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#1
10 stage boss
Archive: 8 posts
im working on a 10 stage boss atm this is what happends stage 1 plasmas stage 2 ground spins and plasmaS stage 3 lazers stage 4 explosives stage 5 double plasmas from stage 1 and lazers stage 6 enamies stage 7 ground turns to fog have to get to higher ground stage 8 higher ground starts moving up and down stage 9 ground returns to normal stage 10 boss blows up | 2010-03-03 01:33:00 Author: WESFUN Posts: 1336 |
sounds like alotta logic | 2010-03-03 02:07:00 Author: Pete1991 Posts: 225 |
You, my friend, need to talk to Lous_Desruc. He has a... I wanna say at least 5 stage boss battle in the next Sack the Legendary. The same logic (minus the fighting part) is used in his and TheAdipose's level Arena of the Gladiators on the main character. | 2010-03-03 14:08:00 Author: RobotCrash Posts: 121 |
luos' way isn't that thermo friendly though.... There are better ways | 2010-03-03 14:33:00 Author: Fredrik94 Posts: 342 |
To be honest, the N-Stage boss is a little overdone. I'd rather see a 3-stage, or even 1 stage, boss, with a unique attack / damage system, than a 10 stage boss of plasma and frikkin layzors. How are we attacking this boss? I'm assuming paint gun? | 2010-03-03 14:39:00 Author: rtm223 Posts: 6497 |
I'm alright at making multistage bosses, but like rtm said, sometimes bosses with unique attack sets are more rewarding to play. Your 10 stages sound like they are fairly unique though, except the plasma things. I have constructed a switch that lets you activate stages with minimal thermo consumption, and can help you set up the attack sequences if you want. Just give me a shout or PM me. | 2010-03-03 18:24:00 Author: Holguin86 Posts: 875 |
first 5 stages are finished | 2010-03-04 04:16:00 Author: WESFUN Posts: 1336 |
10 stage boss is done it just needs some twicks and detail and its all set | 2010-03-06 03:37:00 Author: WESFUN Posts: 1336 |
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