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Viral Spawn

Archive: 69 posts


hey there ladies and gentlemen just thought I'd show up my pixel art again in this new year. so here are my VIRAL SPAWN....LBP has a great LBP version of gundam (thank you donkey_show for the inspiration) but it seems that we don't have an LBP version of Pokemon and digimon...so i thought i'd make VIRAL SPAWN...http://www.lbpcentral.com/forums/attachment.php?attachmentid=13074

basically they are creatures that traverse the REAL WORLD and LBP...you capture these creatures using a program known as the VIRAL SPHERE...http://www.lbpcentral.com/forums/attachment.php?attachmentid=13072 (yeah looks like a pokeball...except pixelated ) now this program is also where ALL your viral spawn are caught (no 6 pokemon limit here hehe) in which you can think of it as a External Harddrive...you upload the creatures to the world and they do battle with their attacks that you program using another program (we'll get to that later...if these gain any attention) anyways enough of my ramblings here are some of the viral spawn that i've made so far....hope you all enjoy.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=13077http://www.lbpcentral.com/forums/attachment.php?attachmentid=13076http://www.lbpcentral.com/forums/attachment.php?attachmentid=13075http://www.lbpcentral.com/forums/attachment.php?attachmentid=13073http://www.lbpcentral.com/forums/attachment.php?attachmentid=13071http://www.lbpcentral.com/forums/attachment.php?attachmentid=13070http://www.lbpcentral.com/forums/attachment.php?attachmentid=13069http://www.lbpcentral.com/forums/attachment.php?attachmentid=13068http://www.lbpcentral.com/forums/attachment.php?attachmentid=13067http://www.lbpcentral.com/forums/attachment.php?attachmentid=13066http://www.lbpcentral.com/forums/attachment.php?attachmentid=13065

hope you guys enjoy...you know i only do these pixel crafts for all of you...hope you enjoy and these creatures find a place in my level series (assuming i can find someone to do like 80% of the work since i can't build levels for ****)

[!!!!UPDATE TIME!!!!]

[NEW VIRAL SPAWN]

ROBOT-2D2 (see what i did there? )
http://www.lbpcentral.com/forums/attachment.php?attachmentid=13326

OCTOPINK
http://www.lbpcentral.com/forums/attachment.php?attachmentid=13327

and one of the GUARDIANS of the world

KING OAK
http://www.lbpcentral.com/forums/attachment.php?attachmentid=13325

[NEW OBJECTS]

block (for atmosphere and just because. can also be recolored to ones liking)
http://www.lbpcentral.com/forums/attachment.php?attachmentid=13324

more updates coming soon guys
2010-02-22 08:43:00

Author:
Shadowcrazy
Posts: 3365


Very interesting! I use to play pokemon (Video Games, not Card Game) when I was younger.

Hmm... Your thing just inspired me to make something of my own..... -runs off to write down idea-

-runs back-
So.. yeah.. Cool stuff! I think you'd be able to make decent level designs keeping your pixel art theme going. But, in my opinion, the pixel detail could be finer, making it 4 pixels to 1 small grid block rather than 1 (I am guessing that's what you use to keep it clean cut). Good luck on your levels! (I may have to make some of these pixel critters. )
2010-02-22 09:22:00

Author:
RobotCrash
Posts: 121


4x1 small grid block? what? i think you need to elaborate for me cuz that didn't really make much sense to me

also it's not meant to have any detail...it's supposed to honor the REAL PIXEL ART of before...when it used to be only 8-bit that roamed around the earth with oldies such as space invadors and such, i don't like to go into much detail with my pixel art then that...only because im a nostalgic person and to me 8-bit will always be a love of mine
2010-02-22 09:42:00

Author:
Shadowcrazy
Posts: 3365


Heh, that looks pretty **** cool tbh.2010-02-22 23:33:00

Author:
gevurah22
Posts: 1476


Hmmmm.... suddenly I'm inspired a bit....

Nice! I come from that "pixel" generation. Love it!
2010-02-23 00:22:00

Author:
CCubbage
Posts: 4430


oh wow both gevurah and cuzfeeshe? lol you 2 honor me with your appearance here and you like the pixel art too? marvelous

@ccubbage: glad to see someone else feels the same nostalgia i do when i made these

hehe now all that i need is a great level creator to take these and make my dream come true...unfortunately im no good at logic or at level making in general so the best i could do is just keep up with my pixel art...but it would be cool to have someone work with me in making the level and such while i provide the monsters and such....guess only time will tell but i'm glad you guys like them so much. very much appreciated and it gives me hype to be honest
2010-02-23 00:35:00

Author:
Shadowcrazy
Posts: 3365


Do tell us the battle thing!2010-02-23 16:48:00

Author:
Kern
Posts: 5078


well if they do get the hype that i hope for and someone helps me make this the reality then the battling will be like this:

1. then battles will be REALISTIC, so if a monster shoots a beam or something and it misses its target but hits a car, then seems someone is gonna have to walk to work from now on lol, but in short battles will be freestyle, in which you just summon the monsters and go to town with them (there are no rules...you're here to save the world...not develop a soft spot for badguys who want to kill)

2.these viral creatures are computer programs in a way, so you'll have a iphone/blackberry type device where your monsters data is and where you can INSTALL their techniques.

3.their techniques are installed into them like computer programs, but the program has to be compatible with the monster type (sorta like how macs only run DMG files while windows does EXE)

4.since programs are used to install moves into monsters...badguys are hackers that hack their devices in order to be able to install ANY MOVE onto ANY MONSTER...of course this technology is dangerous so the main goodguys will try their best to take these devices away...maybe even giving into the temptations of their power and using them to TRY and do good (but end up power-hungry)

hope these answer your question...and if you wanna know anything else please dont hesistate to ask id love to get more into detail with this if anybody likes
2010-02-24 01:35:00

Author:
Shadowcrazy
Posts: 3365


sorry for the double post...

just wondering if anybody had any good ideas on theories of viral evolution?
2010-02-25 07:53:00

Author:
Shadowcrazy
Posts: 3365


What do you mean?

What they Evolve into or how they evolve?
2010-02-25 20:16:00

Author:
Kern
Posts: 5078


how they evolve2010-02-26 01:44:00

Author:
Shadowcrazy
Posts: 3365


actually when i saw a few of those they looked like evolved forms of eachother
second to the top(left) > fourth to the top(left)
third to the top (left)> second to the top (right)
bottom right> second to bottom right>bottom left
2010-02-26 01:53:00

Author:
Littlebigdude805
Posts: 1924


lol well the dark one and the yellow one are evolved forms

the 2 cats are not tho lol

and the acorn knight is the defender of the King Oak tree

but yeah lol there are going to be evolved forms...just wondering how a virus program would evolve and how that can be implemented in my creatures

P.S. - PLEASE LADIES AND GENTLEMEN READING THIS...IF YOU LIKE WHAT YOU SEE PLEASE LET PEOPLE KNOW AND SPREAD THE WORD...would love to see this turn into a reality
2010-02-26 03:31:00

Author:
Shadowcrazy
Posts: 3365


sorry for the double post...

just wondering if anybody had any good ideas on theories of viral evolution?

Well, viruses in general replicate themselves within a host cell, using that cell's metabolism to start the replication until the host cell is no longer able to do so... then out come the viruses to attack the other cells around. If there are any biology majors around here, please feel free to correct me otherwise.

What you can do in your project is have these viruses attach to a host, multiply inside of it while taking "strands" of the host data and assimilate them into its own data, thus emerging as something different. Just a thought.
2010-02-26 23:26:00

Author:
gevurah22
Posts: 1476


sounds like a good plan, basically the viruses would infect real life objects like trees (king oak), cats (the black and white one), etc.

i like it hopefully if i find a good level creator to make this into a reality for me then I'll be eager to get to making more monsters...SPEAKING of which anybody have any ideas on what kind of monsters i should make know? i already have a pig design i found online that im going to make..but thats it for now...any ideas friends?
2010-02-27 02:12:00

Author:
Shadowcrazy
Posts: 3365


sorry for double post...just bumping for help2010-02-28 00:16:00

Author:
Shadowcrazy
Posts: 3365


Make bigger ones.

And heck, I'd be willing to help you with the series in terms of detail and logic and stuff. It'd be a good challenge - plus, I'm a huge fan of Pokemon. :B
2010-02-28 00:41:00

Author:
SLS10
Posts: 1129


sounds like you're my man(no homo lol)...as for the sizes the oak will be bigger thanks to LBP create mode technology itll only take seconds...

to be honest tho i feel bad to have you do most of the work SLS10 because of my level building impairment...but really if you take this opportunity you will make me the happiest person in the world.. i want this to be a co-op create level to be remembered (and hopefully spotlighted too )

and you could also help me make some cool viral spawn in the process (like your avatar...idk why but i like it )

btw here is a pokemon gym layout...idk why but it's something to think about don't ya think? http://i29.photobucket.com/albums/c273/shadowcrazy/1265890894234.png
2010-02-28 03:51:00

Author:
Shadowcrazy
Posts: 3365


again apologiez for the double post just trying to keep my thread in the first page...hope nobody is annoyed


an update on my creations:

made some pixel terrain
made a pixel block, kinda like mario blocks in a way...pix will be coming soon and I'll add them to the main post of anybody wants it like that
also took SLS10's advice and made a BIGGER monster...KING Oak will be making it...decided to leave the old minioak alone and made the king of the forest.
also made an octopus type monster
and a R2D2 reference too...again pix coming soon

EDIT: main page updated with picks...hope these help get more attention
2010-02-28 09:00:00

Author:
Shadowcrazy
Posts: 3365


Wow i really like what youve done there!
You must have patience to sit there and do that hehe
Are they hard to make?
2010-03-02 09:15:00

Author:
Fenderjt
Posts: 1969


Just as a warning from somebody who has published several pixel levels, watch your thermo and stickering.

If you include too many of these on screen at once the stickers will start to vanish. Then again I guess you already found that out
2010-03-02 12:10:00

Author:
Mrgenji
Posts: 803


Just as a warning from somebody who has published several pixel levels, watch your thermo and stickering.

One would assume that once you've built it, you can photograph it and stick onto a contiguous piece of cardboard. It won't look as sharp, but will decrease your thermo dramatically.
2010-03-02 12:50:00

Author:
Aya042
Posts: 2870


@tia
thnx and yes theyre hard to
make the bigger ones especially lol but it'll be rewardong in the long run hopefully

@mrgenji
you are correct sit and as frustrating as it is my idea is to only keep the creatured pixelated and maybe some attacks but other then that the rest of the level will be normal (as normal as lbp can get )

@aya
thermo is a price to pay for quality so ill gladly risk a little bit, stickering isnt so bad but its not my vision know what i mean?
2010-03-02 21:08:00

Author:
Shadowcrazy
Posts: 3365


Bump . 2010-03-05 22:33:00

Author:
Shadowcrazy
Posts: 3365


Well i have an idea for the evolution thang...2010-03-06 09:40:00

Author:
Kern
Posts: 5078


Please don't bump if you have nothing to update. Thanks.

2010-03-06 14:58:00

Author:
comphermc
Posts: 5338


ok update time then, seems something is wrong with my internet and therefore i cant really be active on the forums....hopefully ill be back soon if not then idk someone can hopefully keep this thread alive for me2010-03-08 01:31:00

Author:
Shadowcrazy
Posts: 3365


Well i have an idea for the evolution thang...

If you answered my question i could...
2010-03-08 17:27:00

Author:
Kern
Posts: 5078


ok guys I'm back with repaired internet...anyways on my time off i had some thoughts...seems viral spawn doesn't have a chance of making it in the LBP world since i have nobody to help out...

so do you think that using ACTUAL pokemon sprites instead would be better? since viral spawn seems to be dying should i try and keep it alive or give up and move to official pokemon?
2010-03-10 01:28:00

Author:
Shadowcrazy
Posts: 3365


Well Maybe if you actually replied to my questions i could help you. 2010-03-10 17:34:00

Author:
Kern
Posts: 5078


what question? you commented your own post about the evolution thing (which donkey show covered for me) and that's all i remember...all the other questions you've asked i already answered2010-03-11 01:43:00

Author:
Shadowcrazy
Posts: 3365


This is kinda dead but...
Instead of making a LBP level, i could make a iPhone game completely based of these little guys. I have the SDK and a game engine, you just have to tell me if i can use these guys.
(I need to stop trying to steal other peoples ideas, and make my own...)
2010-03-15 01:21:00

Author:
Deviantgeek
Posts: 386


This is kinda dead but...
Instead of making a LBP level, i could make a iPhone game completely based of these little guys. I have the SDK and a game engine, you just have to tell me if i can use these guys.
(I need to stop trying to steal other peoples ideas, and make my own...)

well if you do decide to make a iphone game out of this...i will need to be credited of course...and of course this will be known as a CO-OP project between you and me

you can help me by finding cool pixel art to use

just need to give me more details about this game of yours before we proceed
2010-03-15 04:55:00

Author:
Shadowcrazy
Posts: 3365


I have an idea for a monster: the giant EVIL science book OF DOOM !!!!2010-03-15 12:44:00

Author:
Gui_Rike
Posts: 184


I think i will use the characters, (And Pokemon) as a inspirational thing. Also, since this is 'Pixel Art', do you know any good places to learn to make sprites, like a tutorial website or forum?

PS: If you want to know, I am making it with, GameSalad. Just Google it.
2010-03-16 01:02:00

Author:
Deviantgeek
Posts: 386


so is it going to be a pokemon clone? cuz that would be pretty sweet...as in same gameplay and such

btw saw the gamesalad video and it looks impressive...i will allow you to use my monsters...on the condition that i join you in your creation...ill supply the monsters and such

and you can help me with some of the creation process as well as make the game.
2010-03-16 01:43:00

Author:
Shadowcrazy
Posts: 3365


so is it going to be a pokemon clone? cuz that would be pretty sweet...as in same gameplay and such

btw saw the gamesalad video and it looks impressive...i will allow you to use my monsters...on the condition that i join you in your creation...ill supply the monsters and such

and you can help me with some of the creation process as well as make the game.

Pokemon Silver clone with hi res graphics that will Pwn SoulSilver with a built in ViraWalker to be exact...And MOAR PUZZLES!!!

The regular version for mac is free though. I can handle doing the actual putting together of the levels, and you can do graphics, and sound, if you know how. You wont need to buy anything. I will sell it under my developer account, and you will get half of the profits, and a In-Game character cameo.

PS: if you do shell out the $99 dollars to get gamesalad to make your own programs for iPhone, you have to sign up to be a apple developer, which is another $99 dollars, but isn't a yearly fee.
2010-03-16 13:01:00

Author:
Deviantgeek
Posts: 386


wish i could lol but i suck at programming...if you can't do it then we need to add someone to our collab for that...if you can then awesome

love the pkmn clone idea...as for a viralwalker...you mean that little pokeball thing in the commercials? cuz i would love that but i doubt thats possible lol but you can try hehe

but ill take that in-game cameo lol and half the profits part .....oh and of course i need my name in the credits as the creator if you can....of course you'll have more attention for publishing and etc. but yeah would like my name in credits

anyways let me know when you actually BEGIN this project....we will have to keep in contact...either in a social group...or through private messages so we can discuss MONSTERS, STORY, etc.
2010-03-16 16:18:00

Author:
Shadowcrazy
Posts: 3365


just an update guys this isnt dead still need help on making this come true....

also if anybody has any ideas for monsters let me know
2010-03-21 22:58:00

Author:
Shadowcrazy
Posts: 3365


UPDATE: made a showcase level for people to see them "Viral Spawn Showcase" is the level check it out if you want2010-04-06 04:17:00

Author:
Shadowcrazy
Posts: 3365


I could probably help you with the mechanics for your level creation, such as the process of evolving or summoning or whatever you decide to do, I'm just not very good at making things visually appealing. HOWEVER, you are using pixel creations and I could probably do that because the life of my creations revolve around the grid and I know how to work it very efficiently. So, if you want me to come up with a in-game system of some sort for you then let me know and I will.

EDIT: I didn't realize this turned into an iPhone app before posting. Sorry.
2010-04-07 23:54:00

Author:
Brian.C.Powers
Posts: 54


it's not an iphone app....apparently that guy hasnt spoken to me at all about it....and id love ur help....but since nobody else seems to want to pitch in this project seems to be dead....which sucks....we have an LBP gundam (thanks to gevurah22) and such...so i was hoping an LBP pokemon woulda been fun too....oh well guess i have to face the facts 2010-04-08 00:11:00

Author:
Shadowcrazy
Posts: 3365


Let's not call this dead yet. I just need some information first.
How do you want the gameplay?
Are we using Pokemon or the Viral Spawn?
I thought I would have alot more questions, but I guess not. Just try to be in depth on the gameplay question. Like do you want to be able to summon them anytime or at certain points. Do you want an event to happen before summoning or just have them appear out of the blue? Just let me know exactly what you want in the gameplay.

Now I will leave the pixelations to you, and the environment will be yours for the most part. Just to be safe, leave the back thin layer and the back thick layer for my mechanics if you are gonna start the environment.
2010-04-08 00:27:00

Author:
Brian.C.Powers
Posts: 54


gameplay would be like usual platformers...you'd run around in a town and such...and whenever you found obstacles (rock wall, tall grass) there would be a pokeball or viral sphere nearby that when grabbed...the monster would come out and then their ability would activate...

example: you find some tall grass...find a pokeball nearby, grab it, charizard pops out of nowhere shooting flamethrower to the grass, grass would burn and then dissolve

that's for the platforming aspect...as for duels between two trainers....we'll cross that bridge when we get there....and we can always ask the greats like gevurah for some advice on that aspect

as for the viral spawn, pokemon question - to be honest i wanted viral spawn...but pokemon would be cool....only on one condition tho would be to use sprites from RED version of the game (love how those sprites look ) lol but idk it might take too long to make em...but id love to use those sprites if we find a way to grid them to make it easier for us to make

and as for environment, im no good at it...which is why this project is dying for me....im no good at that and i cant find anybody who can make good visuals

but pixelation could be left to me...if you can find a way to put sprites in a grid format to help me out (especially those pkmn red version sprites )
2010-04-08 01:52:00

Author:
Shadowcrazy
Posts: 3365


Tell you what. If you can gather up a bunch of sprite images of the pokemon and send them to me somehow I will starting making this. I think the pokemon thing would be cooler since we don't have enough virals. I'm working on some logic switches right now for a community contest and they could probably used for the trainer battles. What I need from you is sprites of the pokemon, information on the world of pokemon or if you have your own idea for a world to put them in that would be great, and at certain points in level development I will let you check it out and you can tell me what you think so far, what you like, and what you would like changed. For some reason whenever I hear pokemon I start getting really excited and want to do something with them, but I am bad at information gathering. If this all sounds good to you let me know.2010-04-08 03:49:00

Author:
Brian.C.Powers
Posts: 54


http://i29.photobucket.com/albums/c273/shadowcrazy/PokemonRedBlueSheet1.gif there's the sprite sheet...if you need the original file just google pokemon red sprites and it should appear

and as for the world im sure we can think of something together...to be honest i dont want this to be like normal pokemon where all you do is go to gym battles and such...i want some hardcore action in here and some crazy stuff going on...to be honest i never believed criminals would use pokemon instead of guns so i want a scenario where someone is going to try and kill someone with a gun at times know what i mean?

but yeah as for the world we will make it up as we go...and the story will be different from any pokemon game ever
2010-04-08 06:13:00

Author:
Shadowcrazy
Posts: 3365


Wow, this brings back a lot of Pok?mon-based memories... might replay one of them for the hell of it ^^ If you need anything done, I could probably help out, just PM me (on this forum or PSN [PSNID: blootack ])2010-04-08 20:36:00

Author:
blootack
Posts: 32


Alright I'll get started making them. If you wanna make a map of some sort for the world that would be helpful and you could do that while I am making these little guys. I have a pokemon link to where I can view TMs and the such so I should be able to put in there moves for future use.2010-04-08 20:45:00

Author:
Brian.C.Powers
Posts: 54


to be honest i dont think a map could be possible...since we arent doing a top to bottom view like most pokemon games (this being LBP) so it's going to be side to side like most platformers and such


@blootack

we need someone for visuals...if you have an eye for detail like those in the community spotlight...we could use you
2010-04-09 04:38:00

Author:
Shadowcrazy
Posts: 3365


to be honest i dont think a map could be possible...since we arent doing a top to bottom view like most pokemon games (this being LBP) so it's going to be side to side like most platformers and such


@blootack

we need someone for visuals...if you have an eye for detail like those in the community spotlight...we could use you

A map is quite possible, if you gave the player a jetpack. I could do some visuals, if you want check out my Heart of the Jungle levels I've published, they're my latest attempt at some decent visuals Ignore everything else I've got on there though, it's all crap.
2010-04-09 14:09:00

Author:
blootack
Posts: 32


No, no, no guys, by map I meant like a paint document showing how you wanted the level laid out. not like an in game map.2010-04-09 14:13:00

Author:
Brian.C.Powers
Posts: 54


No, no, no guys, by map I meant like a paint document showing how you wanted the level laid out. not like an in game map.

well i cant really make maps either...tbh i was hoping that it was something that we would work on in online create or discuss here...i cant really think of a map layout on the spot...and since you guys want to be a part of this...this is now OUR project so we should just pool in some resources and and think up of areas and such.
2010-04-10 01:04:00

Author:
Shadowcrazy
Posts: 3365


I am currently creating sprites for the pokemon. They are gonna be 2D in game, but trust me it will look better than a 3D version. I've been busy with other stuff so I just started the sprites today. Whenever I finish Bulbasaur I will upload some pics of the creation process. I am handling it pixel by pixel based off the sprite sheet you gave me. Well that's all for now, I will post back later with the pics.2010-04-10 01:42:00

Author:
Brian.C.Powers
Posts: 54


glad to hear the pixel by pixel comment...tbh thats exactly how i want it and it's unacceptable any other way...we want this level series to be something the community will talk about... so waiting on pix

@blootack

NICE visuals...all i can say is wow that teaser was looking really nice...havent played the other level but am now going too....you have a knack for visuals so you can do some online create with brian and me to help make a nice setting....question tho...can you somehow make a good underwater level with nice visuals?

EDIT: played the 1st part...nice visuals again...not so fond of the characters tho...but im sure we can work something out with character design

all in all it looked nice....but we need to find a way to lessen the thermo load...that level was nice but was WAY too short

anyways this looks like its going to turn out well
2010-04-10 03:20:00

Author:
Shadowcrazy
Posts: 3365


@Shadowcrazy Sorry about not contacting you about the app, I totally forgot. Well, noticed i am pretty bad at programming too, I am gonna wait a while and see what other drag & drop game creators come up.2010-04-10 05:04:00

Author:
Deviantgeek
Posts: 386


I'm having a few problems with the pixelation, but I think I found a work around, but I'm not sure how it will affect the thermo, I'm gonna do some experiments and see what's most thermo friendly.2010-04-10 13:51:00

Author:
Brian.C.Powers
Posts: 54


If you could, please send it my way

...or am I not meant to pixelate environments?
2010-04-10 15:13:00

Author:
blootack
Posts: 32


I'll have something ready in a bit and an explanation of how I did it and how thermo friendly it is. It still isn't ready though as working with each pixel is pretty time consuming.2010-04-10 15:31:00

Author:
Brian.C.Powers
Posts: 54


Alright here it is. The first pokemon Bulbasaur.
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_10.jpg

Now I will go over his creation and how you might wanna handle pixelation if you are gonna do it for the environment though I recommend not doing it this way for the general environment just specific pieces.

http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto.jpg

As you can see I made a color palette of all the colors from the rainbow from light to dark. I then zoomed in really close on the bulbasaur sprite and counted each pixel as a small block on the grid and made a cutout of him. The cutout is a block thick but the view was set to Front View so these pictures look thin. I then used the small grid to create then small block areas of a certain color and then took a picture of the color and applied it to those areas. Here are some pics of this process.


http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_1.jpg
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_2.jpg
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_3.jpg
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_4.jpg
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_5.jpg
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_6.jpg
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_7.jpg
http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_8.jpg


I then took a picture of the completed Bulbasaur and made the original cutout thin and pasted the picture on it as aligned as I could. I then shrunk bulbasaur with the small grid by counting to 22. I was going to go to 24 because that would be proportional to the zoom for the pixels but that was too much.

http://i922.photobucket.com/albums/ad61/brian_c_powers/Viral%20Spawn/APhoto_9.jpg

Then I just put Bulbasaur as an object in my bag, so I can use him later. It only count as 1 picture sticker, but you can have less picture stickers than normal stickers so that's why I said you probably don't want to pixelize the whole environment this way, but you could still use the small grid and various materials to pixelize the environment. If you want my color palette and to view Bulbasaur and whichever ones I finish then you can check out my level, there is one on the South Pole called Pixel Display. The Color Palette is offered there as an object you can put in your level when you are coloring things. You use it the same way I made Bulbasaur.
2010-04-10 17:06:00

Author:
Brian.C.Powers
Posts: 54


That's clever, I would never had thought of that. I made a couple of pixelated environmental props, which I doubt are as accurate as your bulbasuar as I was just making them looking at a GameBoy Colour screen which I dug out of a drawer ^^ I'll try and find an image to use and do it pixel-by-pixel. I also had a crack at an underwater scene, although it looks kinda rubbish without the lighting. *grumblegrumble*ingamecamera*grumblegrumble*

http://i458.photobucket.com/albums/qq307/murray55669/vsprops.jpg

http://i458.photobucket.com/albums/qq307/murray55669/sea.jpg
2010-04-10 19:26:00

Author:
blootack
Posts: 32


We are gonna have to do it my way or at least for that building you could take a picture of it then make a one solid cutout of cardboard and paste the picture sense you already have it made in a way. We just need to use as few stickers and possible and as few materials as possible. That's the key to thermo friendliness.2010-04-10 22:15:00

Author:
Brian.C.Powers
Posts: 54


saw the bulbasaur...it's impressive i'll give you that...but it seems you may have took a wrong turn and the whole thing collapsed...you are missing some outlines and such and bulbasaur doesnt look like itself...needless to say it need some work

http://www.retrogamezone.co.uk/Sprites/GB/PokemonRedBlueSheet1.gif

there's the original picture just in case you need to zoom in...but yeah you need to find out where you took that wrong turn because you've missed most of the outline...so it doesnt look like its supposed to

also idk if this helps but remember these pokemon wont be appearing in the level at all....they will be emitted from the pokeball item that will be added in places around the game....

also not all 151 pokemon will make an appearance....of course the first 3 starters are a must but you dont have to do all of the pokemon...we will discuss which ones will appear and which ones will not ok?

but yeah hope ur not mad about my view on your first bulbasaur...i just want you to get it right and excel in your spriting abilities ok? hope you find a solution to the bulbasaur outline

also hope that me telling you that the pokemon will be emitted will somehow lessen thermo and help us go the original way without going through all that work that you had to explain...if not then i understand...but to be honest i didnt want it to end up having to use stickers that people could delete and mess the level up with...but if we have to do it then so be it....i can understand for the environment but hopefully we find a way to make the pokemon as first intended...as objects and not stickered cardboard...hope the emitted tip will relieve some thermo

also let me know when we decide to make environments...because this is going to be OUR world....it won't be kanto or johto and such....it will be OUR area and our routes and such ok guys? we are making our own area in which the character has a new starter set of pokemon...like maybe start of with the 3 evolved forms of evee? sound cool?

discuss

EDIT: also to be honest i remember why i started making viral spawn...so here is my question...should we really go through with this as POKEMON? because we might get modded...its a big risk to take...idk if we should or try altering the pokemon a bit....hell....maybe even....dare i say it...fuse them?....something i loved about pokemon sprites is that some people would fuse them and make some awesome and whacky pokemon...so maybe we could do that if straight pokemon is too risky...if not we can continue using pokemon thats cool....just a lil worried thats all
2010-04-11 01:03:00

Author:
Shadowcrazy
Posts: 3365


[UPDATE]: apparently there is an infinite thermo glitch rumor floating around...so maybe that can help...check it out friends2010-04-12 23:55:00

Author:
Shadowcrazy
Posts: 3365


Thanks for the feedback on my level, shadowcrazy!

I just played your showcase level, and the creatures look great!

I can't wait to see how you use them in a full level!
2010-04-18 18:57:00

Author:
Rhys125
Posts: 841


thanks a lot man lol yeah i guess we'll see2010-04-18 20:30:00

Author:
Shadowcrazy
Posts: 3365


Huh... all's gone quiet... Sorry for my lack of posting, I have exams which start this week and haven't had as much free time as I would have liked. Apart from that, I have no idea what I'm meant to be contributing to this project...2010-04-25 20:36:00

Author:
blootack
Posts: 32


to be honest i think this project is already dead my friend 2010-04-25 20:58:00

Author:
Shadowcrazy
Posts: 3365


to be honest i think this project is already dead my friend

Oh. That's a shame, what happened?
2010-04-26 19:49:00

Author:
blootack
Posts: 32


can't you tell? nobodies posted whatsoever...that guy who was supposed to do the logic and such hasnt spoken to me at all...2010-04-27 03:47:00

Author:
Shadowcrazy
Posts: 3365


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