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#1

Playtesting levels without Ad Hoc Party

Archive: 3 posts


I'm just putting the 'finishing touches' on a level that appears to be working exactly as it should. However, it includes a recurring game mechanic that I spent so much time working on and tweaking that I know exactly how to use it and I could really do with seeing how other people get on with it before I go ahead and publish. The same goes for in-game instructions - I know exactly what they're supposed to mean so I need to check that they make sense to other people.

However, I don't have a PS3 so can't use Ad Hoc Party to share levels privately. Can anyone else recommend a way of sharing a level for testing before publishing completely?

Also, would anybody care to try out my level? I would love to have a little bit of feedback before I properly finish it.
2010-02-21 16:48:00

Author:
SalieriAAX
Posts: 421


Hmm... I can't think of another way of sharing it privately... Though I would like to test it, sounds interesting.2010-02-21 17:21:00

Author:
Fastbro
Posts: 1277


The easiest way is to quickly publish and then unpublish the level. You can get the timing down via PM here on the forums. If you act quickly, nobody else will be able to download the level.

Sure, it isn't 100% private but it's a pretty good workaround.
2010-02-21 17:29:00

Author:
Taffey
Posts: 3187


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