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#1

Level or Object to help work out Times Tables

Archive: 21 posts


Hey so basically i'm rubbish at my times tables, so my mum came up wiht the idea of making some logic that enables someone to learn their times tables now i have a basic idea of how this can work but if anyone has any ideas please tell me.2010-02-23 20:03:00

Author:
lbpholic
Posts: 1304


If you want to make a machine that manually multiplies numbers in LBP then you'll have to build a machine roughly as large as the LittleBigCalculator. On the other hand, you could put the 1 to 10 times tables (or however many) into logic format in LBP and use logic to retrieve the answer. That way the machine does not manually calculate the sum but simply looks for the answer and outputs it to the player. It would take some doing but it's possible.

In short, it's easier to learn them by heart than make a logic network in LBP to do it for you Hope this helps =]
2010-02-24 00:57:00

Author:
Holguin86
Posts: 875


Ye but the plan was to ahve fun while making them i am extremely goood with logic nto meaning to boast or anything, but ye i made a rockabnd system that works where you get points when you press the button and notes go through the hole and stuff and i was planing to do it all by logic.2010-02-24 07:33:00

Author:
lbpholic
Posts: 1304


Well, good luck with your project then, but remember you were warned You are going to have to make a calculator in order to do this, and i doubt it will be easy.2010-02-24 07:39:00

Author:
Burnvictim42
Posts: 3322


Firstly, tell your mum no-one needs to know their times tables - if I managed to get top grades in A level Further Maths and an Engineering Masters without knowing my times tables, I think it's pretty safe to say you'll be just fine

Secondly, there is no need to make a calculator for this. As your inputs are limited (1-12 typical) you've only got 144 possible combinations which you can simply get your machine to memorise.

All you really need is for the machine to either:
- keep the first input the same whilst incrememnting the second
- randomise the two inputs.

The first option for more teaching and the second for testing. Have it display the inputs and the output (covered up), then use a grab switch to reveal the answer. Grab again to set up the next question.

So you can get the answer, grab to check, grab to move on. It should be quite an effective method of learning something you're struggling with - learning by repetition is a powerful tool and having the random option will prevent you from just learning lists in the form (3,6,9,12,15... etc.)
2010-02-24 10:19:00

Author:
rtm223
Posts: 6497


Firstly, tell your mum no-one needs to know their times tables - if I managed to get top grades in A level Further Maths and an Engineering Masters without knowing my times tables, I think it's pretty safe to say you'll be just fine

Secondly, there is no need to make a calculator for this. As your inputs are limited (1-12 typical) you've only got 144 possible combinations which you can simply get your machine to memorise.

All you really need is for the machine to either:
- keep the first input the same whilst incrememnting the second
- randomise the two inputs.

The first option for more teaching and the second for testing. Have it display the inputs and the output (covered up), then use a grab switch to reveal the answer. Grab again to set up the next question.

So you can get the answer, grab to check, grab to move on. It should be quite an effective method of learning something you're struggling with - learning by repetition is a powerful tool and having the random option will prevent you from just learning lists in the form (3,6,9,12,15... etc.)

Wow lol thanks for those tips if you could get on the ps3 tonight around 6 GMT perhaps you coudl show me or give me a ind of guide on hopw to do it that woiuld be great thanks.
2010-02-24 10:27:00

Author:
lbpholic
Posts: 1304


That's a really good concept - the way I was thinking was the player would choose the two multipliers themselves and the machine would then output the answer but of course this way is how people actually learn times tables.

Wouldn't know how you'd get the machine to remember the different combinations, though (144 in the 1-12 times tables). I'd try a cross-referencing thing where one number is along the top and the other is along the side - piston driven racks would position a mag switch over a mag key on the board, linked to logic that displays the answer. This will probably run into problems though. Expanding the randomiser from the logic pack to twelve outputs might work well and require less moving parts.

If you're going to try and put this together I'd be interested in helping/seeing how it turns out - if you don't mind, obviously
2010-02-24 17:13:00

Author:
Holguin86
Posts: 875


I won't be at home until about 10 tonight, probably later than that tomo and no idea when I'll be fit to do any thinking at the weekend.

I do have a design for a 2D randomiser though, that could suit your needs for this, but it exists purely within my head
2010-02-24 17:48:00

Author:
rtm223
Posts: 6497


A lot easier than yu guys are making it. Just use ANDs and sticker switches?2010-02-25 04:09:00

Author:
Unknown User


Firstly, tell your mum no-one needs to know their times tables - if I managed to get top grades in A level Further Maths and an Engineering Masters without knowing my times tables, I think it's pretty safe to say you'll be just fine


Lol, I'm 13 and I just do it on my hands still. Their trying to make my 8-year old sister learn it off by heart, and I really feel like saying "There's no point!"

As for logic help, nothing I can do, sorry

If you do get it done could you publish it? I'd like to see how it turns out. With somethings that lets me see all the logic of course.
2010-02-25 16:49:00

Author:
kirbyman62
Posts: 1893


I was planning of publishing this in the end anyway it might get me that gold create triphy which i still havent got and Hato-Saburu thats a good idea im gonan give this a try tonight to se eif i can get it working.2010-02-25 16:56:00

Author:
lbpholic
Posts: 1304


A lot easier than yu guys are making it. Just use ANDs and sticker switches?

I asusme you mean sticker two numbers and it gives you the answer? Possibly got the whole thing backwards if you're interested in a learning tool. Plus, wiring up that many AND gates and testing that would just be the most tedius thing ever
2010-02-25 17:02:00

Author:
rtm223
Posts: 6497


RTM can u possibly do one of your famoous doodles showing hopw i should do it or somethign like that?2010-02-25 17:48:00

Author:
lbpholic
Posts: 1304


i am extremely goood with logic

Wow lol thanks for those tips if you could get on the ps3 tonight around 6 GMT perhaps you coudl show me or give me a ind of guide on hopw to do it that woiuld be great thanks.

RTM can u possibly do one of your famoous doodles showing hopw i should do it or somethign like that?

Anyone else notice the Irony?

Why not just Use an Incremental Bolt? hook it up to emmiters that emit the numbers in an order?
2010-02-25 18:01:00

Author:
Kern
Posts: 5078


Ok i may have exatgerated wiht the extermely good i came up with my own system for a rockband level2010-02-25 18:40:00

Author:
lbpholic
Posts: 1304


I thought of a very simple way to do it. Have an tall box to hold emitted squares, have 12 switches along the box attached to 12 pistons set to all the same length each. The switches would be set to directional. Have two of these columns (one for left-right and one for up-down). Each column would have an add button (to put another block) and a subtract (use a key to dissolve the block). Each block would count as one, so 3 blocks on left and 4 blocks on right = 3 x 4, which is 12. This should work if I'm thinking correctly. Make them move a bit slow, and use some and logic and you could put a "go" button in place that would give the player time to guess before jumping to the answer. Basically the piston thing I was talking about could be compared to a horizontal and vertical sackboy tracker, but instead of having the tracking part it relies on the "number towers" to get to where it needs to go. It would take a while to make, but it would work well in my opinion. Hmm.. I may do this myself so I can get a level with lots of plays! Plus I may not've explained it well, so I could just make it and you could play it. 2010-02-25 18:55:00

Author:
RobotCrash
Posts: 121


Lol thank you for the input robotcrash but the project was for me to build just eed ways on which to build it.2010-02-25 19:37:00

Author:
lbpholic
Posts: 1304


Ok i may have exatgerated wiht the extermely good i came up with my own system for a rockband level


I was there you know. I was in the level as you hooked up those ANDs,
2010-02-25 19:39:00

Author:
Kern
Posts: 5078


Oh ye you where being stupid, i asked him to make a start area wiht a starting gate, so he placed a start race gate and a checkpoint lol.2010-02-25 21:32:00

Author:
lbpholic
Posts: 1304


If you only do single digits, you will need about 100 combanation switches. 2 digits, and your looking at somthing bigger then the Little Big Calculator.


Heres a tip: Emit blocks for the combanation, a delay switch to insure its working, and somthing to crush the blocks once it full to the top. Along with an and switch.
2010-02-28 14:16:00

Author:
Schwem00
Posts: 255


not really, it could be done with emitters and a jetpack but that wouldn't be nearly as cool2010-02-28 14:18:00

Author:
Kern
Posts: 5078


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