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A Bomb Survival

Archive: 20 posts


A Bomb SurvivalDraggyZ
I had an idea a while ago, there are so many bomb survivals made by idiots like Ranelann, that instantly get popular, I asked myself, why do people make so many different bomb survivals? Because they're different!
So, today I built my idea in LBP. I have managed to create a working mechanism that creates a different terrain every single time. It's unfinished, started working on it like two hours ago. I still need a simple-ish theme for it, then to create some different terrain pieces, different bombs, some options to fiddle with until the terrain "loads", and then to add some decoratives. The name of the level will be A Bomb Survival. It will be just a simple bomb survival, only with a new terrain every single time you play it. I doubt anybody has made something like that before, but if you have, please tell me, I like to be original, and I don't want to get some rant messages later saying I stole whoseever idea. Comments? Anybody?
2010-03-16 10:14:00

Author:
Draggy
Posts: 51


Well i have never seen anything like that. then again i think I have played about 1 bomb survival in the last 6 months so I wouldn't know if it has been done or not.2010-03-16 10:41:00

Author:
robotiod
Posts: 2662


I'd recommend not making a bomb survival.2010-03-16 11:44:00

Author:
Fredrik94
Posts: 342


I'd recommend not making a bomb survival.

I was going to say that. Then I saw this...


I have managed to create a working mechanism that creates a different terrain every single time. It's unfinished, started working on it like two hours ago. I still need a simple-ish theme for it, then to create some different terrain pieces, different bombs, some options to fiddle with until the terrain "loads", and then to add some decoratives. The name of the level will be A Bomb Survival. It will be just a simple bomb survival, only with a new terrain every single time you play it.

This honestly sounds amazing. I can't wait to play it. My favourite parts of bomb survivals are definatly variety, I love huge landscapes with loads of different bombs to aviod, so changing the landscape works even better.
2010-03-16 17:47:00

Author:
kirbyman62
Posts: 1893


Hmm... If you cold get that working, Why not make it so that it creates a different challenge every single time. That would the most kick@ss survival level ever created!
Now, to balance the points evenly between the challenges...

Also, I think this should be moved to Ideas/projects as there's no published content to show yet.
2010-03-16 18:03:00

Author:
Arradi
Posts: 183


I don't see how the landscape really makes a bombsurvival so cool and different from all the other bombsurivals and other cool pages crap.2010-03-16 18:13:00

Author:
Fredrik94
Posts: 342


OK first off, change the title of this thread, because many people here are narrowminded and you will get kneejerk reactions like the one above stating that you shouldn't make this because of the bombs and they haven't read further than the title Secondly, it should be in ideas and projects but don't worry about that, I'm sure a kindly mod will come move it for you. *whistles for comphermc*


So, today I built my idea in LBP. I have managed to create a working mechanism that creates a different terrain every single time. It's unfinished, started working on it like two hours ago. I still need a simple-ish theme for it, then to create some different terrain pieces, different bombs, some options to fiddle with until the terrain "loads", and then to add some decoratives.

I assume you have the idea to create modular terrain pieces and then emit them up against each other as your method of generating random terrain?


I doubt anybody has made something like that before, but if you have, please tell me, I like to be original, and I don't want to get some rant messages later saying I stole whoseever idea.

Check out canyon jazz, by mrspoonylegs. It has randomly generated terrain in a survival level, but is very different from your idea, I shouldn't worry about people accusing you of stealing it. It may give you some ideas about terrain pieces that join together.


The name of the level will be A Bomb Survival. It will be just a simple bomb survival, only with a new terrain every single time you play it.

I'd seriously consider revising this. It could have som potential, but how exactly are you going to mark out any identity with such a generic name? Plus, I'd suggest working on the actual survival dynamic. Even with random terrain you are going to find that it will make little difference to the nature of the gameplay if you don't mix up the variety / sophistication of the actual bomb drops. Just my 2 cents
2010-03-16 18:20:00

Author:
rtm223
Posts: 6497


OK first off, change the title of this thread, because many people here are narrowminded and you will get kneejerk reactions like the one above stating that you shouldn't make this because of the bombs and they haven't read further than the title



Hey! I read the whole thing! >:[

I just don't like bomb survivals, and don't like em


EDIT: And his idea is pretty much having a standard bomb survival, just that there will be different type of terrains. In other words, it's pretty much the same as all the other bomb survivals.
2010-03-16 18:32:00

Author:
Fredrik94
Posts: 342


I personally like the idea, and when I have a group of friends over who aren't that into LBP, you know what kind of levels they always like? Bomb survivals. Personally I have beef with them and I really like your idea! It would be nice to have some kind of variety every time you play. I agree with rtm, is there some way you could also mix up the survival bit? Maybe sometimes its bombs, maybe it's big spiky boulders, maybe it's things that float down that are electrified (take a look at my M306 Trash Drop, link is in the sig).

That would be awesome!! Then you could call it Random Survival or something. I would play that over and over again as I would get a random terrain and a random thing I need to dodge.
2010-03-16 20:24:00

Author:
shebhnt
Posts: 414


May I suggest this, if you are going to put this out anyway. Have a ''menu'' where you can either select the one you want, or get a random one.
Just a suggestion, I think this would be good so people don't get annoyed by getting the same map several times in a row.
2010-03-16 20:52:00

Author:
Fredrik94
Posts: 342


Okay, I have been bit busy for a while, but I finished most of the level today. I'm going to play-test a few times and add some more stuff. It was siad the name might be a bit unattractive for the level, so I'd like to ask help from the LBPC community. What name should I use for the level? Also, where could I get a LBPC sticker/object from in-game? I couldn't had done it without the logic pack...2010-04-04 14:00:00

Author:
Draggy
Posts: 51


I hope this is a good Bomb Survival. I'll try it.2010-04-04 14:15:00

Author:
ghik16
Posts: 311


Did you read all the msssages through? It's not done yet, but should be tomrrow, still looking for a better name.2010-04-04 17:36:00

Author:
Draggy
Posts: 51


OMGZ th1$ ls d4# Bes} B0m& Surv!!!V4L Ev333333R


That a good name ???????
2010-04-05 11:31:00

Author:
robotiod
Posts: 2662


I'll think about it, Robo, if somebody reads this, please post a suggestion what I should name this,no matter HOW stupid it sounds, as I have noticed that the popular levels are exactly the ones with very goofy names, I mean no offense, but that Cluck guy... Horrible levels, even worse grammar, fake text-accent(??), but somehow their levels are VERY popular, I know the re-publishing trick, but it's usually the name of the level that attracts people, the level should be done today.2010-04-05 13:13:00

Author:
Draggy
Posts: 51


To the theme of your your other levels...
DrachenBlaze?

Sounds okay to me.
2010-04-05 13:26:00

Author:
Arradi
Posts: 183


The level is done and published, it took a bit longer to work the issues out, and my internet was dead for a few days. Level name is still A Bomb Survival. And Arradi, why DrachenBlaze? It's completely unrelated to the subject, is that supposed to be a failed insult?2010-04-11 09:46:00

Author:
Draggy
Posts: 51


Bump. Could a few people please try the level out and post some feedback?2010-04-12 08:27:00

Author:
Draggy
Posts: 51


I'm going to try it out now.


Edit: I'm sorry, first of all i have to say I love the concept, and i love the tweaking to the level, however gameplay was way too slow, the bombs all spawned at the top, so essentially i could just go to the bottom of the maze and i would be safe. In fact i was safe from every bomb by just staying a terrain piece lower than them. The bombs take too long to explode and the only reason I died was because of falling rubble. I'm sorry but i had to rate it 3 stars, and that left guilt in me because it dropped from 5 stars to 4 stars. I would love to see you mend the problems and I would have no problem trying it out again.
2010-04-12 08:46:00

Author:
robotiod
Posts: 2662


Thank you for the feedback, Robotiod. When I play it, it runs fine, it is a rather big area, and there are only two bomb emitters (more and it would most likely overheat). And if you go several blocks underground, it WILL take some time for them to get to you, I have waited several minutes like that, and I'd say it's pretty normal if you went half the way underground via tunnels. However I'll try to tweak the emitter mechanism, and make them go lower when the terrain is being destroyed, same for the checkpoint if you switch on the infinite lives checkpoint. I have also previously randomized the emitter piston speed, so it should had lessened the amount of bombs stacking.2010-04-12 13:00:00

Author:
Draggy
Posts: 51


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