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Racroz/Eprim's Reviews! [looking for submissions!]
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Racroz/Eprim's Reviews! Hey, How's it going! i have some free time so i thought "why not spend it playing LBP WHILE helping the community?" and here i am! at your service The reviews will be made with these rules: The reviews will be splt in 2 parts: Gameplay(story, fun and coolness) and Visuals The reviews will be as long as they need to be and i'll try to adress the problems and how to fix them If your review is short, it is because i couldn't find any problems but also, nothing really great that's worth mentioning I won't give your level a rating because i believe you can't really express how good a level is by just saying "4 stars" Reviews will take about 5 days or less to be posted, if i'm not swamped or busy IRL then less than 2 days And that's it! I'm a nice guy, so don't fear any harsh criticism but also don't expect me to sugar-coat bad things Levels Reviewed: Joe Snow Mountain by Shebhnt Bambozzled by Gmerritt M306 Trash Drop by Shebhnt Snowy Adventure by joejimbob Attack of the Borg part 5 by AjnKnox Titanic by WESFUN Universal Universe 1-3 by Shhabbazz WaffleWorld Prologue by Awesomemans Sackmare on Elmstreet 2010 by Freddykrugerfred Times Change 2 by flamingemu The Act of Giving by UltimateClay Retro Retribution by Shebhnt Red Eagle Series by Arradi Area 13 beta by Milkshakes(Neep) Alice: Down the Rabbit Hole by Plasmavore A Piraty Quest (Part 1 The Town) by Milshakes42(Neep) Color Gardens by Shhabbazz WaffleWorld 2: Syrup City by Awesomemans Minigame Land by Theonlybub Gradient Workshop 2.2 by Swanbrown Uncle Spooky's Mad Manor by SpeedyMcKnuckles(SalaciousCrumbcake) Warhammer 40000 Space Marine by Donal222 Levels to be reviewed: Little to Big: The House by Sibtiger55 Submit your levels! | 2010-03-04 22:00:00 Author: Racroz Posts: 406 |
Ok, well I'll be happy to be the first to get a review: Joe Snow Mountain Shebhnt Thank you | 2010-03-05 03:58:00 Author: shebhnt Posts: 414 |
Ok i just played it i think it's a fun little level, enemies are kinda weird, its pretty hard avoiding yellow snow, i liked that the flashlights respawn if you break one and that the action is constant. the level looks ok and has good materials combination but i REALLY think you should give the Corner editor a try, it does wonders Veridict: Level is fun, worth the time and has the right lenght also don't forget sheb, Corner editor! | 2010-03-05 05:03:00 Author: Racroz Posts: 406 |
Thanks for the review, the corner editing tool seems to be coming up a lot but I'm still not quite sure what you guys mean. I think it is that the ground shouldn't be so flat, is this correct? | 2010-03-05 06:40:00 Author: shebhnt Posts: 414 |
nope, its a tool that lets you(obviously) edit corners to make better shapes, its on the page with the lethalizer tools, its an arrow. | 2010-03-05 06:44:00 Author: Racroz Posts: 406 |
Yes, but what do you suggest I be doing with it. I used it on the background and many other places like the icicles. I'm just wondering what else you suggest. | 2010-03-05 06:51:00 Author: shebhnt Posts: 414 |
Yes, but what do you suggest I be doing with it. I used it on the background and many other places like the icicles. I'm just wondering what else you suggest. i saw many spots where you tried to make the background even, using the square material shape and that looks blocky, if you used the corner editor you could eliminate some corner so you have a nice, straight line you know what im saying? | 2010-03-05 17:51:00 Author: Racroz Posts: 406 |
wanna try my level PSN gmerritt Name "Bamboozled" | 2010-03-06 03:10:00 Author: austimerr Posts: 385 |
ok gmerrit, just played it Visuals: It has a lot of nice details, good use of materials and lightning and the pandas are ok the garden looks very nice, only problem, you used dark matter as clouds, you couldve used some sponge material or rubber if you liked how the white dark matter looked. Gameplay: It's ok, the puzzles were creative and there's a lot of swinging but i feel it needed more plataforming and the jetpack section couldve used something more than just bubbles. It's a good looking level with fun puzzles but needs more plataforming to make it better Good job Gmerritt, i think that after i played, your level regained a 4 stars rating. | 2010-03-06 19:21:00 Author: Racroz Posts: 406 |
ok gmerrit, just played it Visuals: It has a lot of nice details, good use of materials and lightning and the pandas are ok the garden looks very nice, only problem, you used dark matter as clouds, you couldve used some sponge material or rubber if you liked how the white dark matter looked. Gameplay: It's ok, the puzzles were creative and there's a lot of swinging but i feel it needed more plataforming and the jetpack section couldve used something more than just bubbles. It's a good looking level with fun puzzles but needs more plataforming to make it better Good job Gmerritt, i think that after i played, your level regained a 4 stars rating. Thanks man | 2010-03-06 22:48:00 Author: austimerr Posts: 385 |
Ok, that makes more sense, thanks for explaining it because I have been confused by the whole "use the corner editor" thing. | 2010-03-07 20:56:00 Author: shebhnt Posts: 414 |
Sure no problem shebhnt, that IS why i am here for, to help. Bring me them levels to review, people! | 2010-03-08 00:47:00 Author: Racroz Posts: 406 |
It would be interesting to see what you think of my other level: m306 trash drop | 2010-03-08 03:52:00 Author: shebhnt Posts: 414 |
PSN: joejimbob Level: Snowy Adventure | 2010-03-12 19:57:00 Author: Unknown User |
OK I'll give it a try Attack of the BORG Part 5 PSN: AJnKnox Thanks | 2010-03-12 20:10:00 Author: AJnKnox Posts: 518 |
:O im sorry seb i didnt noticed, your post and lbp has been down so i thought my thread was dead, anyways Dont worry seb, bob and AJn I'll get your reviews soon | 2010-03-16 03:37:00 Author: Racroz Posts: 406 |
do my titanic for me man i wanna improve it when i get my new ps3 man | 2010-03-16 04:20:00 Author: WESFUN Posts: 1336 |
No problem man, I don't want to put you under any pressure. | 2010-03-16 04:23:00 Author: shebhnt Posts: 414 |
ok, mans i'll do titanic, man and thanks, man lol | 2010-03-16 05:14:00 Author: Racroz Posts: 406 |
thanks man | 2010-03-16 11:47:00 Author: WESFUN Posts: 1336 |
Wow a lot of "man" goin' around here. | 2010-03-16 22:52:00 Author: austimerr Posts: 385 |
hey can you review my Universal Universe series? (1-3) they are short. If you can't get past the car part in the first one, you have to take the closest motorcycle EDIT: nvm i updated it | 2010-03-17 02:28:00 Author: Shhabbazz Posts: 746 |
You look a little swamped, but if you can, could you review my level, WaffleWorld Prologue? | 2010-03-18 03:22:00 Author: qrtda235566 Posts: 3664 |
No problemo! m306 trash drop- shebhnt I like it, its a fun lil' minigame, i liked the concept but i think you could've used something better looking than cardboard and rock for the begining and you really need to sticker the bags properly other than that there's nothing significant that is wrong, Good, fun level just needs work on the visuals. Snowy adventure- Joejimbob I liked this one, it was fun and the action was constant and fluid, only problem in gameplay, ball rolling down is too fast and snowmans in the way take too many shots for a ball coming down at that speed, Visuals were nice and easy on the eyes, i would call them "just about right". good level, good job anyways guys, imma play drums in a recital this saturday so i have to go to rehearsals, so i will play the rest on sunday or probably sooner | 2010-03-18 07:26:00 Author: Racroz Posts: 406 |
Thanks for the review. I'll go lower the amount of hits it takes to kill the snowmen haha, I was kind of worried about it, but I always like to add challenges. | 2010-03-18 18:41:00 Author: Unknown User |
Thanks! it was my first attempt at a level and since then have learned a lot about visuals, it's on my to do list to go back and redo it one day, I'm glad you liked the gameplay though! | 2010-03-18 20:35:00 Author: shebhnt Posts: 414 |
Ok Attack of the BORG part 5 by Ajn-something lol Ok i liked this level, its very cool and very detailed GAMEPLAY The characters worked and it was fun, i liked that there was a bunch of secrets to find and that the whole level is like a giant puzzle but that was also 2 small, tiny problems for me: 1.most of the time i didnt knew where to go because the passages were pretty similar and i was like "have i been here? mmm am i supposed to go back?" and 2. Because it had multiple forks i had this nag on the back of my head thinking "did a missed something? a lock or something?" this was because i couldnt go back the way i came on like a couple of ocassions, i wouldve wished for more plataforming because it was mostly running from obstacle to obstacle, i really liked the hovercrafts(was it "crafts"?) i think you shouldve added more of those because the spinning things with electric spikes werent really my fave obstacle in any level ive played, they are just a tad odd to go through, still i had fun playing the level. VISUALS The visuals are great, there's alot of different material combined really great and the lights really give it this alien feeling, ive never seen any star trek movie or episode but i know that the BORG are this greenish human/robot guys that turn humans into robots like them and you really gave it nice lightning that fits the theme of the level and the location... mmm so that's it nothing more to say Good level, fun gameplay but not really my type and some nice visuals! Great job dude! Titanic by Wesfun GAMEPLAY its fun but i would like it more if you felt more pression while youre trying to escape the sinking ship, you know? like something to turn the escape into a challenge and that really makes you want to hurry up and get out, i think you could pull this off with some obstacles or something, not hazardous, just things that get in your way it seems like you put effort to the rooms and the ship but its had to really apreciate it while youre playing because the ship is falling apart and you have to run so you dont die and this makes it impossible to explore the rooms properly also i think it need more music that adds tension to the escape. also its a bit hard seeing where you are in the place with the windows, right after you climb up all the stairs and come up to the top and also the titanic music at the end is a grat touch to the level. VISUALS The Ship is awesome, it Incredibly detailed and it looks very nice, everything looks very good BUT the only thing i find kinda ugly is the letters that say "I survived titanic" you couldve used some fonts, theres a lot of font levels out there... ok thats it Nice level but i alreay explained everything Good job Wes! Ok so i just have to get started with the universal universe and the awesomemans levels | 2010-03-20 06:09:00 Author: Racroz Posts: 406 |
Can you please review my level: a sackmare on elmstreet 2010 psn id: freddykrugerfred thanks in advance ! for more information please visit level showcase thread (including a hint if you're stuck at a certain scene) I put a lot of effort in this so I hope you enjoy it ! | 2010-03-20 13:26:00 Author: nightwing Posts: 422 |
can I have a level review for Times Change Two [ONE PLAYER ONLY] please! my PSN is flamingemu. Oh, and in the first 'test' you have to shoot the switch with the paintinator to the left. | 2010-03-20 14:10:00 Author: flamingemu Posts: 1872 |
Whew ok im here for Universal Universe and Waffle world prologue Universal Universe by Shabalingadondong(lol i forgot, too lazy to check) Ok im just gonna review part 3 because i assume thats the one that represents you current skills more Fine i'll get right to the point: This is not a very good level, i say that with the most humble tone VISUALS ok i'm gonna try to be really constructive because you need it, what's the point in just bashing a level?, what's that gonna help you with? So, helpful tips to improve at visuals, some of them based on some problems i saw throughout the 3 levels 1. Never and i mean Never let your dark matter exposed, always hide it, if you're trying to make something fly in the air, first get a piece of dark matter and reduce it in size as much as possible, it will become invisible, then paste that tiny, insvisible piece of dark matter to anything you want floating. 2. Pick a theme for your levels and when you have it try to stay close to it by using materials and decorations, that you think fit in the whole context, you may go a little off, with like a cave or something but try to keep it constant enough, don't throw random material together or anything like that, make sure your chosen materials(and decorations) look good when used together. 3. Start to get familiarized with the corner editor so you can get better, cleaner shapes. Now this is important, because even though i saw uneven things and backgrounds, the Corner Editor is still ESSENTIAL to every above-decent creator, i really mean it, try to start fooling around with it, try to make a simple face of something. 4. Get playing community levels from good creators(idk, morgana, they're all great.) and take a close look at their visuals, compare them with yours and see and how you could improve yours, this will lead to getting cleaner visuals. GAMEPLAY Ok here's some types for Gameplay 1. LBP is a plattaforming game, try to get some of it on your levels, it does'nt matter if you're just jumping from a platform to another with a fire pit below, That's fun! it's just simple fun, it's enough to get everyone entertained while playing, also another basic LBP mechanic is swinging, add some swings, platforms and a couple of puzzles combine all that with decent visuals and you're all set, you got yourself a decent, entertaining LBP level, from that point on you can only improve. now it doesnt sound that hard, does it? 2. Also try to get some puzzles in, puzzles are also fun and make every level better, it doesnt matter if it's an overused puzzle or if you copied it from MM levels, as long as it works people will be entertained and everyone starts with a few simple or copied puzzles, from there on you are gonna start getting the hang of it and actually venture into creating your own. 3. Make sure that absolutely everything works the way it should and also make sure it's not too frustrating, these 2 tips are important because they are both the difference between the player finishing the level or going back to pod. And the most important tip of all for level making: NEVER rush things, take your time and polish the whole level, including visuals and gameplay and when you think you're done don't just say: "there its done" and publish, first, test it, take a close look at the whole level and polish things that are a bit messy and tweak everything to your liking because at the end of it all, it's still YOUR level. anyway hope i helped Now Awesomemans'! Waffle World Prologue by Awesomemans VISUALS Look quite nice and it's very easy on the eyes and the waffles make me smile but maybe too much flowers GAMEPLAY I like it, i'm not gonna complaing about it being too short because i know it's a prologue i liked the few plataforming you got in there, it's simple and it's fun and i think there was a puzzle but i dont remember... well i don't have much to say given the short lenght of the level so i'm just gonna say i liked it,it was fun was easy on the eyes and as you already know, the only problem is how short it is. Good job Awesomemans! looking foward to the next one. Whew there you have it, in the longest post i've ever made in LBPC ok so flamingemu and nightwing, you guys are next! :kz: | 2010-03-24 23:41:00 Author: Racroz Posts: 406 |
Hey, what do you think of my Puzzolors level? It's more about the concept than anything else as it was made to be an example for my latest blog post. | 2010-03-25 09:08:00 Author: shebhnt Posts: 414 |
ok here are the reviews Sackmare on elm street by sackfredkruger VISUALS i liked it, the "scary" cutscenes were nice and all around the visuals were decent, i specially liked the house, freddy and the boiler room GAMEPLAY it's a tad short but it's still fun, the chase part was a nice touch and i like the plataforming across the level The tub scene was akward and there's this part between the scoreboard and the last checkpoint, where you need another checkpoint, i had to restart there because i had to go through the falling fireballs, the smoke, the swinging and the falling grabing balls all at once. still it was entertaining and worth the time. Time Changes 2 by flamingemu VISUALS it all looked nice and everything, some shapes were kinda edgy, like you tried to even them off with a shape instead of the corner editor and heaven looked nice, i liked your heaven GAMEPLAY i like that the mechanic works nicely on all parts of the level because you turned the whole level into like plataforming puzzles, which are cool. only complaint, some parts of the story were really confusing, it's like "huh?" and "w-what?" other than that this is a good level. there, again sorry i took so long, i'm still doing reviews so keep bringing them | 2010-03-30 00:04:00 Author: Racroz Posts: 406 |
My first real level, The Act of Giving. My PSN is UltimateClay. :3 | 2010-03-30 03:56:00 Author: Testudini Posts: 3262 |
awsome review, thanks? can i have another but do you do 2 player levels?? if so- meat room by flamingemu, if you don't mind. if not- oh well then, do you know anyone who does? | 2010-03-30 16:21:00 Author: flamingemu Posts: 1872 |
ok here's the review for UltimateClay's "The act of giving" VISUALS ok i think you couldve used a better font for the logo and not the stickers you get in the game, i actually saw you used some cool font to write: "UltimateClay presents" so i dont know why you didnt used it for the actual logo as far as the actual level, the visuals were ok but nothing too memorable, i thought the carboard cutouts were great. one thing that i didnt liked was that you stickered something on all the buildings and actually made them look worse, i went through the town taking the stickers off to make the level look better, if you thought the town didnt looked good enough you couldve used a wider variety of materials one thing i liked about the buildings were the doors but i didnt liked the windows, they barely looked like windows on a final visuals note, i liked the car, it was nicely detailed GAMEPLAY So you probably already know this but the level is too short, i mean you just use the carm, some plataforming(couldve used a LOT more of) to get the burger and from there on it's just dragging things and walk back to the house couldve used alot more plataforming and some puzzles in order to get to all the needed items, like idk, maybe the teddy bear is stuck on a window and you have to jump on some platforms to get it or maybe throw something at it so it falls down, that kind of puzzles, not just dragging things around from a cut-out to another because the most basic thing in LBP is jumping, it's a jumping plataformer and still jumping is fun, the day that jumping becomes boring on LBP, the world will end. ok Clay there's your review hope you find it helpful also sorry i took so long, i get a tad lazy on vacations | 2010-04-05 05:16:00 Author: Racroz Posts: 406 |
Can I get a review for my newest level, Retro Retribution? | 2010-04-10 19:16:00 Author: shebhnt Posts: 414 |
Hey, can you review one(or both) of my Red Eagle levels? If you like short and complex, play part 1. If you like long and even more complex, play part 2. (The story put in part 1 is really insignificant compared to the story in part two, so they can be judged as independent levels) | 2010-04-11 13:10:00 Author: Arradi Posts: 183 |
Hi plse reveiw my beta level for Area 13 username :milkshakes42 please note: this is only a concept I ask that you focus on gameplay not so much the visuals | 2010-04-11 18:04:00 Author: Neep Posts: 7 |
ok i'll get working on those reviews | 2010-04-11 20:47:00 Author: Racroz Posts: 406 |
Ok I'll be checking back for the reveiw | 2010-04-11 21:36:00 Author: Neep Posts: 7 |
Hey Racroz! Just wondering if you could possibly review my level: "Alice- 'Down the Rabbit Hole'" by PSN: plasmavore You may have heard I am working on an Alice in Wonderland series, this is the first one. I am currently working on the second so I need feedback on visuals etc. (and Yes, I know it's short. It's just the intro level ) | 2010-04-12 08:26:00 Author: Plasmavore Posts: 1913 |
Ok here are some reviews Retro Retribution by Shebhnt VISUALS I like the look of it, it was pretty nice, good use of the stickers and it does give a sorta 8-bit air the boss couldve looked better nice visuals and somewhat creative GAMEPLAY The gameplay was weird, when i went through the level, right at the beggining of the 8-bit part, there was a fork, you could go up or stay down, i went up and did some simple but nice plataforming and then when i got to the end, i was able to jump on top of the boss but i fell but after i killed the "decent" boss, i started to backtrack and found tons of monsters and that confused me, was i supposed to stay down? or just go up? It's ok on the gameplay part, it could've used ALOT more plataforming, since it was an 8-bit plataformers inspired level Anyway this level's ok it's not boring but it's not that fun good job Shebhnt, i just hope the next one has more plataforming Red Eagle series by Arradi VISUALS The visuals were quite nice on both levels, the bosses looked cool and the labs where you played were nicely done Nice visuals GAMEPLAY The first one was mostly shooting and it was fun, the turrets you created were nice and so were the bosses, it was fun i liked that the second one had more puzzles and everything, it was even more fun thanks to the variety Fun levels Great job Arradi cool levels I'm going to play the rest of the levels soon | 2010-04-15 20:29:00 Author: Racroz Posts: 406 |
Yes, it was short on the gameplay because I was trying to squeeze in the story. If you ever try it again, when you get to the first rock jump on it to go to the underground section. There is more platforming to be held down there. | 2010-04-18 08:46:00 Author: shebhnt Posts: 414 |
Anyone working on mine? Sorry for being naggeh | 2010-04-18 10:49:00 Author: Plasmavore Posts: 1913 |
Yeah dont worry plasmavore i will play yours and Neep's level today and i will get the review up like in the afternoon | 2010-04-18 17:11:00 Author: Racroz Posts: 406 |
It's been five days.....still waiting for my reveiw | 2010-04-18 18:39:00 Author: Neep Posts: 7 |
Calm down, give him some time. Not everyone has time to play video games all day, sillies. In fact, most people have busy lives. | 2010-04-19 00:56:00 Author: firstar Posts: 47 |
I know Im just pointing it out | 2010-04-19 01:05:00 Author: Neep Posts: 7 |
Ahem Ahem... The reviews! Area 13 beta by Milkshake(Neep) GAMEPLAY It's hard to protect the sandbags because the aliens move and spawn too fast to be able to get in front of the sandbags and keep the 3 layers at bay maybe if the aliens were slower and the sandbags had like hitpoints like a zombie hits it, he dies and the sand bag loses 1 hitpoint, i like the idea of a base defending level like the games you can find on the internet Alice: Down the Rabbit hole by Plasmavore VISUALS The visuals were nice, the intro was nice, EVERYTHING was nice, the only thing that was kinda weird was Alice, i didnt liked how her hair looked, maybe if it was a thick layer instead of a thin one. GAMEPLAY The Intro was entertaining... uh... yeah, that's about it Entertaining, short, good looking level good job Plasmavore There, bring moar reviews btw imma be out till thursday(Going to Muse concert! Woot!) | 2010-04-19 05:04:00 Author: Racroz Posts: 406 |
Thanks I kinda figured that out after more testing on my own if you don't mind doing more reveiw per person I would apreciate a review on my -milkshakes42 level: a piraty quest( part 1 the town) plse do the visuals too | 2010-04-19 20:28:00 Author: Neep Posts: 7 |
Hey! I finally finished that level! Anyway, Can u review it? Level: Color Gardens PSN: Shhabbazz Thanks Man! | 2010-04-22 00:13:00 Author: Shhabbazz Posts: 746 |
Hey, Eprim. Could you check out my latest level, WaffleWorld 2: Syrup City? The link is in my sig. Thanks in advance. | 2010-04-22 01:40:00 Author: qrtda235566 Posts: 3664 |
I'm back!!! wooo! the concert was AWESOME!!! anyway i'll get started on the reviews | 2010-04-22 04:22:00 Author: Racroz Posts: 406 |
Hey, I just noticed that you had played my level. Thanks a lot, really appreciated! | 2010-04-24 07:40:00 Author: Arradi Posts: 183 |
Hello, I have just recently published Minigame Land. It has been getting few plays, I would like you to review it so that I may fix up any mistakes I have made. Thanks. Minigame Land by theonlybub | 2010-04-24 09:21:00 Author: theonlybub Posts: 690 |
Ok here's the reviews A piraty quest (Part 1 the town) by milkshakes42 VISUALS The visuals were decent, nice lightning and overall nice use of stickers on the houses the people you made were ok good visuals GAMEPLAY the underwater parts were nice and fun, the plataforming was nice, the puzzles added were nice and a good use of the water mechanic i also liked that you added a quest to find silver coins but it's a little hard because it's hard to see the coins, i missed one so i backtracked to the beggining and i didnt find it maybe if you could add a light to them to make them more visible good, fun but a tad short level good work Neep Color Gardens by Shhabbazz VISUALS The dreamy feel of the whole level was very cool and the shapes and lightning used were nice the character you made that talks to you from some (good-looking)clouds and then puts his face up to the screen, looks really nice great visuals, very easy on the eyes GAMEPLAY A couple of ok puzzles but where it really shines is on the plataforming and hazardous things i have only one complaint: in the part that you get eaten, i didnt know if i was supposed to keep dragging the flashlight or just leave it there so i actually took it with me when going through the mouth and when the mouth started closing, it made me fall all the way down to the level floor where i strangely found a prize bubble, i uploaded a pic, hope you get to see it anyway great level Shhabbazz WaffleWorld 2: Syrup City by Awesomemans VISUALS the visuals were really nice with very good material combinations and a fitting background the Waffle people are funny and they actually remind me of spongebob the fork enemies were nicely done and fit in with the rest of your characters nice visuals GAMEPLAY I like the fact that there's way more plataforming that in the first one i can't remember if there were any puzzles... but the plataforming and killing enemies was fun enough to make up for it i like the basic plataforming on this level and the enemies were fun to kill Great, fun level but could've been a little longer Great job Awesomemans Ok there's that i'll try to play your level today or tomorrow theonlybub | 2010-04-25 18:34:00 Author: Racroz Posts: 406 |
it made me fall all the way down to the level floor where i strangely found a prize bubble, i uploaded a pic, hope you get to see it anyway great level Shhabbazz Lol! the prize bubble probably fell from somewhere!! Haha I'll check it out! But yeah I've been trying to get rid of the gaps.... | 2010-04-25 18:46:00 Author: Shhabbazz Posts: 746 |
Thanks for the reveiw! It was first real level.....any ways I could improve in sticker use? | 2010-04-27 02:01:00 Author: Neep Posts: 7 |
i thought the stickers were nice the houses you made with them looked cool | 2010-04-27 04:01:00 Author: Racroz Posts: 406 |
Thanks I use the pirate pack alot I'm thinking I should add more rust and smudge stickers to make the town look dirtier | 2010-04-28 02:03:00 Author: Neep Posts: 7 |
Ok here's Theonlybub's level Minigame Land by theonlybub VISUALS Ok it all looked pretty nice, you got some nice stickers all around the level with a shadowy effect, the fonts are pretty cool and the basketball minigame looks pretty good Nice visuals dude GAMEPLAY All the minigames were nice, the rings one was original and i liked the one with the brains Problems i found: On the brains challenge, i got to the Hard part, i jumped on the last brain and fell but by the time the next one became visible it was already too late, maybe a camera there that allows you to see where you're supposed to fall would work on the Multiplier sign there's no camera so i had to take 2 pic to actually read "Multiplier" That is pretty much it Nice level with fun minigames Good work Theonlybub Ok any more reviews? | 2010-04-29 03:32:00 Author: Racroz Posts: 406 |
what about my level "Dont push that red button" and rok-paypa-sizzars. | 2010-04-29 03:52:00 Author: DJKrimz Posts: 187 |
What about them?.... lol ok i'll review them, are those the right names? | 2010-04-29 04:29:00 Author: Racroz Posts: 406 |
sorry i replied late but yes they are the right names. | 2010-04-29 06:55:00 Author: DJKrimz Posts: 187 |
Problems i found: On the brains challenge, i got to the Hard part, i jumped on the last brain and fell but by the time the next one became visible it was already too late, maybe a camera there that allows you to see where you're supposed to fall would work on the Multiplier sign there's no camera so i had to take 2 pic to actually read "Multiplier" That is pretty much it Nice level with fun minigames Good work Theonlybub Ok any more reviews? I will be sure to fix these problems. THank you for pointing them out. ;D I will have them fixed by the end of today. BTW With the Brain Jump (Hard) I made it so that it would be that way. I will fix that though, so that some peoples don't get too angry. | 2010-04-29 13:15:00 Author: theonlybub Posts: 690 |
more reviews...? Review my new level - "Dark Side of the Rainbow" | 2010-05-01 01:26:00 Author: mr Radical 5601 Posts: 515 |
Sorry for the delay i'll start with DjKrimz' levels Dont Push That Red Button by DJKrimz VISUALS Everything cool and the letters on the slides work GAMEPLAY it's really funny, all the things the slides say and how it gets angrier everytime, make it a really interesting and entertaining experience even though the level does not give me much to actually review, i'll say this: It's a cool, interesting, entertaining and creative level totally worth the time good job DjKrimz Rok-Paypa-Scizzars by DjKrimz VISUALS ok most of the level was ok The rock and Scizzars looked good but the paper was a tad simple i think you couldve used better material combinations but i think you already know this because the house at the end is a perfect example of that The house at the end was awesome Mr.Oogly is ok i guess but is he supposed to talk like that? Ok visuals but the house at the end proves that you can do way better Try to write the description and the text bubbles in a more organized way to seem more professional and make it easier to read, it really influences the way the players think about you and the level when the read the description while they wait for the level to load. GAMEPLAY The gameplay was ok couldve used more plataforming, the Rock fight was a bit akward and the scizzars chase was hard the paper fight was a neat idea, youre using a magnetic key? if so, try to fix the timing so the dangerous pieces get dissolved just before they collide with the floor, maybe put the magnetic switch(connected to the dissolve on which it's upon) at the bottom edge of the hazardous pieces and put magnetic keys on the floor so they are sure to meet in time(if you actually did this then fix the activation radius) and that's pretty much it it is fun and worthwhile, needs more challenges(puzzles, swinging, whatever...) good job DjKrimz, sorry i took so long ok i'll play Rad's (horrible)level tomorrow | 2010-05-08 00:59:00 Author: Racroz Posts: 406 |
Can you review my level? I need to make sure that it does well in the contest. Level Name: (LBW5) The Insanitarium's Sackboy Breaker If you can't find it here is my PSN: Tomeh-The-Jedi | 2010-05-08 18:30:00 Author: Tomeh999 Posts: 763 |
Ok here's Mr.Rad's Dark Side Of The Rainbow by Mr.Radical 5601 VISUALS Visuals were weird and looked dirty but i guess that's what you were aiming for with the explosion stickers all the color combinations were nice but the explosion stickers didnt allowed to appreciate them fully the boss is very colorful but obviously, pretty simple the visuals are ok but they're not my cup of tea GAMEPLAY Ok i instantly thought Survivor 1 when i played it some of the challenges there are from tower, i think. It has TONS of puzzles and challenges, some are original but some are tedious like jumping outta water to shoot twice before doing it again having tons of challenging puzzles is not bad but you have to balance it, put some normal, fairly easy plataforming in between so the player have a chance to cool off from the previous challenge/puzzle because if you put them all together, they'll get overwhelmed by the tediousness of some puzzles and they will leave the level. I mean, not every single thing from your level has to be a puzzle or something like that, put in some normal plataforming or swinging to balance it with the rest of the puzzles anyway boss was ok but a bit tedious because of the whole jumping in and out of water every 2 secs, it takes way longer than it should. Cool level with original things but you gotta have enough patience for it Good job Rad ok i'll be checking tomeh's level | 2010-05-10 22:47:00 Author: Racroz Posts: 406 |
I would love to get a review on my latest Ghost of Sparta ( Between worlds), the link is in my signature if you need it | 2010-05-13 09:36:00 Author: Kn0cked-0ut Posts: 562 |
Ok i revived my thread and sorry to tomeh and Kn0cked-0ut for not reviewing their levels but i had some IRL stuff at the time and i was busy Bring the submissions | 2010-07-22 20:25:00 Author: Racroz Posts: 406 |
Welcome Back! I hope your RW life is going well. I know how much of a hassle the real world can be! Well, untill some "real" levels show up on your docket, how about giving COPYABLE: Gradient Work Shop 2.2 (https://lbpcentral.lbp-hub.com/index.php?t=t=14333) a look see? it's a collection of tools used for making stickers. I've been expanding on it for a while, now (with lots of help from the LBPC community). It's never had an official review, though. | 2010-07-24 05:56:00 Author: swanbrown Posts: 898 |
Ok here's the review Gradient Workshop 2.2 by swanbrown I liked it alot, it was very useful and very easy to use! I made myself some awesome stickers and i'm definatly coming back for more i couldn't fully understand what the icon smusher was about but i didnt care because the main gradient maker works well ...uh... i guess that's all... can't really make it longer without repeating myself Great job! Thanks for sharing Ok i'm waiting for reviews! | 2010-07-24 06:07:00 Author: Racroz Posts: 406 |
I'm new to this forum, so I'm a little nervous, but I'm very open to learning what I'm doing right and what I'm doing wrong. I'd love a review on my newest level. lvl name: Uncle Spooky's Mad Manor | 2010-07-27 18:57:00 Author: SpeedyMcKnuckles Posts: 331 |
Could you review my level warhammer 40000 space marine | 2010-07-28 13:56:00 Author: Unknown User |
Here's Salacious Crumbcake's review Uncle Spooky's Mad Manor by SpeedyMcKnuckles VISUALS I liked the visuals in this level, nice lightning and good materials combinations It had cool details like the floating bottles, the cheese monster, the big pot and Uncle Spooky Good use of sound effects Overall it has very nice visuals, not too dark but not too much light, it just works GAMEPLAY I really liked the gameplay, the level never gets boring, you're always jumping and avoiding things. I especially liked the plattaforms in the room with the floating bottles and lamps. The level is just the right lenght, it doesnt feel long or short, it's perfect All the challenges had the perfect difficulty and they werent tedious at all Overall it's a pretty fun and entertaining level Good job, Salacious I'll play your level soon, Donal222 | 2010-07-28 19:29:00 Author: Racroz Posts: 406 |
Thanks so much for the wonderful and speedy review! I'm glad you dug the level, and even mentioned the cheese monster! LOL | 2010-07-28 22:31:00 Author: SpeedyMcKnuckles Posts: 331 |
thanks i really cant wait for the review | 2010-07-29 18:31:00 Author: Unknown User |
Hi Racroz! I just finished what im hoping is my BEST LEVEL EVER!!! It would be great if u could try my level Little to Big: The House. Plz and thank u! | 2010-07-30 18:26:00 Author: sibtiger55 Posts: 217 |
Here it is, Donal222 Warhammer 40000: Space Marine by Donal222 VISUALS Nice visuals, good material use, great sticker use on the orks(?) and the machines The robot(Dreadnought, i think...) looked great and so did the orks(small and big) You did a good job on the wrecked ships, they looked awesome Cool visuals, good job Donal222 GAMEPLAY The gameplay is entertaining but could've used a bit more challenges The level is a bit short Both the Vehicle parts are fun but the second couldve been a bit faster I liked the simple but functional elevators and the giant hose(?) that tries to crush you The level is entertaining but could've used a bit more plattaforming, still cool though Overall It's a fun and good looking level, although a bit short Good work, Donal222 And i'll play your level soon sibtiger55 | 2010-07-30 20:31:00 Author: Racroz Posts: 406 |
yayyyy!!!! Ur awesome Racroz! | 2010-07-31 06:42:00 Author: sibtiger55 Posts: 217 |
oh and Racroz! I forgot the first word on my level lol. Its called FROM little to big: the house lol. From isnt asctually all caps though lol | 2010-08-01 06:07:00 Author: sibtiger55 Posts: 217 |
yayyyy!!!! Ur awesome Racroz! Uhhh... Ok... Thanks sorry i took a while, my internet was kinda weird yesterday and i just got a chance to play your level today From Little to Big: The House by Sibtiger55 VISUALS Really nice visuals with cute creatures Good material and sticker use It has tons of details that make it good Only problem, could've used camera angles that allowed you to see the parts easier because almost all the level, the floor took half the screen and i wanted to see up, not the floor. Nice visuals, only needs better camera angles GAMEPLAY Most of it is normal, fun plattaforming The enemies aren't hard at all, i touched them and nothing happened Couldve used more puzzles There's a very difficult jump on the couch where it says Sibtiger55, right before the end Overall It's a fun, little level that looks good Good job, sibtiger | 2010-08-01 23:18:00 Author: Racroz Posts: 406 |
thanks Racroz! I'll be sure to put some more stuff in it. It's only the start and a first copy | 2010-08-02 08:07:00 Author: sibtiger55 Posts: 217 |
Hey hi , could you please review my first level ? It is called "The Mighty Sombrero" and my psn id is : Beyunn | 2010-08-02 08:43:00 Author: Beyunn Posts: 27 |
Me too! Level:Tomb of Doom PSN: chimpskylark Genre: survival challenge | 2010-08-09 12:20:00 Author: chimpskylark Posts: 335 |
My PSN is SpiffyMcCracken. I'm making a storyline called: "No Laughing Matter". The first third of the first level, titled: "The Genova Incident", has been completed. Last checked it had only been played by 8 people, but it had a rating of 5 stars. If I get enough play troughs to warrant my finishing of the story, I will. I probably won't change this first level at all, but any criticism you give will be taken heed for the future levels. It is short; my thermometer over heated and I was forced to split the level in thirds to compensate for the complexity. There is more than one path though, so that should help in lengthen the playtime. Again: any criticism will be helpful! | 2010-08-12 15:14:00 Author: Spiffy McCracken Posts: 9 |
Hi can you review my level its called, Attack of the Zomborgs (Demo). Psn papanurgle123. Thanks | 2010-08-19 12:54:00 Author: Unknown User |
http://lbp.me/v/0q68jw 3D multiplayer tank shoote Keep in mind i didnt make the camera and it's my 1st attemp ata multiplayer 3D level. That im more use to train side scrolling than 3D or shooters for that matter | 2011-05-31 09:43:00 Author: TSFRJ Posts: 249 |
Hey, if you're not busy doing other reviews, could you play my level, Space Mini Level by jrichards16, and here's the LBP.me link: http://lbp.me/v/26yy09 Thanks! Cheers, flyinhawaiian | 2011-08-04 23:35:00 Author: flyinhawaiian Posts: 357 |
The level in my sig: The Gates to Aesgaard. I just fixed a huge bug in it so hopefully it is working at 100% capacity. | 2011-08-05 02:35:00 Author: Unknown User |
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