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Playstation?Move LBP Kit

Archive: 90 posts


At a GDC 2010 press conference recently, A new LBP feature has been spotted. Check out the videos below to see some awesome gameplay using the Playstation?Move

http://www.gametrailers.com/video/gdc-10-sony/62937

More Gameplay
http://www.gametrailers.com/video/gdc-10-littlebigplanet/62948

Playstation?Move Trailer
http://www.gametrailers.com/video/gdc-10-sony/62921
2010-03-11 04:34:00

Author:
Stephanie_Ravens
Posts: 188


The pink looks sorta ugly. Hope we can sticker it 2010-03-11 04:52:00

Author:
Testudini
Posts: 3262


wow, i dislike the idea of a the LBP application but for everything else this looks like some superior technology here2010-03-11 05:01:00

Author:
Littlebigdude805
Posts: 1924


This looks really, really cool. I love the new music they have playing in the background as well - perhaps that's part of Music Pack 2. :B2010-03-11 05:37:00

Author:
SLS10
Posts: 1129


I'll probably have to buy this fles--- I mean flashlight huh?2010-03-11 05:38:00

Author:
Unknown User


The only problem I foresee is the challenge of making levels built around this type of technology. I mean, how tough would be to design and test when you have to have a controller in one hand and a wand in the other. I'm gonna sit over here in the corner with my skepticism hat on, thank you very much.

Edit: Also, the slew of awful levels that will flood Cool Pages if/when this comes out.
2010-03-11 06:07:00

Author:
comphermc
Posts: 5338


Thanks for the links! Looks really cool although those things and ps eye looks like it will cost a bomb!2010-03-11 06:41:00

Author:
Unknown User


Thanks for the links! Looks really cool although those things and ps eye looks like it will cost a bomb!

Yeah, The bundle would be atleast $100+.
2010-03-11 06:54:00

Author:
Stephanie_Ravens
Posts: 188


This looks really, really cool. I love the new music they have playing in the background as well - perhaps that's part of Music Pack 2. :B

More Daniel Pemberton.
2010-03-11 07:28:00

Author:
DanC
Posts: 433


Looks pretty neat but kinda goofy, and I can see a potential level breaking glich in some levels (Pink platform, sackboy gets on, uses said platform to escape/skip chunks of level) Probably wont get, but may get if theres enough cool stuff it can do.

l
2010-03-11 07:29:00

Author:
Matimoo
Posts: 1027


looks like a good tool to be use but only thing iam worry about is what about player that dont pick one up? how cant they play the level? they cant from look of it2010-03-11 07:58:00

Author:
jump_button
Posts: 1014


also, the slew of awful levels that will flood cool pages if/when this comes out.

OMG TEH BOMB SURVIVALS WITH REOL MOVEABLE BOMBS! OMG! WAT0R H4H WIN $1000000000 FOR TOP SCORE NAO WITH MOAR BOMBS!
small caps
2010-03-11 08:10:00

Author:
Kern
Posts: 5078


This does look epic all though moving bombs in bomb survivals would be funny, Kill your friends would be even better wiv this, you could throw bombs into each other and that would just be plain right fun lol.2010-03-11 09:14:00

Author:
lbpholic
Posts: 1304


Wow im actually impressed... I think this device will be pretty game changing for most PS3 games.2010-03-11 09:47:00

Author:
ladylyn1
Posts: 836


I welcome any addition and I don't like them holding back on image importing.2010-03-11 10:09:00

Author:
BasketSnake
Posts: 2391


Actually, Sony announced that a basic kit (the controller, the eye, and some kind of game) for under a hundred dollars.

The only thing about this that I don't like is the fact that there will now be something that you will have to buy to play certain levels. I mean, if you didn't buy any of the dlc, you could still play any of the levels but now you have something that does require an extra purchase.

I do think that it is cool though, like comph said before, it will be hard to test without a friend.
2010-03-11 10:26:00

Author:
shebhnt
Posts: 414


I think it looks really fun. opens up a ton of possibilities.
've recently gone off LBP, i havent played it since just before water came out, had a go on Pirates of the caribbean level but decided not to buy it since it's more of the same.

This, however, i AM interested in, It'd be amazing if it cames with a level pack and trophies and pssobily tutorials (although thats what the levels are for)
Because lets be honest, this is so new, we'll need a slurry of levels to enjoy with it!!!

C'mooooon!
2010-03-11 10:29:00

Author:
BlackToof
Posts: 172


Meh, seen that level before when it were shown at TGS:
http://www.youtube.com/watch?v=FeAHhUF7qSM

Not saying I'm not looking forward to mare additions to the game, just would have been nice to see some different game-play, namely that of any uses in create mode.
2010-03-11 10:38:00

Author:
mnimmo1986
Posts: 552


The only thing I want to know is can you play online with something with the motion controller whilst you use the standard controller? If it's just for offline then that would be a pointless.

I'm also wondering if they'll build ina similar tool using the popit cursor at the same time. So one player would be controlling sackboy but the other would just be moving a cursor around the screen to do exactly the same thing as the motion controller, which would mean you wouldn't need to buy it to still play the levels (although the motion controller would still be faster and more accurate).
2010-03-11 10:40:00

Author:
Nuclearfish
Posts: 927


I'm also wondering if they'll build ina similar tool using the popit cursor at the same time. So one player would be controlling sackboy but the other would just be moving a cursor around the screen to do exactly the same thing as the motion controller, which would mean you wouldn't need to buy it to still play the levels (although the motion controller would still be faster and more accurate).

Indeed, I have been hoping for that since the initial announcement. Honestly, the addition of this is almost worthless on the surface, but can I just throw the following idea out there:

Levels with motion control and no sackboy.

Possibilities for vehicle levels (amongst other things) are endless. You may credit me in your level description
2010-03-11 10:48:00

Author:
rtm223
Posts: 6497


I hope they use this set up and not just the co op thing

http://cache.gawkerassets.com/assets/images/9/2010/03/500x_move3_01.jpg
2010-03-11 11:28:00

Author:
jump_button
Posts: 1014


The only problem I foresee is the challenge of making levels built around this type of technology. I mean, how tough would be to design and test when you have to have a controller in one hand and a wand in the other. I'm gonna sit over here in the corner with my skepticism hat on, thank you very much.

I doubt they'd make it so complicated, they'll also have this (http://img.photobucket.com/albums/v122/grayfox00/ps-move-3.jpg) nunchuckish controller to work with. Hopefully...
2010-03-11 11:36:00

Author:
Digs
Posts: 23


Meh, seen that level before when it were shown at TGS...

Indeed. I thought this was old news, which is why I didn't bother posting it. As far as I'm aware, there was nothing stated about LBP at GDC which we didn't already know.
2010-03-11 12:50:00

Author:
Aya042
Posts: 2870


Yeah, The bundle would be atleast $100+.

Actually it will be below $100
2010-03-11 13:10:00

Author:
Syroc
Posts: 3193


Actually it will be below $100

The $100 was for the PSEye, the controller and a game, right? And they'll be shipping the controller separately for people who already have the PSEye.

I'm assuming that the "controller" that you get in the $100 bundle is just half a controller? (to my mind wiimote+nunchuck is a whole controller, and PSMove+subcontroller is a whole controller, I don't care how they market it).
2010-03-11 13:27:00

Author:
rtm223
Posts: 6497


Yeah, wand + eye + an assortment of games = $100 (or more likely $99.99). Don't know whether it includes the nunchuck, I hope so.
The other option are only a controller, some bigger titles will come with a controller and they will of course be bundled with some PS3 packs.

Wonder if $100 will amount to €100. I hope not.
2010-03-11 14:06:00

Author:
Syroc
Posts: 3193


Globally it looks cool as a PS3 feature,
but I don't know why, I'm not really convinced for LBP...

Doesn't seems really fun, or challenging....
it's just like like being in create mode and moving things with the popit cursor...
2010-03-11 14:11:00

Author:
dajdaj03
Posts: 1486


Looks pretty neat but kinda goofy, and I can see a potential level breaking glich in some levels (Pink platform, sackboy gets on, uses said platform to escape/skip chunks of level) Probably wont get, but may get if theres enough cool stuff it can do.

l

I was thinking the same sort of thing, in the demo some of the object were bolts down but some of them were not, like the pyramid. Whats stopping the 2nd player from just throwing it miles away.
They'd have to do some sort of prevention for that kind of thing.

They could:
-Leave it up to the player to make it effectivly glitch free (barriers of invisable dark matter / tied down with string / respawn using emitter if it goes outside of a certain area)
- MM could make it so it has it's own 'Key' so that if it goes outside the range it resets. That would save time with doing the above every time you use it. (although may unforseeably limit idea generation later down the road)
2010-03-11 14:17:00

Author:
BlackToof
Posts: 172


Globally it looks cool as a PS3 feature,
but I don't know why, I'm not really convinced for LBP...

Doesn't seems really fun, or challenging....
it's just like like being in create mode and moving things with the popit cursor...

I disagree, i think it looks really fun and challenging.

Imagine this, Players run into a room and the walls with spike on start to close in, you have to push them away before you get squished.

OR

a boss : you have to grab a turret and shoot the boss or better yet, MGS type boss and you have to grab it's own turret and shoot him it's it's own face at certain intervals.
(obviously i don't know what would happen if your holding it and then a piston tries to pull it away though yet)

But you get my ideas, my head buzzing with ideas, i hope it's have you a lil' buzz.

Plus this'll be great for 2 player community levels, more power to the player!
2010-03-11 14:24:00

Author:
BlackToof
Posts: 172


Control of where the objects can move to should absolutely be at the creator's discretion. There is no need for MM to add any "safety features".2010-03-11 14:25:00

Author:
rtm223
Posts: 6497


I disagree, i think it looks really fun and challenging.
Imagine this, Players run into a room and the walls with spike on start to close in, you have to push them away before you get squished.
OR
a boss : you have to grab a turret and shoot the boss or better yet, MGS type boss and you have to grab it's own turret and shoot him it's it's own face at certain intervals.
(obviously i don't know what would happen if your holding it and then a piston tries to pull it away though yet)

But you get my ideas, my head buzzing with ideas, i hope it's have you a lil' buzz.
Plus this'll be great for 2 player community levels, more power to the player!

Yes sure, I haven't thought of all the possibilities yet,
but as a first impression, I can't say I'm really exited about it for now...

I'm more curious to know how this feature can be used in create mode...can it replace the popit cursor for example...?
2010-03-11 14:36:00

Author:
dajdaj03
Posts: 1486


I'm more curious to know how this feature can be used in create mode...can it replace the popit cursor for example...?
I do hope so.
2010-03-11 14:43:00

Author:
Syroc
Posts: 3193


Can't wait to play all the pinball levels that will be made. 2p. One player pr flipper. I'm sure there are going to be awesome creations done with this thing.2010-03-11 16:16:00

Author:
BasketSnake
Posts: 2391


Definite possibilities with this, I am curious how it would work online though.

Since I have piano on the brain right now, I'm thinking of a the classic 'play certain songs on a piano in horror games to unlock new rooms'. The songs would have to be quite simple, unfortunately moonlight sonata wouldn't be a very viable option, but it could be quite fun. Especially with two people, where you could make the notation a little more complicated and include chords.

It's most interesting in that it is an entirely new way to play the game, without having to locate sackboy at all. Having sackboy in the level has been a bit of a limitation for a lot of interesting ideas, so I can see this having some really interesting effects on creation.
2010-03-11 16:32:00

Author:
Shredator
Posts: 151


Personally, I'm really interested in seeing what can be done with this and experimenting with it. It adds a whole new dimension for creators to explore and I think it'll be a good way to stand out from the crowd.

I really hope they give a way to mark your level as being "Move only" so that players who don't own the peripheral don't actually see the levels on searches and Cool Levels. This might also mitigate the likely phenomenon of "Move survivals/H4H" on Cool Levels if only a subset of the players (those with the peripheral) can actually see and play them.

Here's a free idea: A guitar you can use to make music by grabbing a Move-enabled guitar pick and strumming.
2010-03-11 17:10:00

Author:
Gilgamesh
Posts: 2536


It looks like there's some levels coming with it . They look pretty bland visually though and use alot of premade cutouts (original story mode had some really creative sticker use). Still looking forward to it though2010-03-11 17:31:00

Author:
Unknown User


Looks amazing got loads of ideas.
I dont think people will spam it like water/paintonator because the PSM will be alot but ill get it for the creatoing and prob loads of games will use it.

Also is it me or is the trailer like the wii motion plus one ill get the link: http://www.youtube.com/watch?v=mZD2CRbiWUc&feature=fvw
Also i guess there will be a new pack looking by that guy in the bottom of the screen could be a indian themed lvls or maybe just a little pack like creator pack 2.

Thats all
2010-03-11 17:53:00

Author:
bakscratch
Posts: 258


I don't like it 2010-03-11 17:54:00

Author:
Kern
Posts: 5078


I think the biggest thing that I hope/want it to do is to replace the poppit with the move. I would think that could be a great help in create mode just because home much easier and faster you could move objects around.2010-03-11 20:11:00

Author:
shebhnt
Posts: 414


This would actually be way more frustrating than using the popit cursor, just so you all know. Making straight lines or nice curves will be nigh impossible and moving things about could be jittery and disastrous. If it works ANYTHING like the wii remote, I'll be sticking to my sony controller for creating, at least. It just wouldn't work well.

Trust me, unless Mm does something really crazy, you'll all be sticking with the gamepad.
2010-03-11 20:18:00

Author:
monstahr
Posts: 1361


omgz this will open up some interesting gameplay....2010-03-11 20:22:00

Author:
rseah
Posts: 2701


This would actually be way more frustrating than using the popit cursor, just so you all know. Making straight lines or nice curves will be nigh impossible and moving things about could be jittery and disastrous. If it works ANYTHING like the wii remote, I'll be sticking to my sony controller for creating, at least. It just wouldn't work well.

Trust me, unless Mm does something really crazy, you'll all be sticking with the gamepad.

Depends what the hardware is like. I'm sure it'll take a little getting used to, but if it's as accurate as they claim and the demos suggest, then it could be really quite useful. I'd probably still prefer a mouse and keyboard, but I'm keeping an open mind about create mode useage until I get my hands on one.
2010-03-11 21:20:00

Author:
rtm223
Posts: 6497


I don't think you want 'really accurate' with something like this. It's not like putting pen to paper or anything, it's just waving your hand in the air with zero resistance. Everything will come out rather wiggly.2010-03-11 21:24:00

Author:
monstahr
Posts: 1361


I don't like the idea of this but knowing MM I can trust them to make a very high quality add on.
*Looks over at sonic costumes* On second thoughts...
2010-03-11 21:42:00

Author:
Doopz
Posts: 5592


^^ haha! I'm pretty too much skeptical about this add-on Even if its really precise I don't see the use in LBP.
It can be an awesome plus for other games (Like "The Shoot" I think or something like that)
But LBP... meh
2010-03-12 00:34:00

Author:
Chump
Posts: 1712


I don't think you want 'really accurate' with something like this. It's not like putting pen to paper or anything, it's just waving your hand in the air with zero resistance. Everything will come out rather wiggly.

Well, that depends on how steady your hands are Nah, I know what you're saying. it depends if you can adjust the sensitivity. If I can do it off of wrist and forearm action alone then you could avoid the wiggliness. And if you have to stand up in front of the tv prancing about like a freak, then I'm not in the slightest bit interested. As I said, open mind, we don't know the limitations of the hardware or the way in which MM will decide to impliment it yet.
2010-03-12 01:07:00

Author:
rtm223
Posts: 6497


And if you have to stand up in front of the tv prancing about like a freak, then I'm not in the slightest bit interested.

Have you seen the Socom demo? About 2:50 in (http://www.youtube.com/watch?v=hTKpgSpq-8o)
2010-03-12 19:11:00

Author:
Syroc
Posts: 3193


I am sorry if this was discussed previously in the thread but I am so flabergasted that I have to comment:


FIRST TIME MM DIVIDES THE COMMUNITY?
What I see in this kit is something than changes the gameplay up to the point that a level using this DLC will NOT be playable for someone who doesn't own the DLC.
This is huge because it's the first DLC not respecting the rule of the DLC to be seemless. Or maybe they also explain how it will work if you don't have Move?

If its seperates the community and the level are all shoved in the same "cool level pages" it's gonna be a mess.

.
2010-03-12 20:10:00

Author:
RangerZero
Posts: 3901


You're right !

Though I don't consider this feature as being from MM, like the water or the paintinator.

It's an new PS3 feature proposed by Sony, and Little Big Planet is a good game to present it.
So even if MM likes it or not, I think it will be Sony who will decide a lot in this story...


Anyway, I don't see myself buying this...I already have a Wii
And I prefer to play directly with sackboy, pulling switches and activating mechanisms, instead of moving a red cross !
2010-03-12 21:33:00

Author:
dajdaj03
Posts: 1486


But.... forgetting about dividing the community for a second, I IMMEDIATELY started thinking of incredible new gameplay... for instance, arcade action where you don't even USE sackboy, but still have a very arcadish controller experience. Entire levels JUST using the Move controller. Could create totally new types of games which are un-LBP-ish... (is that a word?...)2010-03-12 21:59:00

Author:
CCubbage
Posts: 4430


I think they should just get rid of the idea of it being in LBP and just make a new game for this. It could be similar to LBP in the fact you have create mode but it would be completely different gameplay...2010-03-12 22:02:00

Author:
Doopz
Posts: 5592


Entire levels JUST using the Move controller. Could create totally new types of games which are un-LBP-ish... (is that a word?...)
entire levels with motion controllers..... Yaaaaaaaaay
When does this awesome thing arrive?
2010-03-12 22:18:00

Author:
Alec
Posts: 3871


entire levels with motion controllers..... Yaaaaaaaaay
When does this awesome thing arrive?

Think back to when water was first announced, basically ages....
2010-03-12 22:20:00

Author:
Doopz
Posts: 5592


Dibs on making epic shooting gallery levels.2010-03-12 22:24:00

Author:
Sack-Jake
Posts: 1153


Dibs on making epic shooting gallery levels.

Seriously when this comes out that will be the new bomb survival
2010-03-12 22:26:00

Author:
Doopz
Posts: 5592


Seriously when this comes out that will be the new bomb survival

But they will be good :arg:
2010-03-12 22:30:00

Author:
Alec
Posts: 3871


When does this awesome thing arrive?
This autumn apparently. When and whether LBP is going to be patched is an entirely different matter.
2010-03-13 10:43:00

Author:
Syroc
Posts: 3193


I think the controller will probably end up doing a lot more good than bad. Just think of the possibilities! A patch like this is gonna add an entirely new dimension to the game, and I bet some amazing levels are gonna be the result. Obviously everyone's not gonna get the Playstation move, but not everyone that DOES have the move will be building Playstation move levels anyhow. Just look at the 'water' craze. After the water patch, everyone was trying their hand at water levels. Now, just a few short months later, take a look at the most recent community spotlight. Almost none of them contain water.

Nah, Move's not gonna divide the community. It'l just make it bigger and better
2010-03-13 16:56:00

Author:
Duffluc
Posts: 402


*drool*
THIS
IS
AMAZING.
2010-03-13 18:12:00

Author:
kodymcq
Posts: 281


Definitely has a lot of potential, I like it.2010-03-13 18:21:00

Author:
Tawarf
Posts: 457


Nah, Move's not gonna divide the community. It'l just make it bigger and better

Yes it will. If you don't have move, there are levels you won't be able to play.
Nothing ever blocked you in LBP. You could never buy any DLC in your entire play time and you can play ANY level and play with anybody. This "seemless DLC" solution this game was using is actually a very attractive and awesome feature. To kill this logic would be bad and yes it would then divide the community. You really think the player feel like either clicking on a level on the community page and received a message that he can't play unless he buys something or that he enters a level and can't possibly complete it?

Playstation Move is a good idea but dividing the community by killing the "seemless DLC" rule is not. If they have half a brain there will be a solution for people not having the Playstation Move. Per example, they could make so the player decides what their control scheme is. The player could move the target around with his Dualshock3 joystick.

.
2010-03-13 18:24:00

Author:
RangerZero
Posts: 3901


hmmn. Its like a wii remote, and it says that you can make a level with the same tools, but not play them, it seems.2010-03-14 00:05:00

Author:
tomodon246
Posts: 624


i will so get this controler when it comes out i can wait2010-03-14 00:25:00

Author:
WESFUN
Posts: 1336


Yeah, The bundle would be atleast $100+.

nah they said the bundle will be less than $100
2010-03-14 06:13:00

Author:
TheBlackKnight22
Posts: 695


It's not dividing the community at all. I don't see what the big deal is.
Sure, there's going to be levels you probably can't play, but if you don't like the Move why would you want to play them anyways?
2010-03-14 06:19:00

Author:
Sack-Jake
Posts: 1153


im still buying this ill first get my ps3 from my friend thats gettin me one then ill save for this this is going to be a wille so i have time2010-03-14 08:13:00

Author:
WESFUN
Posts: 1336


It's not dividing the community at all. I don't see what the big deal is.
Sure, there's going to be levels you probably can't play, but if you don't like the Move why would you want to play them anyways?

You could be halfway through a really good and/or fun level, when all of a sudden you come across a bit where you need this. Not everyone's going to say "with Motion controller" in the title/description. My levels have prizes from the MGS and PotC packs and I don't say that.

Basically, I don't want it. It looks fun, but the divide puts me off too much.

Unless Sony mail a controller to everyone with LBP (please?)
2010-03-14 09:22:00

Author:
kirbyman62
Posts: 1893


You could be halfway through a really good and/or fun level, when all of a sudden you come across a bit where you need this
That can be solved by simply making a new category in which motion controller levels automatically end up. One section for normal levels, one for motion controls. Easy.
2010-03-14 09:56:00

Author:
Syroc
Posts: 3193


I don't think Mm would be dumb enough to not add a feature to distinguish Move levels from regular levels. I think putting the Move logo in the level description/next to the title would be a good idea.2010-03-14 18:02:00

Author:
Sack-Jake
Posts: 1153


this better not be their only big release for the year. i'm not planning on buying a move at the moment, and it would suck to lose access to a level pack because of that... though somehow i think that's unavoidable.2010-03-15 06:23:00

Author:
monstahr
Posts: 1361


I'm pretty sure I'm getting the Move, so this is a shoe-in for me.

Besides, if it doesn't live up to my expectations, at least that's one less DLC pack I'll need to wory about buying!
2010-03-15 06:55:00

Author:
Outlaw-Jack
Posts: 5757


the move looks intresting but only if i dont have to flap my arms around like a freak infront of the tv, but i will buy it and test the move out before i say either way so i will stay on the fence on this at the moment. but adding it into lbp might not be a goood idea but who can tell untill it comes out. i just hope its accurate unlike the wii mote which is not very really. and as long as it doesnt stop you using some of the dlc for lbp then im gain and in to try it2010-03-15 15:15:00

Author:
sorrowthedark
Posts: 125


arcade action where you don't even USE sackboy, but still have a very arcadish controller experience. Entire levels JUST using the Move controller.

Or go all the way and build an arcade machine (or and entire arcade hall) with a joystick and buttons, movable with Move.


You could be halfway through a really good and/or fun level, when all of a sudden you come across a bit where you need this. Not everyone's going to say "with Motion controller" in the title/description. My levels have prizes from the MGS and PotC packs and I don't say that.

I'm sure Mm would make it impossible for you to even enter the level without a Move controller, so that will never be an issue.
2010-03-15 16:36:00

Author:
Rogar
Posts: 2284


I don't think Mm would be dumb enough to not add a feature to distinguish Move levels from regular levels. I think putting the Move logo in the level description/next to the title would be a good idea.

Exactly. So they will probably prevent you from playing a level with Move stuff in it if you're not a Move owner. So you agree there will be the "Move crowd and their levels" and the "non-Move crowd and their levels". I fail to understand how you're not seeing a division there.

.
2010-03-15 17:20:00

Author:
RangerZero
Posts: 3901


Sure there's a division, but from what I recall you think the Move is a pile of garbage anyways. Why would want to play Move levels if you didn't like it? The Move features are only for those who are interested. You obviously don't like it, so it shouldn't even matter to you.2010-03-16 02:17:00

Author:
Sack-Jake
Posts: 1153


wow xbox is screwed lol2010-03-17 08:07:00

Author:
YEAH_NAH
Posts: 775


The need to have 2 players doing a level is weird.
Well they should have made the controller to be like the six-axis controller, same controls and all. If you come to a "Move-able" piece,(heheh see what i did there? lol) then you can use the benifite of having the motion controller, or even at least maybe media molecule should make a new power up that allows you to grab things? I doubt they would do that last choice though =(
2010-03-18 14:16:00

Author:
TheBlackKnight22
Posts: 695


I suppose that would be possible actually. You only need one button to grab and let go of the moveable object (I hope!) so the rest remains free. You only need X,O and R1 when playing a level. If you have a wand and a nunchuck you could probably play it on your own.2010-03-18 14:21:00

Author:
Syroc
Posts: 3193


well... this dosn't look like it'll work too well. Who wants to play LBP 2 player and watch your friend get all the prize bubbles?2010-03-18 21:07:00

Author:
standby250
Posts: 1113


well... this dosn't look like it'll work too well. Who wants to play LBP 2 player and watch your friend get all the prize bubbles?

Look at about page 1-2(?) and there is a picture of a nunchuk sorta controller that lets you play 1 player
2010-03-18 21:15:00

Author:
Unknown User


move will definitely be an awesome new addition to the ps3. Not so sure about lbp?2010-03-20 06:22:00

Author:
mr_b_ram
Posts: 40


The only problem I foresee is the challenge of making levels built around this type of technology. I mean, how tough would be to design and test when you have to have a controller in one hand and a wand in the other. I'm gonna sit over here in the corner with my skepticism hat on, thank you very much.

Edit: Also, the slew of awful levels that will flood Cool Pages if/when this comes out.

You won't need a Dualshock, I don't think. The Playstation Move has all of the PS3 controller buttons, so I'm pretty sure you'll be able to create completely with the Playstation Move controller.

I also highly doubt you'll need 2 players to play any Playstation Move level. http://en.wikipedia.org/wiki/PlayStation_Move#Sub-controller
2010-03-21 17:32:00

Author:
qrtda235566
Posts: 3664


I do think this is going to divide the MM community.
And you wont be able to play those levels when The Move-Blocks are in the way.
It would be awesome for making minigames tho,
2010-03-22 18:26:00

Author:
Ruzzle
Posts: 47


My only thoughts at this moment:
Point&click level, Point&click level, Point&click level, Point&click level, Point&click level.......
Logic-heavy but utterly awesome!
2010-03-22 19:28:00

Author:
Arradi
Posts: 183


An image just popped into my head. First Person shooter? (If it is possible to detect when an item is selected)2010-03-30 17:07:00

Author:
Matimoo
Posts: 1027


an thought: a new type of boss where one person dodges and the other attacks with a move-able sword??2010-03-30 17:26:00

Author:
flamingemu
Posts: 1872


Looks cool but it makes me shudder just to imagine the shear amount of rubbishness that some people will make with this 2010-03-30 20:24:00

Author:
Unknown User


an thought: a new type of boss where one person dodges and the other attacks with a move-able sword??

There will be tons of new ideas with this kit, I can't wait , the only bad thing is that you need the PS Eye.
2010-04-03 07:22:00

Author:
Stephanie_Ravens
Posts: 188


Looks cool but it makes me shudder just to imagine the shear amount of rubbishness that some people will make with this

Just as i felt with water...

There will be crap ideas but some people will come up with good ones!
2010-04-03 10:50:00

Author:
Matimoo
Posts: 1027


Me and my brother used to have a game where one of us stood on a bit of material and the other one threw the 1st one up. It was really fun and that was the first thing I thought of when I FOUND OUT2010-06-27 13:58:00

Author:
Junkyardassissan
Posts: 164


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