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#1

A Difficulty Toggle?

Archive: 7 posts


I have been playing around with this idea for a while, and I figured I might as well post it here.
So basically, the idea is that at the beginning of a level, I would have 3 grab switches, made of dissolve. One would be for Easy, one for Medium, and one for Hard. Depending on which one the player grabs, I would have some sort of magnetic key-switch device (haven't worked that part out, but I'm sure it's possible) move to a specific position. Depending on which difficulty the player selects, there would be more or less checkpoints (moved to or away from reachable area via winches) and the enemies may take more hits, or be quicker (by making 3 different emitters, each creating variations of the same enemy). Just want to see how you guys approve of this idea.
2010-03-08 22:37:00

Author:
Unknown User


I think this has been done before, but its still cool.

http://i38.photobucket.com/albums/e101/JerZICE/agreepost.gif
2010-03-08 22:44:00

Author:
Testudini
Posts: 3262


It's been made before but I don't think I've seen it actually used in a level very well. So keep going and it could be great.2010-03-08 22:50:00

Author:
Doopz
Posts: 5592


What would be an original idea (I think) is to use speedscale to speed up obstacle/platform movement. Depending on which switch you grab, you can use a combination of winches and pistons to move a mag key a set distance to a speedscale mag switch, which is then connected to all your obstacles. You might have trouble syncing everything though, but it's an idea.2010-03-08 22:56:00

Author:
Holguin86
Posts: 875


Can you remember the name of any level with one? I'd like to see an example.2010-03-08 23:02:00

Author:
Unknown User


comphermc has a copyable device (or at least he used to). Personally I'm not aware of it being done well in an actual level.

One thing to bear in mind is points. Personally, I tihnk it would be best to emit extra points to be collected by those selecting the harder mode.
2010-03-08 23:19:00

Author:
rtm223
Posts: 6497


this could be done. the thing is the checkpoints would need to be available to go up or down or away whichever way. it would have to be a one shot type of thing. possibly logic idea also. then attach the switch from beginning to the emitters (you would have 3 emitters of the enemies with 3 different enemy difficulty settings) the emitters would be put right next to each other than which ever one was trigged would cause the corresponding emitter to emit the item/enemy. Logic could also be useful here2010-03-09 22:35:00

Author:
bmoney2310
Posts: 187


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