Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Randomizer Help

Archive: 6 posts


I've tried every idea I could think of but I can never find a glitch-free way to do this:

Basically, I want a machine gun to randomly choose between around 5 to 10 muzzle flashes that emit when you grab the gun. I'd like a new one to emit every decisecond when you grab. I don't want ordered emmiters either, but complete randomization. Anything too simple, like a semi-ordered randomizer where there's a noticeable pattern if you look hard enough won't do it for me. Hopefully (dreamworld) I could make it so that two of the same 5-10 muzzle flashes never appear consecutively for added realism.

I hope anyone out there who thinks they have the answer could say so; I'll be extremely grateful. I've asked arount too but to no avail. I'll post some of the ideas I've come up with if I need to. Any amount of safety emmiters/ complex additions are welcome. Thanks to anyone who's read this!

EDIT: Found a solution that works well but could cut down on thermo. Pictures up soon.
2010-03-10 02:54:00

Author:
Incinerator22
Posts: 3251


What if you pre-loaded them?

Have a stack (basically a glass shaft) and at the start of the level, start up a randomizer that will emit blocks of dissolve with the 5-7 different keys on them (there's only 8 colors, and you'll need to reserve one for dissolving, and there's not enough time in your requirements to affect an AND switch - so I think you're limited to 7). The blocks will have self destruct switches attached. When the gun is grabbed, a piston flies past (up the side) of the stack at whatever speed will give your desired effect. On the piston is (a block, obviously) with all the different key switches, each wired to a different muzzle flash effect (emitter?); the block also has the correct key for the self destruct action on the dissolve blocks. As they are dissolved, the stack drops and more blocks continue to fill it back up.
2010-03-10 03:08:00

Author:
v0rtex
Posts: 1878


That gives me some ideas, thanks! There should be an infinite amount though.2010-03-10 03:32:00

Author:
Incinerator22
Posts: 3251


Well... an infinite amount of random selections at decisecond rates may just be too much to ask. Just sayin'2010-03-10 03:37:00

Author:
v0rtex
Posts: 1878


I managed to do it. It's fairly low on thermo but I think it could be better. I used an initial timed piston setup to randomize stacked motor bolts at very fast speeds. I'll post up some pictures because it's hard to explain from there. It works great and can't activate an output twice in a row. Decisecond timing too 2010-03-10 06:34:00

Author:
Incinerator22
Posts: 3251


Nice!! Well done. I'd really like to see the pics, or stop in your pod sometime and you can show me. 2010-03-10 18:41:00

Author:
v0rtex
Posts: 1878


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.