#1
					Help on creation, making a ship go up and not down
					Archive: 4 posts
					
						
					
					
						
					
					
						
					
					
						
				
			| There's a part at the end of my level that I'm creating that I want to make a rocket ship go up and disappear when triggered by a sensor. The problem is, I don't want it to come back down again. I attached a piston (making it invisible) but obviously it comes back down. I tried making it delay between lowering, but then when sackperson reaches the sensor, triggers it, there's a delay before it takes off which I don't want. Anyone help? I hope the question makes sense. | 2010-03-01 01:50:00 Author: confoozed_will Posts: 14  | 
| hook the prox switch to a permanent switch, set to direction, hook that to the piston | 2010-03-01 01:54:00 Author: Littlebigdude805 Posts: 1924  | 
| Your problem might be that your sensor switch is set to on/off. It takes everyone a while to realise that there are actually tons of other things you can do with switches - speedscale, directional, one-shot - you will need directional for this application, as Littlebigdude says. If you can't make a PERM switch you can get one out of the LogicPack Vaults. | 2010-03-02 08:42:00 Author: Holguin86 Posts: 875  | 
| Oh wow, yeah, it's easy when you know how. It's my first time creating so it'll take a while to get into the swing. Thanks for your help guys! | 2010-03-02 20:59:00 Author: confoozed_will Posts: 14  | 
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