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Lost Planet 2: GTF-11 DRIO V.S. mech
Archive: 18 posts
So for something fun I decided to try my hand at recreating one of the mechs or Vital Suits (V.S.) from the Lost Planet series, specifically the GTF-11 DRIO. This was based off a set of orthographic drawings courtesy of the Lost Planet: Extreme Condition art book with the addition of two the two smaller guns to bring it up to date with the model in Lost Planet 2. Note, this still is a work in progress as even though it can walk (using rails) I have yet to implement controls, aswell as weapon effects, jumping and stickers. 14027 14026 14025 | 2010-03-14 14:00:00 Author: croissantbuncake Posts: 572 |
Duuuude, so cool! :eek: I wanted to make a Lost Planet level myself, but never got around to it. | 2010-03-14 16:00:00 Author: RobotCrash Posts: 121 |
If you made a great level out of this i would heart and rate 5/5. | 2010-03-16 11:24:00 Author: Rynofire Posts: 158 |
I'm sorely tempted to. I have a working title of "Little Big EDNIII" in mind. I've already built a fully functioning data post, so who knows, I may indeed add to the collection. (Incidently I also have an idea for recreating the thermal energy game mechanic i.e. orange blobs that give you a score). | 2010-03-17 21:30:00 Author: croissantbuncake Posts: 572 |
I'm sorely tempted to. I have a working title of "Little Big EDNIII" in mind. I've already built a fully functioning data post, so who knows, I may indeed add to the collection. (Incidently I also have an idea for recreating the thermal energy game mechanic i.e. orange blobs that give you a score). In all honesty I was thinking about doing something veeeeeeeeeeeeeeery similar with basically the exact ideas in regards to T-ENG, etc. I even have a Green Eye model waiting to be brought to life, lol. The only thing that stopped me from moving forward with it was creating the illusion of turning if you happen to fight enemies behind you, etc. But hey, if you can pull it off, I say go for it! | 2010-03-17 22:15:00 Author: gevurah22 Posts: 1476 |
Hmm.. I never thought of that. My problem is the layer system can't support certain vs designs, e.g. the faze and hardballer models. | 2010-03-18 01:37:00 Author: croissantbuncake Posts: 572 |
see for this sort of thing, it would be good to be able to do many things, with simple controls, that way its smooth and easy to control. especially for a control pod of that size.thats a very important goal. | 2010-05-06 00:15:00 Author: shadowsythe456732 Posts: 176 |
Actually I was placing accuracy first, hence why its on rails (try one of the lost planet 2 demos to see a vs fly - theres a drio in the boss section of the coop demo). Any extra functions will be limited to that of the particular model and loadout. When they fly they are very stiff, the weight of the vs is never taken into account and it never pivots about the thrusters to the extent you would imagine it should. | 2010-05-06 14:27:00 Author: croissantbuncake Posts: 572 |
what about balance,oh yeah its on rails........ well, what add ons does it have(weapons,short flight,melee) | 2010-05-06 20:06:00 Author: shadowsythe456732 Posts: 176 |
Weapons: Gatling gun, cannon and those new guns most V.S. have in LP2 Short flight: Check, complete with overheating engine block ? la LP2 Mel?e: Not in this particular V.S. | 2010-05-06 21:33:00 Author: croissantbuncake Posts: 572 |
dude, i just played your mech lvl.... i couldnt realy cotrol it, it was fallin down, and breaking, and all of a sudden it started shooting randomly and breaking down, the jumps where very unstable and i would land flat on my face. sometimes the jump wouldnt even work. | 2010-05-06 21:45:00 Author: shadowsythe456732 Posts: 176 |
That would be because that was my very very first attempt at creating a vehicle and is nowhere near the standard of my current vehicles (The Barracuda and the tanks in the barracuda level). In fact, that level shall be deleted shortly. | 2010-05-06 21:48:00 Author: croissantbuncake Posts: 572 |
nice, i just have one question. what did you use to control the barracuda> sensor switch??? also check out my lvls for my vehicles, their a different version of ur maneuvering idea. my psn is: assassinshooterX | 2010-05-06 22:14:00 Author: shadowsythe456732 Posts: 176 |
It's basically a remote three way switch (although for my purposes I had to build the switch from scratch), hooked up to my smaller, lighter (and I believe earlier) version of Sehven's control wheel | 2010-05-07 09:22:00 Author: croissantbuncake Posts: 572 |
Can i test it out? Looks soo sick. | 2010-05-07 13:14:00 Author: Emogotsaone Posts: 1030 |
dude, if u could do me a favor and check out my lvl, i wanna know if thats how u did it.Thx | 2010-05-07 14:56:00 Author: shadowsythe456732 Posts: 176 |
Your take on the concept is very similar, though the rhemora (my earlier ship you seem to have based yours off) uses a different method of directional control. Also having checked your ship in create mode, something seems very wrong. It takes up 2 thirds of the thermo, my barracuda only uses 3 notches... I think you may want to check out the threads on thermo usage to try cut down. What I would strongly advise however, is to try your hand at non vehicle based levels, just to really get familiar with the create tools. | 2010-05-08 00:56:00 Author: croissantbuncake Posts: 572 |
thats a good idea, but did u try out my heli lvl, it takes up around 4 notches, and is like 100 times better than my jet, i also had a similar control style. | 2010-05-09 01:54:00 Author: shadowsythe456732 Posts: 176 |
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