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#1

Black Magnetic Key Switch

Archive: 39 posts


Sorry if this has been asked before but, on this site on the top of the screen random pictures are displayed.
One of the pictures is off the butler, except he has a black magnetic key switch.
I just wanted to know if I can get the black magnetic key switch, if it and the picture are real etc...

Thanks in advance.
2010-02-28 10:45:00

Author:
The Last Stop
Posts: 240


Whoa, it is black! Is he a story mode object? I suspect it's just a trick, maybe with the global lighting, or an edit made after the picture was taken.2010-02-28 14:23:00

Author:
comphermc
Posts: 5338


Hmm, most intriguing. Pretty sure its a story mode object.2010-02-28 14:29:00

Author:
Syroc
Posts: 3193


Not quite. There is a very similar object, but it's got a different construction and is activated by prox.

I'd love to see a neutral magnetic switch, that activates if any colour key comes close. This should be it.
2010-02-28 14:38:00

Author:
rtm223
Posts: 6497


And a neutral key that can trigger any color switch.... though the neutral switch would be more useful. I also wouldn't mind having more colors available. Eight seems like a lot, but in my starfighter level, I completely ran out of mag keys I could use because I had the ship set to respond differently to all eight colors (two for turning the ship, three for collecting powerups, one for taking damage, one for the shield, and one on the ship itself to identify it to external devices. The result is a bug where if one player dies, and his ship falls directly underneath the other player, it'll kill him too... because I had to use the same color for both ships' killswitches.2010-02-28 18:42:00

Author:
Sehven
Posts: 2188


I've been noticing this for a while but never had the guts to say anything. Maybe since it's in front view the colr is messed up?

But a different question: Where do the site banners come from in the first place?
2010-03-01 01:19:00

Author:
Incinerator22
Posts: 3251


But a different question: Where do the site banners come from in the first place?

How exactly were these story mode level pictures in the banner taken in in front view mode?
2010-03-01 01:24:00

Author:
warlord_evil
Posts: 4193


How do we know they're from story? Most of the things MM makes are shoved down our throats as prizes, and let's not forget the templates...2010-03-01 01:29:00

Author:
Incinerator22
Posts: 3251


ive noticed a few weird things in the banners, one of them being the one with the box on it's head, look at the background.2010-03-01 01:36:00

Author:
Littlebigdude805
Posts: 1924


Haha, I saw that like 5 people replied to this and I was expecting 'Duh, you're an idiot!' But it seems no one knows the answer.
And yes, I checked the butler from story mode, he doesn't even have a magentic key on him. I'm glad so many people are as curious about the banners as me.
I would actually love to have more switch colours: Black, White, Grey, Maroon, Brown, Peach etc... Yeah, at least a few more would make all the difference.
2010-03-01 06:27:00

Author:
The Last Stop
Posts: 240


And a neutral key that can trigger any color switch.... though the neutral switch would be more useful. I also wouldn't mind having more colors available. Eight seems like a lot, but in my starfighter level, I completely ran out of mag keys I could use because I had the ship set to respond differently to all eight colors (two for turning the ship, three for collecting powerups, one for taking damage, one for the shield, and one on the ship itself to identify it to external devices. The result is a bug where if one player dies, and his ship falls directly underneath the other player, it'll kill him too... because I had to use the same color for both ships' killswitches.

Sounds like it's time to use some binary encoding, then you can get 2^8 = 256 different states. Of course, this only works if the states aren't completely dependent, ie. they won't happen all at the same time. I wonder, has anyone every bothered to do this?
2010-03-01 10:17:00

Author:
Rogar
Posts: 2284


@rogar: I very much doubt that's possible given the situation. If you have all kind of events generating signals in a system such as the one sehven describes you'll never get the level of dependency needed.

If you can get the level of dependency required, then the chances are you could use mag key positions. Actually, it would normally be easier and more efficient to use positions rather than binary codes of magnetic key colours.
2010-03-01 11:54:00

Author:
rtm223
Posts: 6497


Oh yeah, position will allow even more bits. You'd probably need a different colour magkey to measure the position from, but it's still only two colours. Cool!

Might get a bit complex though. Maybe he could just squeeze the 3 powerups into two bits (colours) to free one colour for the second player death.
2010-03-01 14:17:00

Author:
Rogar
Posts: 2284


Ahh? I have no idea what u two are talking about but this is a very intriguing issue. Something to ponder.2010-03-01 21:25:00

Author:
SPONGMONKEY56
Posts: 209


binary you say? *Sucks pipe and strokes beard*

actually, a neutral mag key would be handy. it probably wouldn't be black. most likely a neural colour, like white or grey.
2010-03-01 21:29:00

Author:
trip090
Posts: 1562


Well, I'm gonna' request one at the lbw wishlist thread (no idea if Mm still reads that, but eh).

As for the issue with my ships, I thought about it and realized that what I said didn't actually make any sense with the current setup. Initially, I set it to be destroyed if the ship identifier key came into range of the base, but that didn't work because the enemy shots use the same color key (teal). So I ended up using one of the powerup keys (I use orange, green, and yellow for powerups) but sticking it at the edge of the ship, outside the powerup switches' detection range to avoid conflict. Meaning, there's two other colors I could use and there's only two ships, so it would be simple to fix the problem.... sort of: positioning the ships, capturing and then re-doing the emitter is always more complicated than it really should be, since the ship, its rails, and the dark matter anchors/logic center all emit at the same time, and the logic center has to be in the exact right spot. Basically, I'm too lazy and the level kind of sucks for 2p anyway, so I don't think I'll bother.

Sorry for off-topic rambling... but not sorry enough to erase it.
2010-03-01 23:46:00

Author:
Sehven
Posts: 2188


The switch has a yellow light on it.
Probably a yellow switch with a black sticker on it.
Umm... you can do that, right?
2010-03-02 00:35:00

Author:
JellyWeasel
Posts: 64


someone divided by zero to times pi to the power of 37859040375848594940348949302928475969374729392794 493729379237 divide by the sq rute of 7896 to create a nutral switch lol2010-03-02 01:35:00

Author:
WESFUN
Posts: 1336


Actually black would be a good color since black is what you get if you add every color together, white is what you get if you take away every color.2010-03-02 02:03:00

Author:
shebhnt
Posts: 414


Holy crap! That's awesome! Well, because Media Molecule can do whatever they please, I'm not that surprised.2010-03-02 02:48:00

Author:
PoD CREW
Posts: 268


The switch has a yellow light on it.
Probably a yellow switch with a black sticker on it.
Umm... you can do that, right?

No

I believe most of the banners were screenshots taken from the E3 build of the game. Back then, magnetic key switches were black or white. At least that's what I've seen in some of the E3 videos/screenshots. ...Sackboy's head was also really weird and bobbly! D:
2010-03-02 03:16:00

Author:
GreyMRP
Posts: 588


Actually black would be a good color since black is what you get if you add every color together, white is what you get if you take away every color.

Ever heard of a prism? Looks like you have your colour combining all backwards considering this is a video game

I did always think it would be white though. Or silver.
2010-03-02 08:56:00

Author:
rtm223
Posts: 6497


And just for the record, you can't sticker magnetic keys or magnetic key switches... (Yes, I tried...)2010-03-02 09:03:00

Author:
The Last Stop
Posts: 240


Ever heard of a prism? Looks like you have your colour combining all backwards considering this is a video game

I did always think it would be white though. Or silver.

I guess it comes down to what kind of color system you are using, if you are using the additive system then yes, white would be the combination of of all the colors but this system only works with physical lights (you take a red light and a blue light, shine it at the same object, their wavelengths will add together to create purple).

What most people don't realize is that the actual system used in almost everything is subtractive. This means that as you combine colors, it subtracts their wavelengths. In this system, the combination of all the colors is black. Your printer uses this system, when you paint, you use this system, the computer screen you are looking at now is using this system.

This is probably way to technical for this thread and it is a long explanation to show why I said it should be black. Also "white" light is usually more of one color than another, (sunlight blue, lightbulbs yellow) that is why when you film or take pictures outside you have to adjust your camera so that your picture doesn't appear like it has a tint to it. I might go over these ideas in my next blog post...
2010-03-02 09:21:00

Author:
shebhnt
Posts: 414


Ok...
I also wanted to ask the same question.

Is there a "simple" reason for why that switch is black? I'd like to use it.
2010-03-02 17:27:00

Author:
Fumo161
Posts: 210


What most people don't realize is that the actual system used in almost everything is subtractive. the computer screen you are looking at now is using this system.

Really? It's not RGB? When did that happen?

Most standard computer encodings use RGB, hence white would make more sense in a computer game

@Fumo, I'm pretty sure it doesn't exist
2010-03-02 17:44:00

Author:
rtm223
Posts: 6497


No

I believe most of the banners were screenshots taken from the E3 build of the game. Back then, magnetic key switches were black or white. At least that's what I've seen in some of the E3 videos/screenshots. ...Sackboy's head was also really weird and bobbly! D:

Yeah this is true.
http://www.youtube.com/watch?v=_05RAvUbTiI
Watch that around 3:11

And that thing you guys are talking about.
Black is all colors added together in the color wheel. White is all colors together in the light spectrum. But in RGB like in computers all colors added together is white. At least on Paint it's that way.
2010-03-02 20:54:00

Author:
JellyWeasel
Posts: 64


In an odd way, computer screens use both. For instance, if you took the mona lisa and looked at it as it is on its canvas. It had used the subtractive method of color to show you it's final product. Now take a scan of that picture and display it on a computer screen. Technically, it is now using additive system since the computer screen is using light to come up with the different colors.

I guess I see it as subtractive since if you were in little big planet itself (hypothetically speaking), to get an object to be black or colored black, it would be the combination of all the colors.

Looking back on this, I see how silly this all sounds because we are both right.

On one last side note, if you look at something like a sheet of paper that is cyan, and you stare at it for atleast a minute, then you look at a plain white piece of paper, for a second the paper will appear red. This is because the color cones in your eyes that see cyan get tired and try to turn that color neutral by adding it's complimentary color, red, to it.
2010-03-02 22:22:00

Author:
shebhnt
Posts: 414


Its human nature to always want what you don't have, but in this case i think it would be beneficial. I wish there were at least two more color mag switches.2010-03-03 01:31:00

Author:
M_R_Enigma
Posts: 161


I wish there were at least two more color mag switches.

I'd much prefer a decent built-in scripting language - I wouldn't need any mag switches at all then.
2010-03-03 20:40:00

Author:
Aya042
Posts: 2870


I can just imagine steven fry doing the tutorial for that 2010-03-03 21:58:00

Author:
rtm223
Posts: 6497


I can just imagine steven fry doing the tutorial for that lol

I think code would just spoil the intuitivity (is that the word?) and uniqueness of LBP altogether. Using code would turn LBP into a hangout for people who know how to use it, and the people who didn't would be shut out. It's sort of like this with logic, if I'm perfectly honest. At least logic is easier to understand than reams of code - and easier to share, which is what LBP is all about.

And a black magnetic switch/key would probably be fairly useful, as long as it behaves as if it recognises all key colours.

Something else that bugs me - why is the default mag key colour green? I like blue a lot better ...
2010-03-03 22:40:00

Author:
Holguin86
Posts: 875


I hate code, I have made three small apps for the iPhone and I hate the coding process. I am much better at visuals which is why I love LBP. I like being able to see what I am creating instead of typing it and hoping that what I'm typing is going to be what I see in my head.2010-03-03 22:44:00

Author:
shebhnt
Posts: 414


Oh my iPhone apps are the new Spam...2010-03-04 00:02:00

Author:
aphexZero
Posts: 37


I can just imagine steven fry doing the tutorial for that

This actually made me laugh out loud, which is very unusual. Imagining Stephen Fry trying to explain the difference between selection and iteration in the slightly camp, cutesy, patronising, and over-exuberant style he seems to have adopted for the LBP voiceovers would be too much to bear. In his QI persona, however, it would probably be okay.



Using code would turn LBP into a hangout for people who know how to use it, and the people who didn't would be shut out. It's sort of like this with logic, if I'm perfectly honest.

I wasn't suggesting that it replace the existing toolset, and I don't see how it would be all that different to the way it is now. Different creators have different skill-sets, and by combining their skills through the wonder that is OC, that surely means higher quality levels for the community to enjoy.
2010-03-04 00:42:00

Author:
Aya042
Posts: 2870


But if you introduce scripts, then the whole tweaking logic for lowest thermo thing would become pointless. Then what will we talk about? 2010-03-04 13:35:00

Author:
Rogar
Posts: 2284


I dunno rogar, maybe we'd make some levels

In a way I very much don't want to see a scripting language in LBP. It just doesn't fit. Not that I wouldn't love it if it came, but yeah. No thanks MM.
2010-03-04 13:49:00

Author:
rtm223
Posts: 6497


But if you introduce scripts, then the whole tweaking logic for lowest thermo thing would become pointless. Then what will we talk about?

Efficient scripting algorithms perhaps?

Point is, it would allow you to allocate all the thermo to the physical aspects of the level, and all the logic could be done in code. Take Upsilandre's LittleBigCalculator for example - that's using a whole bunch of physics just to add two numbers together, which is such a trivial calculation for a processor which is pretty much designed just to add two numbers together.

If you can attach identifiers to the objects in your level, you could do something like this (using PHP-esque syntax):



$a = 0;
$b = 0;
$obj = getObject(RESULT_CARD);
list($x, $y) = $obj->getCoordinates();
list($width, $height) = $obj->getDimensions();


function onSwitch($switchId, $delta)
{
if ($switchId == SWITCH_A)
{
$a += $delta;
}
else if ($switchId == SWITCH_B)
{
$b += $delta;
}
else if ($switchId == BUTTON)
{
dissolve($obj);
$obj = new Cardboard($width, $height);
$obj->addNumberSticker($a + $b);
emit($obj, $x, $y);
}
}


Of course, you then have to deal with nasty code, like stuff which just sits in an infinite loop, but, hey, browsers have the deal with the same problems with bad JavaScript.



In a way I very much don't want to see a scripting language in LBP. It just doesn't fit. Not that I wouldn't love it if it came, but yeah. No thanks MM.

I'm surprised. Imagine all the funky special effects you could do. I could actually build a LittleBigSpectrumEmulator level.

Still, I doubt it'll ever happen anyway.
2010-03-04 14:49:00

Author:
Aya042
Posts: 2870


This is odd but when i looked to see what i everyone was doing, at least 20 people were on this page2010-03-04 15:06:00

Author:
orang3dragon612
Posts: 243


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