Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Ideas and Projects [Archive]
#1

help with logic boss

Archive: 2 posts


I'm really tired of bosses which consist of: laser balls fire at you, you fire the paintinator back, eventually you win. yay.
so i was going to make a level/series which consists of (brilliant idea yet to be published) and lots of (more fantastic ideas) with an ending boss consisting of a giant (food substance, [not the MM ones though])

If you've played the level where you fight Ze dude in LBP; then this is similar, although the bouncy thing would have a flame on top. Then when you 'cook' the (food substance- boss) in the flame it would die after a while. From the boss it would occasionally dangle little (food substance accosiated with the boss), which when flamed {i know how to do this paragraph in logic}

{this i don't:},this takes 5 seconds: drop red liquid [killer gas] onto the floor, so sackboy has to run to the sides or get killed by it. after a few of these the boss itself dangles down for just enough time for you to flame it a little, before going backup and doing [all that^] again.

if you need this^ explaining please say so, i used the brackets because I've already started sketching out the (food substances) in marker which ill scan in to the game using eye-camera; and i don't want anyone to steal my ideas. please help with this logic! (yes Ive looked at the logic packs)
2010-03-03 18:40:00

Author:
flamingemu
Posts: 1872


Use a piston attached to a piece of dissolve with mag key (colour A) and a mag switch (colour B) on it - set piston behaviour to flipper in (have it activated by an on/off input when you're ready for the boss to start). At one end place a mag switch (A) set to direction - this controls the position of the boss (invert switch/piston if necessary). Make the radius large enough so the boss remains in the exposed position for long enough.

Mag switch B (on the moving piston) should be set to one-shot and activate the emitter dousing out the red liquid. Place colour-B mag switches along the line the piston traces and make sure mag switch B is triggered by each of these as the piston passes. Also, if necessary, move these triggers around so the boss doesn't spew liquid when exposed.

When the boss dies, simply dissolve the dissolve-block on the piston. I'm no good in Photoshop or Paint so can't really use images to show you but hope this helps =]
2010-03-03 20:55:00

Author:
Holguin86
Posts: 875


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.