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#1

Cow Glitch?

Archive: 50 posts


ive been searcing the forum and heard people talk about a thing could cow glitch?
if it exist how do you get and has it been patched?
plz reply
2010-03-10 07:10:00

Author:
YEAH_NAH
Posts: 775


it's been patched. it used to swap the properties of materials but i don't know why it was called the cow glitch. its got nothing to do with cows. 2010-03-10 08:06:00

Author:
trip090
Posts: 1562


The Cow Glitch was a glitch where if you turned a material into gas, then emmited that same object, then de leathalized it it would turn into a different version of the material you started with, this glitch has been patched but you can still see uses of it. For example have you ever heard of Anti Colour, its glass which has been gased emmited then de leathalized making it grabbable non slip and still appear as glass, you can see it used in levels today.

Hope i helped
2010-03-10 08:56:00

Author:
lbpholic
Posts: 1304


o lol never knew it was called that2010-03-10 09:43:00

Author:
rseah
Posts: 2701


The Cow Glitch was a glitch where if you turned a material into gas, then emmited that same object, then de leathalized it it would turn into a different version of the material you started with, this glitch has been patched but you can still see uses of it. For example have you ever heard of Anti Colour, its glass which has been gased emmited then de leathalized making it grabbable non slip and still appear as glass, you can see it used in levels today.

I don't think that's the cow glitch.
2010-03-10 12:56:00

Author:
Recurracy
Posts: 166


Well what is the cow glitch then if it's not an object with the physical properties of one material and the appearance of another. That's exactly what the cow glitch was.

search cow glitch in game, you should find some copyable levels and since the profile increase, it's easy enough to keep on on your moon.
2010-03-10 13:08:00

Author:
rtm223
Posts: 6497


Just curious.. why did they call it cow?2010-03-10 14:23:00

Author:
jwwphotos
Posts: 11383


Just curious.. why did they call it cow?Yes, I've always been curious about this too.2010-03-10 15:33:00

Author:
v0rtex
Posts: 1878


Because of the fact that the LBP community should never, ever, under any cercumstances, be allowed to name anything:

Cow Glitch
Theck and Thack layers
3D layers
Gravity Manipulation platforms


The list goes on.....
2010-03-10 15:46:00

Author:
rtm223
Posts: 6497


Theck and Thack layers

I don't mind these names that much. I've always thought of them like...

theck: as thick as a check point
thack: as thick as a sack person

...although I agree that "cow glitch" doesn't make much sense.
2010-03-10 16:06:00

Author:
Aya042
Posts: 2870


Oh yes, but they have no sense on their own, so the naming is worthless IMO. The fact that you have to explain what it means makes it no more a useful name that the ooblyflip and weejamedoo layers.

They still need just as much explanation, so aren't exactly good names. Which is the same with the cow glitch. Once you know what the cow glitch is, it's fine. Once you know what thack means, it's fine. Same with ooblyflip....


Now, player tracking device. That's a good name.
2010-03-10 16:15:00

Author:
rtm223
Posts: 6497


COW: Change Of W...
W...
Wwwww...
Lolwut? What the hell does COW mean? Apart from, you know, the gas-filled mammals that eat their own sick? Why call it Cow?
2010-03-10 16:31:00

Author:
SPONGMONKEY56
Posts: 209


I don't mind these names that much. I've always thought of them like...

theck: as thick as a check point
thack: as thick as a sack person

...although I agree that "cow glitch" doesn't make much sense.

I have never come across thack, what do you mean by thin as a sack ?
2010-03-10 16:34:00

Author:
samalot
Posts: 591


COW: Change Of W...
W...
Wwwww...
Lolwut? What the hell does COW mean? Apart from, you know, the gas-filled mammals that eat their own sick? Why call it Cow?

COW: Change Of Womblygimbits. Womblygimbits are what I call the combination of material properties in LBP. Makes sense now!!
2010-03-10 16:35:00

Author:
RoharDragontamer
Posts: 397


Mooooooooooooooooooooooooo2010-03-10 16:37:00

Author:
rtm223
Posts: 6497


I have never come across thack, what do you mean by thin as a sack ?

I assume you're joking?



Mooooooooooooooooooooooooo

Dagnabbit, I was gonna say that, but I thought it'd be too silly.

I guess the old axiom is true: Great Insane minds think alike.
2010-03-10 17:10:00

Author:
Aya042
Posts: 2870


...the ooblyflip and weejamedoo layers ...
Dangit... I try to stay on top of all these little discoveries, but these two I've never heard of. What the heck are the ooblyflip and weejamedoo layers? How do I get them and what are their uses? I assume you have copies of them somewhere?
2010-03-10 18:22:00

Author:
v0rtex
Posts: 1878


Mooooooooooooooooooooooooo

Have you been drinking again?
2010-03-10 18:39:00

Author:
comphermc
Posts: 5338


[QUOTE=Aya042;411641]I assume you're joking?

no....

I have never seen this glitch, i was asking what it was ?
2010-03-10 19:13:00

Author:
samalot
Posts: 591


no....

I have never seen this glitch, i was asking what it was ?
The material takes up only the plane sackboy is on.
2010-03-10 19:19:00

Author:
Kern
Posts: 5078


I have never seen this glitch, i was asking what it was ?

Basically that each thick layer can be subdivided in two other layers. A checkpoint exists in the back part of the thick layer (referred to as the 'theck' layer), and sackboy exists in the front part of the thick layer (referred to as the 'thack' layer). This allows sackboy to run past a checkpoint, and not get blocked by it.

There's a way to create materials with these thicknesses, although it's easier just to copy them from someone else, effectively allowing you to have 10 layers (4 thin, 3 theck, 3 thack), instead of 7 (4 thin, 3 thick).
2010-03-10 19:26:00

Author:
Aya042
Posts: 2870


[...]There's a way to create materials with these thicknesses, although it's easier just to copy them from someone else, effectively allowing you to have 10 layers (4 thin, 3 theck, 3 thack), instead of 7 (4 thin, 3 thick).
I'm pretty sure the "thin-thick" layers took up the associated thick layer. So you can either have one or the other in the same spot, but not both. Although I could be wrong since I didn't play much with them, or actually use them in a level.
2010-03-10 21:05:00

Author:
Gilgamesh
Posts: 2536


I'm pretty sure the "thin-thick" layers took up the associated thick layer. So you can either have one or the other in the same spot, but not both. Although I could be wrong since I didn't play much with them, or actually use them in a level.

The Thack layers are sorta the inverse of the Theck layers, or is that not your question?
2010-03-10 21:07:00

Author:
Kern
Posts: 5078


I never heard it called the cow glitch until recently. Back when the glitch still worked, we called it the "material glitch" or "material properties glitch." By "we" I mean the people on the lbw forum: I only came to this forum recently. I still won't call it cow. It's the freakin' material glitch.

Rtm, I s'pose you make a good point, but I disagree. You can't necessarily name everything with a perfectly descriptive name. I mean, what would you call the material glitch? The "make-a-material-look-like-another-material-but-have-the-properties-of-another" glitch? Then there's the "Layer-that's-as-thick-as-a-checkpoint-but-sackboy-can-walk-in-front-of-it" glitch.
2010-03-10 21:16:00

Author:
Sehven
Posts: 2188


The Thack layers are sorta the inverse of the Theck layers, or is that not your question?
It's just an addendum because I felt it was a bit wrongly worded to say that the "thin-thick" layers (as I know them) give you 10 layers instead of 7. While they technically give 10 layers to work with, every "thin-thick" layer that occupies the space of a regular thick layer can't coexist with anything else on that layer, so you're still limited to 7 layers. This is from what I remember experimenting with that glitch a while ago. I never found much use for them so I never used those layers, but people have made interesting grabbable ropes with it.
2010-03-10 21:17:00

Author:
Gilgamesh
Posts: 2536


Rtm, I s'pose you make a good point, but I disagree. You can't necessarily name everything with a perfectly descriptive name. I mean, what would you call the material glitch? The "make-a-material-look-like-another-material-but-have-the-properties-of-another" glitch? Then there's the "Layer-that's-as-thick-as-a-checkpoint-but-sackboy-can-walk-in-front-of-it" glitch.

Well, I'll just point out that a fair number of times I've seen people use the term theck, someone hasn't understood, and then it's required a lengthy explanation, which over a form could take a few hours delay. The phrase "Some checkpoint-thickness material" may not explain to someone how to aquire it, but at least it gives you an inkling of what is going on. Theck is simply a useless term. Not everything needs a 1-word name, so I'd take your "Layer-that's-as-thick-as-a-checkpoint-but-sackboy-can-walk-in-front-of-it" over "theck" any day

I know not everything can be named well, or that I'm actually any good at naming stuff. But honestly, it's like people are going out of their way to pick stupid names, just for the sake of being awkward!


It's just an addendum because I felt it was a bit wrongly worded to say that the "thin-thick" layers (as I know them) give you 10 layers instead of 7. While they technically give 10 layers to work with, every "thin-thick" layer that occupies the space of a regular thick layer can't coexist with anything else on that layer, so you're still limited to 7 layers. This is from what I remember experimenting with that glitch a while ago. I never found much use for them so I never used those layers, but people have made interesting grabbable ropes with it.

Nope. You can happilly stack all ten layers on top of each other. However, the golfball thickness pieces actually look like they are fully thick, so the checkpoint thickness layers slide inside them. Also if you place one directly on top of the other, by copying etc, they will cut into each other. This is similar to checkpoints and points bubbles, you can't place a point bubble in front of a checkpoint, but you can slide it in from the side.
2010-03-10 21:34:00

Author:
rtm223
Posts: 6497


While they technically give 10 layers to work with, every "thin-thick" layer that occupies the space of a regular thick layer can't coexist with anything else on that layer, so you're still limited to 7 layers.

Huh. Seems to be a near-identical discussion going on in another thread (https://lbpcentral.lbp-hub.com/index.php?t=23656-Directional-AND-Speed-logic), although arguably this one has gone off-topic, but, meh.

In fact you can use both theck and thack layers at the same time - try bolting a golf ball (thack) to a checkpoint (theck), which gives effectively 10 simulation layers.

There are additionally a number of foreground and background layers, but they (apparently) share a simulation layer with the frontmost and rearmost thin layers respectively.
2010-03-10 21:46:00

Author:
Aya042
Posts: 2870


However, the golfball thickness pieces actually look like they are fully thick, so the checkpoint thickness layers slide inside them.

Not really. If you compare a thack and thick next to each other, there is a noticable difference in the depth.
2010-03-10 21:50:00

Author:
Aya042
Posts: 2870


Ah, that makes sense then. I've never actually tried the golfball-thickness layers and didn't know they could be mixed with the checkpoint-thickness layers. I do wonder how many other layers the engine can actually process in the "playing" area that we don't know about.2010-03-10 21:59:00

Author:
Gilgamesh
Posts: 2536


If you bolt a theck and a thack next to each other would it act like a single thick layer shape without disrupting the layers around it?2010-03-11 02:58:00

Author:
Incinerator22
Posts: 3251


If you bolt a theck and a thack next to each other would it act like a single thick layer shape without disrupting the layers around it?

It would. In each thick layer, you can either have a single thick object, or a theck and a thack. None of these overlap the thin layers on either side.

Or, to put it another way: theck + thack = thick.
2010-03-11 12:36:00

Author:
Aya042
Posts: 2870


I
theck + thack = thick.


LIES!

Theck + Thack = Th?ck


lol
2010-03-11 14:49:00

Author:
Fredrik94
Posts: 342


I thought the cow glitch was called that because Mm used this kind of hybrid material on the cow from Boom Town.

Anyway, it's great that there's a copyable level out there containing cow-glitched materials from before the patch, but it's annoying that we'll never be able to alter the new materials that have been/will be released in subsequent DLC packs, because combined materials can have very useful applications when you need a specific physical property linked to a specific aesthetic. Perhaps one day someone might discover a new way to make hybrid materials, but the chances of that are pretty slim. Seems like MM have most of the creases pretty well ironed out now. Still, I'm curious as to why they still haven't patched the bakscratch glitch yet. And I'm also curious to know how bakscratch did it in the first place, but I'm guessing that will remain one of the great unanswered questions at the end of the universe.
2010-03-11 15:41:00

Author:
Ungreth
Posts: 2130


I thought the cow glitch was called that because Mm used this kind of hybrid material on the cow from Boom Town.



Thats the first thing in the LBP community that makes sense...
2010-03-11 16:45:00

Author:
Kern
Posts: 5078


I Still, I'm curious as to why they still haven't patched the bakscratch glitch yet. And I'm also curious to know how bakscratch did it in the first place, but I'm guessing that will remain one of the great unanswered questions at the end of the universe.

I bet if you could completely uninstall LBP and all updates then put the disk in and work off line you could prolly work out how he did it. The original glitch allowing objects to be emitted into BG/FG must have been patched early on. now it can only be done with the help of these existing objects.
2010-03-11 17:41:00

Author:
IStwisted
Posts: 428


Well, I'll just point out that a fair number of times I've seen people use the term theck, someone hasn't understood, and then it's required a lengthy explanation, which over a form could take a few hours delay. The phrase "Some checkpoint-thickness material" may not explain to someone how to aquire it, but at least it gives you an inkling of what is going on. Theck is simply a useless term. Not everything needs a 1-word name, so I'd take your "Layer-that's-as-thick-as-a-checkpoint-but-sackboy-can-walk-in-front-of-it" over "theck" any day

Heh. Good point. I s'pose pretty much every time I or someone else throws out a term like theck or thack, there's at least one person who needs an explanation.
2010-03-11 20:13:00

Author:
Sehven
Posts: 2188


Heh. Good point. I s'pose pretty much every time I or someone else throws out a term like theck or thack, there's at least one person who needs an explanation.

and at least one person who can't use the search function.
2010-03-11 22:36:00

Author:
IStwisted
Posts: 428


wats backskratch glitch2010-03-12 23:21:00

Author:
YEAH_NAH
Posts: 775


wats backskratch glitch

you may know it as the Layer Glitch
2010-03-12 23:41:00

Author:
Kern
Posts: 5078


The original glitch allowing objects to be emitted into BG/FG must have been patched early on. now it can only be done with the help of these existing objects.

Nope. It can still be done from scratch. I just tried it out, and it still works. If someone can remind me tomorrow when I'm a bit more sober, I'll put together a post on how to do it - if anyone cares.
2010-03-13 02:28:00

Author:
Aya042
Posts: 2870


Nope. It can still be done from scratch. I just tried it out, and it still works. If someone can remind me tomorrow when I'm a bit more sober, I'll put together a post on how to do it - if anyone cares.

I care. I've been curious about this ever since the glitch was discovered. I can understand why Bakscratch kept silent to get people talking and gain publicity for himself in the early days...it was an amazing discovery and I guess he deserved a little attention...but I don't understand why he hasn't gone public on the origins of the glitch now that it has become a common tool among the creative community. Even the few friends who he told have kept tight lipped about it.

So c'mon Aya...sober up and spill the beans!
2010-03-13 09:39:00

Author:
Ungreth
Posts: 2130


Still, I'm curious as to why they still haven't patched the bakscratch glitch yet.

We talked to MM about it at the Fan Meet last year, they had no intentions of patching it then, and actually seemed to like it. They said it was left over code from when there was no layers at all, and sackboy could move freely in and out of them at will.
2010-03-13 09:46:00

Author:
GruntosUK
Posts: 1754


So c'mon Aya...sober up and spill the beans!

Check out the new link in my sig.
2010-03-13 18:23:00

Author:
Aya042
Posts: 2870


oh, LOVE THAT GLITCH2010-03-15 03:36:00

Author:
YEAH_NAH
Posts: 775


you hear bout the milk glitch????????????? JK2010-03-16 11:42:00

Author:
Rynofire
Posts: 158


you hear bout the milk glitch????????????? JK

No do tell

oh...
2010-03-16 16:36:00

Author:
Kern
Posts: 5078


up, down, up, down, left, right, B, A, X, O, start makes sack boy laugh so hard that milk come out of his nose.2010-03-16 16:45:00

Author:
IStwisted
Posts: 428


up, down, up, down, left, right, B, A, X, O, start makes sack boy laugh so hard that milk come out of his nose.

UP UP DOWN DOWN LEFT RIGHT CIRCLE SQUARE SQUARE

Give Sackboy a tutu

(ratchet and clank reference FTW)
2010-03-16 16:46:00

Author:
Kern
Posts: 5078


About the names... Well screw that, I really can't give an explanation about it anyway. Why is an apple called an apple?

Exactly.
2010-04-07 15:04:00

Author:
Recurracy
Posts: 166


@rtm: Please cease and desist using the trademarked and aforementioned "ooblyflip" moniker in any of your further posts from this point henceforth et cetera, as it is officially the legal name of my left nipple as recognized by the sovereign nation of Tonga. That is all.

/endsilly
/stopoldthreadrevival
2010-04-07 17:43:00

Author:
schm0
Posts: 1239


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