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#1

Fill Tool

Archive: 8 posts


Dont you hate having to Corner-Edit around the ground you've created to make a pool of lava or gas perfect? How about a tool that would fill the area that isn't taken already in a zone you select with a certain material. That would make things much easier. Imagine, just selecting the area around an end-screen, and the tool filling it perfectly with cave wall. 2010-03-11 00:12:00

Author:
masterlemons
Posts: 85


nice well done im pretty sure others would like that, i know i would it'd be pretty handy2010-03-13 22:48:00

Author:
SockFace
Posts: 190


Dont you hate having to Corner-Edit around the ground you've created to make a pool of lava or gas perfect? How about a tool that would fill the area that isn't taken already in a zone you select with a certain material. That would make things much easier. Imagine, just selecting the area around an end-screen, and the tool filling it perfectly with cave wall.

You can actually already do this with the graph tool. Jut get whatever you want and make whatever shape you want with it then if you close whatever shape you just made it fills it automatically. Hope this helps.
2010-03-14 06:48:00

Author:
tominater12
Posts: 87


Thanks! Thats really useful.2010-03-14 14:52:00

Author:
masterlemons
Posts: 85


Great Idea, that would save much time.2010-03-20 19:36:00

Author:
Xenon
Posts: 306


Another good thing we could use is the ability to paint without grid. It's on the ps3 version.2010-03-20 22:57:00

Author:
jonlolz
Posts: 155


Yeah, we need that too. If corner editing works, then why cambridge, WHY, did you have to remove that.2010-03-21 01:09:00

Author:
masterlemons
Posts: 85


Painting without a grid can create a huge amount of vertices in a very short period of time, so I'm sure that decision had to do with processing power.2010-03-22 05:49:00

Author:
Taffey
Posts: 3187


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