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#1

I demand a real LBP RPG

Archive: 39 posts


I want it Western RPG style, fun and full of inside jokes like Super Mario RPG, with an old school (but very, very pretty and physics based) overhead-3/4th's view, tons of equipment swapping using LBP costumes and packs (cross-retail anybody?) where pieces have many different bonus effects, and fully matched outfits can create super bonuses like having a full set of Diablo II special gear etc and of course, a really unique art styled LBP-esque world of dungeon crawling. Gimme an RPG maker, or dungeon maker as the 2nd feature, and call it a day...

...and of course, 4 player party grinding and loot hunting ala Diablo. With minor puzzle solving and jumping ala old action RPG's like Vagrant Story, Legend of Oasis and of course Zelda and Alundra.

My dream game... drool.

LBP is not my creation, and I hold no claim or rights to the content of this post whatsoever. I mean that, and will signature sign the statement if need be.
2010-03-11 20:30:00

Author:
Unknown User


Theres tons of tools for making RPGs (like the RPG Maker series, and theres a program called DarkBasic by a company called TheGameCreators), so maybe this could happen one day, but not by MM2010-03-11 20:41:00

Author:
Testudini
Posts: 3262


Darkbasic, is said to be very easy to use but it is in fact, very hard lol. At least when i started using it and had been for a few months it took me about 2 weeks, to get a basic battle lol, if you want to make an epic one like what i'm trying to achive. I'm using the UDK (Unreal Development Kit) this same program was used to make Batman Arkham Asylum Mirros Edge and The Unreal Tournament series.2010-03-11 20:49:00

Author:
lbpholic
Posts: 1304


Even if one of us, or a group of talented people started making an awesome one, it would probably get shut down... just like what happened with the 3D Chrono Trigger project, and what almost happened with the fanbased Mother 3 translation. Cease and desist orders are a pain in the neck.

I don't understand it, really, because if it's not for profit, then intellectual property is totally fair game. I guess misrepresentation and confusion of ip, or loss of ip integrity, is considered the problem though.

If I had an RPG Maker and was able to get the hang of it, I'm bored enough to do it... but I'd rather the real deal from MM on a grand scale.

Nice @ lbpholic... I might have to talk to you sometime about how to get started with projects like that.
2010-03-11 21:34:00

Author:
Unknown User


/edges way into topic

DID SOMEONE EVEN MENTION THE VERY IDEA OF MAKING RPG? :hero:

... gah, what IS it with me and making RPGs? Anyway...

A while back, there was some project me and some other people were working on of making an LBP RPG in RPG Maker... yeah that kinda fell apart. Apparently they (the other two people in our crazy little group were Dex and Ard) had contacted Sony about if it was ok. MM said it was ok evidently, and Daniel Pembertun said they could use his music... then Sony decided they couldn't use his music. But yeah, from what they said of asking permission, MM would be ok with it... then again, Sony probably realized it would go nowhere. Hm.

Anyway, that's what they said sometime last summer. Which reminds me...

Make RPG? D: ... /runs
2010-03-11 21:43:00

Author:
RockSauron
Posts: 10882


@NinjaMicWZ feel free anytime, i'm thinking about realesing a little fun shooter map i made, it's not quite finished but i enjoy playing it.2010-03-11 21:44:00

Author:
lbpholic
Posts: 1304


Whatever you do, don't get RPG Maker 3 for the PS2. It sucksss2010-03-11 22:46:00

Author:
Stephanie_Ravens
Posts: 188


I know what you mean I've just recently started to try to make a sequel to my Batman Arkham Asylum, but I'm not too sure if it'll be a true RPG. The only level I've played that's close to a RPG is No Peg's Island I would love to make an Arkham Asylum in LBP 2 and make it a Free Roam.2010-07-10 07:55:00

Author:
mrlittlelegs
Posts: 15


I'm probably gonna make a game with RPG elements in LBP2, but not a full RPG

A full-blown LBPRPG would be awesome, though.
2010-07-10 09:13:00

Author:
Matimoo
Posts: 1027


Even if one of us, or a group of talented people started making an awesome one, it would probably get shut down... just like what happened with the 3D Chrono Trigger project, and what almost happened with the fanbased Mother 3 translation. Cease and desist orders are a pain in the neck.

I don't understand it, really, because if it's not for profit, then intellectual property is totally fair game. I guess misrepresentation and confusion of ip, or loss of ip integrity, is considered the problem though.

If I had an RPG Maker and was able to get the hang of it, I'm bored enough to do it... but I'd rather the real deal from MM on a grand scale.

Nice @ lbpholic... I might have to talk to you sometime about how to get started with projects like that.

If "one of us, or a group of talented people" is so talented, why they can't create there own IP? instead use IP that is popular by hard work of other people? It's sigh of lack of talent.
2010-07-11 19:13:00

Author:
Shadowriver
Posts: 3991


nobody makes fan projects motivated by the popularity of the ip to get a name for themselves, they're motivated by their own passion for the content. comic book artists for example, generally the most skilled and talented ones, all get a run of an incredibly popular book that they didn't create; x-men or something similar... they're usually motivated to do their best in order to shine, and almost anybody who's involved in the medium has a passion for the material they're working on; including them. the same could also be said of programmers and level designers working off someone else's concept art, which is pretty much how every game design studio works.

not having an original concept is more a lack of creativity than a lack of talent or skill. Valve used something someone else had made: the open source code for quake 2, to make halflife 1.
2010-07-12 11:23:00

Author:
Unknown User


Thing is though, just because something is non-profit does not make it fair game, nor should it, and realistically the choice as to how the IP can be used (outside of those exceptions that are actually considered "fair usage") is up to the IP holder. That's the whole point of IP. You can throw up a million examples of ways in which people collaborating use each others' IP, and examples of where open source has proved beneficial, but the point is that the original IP holder has agreed to that.

It's a very different matter if you just take something and hope the IP owner won't mind
2010-07-12 12:04:00

Author:
rtm223
Posts: 6497


It basically comes down to misrepresentation... a bad image for any product is not good. I think of Calvin and Hobbes... no merchandise rights or licensing was ever granted to anybody, and i respect Bill Waterson for that. it made the strip endure in an untarnished way, and that childhood innocence had integrity from him to safeguard it. Take a look around and you'll probably see a urinating Calvin on the back of a pick up truck... definitely not in tune with the spirit of the strip. Imagine if it were so allowed and sold for profit that the identity of that heartwarming strip became unrecognizable, and ultimately forgotten as an indistinguishable mischievous kid and tiger.

heh, i remember one of the high schools i went to had a completely traced Calvin with a robe and wings for their mascot sports insignia. It was terribly drawn too, and i always wondered how it was ever even accepted.
2010-07-12 12:19:00

Author:
Unknown User


not having an original concept is more a lack of creativity than a lack of talent or skill. Valve used something someone else had made: the open source code for quake 2, to make halflife 1.

Game code is a work, IP is a brand, this is 2 different things ruled by different rules, game engines, tools that you used not make things popular, it's story and characters do and name that are bound with them is a brand, an IP.

In other words, Half-Life made using Quake engine or Unreal engine would not change a thing, it still would be Hal-Life game

Either way you should be not worried, LBP is not first user generated content game and i didn't heard any big corporation bashing there content due IP issues. Projects that you used as example was pure games using not there owned brands, it was a risk of people considering it's made by original author, in LBP (and any user-generated content games) everyone knows it's made by users.
2010-07-12 12:41:00

Author:
Shadowriver
Posts: 3991


i don't consider the work that went into creating an engine and the work that went into creating characters and themes, ideas in general to be of any less value than the other. either one is not building something 100% from scratch... reversing the imbalance in originality and 1st hand work would theoretically be no different. i just think it's quite untrue to say anyone who does something well is untalented if they aren't original - by that logic, you could direct the best sequel ever to a film, and the originator who lacks your skillset, vision, and talent would be considered more talented. no idea is original, there's nothing new under the sun, it's never what you do but how it's done.

i see no point in debasing a hypothetical effort. by the rules for talent that you've set forward (all legalities aside) only the concept artists and lead designers of media molecule have any talent, while the people who do the work and put their own touch on everything in a continuous artisan relay would be completely talentless no matter how good they are what they do or how amazing the end results of their work are. it'd be as if an orchestra full of trained musicians have no talent if they're playing someone else's symphony.

yeah, if someone's going to put a year or two of work into something, then it might as well be on their own themes... but passion in any project, done by talented people, is an example of talent at work and artistic endeavor.
2010-07-12 14:19:00

Author:
Unknown User


Did i said they need be 100% original? we talking about using ready brands since you complane that companies bashing fan projects, you can't control over series that you don't own, brands carry value of quality, something to make people get attracted to product, by making product under the brand whatever it free or not the brand that you use is effected of quality of your product, right that only owner of brand should have. You have corporations farming apples, how unoriginal isn't? even so you get product of on one since you know that name of apples means some quality and one corporation with will name there apples in same name, original corporation surly won't be happy that other corporation effecting there mark of quality .Of course author of the brand can allow to use it and as rtm said it all depends on his vision.

You right i said it in wrong way, i'm sorry. Being creative is also talent, so even if it's not lacking talent, surly give them opinion more of a fans then talented people. And again, what those project done is adept to produce full game pure under not own brand, thats validation of a law in many countries.
2010-07-12 16:45:00

Author:
Shadowriver
Posts: 3991


since you complane that companies bashing fan projects,

Me and some fellow unreal level creators worked on an awesome side-scroller turtles game...
but Konami asked us friendly to not use the turtles brand, nor the characters even though it was a fan based game,
they told us because they had something new coming up, and our work might interfere with their marketing.
Their game resulted in this: http://www.gamefaqs.com/ps2/589457-teenage-mutant-ninja-turtles/images
Sadely.. I dont have any pictures left of our work, the server we used is long gone..
but we did a heck of a better job than them
2010-07-12 17:24:00

Author:
Luos_83
Posts: 2136


Me and some fellow unreal level creators worked on an awesome side-scroller turtles game...
but Konami asked us friendly to not use the turtles brand, nor the characters even though it was a fan based game,
they told us because they had something new coming up, and our work might interfere with their marketing.
Their game resulted in this: http://www.gamefaqs.com/ps2/589457-teenage-mutant-ninja-turtles/images
Sadely.. I dont have any pictures left of our work, the server we used is long gone..
but we did a heck of a better job than them

What ever you do something better or not it's a law of owning things that many people fight for, they didn't made it to make artistic fans ******, it's for market (that are not of full of god-like infinite money corporations as lot of people think) work probably and this law should be respected, since even you can make a IP and he sould have law to maintain it.

Tetris is prime example of brand/IP outlaw, Alexey Pajitnov citizen of Soviet Union, country that had law that didn't know whats IP made genius game, many corporations where things like IP exist in law fight for it and make a lot of controversial mess, but for many years original creator didn't get any penny, this is example why people should respect that law. Here you got full story: http://www.youtube.com/watch?v=oydSmZvw3Yk

Anyway on topic, i think LBP1 is not much to make RPG i think LBP2 will be better for it
2010-07-12 17:53:00

Author:
Shadowriver
Posts: 3991


I wasnt saying my stuff to make a point,
just the fact that it hap pen ed to me as well.
the rest of your comment is quite duh, in a good way.
2010-07-12 18:04:00

Author:
Luos_83
Posts: 2136


I know ^^' just putting dot above i 2010-07-12 19:49:00

Author:
Shadowriver
Posts: 3991


showing another artist respect from any position, or any person, should be a given... but rarely is this issue ever personal. there's really no noble intent found in enforcing trademark and copyright. generally any offense taken, and the offended party, reflects the feelings of publishers, shareholders, and accountants moreso than it does the actual artists, designers, programmers and creative people involved. there is always a modicum of respect for one's work, and a sense of attachment, but from my experiences in life creative people usually take homage as a compliment before they take it as a slanderous breach of trust.

on a certain playing field, economically, then there is no room for leniency and appreciation, but i doubt Luos was stepping on the toes of the original Mirage creators of the turtles (eastman and laird) in any way whatsoever... i doubt they'd be offended if a fan brought them their own drawing of the shredder to autograph either.

the thing with chrono trigger 3d... squareenix backers wanted that stopped since they want to sell us the original game over and over a few more times for absolutely no development costs and 100% profit, before investing any time and money into a remake. a free remake poses a threat to their business strategy of not doing their own ip the justice it deserves - the original creators and programmers of chrono trigger are now mistwalker, so squareenix wanting to protect their ip in this case, is entirely motivated by legal habit and finance... there is no protected artist in this case. for the most part, people who were making the game all paid for the original two or more times on different systems, and about 6 months after it was hit with a cease and desist order, chrono trigger was announced for the ds. shameless capitalization, and not one cent found it's way to the oiginal team of artists and programmers.

same thing happened with napster, mirc and filesharing in general. it was made illegal, reengineered to bypass copyright and patents by the originators, and then reinstituted as something called itunes - it completely subverted the integrity of the original program and prevented the hard work of such forward thinking people from ever becoming a legitimate enterprise or viable technology to be bought and sold for legal endeavors. the big guy is not always the victim, and neither is the small guy, but it's never a clear cut case of 'someone's feelings got hurt' when it comes to ip and the like.

either way, in no way does any effort of homage or infringement negate a person's talent. i've been doing music for 17 years, all original, all my own. i don't suddenly lose my talent and become 'just a fan' if i go to a karaoke bar and sing 'stand by me' - generally, the mod community i brimming with talent, and all the people who do these canceled homages are intertwined in other projects that have lead to great things such as Valve, or a portfolio to submit for jobs. it's considered vocational training, substitution for an internship, and is largely considered to show more talent, dedication, and ability to work without direction than purely school-educated programmers and artists.
2010-07-12 20:18:00

Author:
Unknown User


NinjaMicWZ ^^' Chrono Trigger was made by Square Enix as a team, think what chaos would be if corporations would gain full or part of just by hiring one of the artists from old projects of other corporation. File shearing is considered piracy since people can just download stuff for free instead of supporting artists that they live out with music.

We can live in outlaw like wild animals or respect rules , guess what made as what we are today as a humanity, guess what made you able to play LBP in first place, you can't do both since then everyone can "if others not respect rules then me too". This is how world work and you need to deal with it.
2010-07-12 21:48:00

Author:
Shadowriver
Posts: 3991


NinjaMicWZ ^^' Chrono Trigger was made by Square Enix as a team, think what chaos would be if corporations would gain full or part of just by hiring one of the artists from old projects of other corporation.

that's like saying what if the rolling stones owned their own masters... chaos i tell you!
2010-07-13 05:45:00

Author:
Unknown User


We can live in outlaw like wild animals or respect rules , guess what made as what we are today as a humanity, guess what made you able to play LBP in first place, you can't do both since then everyone can "if others not respect rules then me too". This is how world work and you need to deal with it.

Try saying that to Outlaw Jack.
Anyway, this would be awesome... but before making any game about something in the ownership of another company, you need their clarification.
2010-07-13 06:29:00

Author:
JspOt
Posts: 3607


you sure do.

i'd rather mm make one themselves, which is what this thread was about... since this was last year, it's more than likely much of this can be had in lbp2, but it would still be nice if say... the psp got a full blown lbp rpg with rpg maker so that loot, permanent change, and equipment became more prevalent.
2010-07-13 07:04:00

Author:
Unknown User


and is largely considered to show more talent, dedication, and ability to work without direction than purely school-educated programmers and artists.

There is more thruth in this sentence, than in the average reality.
2010-07-13 16:41:00

Author:
Luos_83
Posts: 2136


Your complaint will be sent to RockSauron and he will squee with happiness and give you many peanuts


/edges way into topic

DID SOMEONE EVEN MENTION THE VERY IDEA OF MAKING RPG? :hero:

Oh, it basically already happened ._. Well good luck :U
2010-07-13 21:04:00

Author:
Unknown User


Well Me, BlueMonkey__ and Worm2580 are teaming up to make an RPG called The Legend of Hydrin
and we hav an awsome intro made but needs a few tweaks
2010-07-14 10:12:00

Author:
Unknown User


an intro is not an rpg.2010-07-14 11:12:00

Author:
Luos_83
Posts: 2136


is everyone fighting with each other?2010-07-14 15:31:00

Author:
lightningbug1
Posts: 515


I demand a ham sandwich but that doesnt mean im going to get one.......2010-07-14 16:05:00

Author:
Charlemagne
Posts: 513


a ham sandwich?2010-07-14 16:26:00

Author:
lightningbug1
Posts: 515


What I am going to do is perhaps the most stupid, time consuming, mind numming project ever on LBP2.

I am going to remake the whole of final fantasy vii. Eh, Eh? Who's with me?

*no sound apart from a baby crying*
2010-07-14 20:46:00

Author:
AgentBanana
Posts: 511


What I am going to do is perhaps the most stupid, time consuming, mind numming project ever on LBP2.

I am going to remake the whole of final fantasy vii. Eh, Eh? Who's with me?

*no sound apart from a baby crying*

I'll be with you,only if we manage to make it better somehow which is almost impossible with such a small, unskilled team in a platform geared towards platformers for the most part, but manage to add all the story elements I wish they could go back and add and add no sequels so that it never denies my belief that humanity was wiped out in the end of the game because it was abd for the planet!

... /cough


... hey, I'm totally not a crying baby D:

... am I? O-o
2010-07-14 20:49:00

Author:
RockSauron
Posts: 10882


Depends. Do you like hot milk? 2010-07-14 20:53:00

Author:
AgentBanana
Posts: 511


[...]but manage to add all the story elements I wish they could go back and add and add no sequels so that it never denies my belief that humanity was wiped out in the end of the game because it was abd for the planet![...]
Well, how about this theory. Humanity actually WAS wiped out at the end of FFVII and the sequels are actually a hallucination by Cloud's spirit that's floating in the lifestream along with everyone else?

Hmmm... now that I think about it, I might be on to something. Maybe Squeenidos have been planning this plot twist all along! O_O
2010-07-14 21:03:00

Author:
Gilgamesh
Posts: 2536


Lol this'll be easy to make... Have you seen all of the create MODES (the 's' isn't a typo) you can make top down view games without gravity effecting you.So just use the whole map and you'll have an RPG.2010-07-15 07:36:00

Author:
sackruler905
Posts: 103


Lol this'll be easy to make... Have you seen all of the create MODES (the 's' isn't a typo) you can make top down view games without gravity effecting you.So just use the whole map and you'll have an RPG.

This is why i'm supriced that this thread is in LBP1 section to begin with you can't do much in this terms with LBP1
2010-07-15 11:53:00

Author:
Shadowriver
Posts: 3991


^there was no lbp2 section back then. also, the thread was asking for a full game from mm. silly people.2010-07-15 20:05:00

Author:
Unknown User


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