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The Volcanoe

Archive: 9 posts


The Volcanoedrsuny
In this level, you get to go inside of a volcanoe and see an eruption. Get the rock sample and give it to the Institute!
2010-02-26 21:45:00

Author:
Drsuny
Posts: 9


Please tell me what you think of my level.

Signed,
Drsuny
2010-02-26 21:47:00

Author:
Drsuny
Posts: 9


I'll download it as soon as I get home and let you know. 2010-02-26 22:39:00

Author:
Taffey
Posts: 3187


Hi, Drsuny. I played you level. it has some interesting details but in general case I have several questions aboutseveral things. First - what is the mechanism are in mountains (moving platform and rolling wheels and so on)? What are they do there? I can not understand. Volcano eruption that must be the main part of level (as I understand from description) is too small and players almost can not see it. What car do near eruption and why it there - trip on it is to short. After it level has two moving platform - I spend about 30 seconds before they synchronized and I can jump forward (it not right imho). BTW after second moving platform there is hole - if player will fall in it, he will get out from level limits. And IMHO level can have more decoration. Do you have termo? maybe better to add some stickers and details. And of course adding some story will add big plus to level. What player do there? What he must find or reach?

So - in this version level has 3 :star: star from me.
2010-02-27 13:36:00

Author:
Domik12
Posts: 838


Hey Drsuny-

I played this through a couple of times and overall it's not bad. You did a lot of things right in this level that are important not to overlook. You have music throughout the level, and it changes depending on the scenario. This level also has pretty good pacing and variety - there's a lot of different challenges and they flow from one to the next fairly well. I thought you spaced the checkpoints out pretty well, and it never felt too far to backtrack if I died and had to start a section over. You have a lot of very good ideas for platforming, and while they could use a little polish and a bit of tuning, the fundamentals are there. I really liked the grab wheel section and thought that was especially well put together. The spacing is right, the speed is right, and it's reasonably challenging without being impossible. It's certainly on the tricky side but I still liked it a lot. I also like the theme you picked of having to go into a volcano and collect a sample, then bring it back to the institute afterwards. I wish that this theme was carried more faithfully throughout the level, as it doesn't all seem very volcano-ey except for certain areas. You did a good job with little stashes of score bubbles off the main path. My favorite one by far is the attic in the institute at the end - very well decorated and put together.

So now the problems. It seems that you were trying out a lot of things with this level, which is totally fine because we all need to learn, but the "experimental" feel kind of peeks through from time to time. Overall, the level is a bit too blocky - I would like to see more organic shapes. Actually, the level starts out made 100% out of blocks and square shapes, but seems to evolve as you go through the level. By the end it's pretty clear you were using the corner editor quite a bit, so you're definitely on the right path. Keep going in that direction. Your choice of materials is also very weird at the beginning of the level but tightens up later on. At the beginning there's wood, green glass, blue gas, rusted metal, sponge, electified stuff, fiery stuff, stone, dissolve... It's just all over the place and doesn't fit together. Once you get to the volcano, however, you generally stuck with two or three stone textures along with fire, which pulls together the look much better. Again, keep heading in that direction and you'll be making front page levels in no time. Moving along, the race gate with the little green sled on the electrified glass is just way too short. It's interesting, but my general thought is that if you're going to include a race, make it at least 30 seconds long. I did like how you included the checkpoint on the sled though - that was a nice touch. A couple of your swingy sponges weren't adjusted quite right. Right near the beginning of the level, the second sponge is just a little too low and makes it a pain to swing up onto the stairs. Later on, in the volcano, you have a fabric wheel attached to a winch that has drifted badly - it doesn't even look like it is attached to the winch. It doesn't rise up nearly far enough, so you have to climb on top of it and jump onto the ledge above instead. Domik12 mentioned the platforms in the volcano section, and I agree. They move a little too fast and aren't synced up quite right, which makes that particular jump very difficult. It's doable, but I would suggest making sure the platforms are 100% in sync. There really didn't seem to be any point at all for the car. It barely moves - not even a full car length I think - and you can get Sackboy wedged between the nose of the car and the rock pretty easily. I also don't really like the use of game-provided objects, so I'd say just leave that out completely. I know what your idea was there, but it didn't work very well. Speaking of things that didn't work, I totally did not get your floaty squid things. They are wildly out of place and are very difficult to use. They don't fit through the gap at the top, they don't have a long enough lifetime, and they are ugly as heck. The gameplay mechanic is fine, but I'd use something like balloons instead. My last complaint is your score bubble placement. You do have score bubbles throughout the level, but they are all clumped together. You have big stretches with nothing, and then a monster pile of bubbles to wade through and get a 7x multiplier. It's very weird and just doesn't work for me. Later in the level your bubble placement is better, with smaller stashes of bubbles here and there, but I still think they're a bit too many all together. I'd suggest making groups of 3 bubbles and spacing them here and there through the level instead.

I can tell you put a lot of effort into this level so I rated it a 3.5/5, which rounds to 4 stars in game. It needs some work but you are on the right track with your creating, so keep making levels and having fun with it. Oh, that reminds me - forget the whole "if I get X hearts I will make another level" thing. Just make a level! It's fun, right? So forget the hearts and just do it for your own sake. Thanks for publishing this and I look forward to your next creation.
2010-02-27 16:37:00

Author:
Taffey
Posts: 3187


After reading some feedback, I'll dl it real quickly too. I'll edit this soon.
EDIT: I cant seem to find it, whats your PSN?
2010-02-27 22:56:00

Author:
masterlemons
Posts: 85


My PSN is drsuny.2010-03-07 23:12:00

Author:
Drsuny
Posts: 9


I also have a mini game called Fire Balls.2010-03-07 23:13:00

Author:
Drsuny
Posts: 9


I also have a mini game called Fire Balls.You should post another thread about it here in the PSP Showcase. 2010-03-09 00:43:00

Author:
Taffey
Posts: 3187


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