-03-21 18:22:00

Author:
Tager4000
Posts: 8


oh, I thought there was a paint gun... my bad2010-03-21 19:33:00

Author:
Shhabbazz
Posts: 746


20-30 get married and evil ninjas attack the chaple...haha jk but u could do the married part2010-03-24 15:02:00

Author:
Rynofire
Posts: 158


I got to the terrorist hideout and quit. The concept was good, but it was easier than easy and the visuals were just BAD.
2/10 :|
2010-03-24 16:15:00

Author:
Testudini
Posts: 3262


I got to the terrorist hideout and quit. The concept was good, but it was easier than easy and the visuals were just BAD.
2/10 :|

Can you test 20-30 for me and see if I improved the visuals because I think i did
2010-03-26 03:00:00

Author:
Shhabbazz
Posts: 746


Im sort of agreeing with ultimate clay here, im not gonna sugar coat it like everybody else. It needs some serious visual overhaul and a lot more detail.
Example- When your in detention, or school for that matter, make it look like a school. Have a chalkboard, desks, some other kids in detention.
Also, work on making age appropriate tasks. Why am i being asked to kill someone at like 8? Lmao.

I gave 2 stars, needs work.
2010-03-28 17:50:00

Author:
Jrange378
Posts: 573


I honestly think the other guys are being a bit harsh - but you DO need to improve visuals. Content as people may be with solid gameplay and concepts I think for this to be a hit you NEED to improve visuals - why not take a look at some of Steve_big_guns' lvls? The visuals are fantastic, but they are really just put down to detail - and two hours work on a lvl is frankly, not enough.2010-04-01 13:05:00

Author:
Keanster96
Posts: 1436


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