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#1

Help on creation, making a ship go up and not down

Archive: 4 posts


There's a part at the end of my level that I'm creating that I want to make a rocket ship go up and disappear when triggered by a sensor. The problem is, I don't want it to come back down again. I attached a piston (making it invisible) but obviously it comes back down. I tried making it delay between lowering, but then when sackperson reaches the sensor, triggers it, there's a delay before it takes off which I don't want. Anyone help? I hope the question makes sense.2010-03-01 01:50:00

Author:
confoozed_will
Posts: 14


hook the prox switch to a permanent switch, set to direction, hook that to the piston2010-03-01 01:54:00

Author:
Littlebigdude805
Posts: 1924


Your problem might be that your sensor switch is set to on/off. It takes everyone a while to realise that there are actually tons of other things you can do with switches - speedscale, directional, one-shot - you will need directional for this application, as Littlebigdude says. If you can't make a PERM switch you can get one out of the LogicPack Vaults.2010-03-02 08:42:00

Author:
Holguin86
Posts: 875


Oh wow, yeah, it's easy when you know how. It's my first time creating so it'll take a while to get into the swing. Thanks for your help guys!2010-03-02 20:59:00

Author:
confoozed_will
Posts: 14


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