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The Odyssey: Part 1 - The Sacking of Troy

Archive: 28 posts


The Odyssey: Part 1 - The Sacking of TroyDuffluc
http://i32.photobucket.com/albums/d43/duffluc/APhoto_22-1.jpgThe Trojan War has begun! It is your job to infiltrate the city of Troy and cripple its defenses, leaving it open for attack. Honor and glory await, so what are you waiting for? Get to it!
Part 1 of (probably 3?) of my series, The Odyssey. This level has you frantically struggling your way through a war that you are about to lose... until a certain wooden horse and a twist in fate intervene. Here are a couple of pic's to get you started!


http://i32.photobucket.com/albums/d43/duffluc/APhoto_21-1.jpg http://i32.photobucket.com/albums/d43/duffluc/APhoto_20-1.jpg

http://i32.photobucket.com/albums/d43/duffluc/APhoto_16-1.jpg http://i32.photobucket.com/albums/d43/duffluc/APhoto_17-1.jpg

http://i32.photobucket.com/albums/d43/duffluc/APhoto_18-1.jpg http://i32.photobucket.com/albums/d43/duffluc/APhoto_19-1.jpg

http://i32.photobucket.com/albums/d43/duffluc/APhoto_23-1.jpg

Some of you may remember the prologue I published to this level a while back. You can find that thread here (https://lbpcentral.lbp-hub.com/index.php?t=19997-The-Odyssey-Prologue-Journey-to-Troy&p=353982#post353982). Although I warn you, this level is much better than the first! So much better that I'm thinking of going and redoing the prologue, so it's more up to snuff.

I would love to hear your feedback on this level, especially on the boss (is he too hard? Easy? Boring? Fun?) and I will do as many f4f's as I receive. The stat's page is showing me that not many people are playing this level to completion. Any tips on how to improve this would be awesome! I'll be tweaking and updating this level over the next couple of days, trying to polish it up with any feedback I receive.

Have fun, I hope you enjoy your stay! Part 2 planned release date: May 17th!

Edit: Here's a video of both the prologue and part 1. Thanks to Sebbast for the awesome vid!



http://www.dailymotion.com/video/xcsmrx_littlebigplanet-le-sack-de-troie_videogames
2010-03-09 00:06:00

Author:
Duffluc
Posts: 402


I actually just found this. It was awesome. Loved the beginning. You made good use of the layer glitch. I got stuck at the last picture you have up. I guess you had to use the arrows to blow up the columns but i could only get half of 2 of the columns blown up. You might want to fix that guy. But overall this level was awesome with great characters, even greater scenery, and awesome game play. Great job!2010-03-09 00:15:00

Author:
austimerr
Posts: 385


Thanks austimerr! The column's take three shots each, you sure you hit them three times? There's a sound every time you score a direct hit. I'll take a look though and see if I can't nudge the player into action. thanks again2010-03-09 00:26:00

Author:
Duffluc
Posts: 402


Well the far left column never even got hit. It seemed as though the boss couldn't reach it. And no, I didn't hit each column each. I could only manage one hit.2010-03-09 00:32:00

Author:
austimerr
Posts: 385


Everything there looks great. I'll play this asap and report back.2010-03-09 00:34:00

Author:
mistervista
Posts: 2210


wooooow this was awesome is your best level so far along with the aqueduct but i loved the visuals and the very original game-play2010-03-09 00:38:00

Author:
ferrrch
Posts: 429


I made the bomb detection zone on the column's a tad larger, hopefully that helps anyone struggling with him.2010-03-09 00:41:00

Author:
Duffluc
Posts: 402


I played it through twice, the first time i killed big boss man and then couldn't go anywhere, however no such problems second time though, but maybe double check the logic just in case. The visuals are spot-on, the battering ram was a fun touch, the Trojan horse was nicely made and the enemies look cool too. Great use of the layer glitch as well. The silencing of the two guys in their sleep made me laugh too.

I'd bung in a visual clue about where to head once the boss is defeated, and maybe slow down the arrows a touch if possible, when i was trying to destroy the middle two pillars, i never seemed to have enough time to get out the way. That might be me just not doing it right though, if you can do it in testing then just ignore me! I didn't think he was boring or too easy, it was a good original boss fight i thought.

Hope that helps....!
2010-03-09 00:48:00

Author:
julesyjules
Posts: 1156


Another great level, a bit short, but I can understand why, there are many (3D) details so that's not a problem.

I liked the part in the wooden tower with the battering ram, pretty clever ! ^^ The boss battle at the end was really smart too. The archer is amazing, even though his arm gets way off when one goes on the left or on the right

At first, I had not managed to figure out how to kill him, then I saw the columns destroyed and I got it

So, great level, I'm looking forward to playing the next part ^^
2010-03-09 15:49:00

Author:
Oddmania
Posts: 1305


I played it through twice, the first time i killed big boss man and then couldn't go anywhere, however no such problems second time though, but maybe double check the logic just in case.

Same thing happened to me.

Also, this might just be me being picky, but the short cut scene where the king sees the horse and thinks it's a gift... the camera angle is such that you can see dark matter holding up another part of your level in the upper left corner of the screen. You could either fix it by covering it up (maybe with a cloud?) or by using the global lighting tool to make the screen go dark for a second. I thought the level played well, and the design was great! Nicely done - I'll give it another go once you check out the ending of the level.
2010-03-09 16:33:00

Author:
Powershifter
Posts: 668


hmm i checked out section a couple more times but I can't get it to break.

Theres actually an invisible DM barrier blocking the player from jumping to the right or jumping down off the stairs on the right hand side of the level. This was so that the player couldn't try to cheat the tracker by simply staying in a different area. The only way to exit the level after killing the boss is the run right in the front most layer along the ground... I'm guessing that the dark matter is what's causing the problems, I'll have to go and figure out how to demit it after the boss dies.
2010-03-09 16:55:00

Author:
Duffluc
Posts: 402


hmm i checked out section a couple more times but I can't get it to break.

Theres actually an invisible DM barrier blocking the player from jumping to the right or jumping down off the stairs on the right hand side of the level. This was so that the player couldn't try to cheat the tracker by simply staying in a different area. The only way to exit the level after killing the boss is the run right in the front most layer along the ground... I'm guessing that the dark matter is what's causing the problems, I'll have to go and figure out how to demit it after the boss dies.

I think you're right. There was invisible dark matter to the left (all three layers) and to the right (all three layers) and directly in the middle (horizontal - I could stand on it). I figured I was supposed to exit via the front thick layer, but simply couldn't.

EDIT - instead of demitting the invisible dark matter in the front (right) layer so the player can exit, you could use invisible rubber with an invisible piston.... just a suggestion.
2010-03-09 16:59:00

Author:
Powershifter
Posts: 668


Awesome level. I loved every part of it and was left wanting more at the end. The boss fight was short and easy but amazing while it lasted. Nice work. Looking forward to part 2.2010-03-09 19:19:00

Author:
Kipmonlin
Posts: 251


Feedback as promised:

+ Great level and character design
+ Very good wooden horse and battering ram
+ Great enemy and boss mechanics and animation

- Sometimes a little confusing where to go or what to do. When you get inside for instance and climb over the sleeping soldiers I didn't see what I was supposed to do. I kept jumping around and the way eventually opened but I don't know why. Was it something I did or was it just on a timer ?
- I had the same trouble with the boss as jj. Although I knew exactly what to do I found it impossible to move in time and avoid death so I just ended up accepting it and standing right beside the pillars and letting him kill me as it was the only way to make sure the pillar was hit too which kind of ruined the idea of that boss. Also the debris that fell from the destroyed pillars got in the way and hindered you anyway which made it even harder to avoid. It's a pity because it was a great idea and looked very good.
- Spelling. I noticed somewhere ( can't remember where exactly ) it said tonite. I don't know if that was intentional but if so it just seems a bit too modern for that era.

Overall though a very good level and mostly fun to play. Well done.

If you'd like to do F4F on my 2 player level that would be great but if you'd prefer a 1 player level then Sheriff Sack 2 would be my choice. Thanks either way.
2010-03-09 20:22:00

Author:
mistervista
Posts: 2210


Alright I've updated the boss, and I don't think people should get stuck after he dies any more. I used PowerShifter's rubber idea (thanks!). So much simpler, don't know why I didn't think of it before.

Thanks for the feedback mistervista I'll get your f4f back asap. I'll try to give a better clue as to what to do in the sleeping soldiers room. All you have to do to open the door is kill them by grabbing their heads, because you were tasked with clearing the tower of guards. I'll also go and find that typo. Wasn't intentional, I just had a brain fart

As for the speed of the boss ' arrows, it's tricky finding a speed which suits all players. I've had beta testers tell me to make him harder (even add enemy spawns between each pillar) and others tell me that he's impossible to do without dying a thousand times, so I'm not sure which direction to go. Ill play around with it later and see if i can't strike a better balance.

EDIT: when i made the update above, I stupidly (VERY stupidly) tested the boss in create mode, said "Great it works!", forgot to undo, and published the level with the boss already dead and the level unable to be completed. sorry to anyone who played the level during this time, the error's fixed now
2010-03-09 22:37:00

Author:
Duffluc
Posts: 402


ok - I tried it again and it works! Now for something else I noticed with the boss .. lol .. it's possible to jump over the invisible dark matter to the left in the back thick layer of the boss area. Since I couldn't get back in, I just popped myself, and everything was fine from there.

Also, one suggestion - now that I've played through it and knew what the text said, it seemed that the text sequences took a bit too long. I like the idea of it being cinematic, but maybe sometimes it would be better if the text could be read, player presses circle, and the next text bubble could be read right away (I'm mostly thinking about when your commander is speaking to you). That's just a nit pick.

Overall - nice level
2010-03-10 16:40:00

Author:
Powershifter
Posts: 668


Wow, amazing level. Loved the horse design and the boss was fantastic

Improve:

1. In the little room with the tables and candles in it where you grab the sponge to make the trap door come down, the invisible wall that stops you getting to the other side of the room is pointless and hampers the gameplay(the invisible wall made the layer changing go wonky when you try and jump on the chair).

2. In the boss area, all the invisible walls should disappear when he's defeated(even the one on the back layer)
2010-03-10 18:19:00

Author:
Unknown User


Also, one suggestion - now that I've played through it and knew what the text said, it seemed that the text sequences took a bit too long.

Hehe, don't I know it I've play tested that thing a thousand times, and the intro has become incredibly painful for me to sit through. I figured that It was probably just me, because of how many times I had seen it. But since that's not the case I'll shorten the wait period. I don't know if I want to make all the text instant, because then people will just skip right through it. I'd rather force them to sit through my incredibly poorly written back story Thanks again!

Thanks for the feedback and kind words, PaddyJ. I'll see what I can do about those walls.
2010-03-11 01:47:00

Author:
Duffluc
Posts: 402


Wow, so duffluc just made us all look like we aren't really trying :O

I think Mm should make it possible to edit the 3d layers freely rather than relying on glitching it awkwardly using saved objects.

I can't say anything that hasn't already said except I :star::star::star::star::star: and <3 you and your level.
2010-03-15 11:35:00

Author:
Asbestos101
Posts: 1114


Hi Duffluc

I like to writer as I play:

Beautiful start!
I know its all been said before, but WOW at the siege engine, and the 3d background!!!
I like the way the speech bubbles with the king are on a delay, like you said, it stops people just skipping them.
GREAT cut scene to the Trojan horse!
Again, more great 3d work, love the little tunnels with torches on.
Great room with the vases where you have to grab the trap door. Is it just me, or is the whole room moving around? It just felt a bit weird as I was jumping about?
Lol at the sleeping guards (not sure how long it would have taken me to work that out if I hadn't read above posts first?)
WOW again at the 3d work!
Fantastic boss, I'm trying to work out how he tracked you with the arrows??
Oh, there was a speech bubble just after I killed him, but it disappeared before I read it??

Score out of ten;

Game play: 9.5, outstanding!
Graphics: 9.3
Originality: 9.2
Length 8.5 Maybe it just felt a little short because I didn't want it to end?

9.1! A mighty fine score for a MIGHTY game, well done!

(If you would like to F4F me, my game 'Pirates of the carob bean tours' is your only choice

Thanks again for a wonderful game!
2010-03-15 15:37:00

Author:
Shade_seeker
Posts: 328


Thanks Asbestos and Shade Seeker, I appreciate the feedback! The addition of the next parts should add some length to the series lol, Hopefully then it will feel longer and more complete then. I'll try to get your f4f back to you asap 2010-03-16 01:22:00

Author:
Duffluc
Posts: 402


I looooooooooooooooooved this level! The scenery was amazing! If i could i would heart 100000000000000000000000 times!2010-03-16 02:59:00

Author:
Rynofire
Posts: 158


I loved this level so much; it looked great, some cool special effects, fun gameplay and the boss was as good as I've ever seen. Can't wait for the next one!

http://i265.photobucket.com/albums/ii220/blackfalcon_album/animal0064.gif
2010-03-18 19:36:00

Author:
Blackfalcon
Posts: 409


It's a great level all around, but three things caught my eye which I really enjoyed. I love how well done the trojan horse looks, the enemies with the spinning spears (spinning spears are cool) and the explosive arrows used by the boss.2010-03-21 02:04:00

Author:
xKaijudox
Posts: 32


The intro is excellent. Very cinematic. Looks like a movie! Wow, love the use of the 3D layer glitch. Excellent use of material. Wow the boss fight was incredible. Loved it. 5/5 & Heart. Part 2 plz! Lol2010-04-08 21:20:00

Author:
MrTran
Posts: 216


Nice roman empire level. I played both the prologue level and this level a few weeks ago and it really give us the feeling we're in the Roman times and the 3D layer glitch is jaw-dropping. The Trojan Horse Ride is a blast and boss battle is intriguing. I also liked the design of the King, he looks heroic and funny. I forgot what else is in this level because it has been a few weeks since I played it. Good level though.

Play my levels and give me feedbacks when you get a chance.
2010-04-30 18:48:00

Author:
JustinArt
Posts: 1314


Nice roman empire level.

Lol, I think it's based in Greece man. It's hard not to get confused between the Greeks and the Romans sometimes - partly because the Romans copied the Greeks on loads of stuff
2010-04-30 19:06:00

Author:
Holguin86
Posts: 875


Lol, I think it's based in Greece man. It's hard not to get confused between the Greeks and the Romans sometimes - partly because the Romans copied the Greeks on loads of stuff

I was about to correct that but thanks. It hit me when I found out the Odyssey stories came from Greek, not Roman. What I meant to say is "Nice Greek History level" and "It really gives us the feeling we're in the Greek time...". Sorry about yesterday's minor mistake. I got mixed up whether it came from Roman or Greek Empire, but it really came from Greece.
2010-05-01 17:05:00

Author:
JustinArt
Posts: 1314


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