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#1

Game's limitations...

Archive: 22 posts


Before you tie me up and burn me on a stake, hear my words...

the game is going to use geometrical shapes and real world objects (properties included). Furthermore is the PSEYE picture to sticker option as the cherry on the customization cake.

Now this is all good but, this thought just came to me. Object movement is given via selection (make something go up or down, rotate clockwise/ counter clockwise). You basically give the motion to an object and it does that over and over again.

This is good, but this also means we can only make objects move by what we are given. We can't possibly make some giant dragon fly around that can swoop down on the players from time to time in the level. We can't make mounts during levels (so say goodbye to the giant robots or boats or planes). We coudn't make some blood sucking monkey that will jump on sackboys.

Basically We can create objects, and possibly any real world items with the geometrical shape function. But making them move in the game is limited to preset actions.

In other words, we are expecting waaay to much of the game
2008-06-04 10:59:00

Author:
Reshin
Posts: 1081


Good points, but they guys at media molecule have surely considered this. The may possibly have incorporated a "path" function where you can preset the past of the object, like a crab that will patrol a certain area back and fourth.. But no, we wont be able to give them A.I.

Edit: Yes we will! 5 A.I. brains come pre-set! ( http://multiplayerblog.mtv.com/2008/05/21/5-incredible-little-big-planet-details-including-how-enemies-work/ )

They may have some presets for this sort of thing, though, too? Only time will tell.

In any case, I was never expecting to make flying dragons or planes, and I still think the game will be great. One of the nice things about this game is that there is probably work-arounds anyway.. You know, we could sort of put different sized wheels in a row and pin cloth to it to make it look like a dragon, and when it moves it looks like its gliding, like a Chinese dragon with people underneath. Granted, this isn't exactly a work around, as it will still be at ground level, and even it it wasn't it would be hard to make it swoop for sackboys at random intervals, but you know, the possibilities are still very wide even with these limitations.

And you don't ever have to worry about us burning you on a stake. The WORST we would do is poke you with a stick a little
2008-06-04 11:16:00

Author:
Maltay
Posts: 2073


You know, we could sort of put different sized wheels in a row and pin cloth to it to make it look like a dragon, and when it moves it looks like its gliding, like a Chinese dragon with people underneath. Granted, this isn't exactly a work around, as it will still be at ground level, and even it it wasn't it would be hard to make it swoop for sackboys at random intervals, but you know, the possibilities are still very wide even with these limitations.

ok ye do that and they might add string or something ( check the pick with the croc's on that website looks like theres string in the middle of lots of croc's) so you can make that dragon then pin it to a set back peace of wall then put a motor somewhere that makes the string move back and forth
2008-06-04 17:12:00

Author:
knightofhull
Posts: 382


ok ye do that and they might add string or something ( check the pick with the croc's on that website looks like theres string in the middle of lots of croc's) so you can make that dragon then pin it to a set back peace of wall then put a motor somewhere that makes the string move back and forth

Yeah! And you can have a wheel set above the level with string attached so the dragon just sort've swings. It will look like its flying (Sorry if thats exactly what you meant) I never thought that far..
2008-06-04 17:48:00

Author:
Maltay
Posts: 2073


haha ye thats exacly what i ment although it couldent be a wheel cause it would go round and round which means the string would go around ='s string getting smaller and smaller2008-06-04 18:28:00

Author:
knightofhull
Posts: 382


hmm I don't know, feels too convenient,2008-06-04 21:08:00

Author:
Reshin
Posts: 1081


hmm I don't know, feels too convenient,

Ahh Well It wouldn't be much of a game without this stuff. I'm sure theres other limitations that will bug you.

And, Hull, It could be attached to the uhm, side of the wheel, so it wont wind up it will just sort've go round with the wheel. Hard to explain.
2008-06-04 21:56:00

Author:
Maltay
Posts: 2073


You can set paths and ai stuff.2008-06-05 00:02:00

Author:
Jack
Posts: 999


You can set paths and ai stuff.

Once again, your input is useless. Thanks.
2008-06-05 08:58:00

Author:
Maltay
Posts: 2073


Once again, your input is useless. Thanks.

sounds like your baiting good ol Gia here....
2008-06-05 10:31:00

Author:
Reshin
Posts: 1081


sounds like your baiting good ol Gia here....

Yeah, I started to dislike him abit, just an off day though, i'm sure we can be friends again soon

cause he's my guinea pig, after all.
2008-06-05 10:35:00

Author:
Maltay
Posts: 2073


i know what u mean about the wheel thing but sure we could find away to go around theys bugs as we have alrdy said2008-06-05 10:49:00

Author:
knightofhull
Posts: 382


Edit: Yes we will! 5 A.I. brains come pre-set! ( http://multiplayerblog.mtv.com/2008/05/21/5-incredible-little-big-planet-details-including-how-enemies-work/ )

They may have some presets for this sort of thing, though, too? Only time will tell.


And you don't ever have to worry about us burning you on a stake. The WORST we would do is poke you with a stick a little



and my useless contrabution....POKE!!

I think the AI that they will gives us will help with the making of monsters that have a bit more of a personality than just going back and fourth, doing the same thing all the time. I would like to see an example of one of the AI monsters in action but I don't think there is a video that shows one yet.
2008-06-23 16:54:00

Author:
OverWork
Posts: 873


Actually, I read that the spanish guy of one of the trailers was made with an AI brain.. which only chases and moves his arm up and down. I'm sure there will be more complicated ones though.2008-06-23 19:05:00

Author:
Maltay
Posts: 2073


Ah ye the "bosses" i seen them on that trailer i think they where on motors not on AI2008-06-23 19:34:00

Author:
knightofhull
Posts: 382


GEdit: Yes we will! 5 A.I. brains come pre-set! ( http://multiplayerblog.mtv.com/2008/05/21/5-incredible-little-big-planet-details-including-how-enemies-work/ )

Wow, I haven't ever read that article. Thanks.
2008-07-28 23:32:00

Author:
ConfusedCartman
Posts: 3729


Wow, I haven't ever read that article. Thanks.

Really? Its old news now mate But no problem.
2008-07-28 23:34:00

Author:
Maltay
Posts: 2073


Really? Its old news now mate But no problem.

i hope theres an AI that would allow us to set patrol routes.... and when we get seen have them attack... and possibly have a trigger happen (eg more enemies appear... or something happens like rocks fall)

But maybe thats asking too much?
2008-07-28 23:37:00

Author:
ryryryan
Posts: 3767


i hope theres an AI that would allow us to set patrol routes.... and when we get seen have them attack... and possibly have a trigger happen (eg more enemies appear... or something happens like rocks fall)

But maybe thats asking too much?

Patrol routes are definitely do-able. not sure about the rest. But I'm going now c'y'all tomorrow
2008-07-28 23:39:00

Author:
Maltay
Posts: 2073


Patrol routes are definitely do-able. not sure about the rest. But I'm going now c'y'all tomorrow


ah well definatly dooable. kmills has calmed down now haha. tara maltay.

EDIT: random and off-topic.... but doesn't need a thread.... we once had 77 members online at one time!? last year!? nutters.
2008-07-28 23:41:00

Author:
ryryryan
Posts: 3767


Patrol routes are definitely do-able. not sure about the rest. But I'm going now c'y'all tomorrow

mgs lvls and sounds would be perfect then
2008-07-29 00:12:00

Author:
Jack
Posts: 999


i hope theres an AI that would allow us to set patrol routes.... and when we get seen have them attack... and possibly have a trigger happen (eg more enemies appear... or something happens like rocks fall)

But maybe thats asking too much?

Pretty sure I read about that in a hands-on from SDCC. You can trigger events like that.
2008-07-29 00:37:00

Author:
bbroman
Posts: 1374


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