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#1

ZEN by jeffcu28 **Spotlighted**

Archive: 79 posts


ZENjeffcu28
http://i625.photobucket.com/albums/tt338/jcua28/IMG_3177.jpgA selfish artisan has poached the Empress Crane for his own prosperity, trapping her inside a painting. Solve the puzzles in the Temples of Yin and Yang by directing the flow of energy to uncover a forbidden ancient scroll. Guide orbs in the Maze of Fortune and seek consent from the Mandate of Pooffey before painting your way into the past and saving the Empress from her inky prison to restore Zen to the Sack Dynasty.

http://i625.photobucket.com/albums/tt338/jcua28/ZENpromotion3copy.jpg

This is my third PSP level (second full level), and I would describe it more of a series of puzzles than platforming. I wanted to be more technically ambitious after I had experimented with platforming in Bird of Paradise, so this seems to be different from my first level in that respect. I've spent a ridiculous amount of time constructing and playtesting this level, so I hope you all enjoy my hard work.


http://i625.photobucket.com/albums/tt338/jcua28/IMG_3186.jpg
http://i625.photobucket.com/albums/tt338/jcua28/IMG_3114.jpg
http://i625.photobucket.com/albums/tt338/jcua28/IMG_3119.jpg
http://i625.photobucket.com/albums/tt338/jcua28/IMG_3177.jpg
http://i625.photobucket.com/albums/tt338/jcua28/IMG_3128.jpg
http://i625.photobucket.com/albums/tt338/jcua28/IMG_3143.jpg


http://www.youtube.com/watch?v=kj-xab2pOo4


F4F
I will try to leave feedback for as many responders as I can. If you have multiple levels, please specify which level you would like for me to a leave feedback for. Thanks!

ACKNOWLEDGMENTS
This was my most ambitious project to date, and as a relatively inexperienced creator, I couldn't have done it without the help of two amazing creators whom I have the utmost respect for. I would like to thank Taffey for nit-picking on minor details and for sharing his good judgment on some tough calls. In addition, I would like to thank amazingflyingpoo for his technical expertise, particularly for teaching me what "one shot" actually does.

Of course, I couldn't have done all of this without the support from all members of the LBP PSP community who helped me grow as a creator, especially from the warm reception and criticisms of Bird of Paradise. Thank you everyone!

Thank you to everybody who posted on this thread, especially Lleonard, for all your help in making this level better!

Thank you to JKThree for the youtube video!

REPUBLISHED


Fixed emitter problem so orbs never stop opening the gates.
Made the lifetime of the top platform on the logo a little bit longer.
Redesigned the "ball and cloud" puzzle to be more obvious.
UPDATE: Cloud puzzle now has magic mouth cutscene, sounds, and minimal dialogue for guidance.
Sealed spot where you can jump into the background in the cloud puzzle.
Got rid of the LBPC logo.
Added a new koi pond painting in logo's place, dedicated to all those who helped me with those problem areas. (You know who you are!)
Added non-obstrusive point bubbles at the end.

Thanks for the feedback everyone!

Honors


Featured on the Playstation Blog: LittleBigPlanet: Sack it to Me ? The ?ZOMG, Two Million Levels!? Edition (http://blog.us.playstation.com/2010/02/littlebigplanet-sack-it-to-me-the-zomg-two-million-levels-edition/)
Spotlighted: Episode 34
2010-02-20 09:50:00

Author:
jeffcu28
Posts: 648


This looks beautiful. I literally can't wait to try it.2010-02-20 09:57:00

Author:
SalieriAAX
Posts: 421


DARN! I'm in 'create mode, but will have to take a break to review this real soon Jeff.2010-02-20 10:05:00

Author:
Shade_seeker
Posts: 328


Due to the fact that its made by you jeffcu28, I'm already sure its a 5 star level!2010-02-20 10:11:00

Author:
Fastbro
Posts: 1277


Hey there Jeff!
THe first part of your level looked great, the Oriental theme worked really well.
However, I could not get past the place above.
What am I supposed to do?

Hey famouscustard,

Thank you so much for trying my level. Hmm. I thought that puzzle was rather simple. Here's a hint: look at the clouds above! I hope you can figure it out. My little brother had no problem with this section, so I thought it needed no explanation. If more people have problems, I guess I can add instructions. Thanks, and I hope you can finish it!

Best,
jeffcu28
2010-02-20 11:44:00

Author:
jeffcu28
Posts: 648


Wow! Absolutely incredible. Firstly congratulations on the visuals. The whole level is so incredibly stylish and beautiful, in particular the scroll section - some bits were very Okami, but at the same time not too derivative. While it was all lovely, my favourite parts were the stepping stone ripples and the colourful ending.

The puzzles are really intuitive, extremely clever, and well implemented. I liked how so many of the timed jumping and running sections were given a sort of raison d'etre by the energy balls. The paintbrush and scroll section - I suppose not really a puzzle - was totally ace. Oh, and the story was brilliant too.

For the sake of convention, I'm going to try some constructive criticism but I honestly can't think of much I'd change at all - In the section where the energy ball draws the two rows of platforms between the gas clouds, I felt the jumping there was a little more fiddly and tricky than the other sections. I died a few times there and while there's nothing wrong with challenge, obviously, it sort of disrupted the otherwise smooth flow of the level. I did have to wrack my brains to come up with a complaint though, so really it's no big deal.

:star::star::star::star::star: (I know how to do stars now)
2010-02-20 12:14:00

Author:
SalieriAAX
Posts: 421


Wow, this level is outstanding. This is by far my favorite level on LBP PSP, and it is certainly in the running for my favorite level on both PS3 and PSP! The things that you have done with visuals are remarkable. When I downloaded the retail version of this level (LOL, I just had to say that), I had already tested the level and played it through maybe 5 or 6 times, but even on this play through I was still blown away. Everything is incredible, but some things are just plain unbelievable. You have achieved something truly remarkable and unique in your art style, and it is something that no LBP level has done (or at least no level that I have seen).

Enough about art style though, lets talk about gameplay. The platforming and puzzles in this level are top notch. I wouldn't really say that any of the puzzles (except the new Poofey Puzzle, but I'll get to that later) jumped out at me as so original that my jaw dropped, but the way that the puzzles led to balls dropping, and then the balls trigged things that allowed you to progress was so unique and fun that I get excited every time I see it. I love how the level feels so dynamic, and you can see the things in the background which are controlling what is going on in the foreground.

So, let's chat about this Poofey puzzle now. I can actually see how someone could get confused at first. When I got to it, I was initially confused as well. I guess the problem is that for some reason, the emitting clouds were not super obvious to me, but after running back and forth in that small section for about 10 seconds I had figured it out, so I find it hard to believe that most people couldn't figure it out if they just put some thought into it. I loved this puzzle because it felt very original, and it had a dynamic aspect to it since you needed to keep the clouds emitting in order to keep the ball rolling to where it needed to go. I just loved this one, I'm so glad that 2.03 freed up some space so that you could add it.

Except for that, I don't have much more to say. Seeing as I just called it the best level ever, I'd hope that most realize that this is an excellent level and that they should give it a go.

On a side note that no one but you, Taffey, and me will understand, I gave the test (beta ) version of this level a play earlier today since we were chatting about it, and I can't believe what a huge difference the emitter changes did. I didn't realize how much it was slowing down the painting part. I thought that there would still be slow down, but that it would only occur when the object emitted for the first time, but it seems that the slow down has disappeared altogether (at least when I played it this time), so congrats for getting rid of your slowdown!!!

I could go on all night about how awesome this level is, but I think I will just call it quits for now. I'm pretty sure that you will be hearing plenty more praise in the near future

Keep up the awesome work!
2010-02-20 13:04:00

Author:
amazingflyingpoo
Posts: 1515


I feel like i just woke up from a dream... your level is so amazing, fantastic, wonderful... i dont know all the words i would like to say in english (i dont even know them in german...) This is such an superb level! I am slightly demotivated cause i dont think i could ever achieve such great stuff! Innovative puzzles, a design that every other level has now to be compared to and so many never seen before ideas... I really love the scroll that has to be painted and the platforming through and above the different pictures. Really simple but effective and fun to play!The end is wonderful also!

Anyway i had two problems (one cause i didnt look accurate enough). I did not really notice the ball and the clouds and so it wasnt that obvious to me. Maybe because there are moving things in the backround all the time so i didnt thought of the solution...
My second problem is that i had to restart on may first play. At the area where the ball in the background slides to the right and opens gates and shoots platforms on his way, there werent any balls coming after i reached the checkpoint. I managed to go further by jumping from platform to platform but of course the last gate didnt open for me. I dont know if this did ever happen to one of you guys but i think it could be important for you to know!

After all i really love this level and of course gave it 5 stars and a heart!

One last thing. Do you guys beta test each others level via adhoc party? How should i keep up with you in creating without a ps3....? Thats unfair! *childish nagging*
2010-02-20 17:20:00

Author:
Arrestor
Posts: 363


Wow... I'm amazed with what you made here... no complaints really, its perfect. Except I had to restart like Arrestor when the ball stopped coming. But thats just a wincy road bump in this level. :star::star::star::star::star:2010-02-20 18:07:00

Author:
Fastbro
Posts: 1277


Hey jeff, I played the level, and I all I can say is that this level is the most beautifullest and most well polished level in LBP PSP so far. You out done yourself in the areas of both visuals and complexity. I have never seen so many switch combinations, and so much beauty in a black and white level in LBP PSP. I regret not playing earlier and I hope Cambridge will make this a Featured Level for all to play. So keep up the good work, and keep on imagining.

:star::star::star::star::star: and a ♥.

Peace
2010-02-20 20:18:00

Author:
CyberSora
Posts: 5551


I was lucky enough to get a sneak peek of this level, but no matter how many times I play it, it still blows my mind. It's just so different, so amazing, so... Zen (ok, I had to say that) I just can't get over it. I agree with amazingflyingpoo that I don't think anything quite like this has ever been done on the PS3, and certainly not on the PSP.

I suppose I'll take the "poo approach" and cover the new stuff, changes, and things I might have forgotten to comment on before (or are worth saying twice). First of all, I don't think I ever commented on your corner editing work. It is SO good that it's easy to forget that the things you see in this level are actual SHAPES. It all really looks like an ink drawing and is just incredibly gorgeous. Visually, it is both simple and complex all at the same time - such a stunning overall effect. The gameplay is flowing, well-paced, and absolutely ingenious! There are so many unique elements in this level I just can't touch on them all. Rolling balls triggering emitted platforms, the "frame sliding" puzzle, the Mandate of Pooffey (LOL), the picture frame platforming bit... All just incredibly well thought-out and completely unique. This level is as fun to play as it is to look at. It's fun to listen to as well - the music tracks you selected are absolutely spot on perfect choices.

Problems? There were some? Well, I suppose I need to pick on something, but it just doesn't seem fair. Sure, the Pooffey puzzle isn't hit-you-over-the-head obvious, but I didn't have a problem with it. I ran back and forth a bit, said "hrm", and then figured it out. It was very puzzling at first, then quickly obvious and quite rewarding to solve. I loved that part and I'm very glad indeed you were able to fit that in! I don't think it needs any changes at all, but I suppose it could perhaps use a couple arrows stickers here and there to point out where the ball is supposed to go and/or where you're supposed to stand. Sounds would have been nice too I guess but that's a thermometer sucker for sure. I think it's totally fine as it is and doesn't need any changes at all. It's beautiful, flows wonderfully, and is highly entertaining. You just need to use your brain for 10 seconds to solve it is all.




On a side note that no one but you, Taffey, and me will understand, I gave the test (beta ) version of this level a play earlier today since we were chatting about it, and I can't believe what a huge difference the emitter changes did. I didn't realize how much it was slowing down the painting part. I thought that there would still be slow down, but that it would only occur when the object emitted for the first time, but it seems that the slow down has disappeared altogether (at least when I played it this time), so congrats for getting rid of your slowdown!!!Yes, HUGE improvement there. As in a 100% improvement from moderate lag to absolutely zero. Beautifully done. This section of your level is really the show stopper, and it will have people hanging their mouths open in disbelief when they see it. I'd love to be in the room with people as they play this for the first time - in fact, I may even have some of my non-LBP friends play it just to get their reactions. Oh wait, I forgot about the ending. Dang! Now I don't know what my favorite part is.... That is epic as well and very touching. Reminds me of playing Flower actually. Just amazing.

Ok ok, I could gush about this level for hours but I suppose I'll stop here. Congratulations on creating an instant classic and a level that will never leave my PSP. The bar has officially been raised, folks. I'll be giving this 5 stars and a heart... as soon as I come out of my meditative trance.


EDIT: Ah, good to see the F4F heading! No feedback necessary for me - you've already taken care of that for me and then some. :hero:
2010-02-20 21:15:00

Author:
Taffey
Posts: 3187


You know how much I wanted to play this level since you explained it to me in a private message. I just love that kind of setting. Thus, the opening is truly outstanding. A live chinese painting.

The scenery is beautiful, the puzzles are unique... You can really feel this level is special, a masterpiece of design.

But there are some issues preventing me from giving it 5 stars (well, even preventing me from completing the level). And you don't know how sorry I am, because I know it could be a perfect level, one of the best... just not like it is now.

First: the LBPC logo. It's distracting for two reasons. First, it detracts from the scenery, it feels completely out of place. Everything is so stylish that having the logo in the middle of the palace is awkward and ugly. I don't mind the logo in other levels which are cartoonish, or that place it at the very beginning before the level starts. If that wasn't bad enough, having the logo there makes it really frustrating to cross that section, at least for me. The platforms appear according to the balls movement... but you can't see them because of the logo.

Also, I experienced the same problem as Arrestor. Suddenly, for some reason, the balls stopped appearing. For me, it happened before crossing the first door/pillar. I was trapped in that little section, not knowing if I was facing a bug or I was supposed to do something I couldn't see. Finally, I decided to restart the level, and this time everything worked fine. I still think that the pillars go up & down too fast, you barely have time to cross them by, but that's a minor thing that just adds more difficulty to the level, it's ok.

And finally, I became stuck at the same point as famouscustard. I thought I had reached a dead end, so I tried crossing the platforms the other way, but only met a wall and was very confused. Because of the lack of pointers when you activate the platforms (and let me tell you that this part is excellent as platforming experience), I wasn't sure of where I had to go anymore, if I had to find a hidden switch or what. I returned to the little temple with the clouds and while exploring there, I managed to jump into the background (the moving balls & ramps part... and I could cross the whole level. At first I thought it was a wise design, using the previous background as an extension of the level, until I became stuck and realized what was happening).

Then, I entered the forum to see if someone else had the same problem with this place. And now I guess that I will solve it next time I play the level, but sadly today I don't feel like doing it. (Personally, I think it's a weird design choice having moving elements all through the level, which you can't interact with, so you get used to them and actually forget about them... until at a later point you're required to use them with no indication of it.)

I hope you don't think I'm being harsh. I'm trying to be helpful and share some constructive criticism. This level can be a masterpiece but some details are making it feel worse than it is, and that's a shame.
2010-02-20 21:47:00

Author:
Lleonard Pler
Posts: 277


Hey everyone,


In the section where the energy ball draws the two rows of platforms between the gas clouds, I felt the jumping there was a little more fiddly and tricky than the other sections. I died a few times there and while there's nothing wrong with challenge, obviously, it sort of disrupted the otherwise smooth flow of the level.

Salieri, first of all congratulations on making it to the Spolighted levels! Your Colossal Calamity was truly impressive and one of my favorites in terms of looks and technicality. That said, I am honored that you liked the visuals and execution in mechanics. I was afraid it would be too simple due to my lack of stickerwork and variety of materials, and I thought I was a bit sloppy on some technical stuff since this was the first time I ever used that many emitters, switches, and logics. So thank you for the compliments!

As for the section you're describing, there's a hard way and an extremely easy way to pass it. Hehe. Jumping is a bit tricky as the space is a bit cramped, and no matter how much I played with the horrible gas to avoid easy kills, I was never satisfied with it being too thin or short as I felt it ruined the symmetry. After playing my level for about a bazillion times, I realized you can just run down without jumping! Yay!

P.S. I had to Wikipedia Okami, which seems like a really beautiful game...I'll have to check it out on my Wii!


Wow, this level is outstanding. This is by far my favorite level on LBP PSP, and it is certainly in the running for my favorite level on both PS3 and PSP...Everything is incredible, but some things are just plain unbelievable. You have achieved something truly remarkable and unique in your art style, and it is something that no LBP level has done (or at least no level that I have seen)

Amazingflyingpoo, I feel the same about your levels! Both were fantastic in their construction and art styles, and they were downright original all around. It's no wonder then that you made it to Spotlighted levels. Congratulations! Again, I'd like to personally thank you for all your help with the technical stuff. This level would really not be possible without your precious suggestions, so thank you for both your help and compliments.


I feel like i just woke up from a dream... your level is so amazing, fantastic, wonderful... i dont know all the words i would like to say in english (i dont even know them in german...) This is such an superb level! I am slightly demotivated cause i dont think i could ever achieve such great stuff! Innovative puzzles, a design that every other level has now to be compared to and so many never seen before ideas... I really love the scroll that has to be painted and the platforming through and above the different pictures. Really simple but effective and fun to play!The end is wonderful also!
One last thing. Do you guys beta test each others level via adhoc party? How should i keep up with you in creating without a ps3....? Thats unfair! *childish nagging*

Wow, three Spotlighted creators in a row! Thanks Arrestor, you have an incredible taste for all things stylish and beautiful, so if this level is able to put someone who made Dream or Reality into a trance-like state, then consider it a success! And no, we did not use adhoc party. Hehe. We were just on at the right time so we all just scheduled a time to download each other's levels for a brief moment before unpublishing. I was having issues well beyond my comprehension, particularly with lag, so I sought help. You're one good bug seeker though, even on my first level, so it would be valuable to have you test for future levels. It's just a bummer we're in different time zones and rarely do I catch you online at the same time as I'm on. Anyways, thanks for your review, and I'm looking forward to more from ya!


Hey jeff, I played the level, and I all I can say is that this level is the most beautifullest and most well polished level in LBP PSP so far. You out done yourself in the areas of both visuals and complexity. I have never seen so many switch combinations, and so much beauty in a black and white level in LBP PSP. I regret not playing earlier and I hope Cambridge will make this a Featured Level for all to play. So keep up the good work, and keep on imagining.

Cybersora, thanks again for playing and commenting on my level. I really enjoyed your minigames, and I hope you find the time to make more! Or perhaps a full level sometime? And I'm really glad you liked the black and white portions. With all the sticker artists in this forum, I was really nervous how others would interpret it, so I'm glad you really liked it! Thanks again for playing, and I'll be on a lookout for more of your levels!


First of all, I don't think I ever commented on your corner editing work. It is SO good that it's easy to forget that the things you see in this level are actual SHAPES. It all really looks like an ink drawing and is just incredibly gorgeous. Visually, it is both simple and complex all at the same time - such a stunning overall effect. The gameplay is flowing, well-paced, and absolutely ingenious! There are so many unique elements in this level I just can't touch on them all. Rolling balls triggering emitted platforms, the "frame sliding" puzzle, the Mandate of Pooffey (LOL), the picture frame platforming bit... All just incredibly well thought-out and completely unique. This level is as fun to play as it is to look at. It's fun to listen to as well - the music tracks you selected are absolutely spot on perfect choices...That is epic as well and very touching. Reminds me of playing Flower actually. Just amazing.

Taffey, I would also like to personally thank you again for all your help. Your levels are superb in all aspects from music and sounds to stickers, humor, and gameplay so I'm glad you liked the many sides of this level too. First salieri talked about how this level reminded him of Okami and now you mention Flower. Flower is a personal favorite of mine (obviously!), and Okami looks just as beautiful. Looking good is one thing, but getting emotions from it is another. I'm so flattered that this had an affect factor to it...thanks! And I know I couldn't compete with the stickerwork of many creators here, so I relied on the good'ol corner editor! I'm just glad the shapes stood out the way that they did...ink: how convenient!


The Issues



Anyway i had two problems (one cause i didnt look accurate enough). I did not really notice the ball and the clouds and so it wasnt that obvious to me. Maybe because there are moving things in the backround all the time so i didnt thought of the solution...




So, let's chat about this Poofey puzzle now. I can actually see how someone could get confused at first. When I got to it, I was initially confused as well. I guess the problem is that for some reason, the emitting clouds were not super obvious to me, but after running back and forth in that small section for about 10 seconds I had figured it out, so I find it hard to believe that most people couldn't figure it out if they just put some thought into it. I loved this puzzle because it felt very original, and it had a dynamic aspect to it since you needed to keep the clouds emitting in order to keep the ball rolling to where it needed to go.


Problems? There were some? Well, I suppose I need to pick on something, but it just doesn't seem fair. Sure, the Pooffey puzzle isn't hit-you-over-the-head obvious, but I didn't have a problem with it. I ran back and forth a bit, said "hrm", and then figured it out. It was very puzzling at first, then quickly obvious and quite rewarding to solve. I loved that part and I'm very glad indeed you were able to fit that in! I don't think it needs any changes at all, but I suppose it could perhaps use a couple arrows stickers here and there to point out where the ball is supposed to go and/or where you're supposed to stand. Sounds would have been nice too I guess but that's a thermometer sucker for sure. I think it's totally fine as it is and doesn't need any changes at all. It's beautiful, flows wonderfully, and is highly entertaining. You just need to use your brain for 10 seconds to solve it is all.


Thanks for the help jeff, I cannot believe my own stupidity. It really was very obvious, don't bother with instructions or anything.

Ah yes, the Pooffey puzzle. Hehe. It was a puzzle after all, so the initial confusion was something I expected. It was a matter of difficulty and time to figure out, and it seems it doesn't take long so I'll wait for a couple more reviews before deciding whether I should do anything about it. At first I had no other cloud stickers in the area so the emitted platforms were obvious. However, I felt the area felt really bland with all the negative space, so I decided to add them in. And you're right Arrestor, there were too many moving things in the background to realize that something had to be done in the area, and I should have added arrows like Taffey's suggestion. Hmm. I'll see what others think...


My second problem is that i had to restart on may first play. At the area where the ball in the background slides to the right and opens gates and shoots platforms on his way, there werent any balls coming after i reached the checkpoint. I managed to go further by jumping from platform to platform but of course the last gate didnt open for me. I dont know if this did ever happen to one of you guys but i think it could be important for you to know!


I had to restart like Arrestor when the ball stopped coming.


Yes, HUGE improvement there. As in a 100% improvement from moderate lag to absolutely zero.

As Taffey has noted, I had a huge problem with lag in the beginning so I had to figure out ways to wire everything and make dynamic objects stop when the player isn't in the area to reduce it. Both the emitters in the LBPC logo and the sliding portion are triggered by a magnetic key switch on the first puzzle. I placed a finite lifetime on that switch to ensure an adequate amount of time for passing the section before it stops emitting. I thought the time was plenty from multiple trials, but I guess I didn't make the lifetime long enough? Oh my, I hope many people can cross that section in time...otherwise, I'll be sure to lengthen the lifetime if more people have problems.

Whew. Thanks everyone for your comments!

Now to catch up on feedback,
jeffcu28
2010-02-20 22:27:00

Author:
jeffcu28
Posts: 648


Just want to quickly mention that the energy balls also stopped for me on my first two plays.

First time, I had clumsily fallen back to the ground after climbing up those disappearing platforms, only to find the balls were no longer emitting, and the platforms no longer appearing, so that I was stuck on the ground and had to restart the level.

Second time, I'd made it past the disappearing platforms, only to find myself stuck before that first red door. Couldn't see any way to get past it or open it, so I guessed correctly that it was somehow related to those energy balls having stopped again.

Needless to say, the striking beauty of the opening sequence was encouragement enough to start the level for a third time ? and I'm very glad that I persisted!

What a beautiful level! The parts where you used the "calligraphic" style were particularly startling ? and delightful to play. I'm playing Okami at the moment, so that game certainly popped into my mind occasionally, but it occurs to me that Okami, as lovely as it is, doesn't go really go much further than making allusions towards Japanese watercolours and calligraphy in its visual style ? while you've put the player actually running about on the page, jumping on ink strokes! The concept is an excellent one, but even more impressive to me, when I think about it, is the amount of work that must have gone into making that concept a reality.

My favourite puzzle was the "ball and clouds" one, maybe because it had me stuck for a few seconds. That's what puzzles are supposed to do, right? Puzzle the player, at least for a short while? That nice feeling you get when you finally twig what's going on, and solve the tricky bit ? that feeling is worth any brief moment of frustration you had when you were wondering how to progress. So my vote, if you're keeping a tally, is not to add any instructions or hints here.

Let's see... was there anything I didn't like? Hmm... I'm not sure the prose style you used for the dialogue balloons was entirely successful... but I guess it says something when I have to start picking through the prose style of dialogue balloons for something to criticize, right? (And I must say, I did love the phrase "inky anguish"!)

Leaving out score balloons was definitely the right choice: they would have spoiled the visual integrity of the level, I think. I didn't even notice they were missing, strangely enough, until the level was over and I realized the High Score Table was blank. In any case, that wonderful final screen, where the crane colours-in the manuscript, was more than reward enough for completing the level.

Thank you for creating ZEN, jeffcu28. (And thanks, too, to your support team!) This is one of my favourite LBP levels, satisfying and fun to play, visually beautiful, and also possessing a touch of magic that I somehow can't put my finger on ? I think it maybe has something to do with how the visual style you've created for the level is closely integrated into the story and the gameplay itself, rather than just being a cool "skin", if that makes sense.

I don't know if anyone else has this experience, but I've noticed a phenomena I call the "five-star ping". It's what I've named that moment when I'm playing an LBP community level and an unmistakable "ping" of delight and happiness goes off inside my head that tells me I'm playing something special. Playing ZEN, that five-star ping went off as soon as I saw the introductory title sequence, and I heard it again several more times as I played the level through to completion.

(Um. But just for the record: I don't literally hear a ping. No, Doc, honestly, I was just using a figure of speech, I haven't stopped taking the pills, I swear, Doc, etc.)
2010-02-20 22:43:00

Author:
Unknown User


First: the LBPC logo. It's distracting for two reasons. First, it detracts from the scenery, it feels completely out of place. Everything is so stylish that having the logo in the middle of the palace is awkward and ugly. I don't mind the logo in other levels which are cartoonish, or that place it at the very beginning before the level starts. If that wasn't bad enough, having the logo there makes it really frustrating to cross that section, at least for me. The platforms appear according to the balls movement... but you can't see them because of the logo.

Lleonard, thank you so much for your feedback. You weren't being harsh at all; I give the same honest opinions on levels I play, and they are definitely constructive rather than mere put-downs. Again, I'm still an amateur when it comes to technical stuff so any criticism that helps me learn is welcome.

I knew I wanted to include the LBPC logo early on as I'm really attached to this community, but I can understand where you're coming from. The lines are very clean in the section where I placed it, and it stands in stark contrast to that. However, I thought it served as a focal point that way, and I liked the idea of only "peeking" at the orbs rather than being able to track it down completely. I thought it added more of a challenge by being able to predict when the platforms will appear...


Also, I experienced the same problem as Arrestor. Suddenly, for some reason, the balls stopped appearing. For me, it happened before crossing the first door/pillar. I was trapped in that little section, not knowing if I was facing a bug or I was supposed to do something I couldn't see. Finally, I decided to restart the level, and this time everything worked fine. I still think that the pillars go up & down too fast, you barely have time to cross them by, but that's a minor thing that just adds more difficulty to the level, it's ok.

I just republished the level with fixes to the emitter problem, and I also made the cloud puzzle more obvious to make it foolproof. Thanks Lleonard, wizball, and everybody else for the comments.

Anyways, I had to set the piston speed to the highest setting or the whole thing would not work. I tried making them slower at some point, but then they wouldn't go completely up as the orb would have already passed. I think it does make it more challenging, but appropriately so.


I managed to jump into the background (the moving balls & ramps part... and I could cross the whole level. At first I thought it was a wise design, using the previous background as an extension of the level, until I became stuck and realized what was happening).

Kudos for finding that spot! I sealed it up with the update so no one should be able to stray from now on...
2010-02-20 23:53:00

Author:
jeffcu28
Posts: 648


The changes you made are subtle but totally effective. It's even better than before!

5 more stars and re-hearted.
2010-02-21 01:01:00

Author:
Taffey
Posts: 3187


Enjoyed the level, but I did find the LBPCentral Logo kind of annoying.

Other than that, I liked the scenary, especially when you enter that paper and ink world.
Original, Who would have thought of that? Anyways great work.

You earn :star::star::star::star::star:
2010-02-21 01:28:00

Author:
Spark151
Posts: 801


Hey again everyone,


What a beautiful level! The parts where you used the "calligraphic" style were particularly startling ? and delightful to play. I'm playing Okami at the moment, so that game certainly popped into my mind occasionally, but it occurs to me that Okami, as lovely as it is, doesn't go really go much further than making allusions towards Japanese watercolours and calligraphy in its visual style ? while you've put the player actually running about on the page, jumping on ink strokes! The concept is an excellent one, but even more impressive to me, when I think about it, is the amount of work that must have gone into making that concept a reality.

My favourite puzzle was the "ball and clouds" one, maybe because it had me stuck for a few seconds. That's what puzzles are supposed to do, right? Puzzle the player, at least for a short while? That nice feeling you get when you finally twig what's going on, and solve the tricky bit ? that feeling is worth any brief moment of frustration you had when you were wondering how to progress. So my vote, if you're keeping a tally, is not to add any instructions or hints here.

Let's see... was there anything I didn't like? Hmm... I'm not sure the prose style you used for the dialogue balloons was entirely successful... but I guess it says something when I have to start picking through the prose style of dialogue balloons for something to criticize, right? (And I must say, I did love the phrase "inky anguish"!)

Thank you so much for playing my level, but more particularly for your thoughtful feedback, wizball. I'm really glad I conveyed the concept I was going for. As you can tell, articulating my thoughts isn't always successful, as you noted about my prose. Hehe. I know my prose is a hot mess with all those complex sentences strung weakly with prepositional phrases and what-not. Hmm...see how that last sentence was also worded poorly?

As for the "ball and clouds" puzzle, I'm afraid I had to make it a bit more obvious because missing the second half of the level would be a real tragedy. I think you would agree with me on this point!


Leaving out score balloons was definitely the right choice: they would have spoiled the visual integrity of the level, I think. I didn't even notice they were missing, strangely enough, until the level was over and I realized the High Score Table was blank. In any case, that wonderful final screen, where the crane colours-in the manuscript, was more than reward enough for completing the level.

And I'm really glad you also thought omitting those point bubbles was a good thing. This was something I was also really worried about, but I'm glad I stuck with it. Thanks for the support!


Thank you for creating ZEN, jeffcu28. (And thanks, too, to your support team!) This is one of my favourite LBP levels, satisfying and fun to play, visually beautiful, and also possessing a touch of magic that I somehow can't put my finger on ? I think it maybe has something to do with how the visual style you've created for the level is closely integrated into the story and the gameplay itself, rather than just being a cool "skin", if that makes sense.

Thanks for all your kind words wizball! Comments like these make all that time I spent on create mode totally worth it. Do you have any levels coming up soon? If so, I would be looking forward to playing them!


The changes you made are subtle but totally effective. It's even better than before!

Thanks for replaying Taffey: you're the best!


Enjoyed the level, but I did find the LBPCentral Logo kind of annoying.
Other than that, I liked the scenary, especially when you enter that paper and ink world.
Original, Who would have thought of that? Anyways great work.

Spark151, congratulations for making it to the Spotlight levels! I totally envy your corner-editing skills, so you liking the scenery means a whole lot to me. Thanks!

As for the logo...hmm. Can it get some love? I didn't think it was that bad, and I only wanted to promote this great site. Maybe I could've placed it somewhere less intrusive, but I'm afraid it's too late for that now. Anyways, I hope it didn't ruin your experience that much. Thanks for playing again, and I'll be leaving feedback for "Scenic of the Leaves" soon...

Take care,
jeffcu28
2010-02-21 02:43:00

Author:
jeffcu28
Posts: 648


Haha I played the first publish of it and it took me a minute to figure out the cloud and ball part. I played it right when you first published it I was looking around on community moon and I saw it. This was an awesome level.2010-02-21 07:26:00

Author:
TheNerd
Posts: 840


Hey TheNerd,

I'm so happy you figured that puzzle out! Yeah, a lot of people were having a difficult time with that part, so I republished the level to make that part a bit easier. I'm glad you liked it though and thanks for playing!

Best,
jeffcu28
2010-02-21 07:58:00

Author:
jeffcu28
Posts: 648


Just wanted to say that I redownloaded it and rehearted it Please play this level everyone!!!2010-02-21 11:12:00

Author:
amazingflyingpoo
Posts: 1515


Hi jeffcu, I still haven't downloaded the new version of the level, tonight I hope to do it.

But just wanted to say that I've recommended the level to some people... and everyone is getting stuck at the clouds part.
2010-02-21 15:53:00

Author:
Lleonard Pler
Posts: 277


Just wanted to say that I redownloaded it and rehearted it Please play this level everyone!!!

Hey amazingflyingpoo, thanks for all your support. Unfortunately, I think I may have to republish it yet once again as people are still having problems with that cloud puzzle.


Hi jeffcu, I still haven't downloaded the new version of the level, tonight I hope to do it.
But just wanted to say that I've recommended the level to some people... and everyone is getting stuck at the clouds part.

Lleonard, thank you again for taking the time for helping make this level work. I have also posted this level in other forums, and people do seem to still get stuck on that part. I love that puzzle to death, and I'm really hesitant to get rid of it. I think the problem is exactly how you and Arrestor put it: the dynamic background that precedes the scene just makes people not realize that there is actually a puzzle there.

I'll wait for you to give the official word on the level once you play it, and I'm all ears to your suggestions. You are an amazing artist with a good eye when it comes to form and function. Puzzles, in my opinion, are meant to confuse people a bit and reward them for thinking up the solution, but at the end of the day, I want people to have a good experience with my level, let alone finish it.

I'm thinking about placing a cutscene to where the balls are falling off on the first cloud, as well as placing that "target-ish" sticker at the very end of the path. Do you think this will be sufficient?

Thanks again for all your detailed feedback and concerns,
jeffcu28
2010-02-21 19:40:00

Author:
jeffcu28
Posts: 648


The logo wasn't that bad at all.

I guess I'll redownload and reheart it
2010-02-22 00:48:00

Author:
Spark151
Posts: 801


http://i625.photobucket.com/albums/tt338/jcua28/IMG_3186.jpg


Hey everyone,

I sincerely apologize for those who replayed my level and rehearted. You guys are the best, but unfortunately, I had to republish once again because people were still not getting past the cloud puzzle. I added a cutscene, minimal dialogue, sounds, and an additional sticker to give a big HINT HINT without giving it away completely.

To do this, I had to delete something to open up some thermo. Some have expressed their concern over the LBPC logo, so I decided to delete it .

In its place, I constructed a new painting entitled Koi Pond. It's more Japanese than Chinese, but I feel it carries the spirit of the level. I'm really glad I got to include the koi fish, as I had planned them originally to be in the ripple pond area. Anyways, I dedicate it to everyone who pointed out the unforeseen problems: salieri, fastbro, famouscustard, Arrestor, CyberSora, wizball-23, spark151, TheNerd, and especially Lleonard Pler. This painting is for you guys, so please give it another go and pat yourself in the back while watching the koi fishes swim...

Ohhhhm,
jeffcu28
2010-02-22 02:17:00

Author:
jeffcu28
Posts: 648


Just in time on that too. I was getting a couple more levels downloaded for another recording session (I already had the original downloaded), when I saw yours on newest levels. wondering why it was republished.

But I loved Okami so this level brought back fond memories
2010-02-22 02:34:00

Author:
JKthree
Posts: 1125


Whew! Hehe. Thanks for doing this once again JKThree...you are one awesome person. 2010-02-22 02:36:00

Author:
jeffcu28
Posts: 648


wow!
even better than the first two times
great job
2010-02-22 02:42:00

Author:
Spark151
Posts: 801


I really like the addition of the koi fish. As much as I hate to admit it, I think it was worth getting rid of the LBPC logo. I know it was a tough call but for my money I think you made the right choice.

The clues and sounds you added to the cloud puzzle are also very good and make a huge difference. 5 more stars and another heart!
2010-02-22 03:02:00

Author:
Taffey
Posts: 3187


Just by seeing the screenshot, I can tell the koi painting looks fantastic, and fits the level both in aesthetics and gameplay of that part, it feels natural. Well done.

I can't wait to go back home and play your level, expect some feedback once I finish it (for the very first time).
2010-02-22 12:21:00

Author:
Lleonard Pler
Posts: 277


replayed, restared and rehearted! Everything works fine now.2010-02-22 12:35:00

Author:
Arrestor
Posts: 363


This pretty amazing level desrves more feedback than this, and at some point I'll write more to you about it Jeff, but for now I'll just say this is probably the best PSP level to date - five stars and a million hearts! 2010-02-22 22:24:00

Author:
Coxy224
Posts: 2645


Just by seeing the screenshot, I can tell the koi painting looks fantastic, and fits the level both in aesthetics and gameplay of that part, it feels natural. Well done.

Lleonard, I'm glad you like it! I remember the guilt I felt when I first broke the news to you that I wasn't doing Japanese anymore but Chinese instead. So that koi pond definitely has your influence on it! I'll be looking forward to hearing your full review later, now that everything, hopefully, has been fixed...


replayed, restared and rehearted! Everything works fine now.

Thanks for replaying Arrestor, you're awesome! And thanks for catching all those bugs earlier on. You're really good with finding those!


This pretty amazing level desrves more feedback than this, and at some point I'll write more to you about it Jeff, but for now I'll just say this is probably the best PSP level to date - five stars and a million hearts!

Wow, Coxy, thanks for the huge compliment. I personally wouldn't consider this the "best," but I'm really flattered you think so. I'll be on a lookout for that full review. And it has also been a while since you posted a new level . Please make more!

Best,
jeffcu28
2010-02-22 22:47:00

Author:
jeffcu28
Posts: 648


Thanks! I will accept the dedication gladly ^_^

I have to tell you, Jeffcu, that I hate you just a little bit. See, I just don't have the vision or originality to make something as beautiful as this level. I should be celebrating your talent but actually it just makes me a bit angry...

I was about to download your newest version but my battery just died. There will be hearts and stars when I do, though, I assure you (angry ones)
2010-02-22 23:30:00

Author:
SalieriAAX
Posts: 421


I have to tell you, Jeffcu, that I hate you just a little bit. See, I just don't have the vision or originality to make something as beautiful as this level. I should be celebrating your talent but actually it just makes me a bit angry...

I was about to download your newest version but my battery just died. There will be hearts and stars when I do, though, I assure you (angry ones)

Funny...I feel the same about you salieri...you and your machines. If I had to do an AT-AT Walker, it would limp!
2010-02-23 00:47:00

Author:
jeffcu28
Posts: 648


Funny...I feel the same about you salieri...you and your machines.If you thought you hated salieri before, you should see....

No, I've said too much already.
2010-02-23 06:05:00

Author:
Taffey
Posts: 3187


If you thought you hated salieri before, you should see....

No, I've said too much already.

Oh oh! Feels like big (moving) things are gonna happen
2010-02-23 07:17:00

Author:
Arrestor
Posts: 363


So I did finish this twice and I have to say it was a marvel to play and look at. I felt the way you used stickers and the corner edit tool was fantastic and you level design was great also. 2 things I had issues with was first with the paint brush I had to sometimes to fly over an area almost 3 times for it to finally register and my second complaint was that that last speech bubble I was never able to read it since after I grabbed on to the paintbrush I died. I think if you made the radius on whatever you used a bit bigger it would help on the painting section and with the speech bubble if you made a slight delay to the grab switch I could have read it. Now even with these minor complaints this was a fantastic level 5 :star: and a heart.2010-02-24 07:03:00

Author:
tominater12
Posts: 87


Hi, jeffcu28! Only few words - you are genius! I can not imagine how big and excellent is your imagination, that create such beautiful level. My great respect and innumerable number of stars and heart! Very cool! So many cool level in one time, I cann't believe in it, creators level made big jump ahead. Thanks again for your work!2010-02-24 16:23:00

Author:
Domik12
Posts: 838


Ok, I had some problems during my first experience with this level. Despite enjoying it (at least, the part that I could play before getting stuck), I felt like the level could (and should!) be better than it was, if that makes sense. Well, I already posted my constructive criticism here and shared more feedback with jeffcu in private.

Now, with all the changes done, I can say that this is the most stylish level in LBP PSP, and definitely one of the best too.

-Outstanding visuals and effects: the palace is beautiful, yes but once you reach the ink-world area... wow. (The koi pond looks great, by the way, and I liked how you tied it into the gameplay.)

-Simple, intuitive and yet innovative puzzles (the clouds puzzle is perfect now)

-Considerable length.

-Excellent pacing: when you think you've seen everything, there are still plenty of surprises waiting.

You're not only a good creator (specially when you understood that some changes were needed and didn't hesitate to find solutions and republish the level), you're also an artist and I can't thank you enough for creating this incredible level.
2010-02-24 17:45:00

Author:
Lleonard Pler
Posts: 277


2 things I had issues with was first with the paint brush I had to sometimes to fly over an area almost 3 times for it to finally register and my second complaint was that that last speech bubble I was never able to read it since after I grabbed on to the paintbrush I died. I think if you made the radius on whatever you used a bit bigger it would help on the painting section and with the speech bubble if you made a slight delay to the grab switch I could have read it.

Hey tominater12,

Thanks for playing my level and for the thoughtful review. I'm really happy to hear you enjoyed it, and I appreciate your honest feedback...see, isn't critiquing each others level so helpful and fun?

I understand the frustration sometimes with the scroll scene, especially with finding some of the "trigger spots." I had experimented with several ranges on the magnetic keys on the scroll, and I felt that if I made them large, it would be easier and less frustrating, but on the other hand, it required less movement of the player and the scene ended really quickly. I created a fairly large scroll with relatively small activation ranges because I wanted players to make broad brush strokes to mimic the act of painting. And painting takes a lot of patience and relaxation to achieve a masterpiece, so I felt extending the time for that area was very appropriate. I'm sad to hear that this annoyed you a bit, but I hope you understand my reasons.

And you're also right to point out the ending "garden" scene. I originally had plans to put invisible materials there to prevent the player from falling into the river, but the paint brush was in the way and I had run out of thermo. I don't think the range on the mouth was the problem. The problem was getting the player to realize to not do anything and just sit and watch. Hehe. The ending sequence is one of my proudest feats, and I'm sad to hear you didn't get to watch it. You should definitely give it another go, but if not, you can watch JKthree's video on the first page and skip to the ending!


Hi, jeffcu28! Only few words - you are genius! I can not imagine how big and excellent is your imagination, that create such beautiful level. My great respect and innumerable number of stars and heart! Very cool! So many cool level in one time, I cann't believe in it, creators level made big jump ahead. Thanks again for your work!

Hey Domik12,

First of all, cool new avatar! Hehe. I'm feeling the Russian love.

Thanks for playing the level and for your feedback. Anyways, may I ask how you give innumerable stars and hearts on the PSP because I definitely have to do that for a lot of levels here, including yours .


Now, with all the changes done, I can say that this is the most stylish level in LBP PSP, and definitely one of the best too.

-Outstanding visuals and effects: the palace is beautiful, yes but once you reach the ink-world area... wow. (The koi pond looks great, by the way, and I liked how you tied it into the gameplay.)

-Simple, intuitive and yet innovative puzzles (the clouds puzzle is perfect now)

-Considerable length.

-Excellent pacing: when you think you've seen everything, there are still plenty of surprises waiting.

You're not only a good creator (specially when you understood that some changes were needed and didn't hesitate to find solutions and republish the level), you're also an artist and I can't thank you enough for creating this incredible level.

Hey Lleonard,

Phew. I can finally relax now that I have your seal of approval! I can't thank you enough for all your precious feedback and patience with my level. Coming from a talented creator like yourself, your compliments mean so much to me. And of course, I don't think I'm perfect in any way, and numbers aren't as important as giving players a wonderful experience. So thanks again for bearing with me, and I'll be glad to help you in any way I can for your future levels.

A sigh of relief,
jeffcu28

P.S. Lleonard, how did you manage to get 430 points on my level? I smell a cheater up in here...
2010-02-25 10:30:00

Author:
jeffcu28
Posts: 648


P.S. Lleonard, how did you manage to get 430 points on my level? I smell a cheater up in here...

Actually, I was very surprised when I got that score, too high compared to the other players in the Top. Later, I replayed the level and got the same score as the rest... Weird!
2010-02-25 12:29:00

Author:
Lleonard Pler
Posts: 277


This a level that I have played twenty times (at least). It's very rare I play a psp level and I wonder how that was done, but this level is so advanced on a technical standpoint that it blows my mind. Nothing out there is like Zen.

I am a sucker for pretty levels too and this one is eye candy.

A perfect example of what can be done with lbp psp.
2010-02-28 22:23:00

Author:
VelcroJonze
Posts: 1305


Hey VelcroJonze,

Thanks again for extending your support.

Your levels also have their technical marvels, so I'm glad a creator like you can appreciate the circuitry behind the scenes. And I'm also happy to hear you liked the look. I don't know if you noticed it or not, but you and I are very much alike when it comes to stickers as I too don't use much. I think I only used a total of 7 types of stickers, give or take a few. Hehe. It just comes to show that you can also make interesting visuals by choosing the right types of materials and playing around with them.

Well, thanks again, and I hope you're liking this forum!

Having a sweet tooth for more Fort Sugar levels,
jeffcu28
2010-03-01 09:02:00

Author:
jeffcu28
Posts: 648


Jeffcu28, I've finally downloaded and played through your level after much anticipation. I don't have constant access to wireless internet so can't often play new levels straight away but this was most definitely worth the wait.

I cant imagine how you managed to put this together - it is just too clever for words! Not only is it visually stunning with its striking art style, but it astounds me from a technical standpoint as well.

As I did with Bird of Paradise, I give you the whole 5 stars and a heart for this masterpiece!
2010-03-07 04:11:00

Author:
Unknown User


Hey Roddy,

Thanks for the kind words. I'm really thrilled that you liked my level, especially for taking note on the technicalities. This was the first level I experimented with all those goodies inside the tool bag, so I truly appreciate it...

So do you have any amazing creations to share with us? I'll be on a lookout for a Roddy original!

Pata Pata Pata Roddy,
jeffcu28
2010-03-07 06:11:00

Author:
jeffcu28
Posts: 648


Congrats on the spotlight! This level really is a game-changer. 2010-03-07 08:02:00

Author:
Taffey
Posts: 3187


Thanks for your support again Taffey: you're the best!

Stay spunky,
jc
2010-03-07 08:13:00

Author:
jeffcu28
Posts: 648


My favorite level in the spotlight... You really deserve it jeffcu28!2010-03-07 16:15:00

Author:
Fastbro
Posts: 1277


Hey Fastbro,

Thank you so much. At the rate you're improving, I'm sure some of your levels will become spotlighted too!

I love Pokemon (Slowbro!) too,
jeffcu28
2010-03-07 17:43:00

Author:
jeffcu28
Posts: 648


Congrats on the spotlight jeffcu28 *cough* on the panel *cough*. Still the most beautiful level I've played.

Never got the fastbro-slowbro thing before!
2010-03-07 19:47:00

Author:
SalieriAAX
Posts: 421


Congrats Bro!

This is still a level I play daily, and I always discover something different.

You are a true artist!!
2010-03-07 22:56:00

Author:
VelcroJonze
Posts: 1305


Hey VelcroJonze,

Wow, you play this everyday? That's such a huge compliment. Thank you so much, and congrats again on your level too!

Waiting for your next level,
jeffcu28
2010-03-07 23:18:00

Author:
jeffcu28
Posts: 648


Hey Roddy,

Thanks for the kind words. I'm really thrilled that you liked my level, especially for taking note on the technicalities. This was the first level I experimented with all those goodies inside the tool bag, so I truly appreciate it...

So do you have any amazing creations to share with us? I'll be on a lookout for a Roddy original!

Pata Pata Pata Roddy,
jeffcu28

Haha! So you noticed I was a Patapon fan

Yes, I definitely want to create a level of my own at some point. My trouble at the moment is time. I work full time and am very busy with my two young children when I'm at home (a 3 year old daughter and a 5 month old son) so I struggle to get enough spare time to really get into creating. However, I am slowly building confidence every time I play with create mode and am learning all the time so hopefully it won't be too, too long before I publish my own creation.

In the meantime, please keep up the great work yourself as I honestly adore both of your amazing levels!
2010-03-08 00:40:00

Author:
Unknown User


Directing my flow of energy to this thread..... Done.

Congrats on the spotlight jc!
2010-03-09 00:42:00

Author:
Taffey
Posts: 3187


Congratulations for the spotlight, jeffcu! Totally deserved. I just love this level.2010-03-09 12:20:00

Author:
Lleonard Pler
Posts: 277


Oops, I just realized that I congratulated you twice. I hate it when I repeat myself. Well it's just because I like the level that much!

Sometimes when I don't have enough espresso (or too much), I tend to repeat myself, so you'll have to forgive me. I repeat myself sometimes.

:blush:
2010-03-09 17:59:00

Author:
Taffey
Posts: 3187


@ Lleonard

Thanks again for the support! I'm sure this level wouldn't have been as successful had it not been for your help.

@ Taffey

You know, they say memory is the first to go when you get older. You must be a dinosaur then!

@@@@,
jeffcu28
2010-03-09 20:11:00

Author:
jeffcu28
Posts: 648


You know, they say memory is the first to go when you get older. You must be a dinosaur then!No, memory is the second thing to go. I can't remember what the first is.

Now get off my lawn!
2010-03-09 21:16:00

Author:
Taffey
Posts: 3187


Hey Jeffcu28,
I'm having problems with your level, I know I'm having problems with LittleBigPlanet anyway, but everytime I finish your first puzzle, my PSP dies. WIth my problem, it usually dies AFTER a level. Don't need to worry about changing your level or anything, just thought I'd let you know.

LittleBigLearner-LittleBigAce
2010-03-10 17:21:00

Author:
LittleBigLearner
Posts: 81


Hey Jeffcu28,
I'm having problems with your level, I know I'm having problems with LittleBigPlanet anyway, but everytime I finish your first puzzle, my PSP dies. WIth my problem, it usually dies AFTER a level. Don't need to worry about changing your level or anything, just thought I'd let you know.

LittleBigLearner-LittleBigAce

Try deleting all Community Items from the Pop-It menu.
2010-03-10 18:02:00

Author:
Lleonard Pler
Posts: 277


Hey LittleBigLearner,

Hmm. I honestly don't know how to solve this since I neither encountered the problem personally nor had anyone bring it up until now. My guess would be a problem with processing power. I have attached a magnetic key switch to two emitters (the ones emitting the orbs in the koi pond and the sliding ones) that stay on throughout the entire game time. Maybe your PSP freaks out when this happens?

Anyways, I don't think I can offer a better solution than the one suggested by Lleonard. Maybe if you free up some disk space, you also gain additional memory? I hope it works out, and thanks for giving my level a shot!

Best,
jeffcu28
2010-03-10 20:04:00

Author:
jeffcu28
Posts: 648


I dont have words to describe this level, really, this is the first time that I post in one of your levels and I said "Ok, lets try his level and after post some feedback and now I dont know what to say.
Just Congrats on creating a great experience (no just a level), the visuals, the puzzles, the history, the music, the gameplay, all was wonderful.
Sorry, I would like to tell you more, but your level can not be described with simple words.
A.M.A.Z.I.N.G.:kzsorry for bad spelling )
EASY: :star::star::star::star::star: and a Heart.
Congrats again!!!
You?re awesome, i?m waiting for your next great idea jeffcu.
2010-03-11 07:45:00

Author:
rOckalOvEer x73
Posts: 112


Hey r0ckal0vEer x73,

Thanks for playing my level, and I'm really happy to hear you liked it!

I'm especially ecstatic to hear that you thought it was more than a level, but a whole experience. That means so much to me, and motivates me to making more levels despite my busy schedule.

Looking forward to playing your level soon,
jeffcu28
2010-03-11 08:20:00

Author:
jeffcu28
Posts: 648


really good level! 5 stars and heart2010-03-11 11:28:00

Author:
himoks
Posts: 734


Hey himoks,

I'm glad you liked it! I also noticed that you're number one on the scoreboard. I'm not sure how you managed to get over 1,000 points, but congratulations anyways . Do you have any levels to share with us?

Scratching his head,
jeffcu28
2010-03-12 01:03:00

Author:
jeffcu28
Posts: 648


I have 1 level "Tomb of the golden cake" its not a good level and its hard.2010-03-12 18:40:00

Author:
himoks
Posts: 734


I've not seen many PSP levels in action, just the occasional vid, but i thought I'd pop in to say that this level looks amazing. Some of the art design just had me mesmerized while i was watching it. Beautiful!2010-03-12 19:34:00

Author:
julesyjules
Posts: 1156


I have 1 level "Tomb of the golden cake" its not a good level and its hard.

Hey himoks,

Don't sell yourself too short! We're all just learning here, so maybe you can post a thread of your level and hear some feedback so you can get better? Anyways, I'll be sure to check it out when I find the time. Thanks again for playing!


I've not seen many PSP levels in action, just the occasional vid, but i thought I'd pop in to say that this level looks amazing. Some of the art design just had me mesmerized while i was watching it. Beautiful!

Oh wow! julesyjules, what are you doing here?

You're one of my favorite PS3 creators: your Star Wars level series and Jack, Sack & the Beanstalk are some of my all time favorites! Thank you so much for stopping by and leaving a wonderful comment. That just made my day!

If you ever come across a large pile of money and don't know what to spend it on, then get yourself a PSP and fall in love with LBP all over again. Community levels were hindered with bugs early on, but now I'm seeing great levels popping up everywhere. I hope you can join the party some day!

Happy ,
jeffcu28
2010-03-12 20:16:00

Author:
jeffcu28
Posts: 648


Hi jeffcu28,

Reading through this thread, I don’t think I can say as well as others have, what an accomplishment this level is. So Ill just say it’s a work of art and add that this is the first level where I didn’t notice the limited materials were given to work in PSP LBP. I’m not putting down other creators with this because creative use of textures and stickers is what makes many levels so great. It’s just that thought hit me when I finished your level. Well done and thank you.

Your puzzles are very well thought out and placed into the world seamlessly. I was shocked to read the koi were not originally part of the level. I also am sad I didn’t get a crack at the cloud puzzle before you made it more obvious since I love figuring stuff like that out.

The story is great and I was engaged throughout. The end was breathtaking. I do not see the need for some invisible wall to stop people from going into the river. Because it stopped me in my tracks the way a spectacular sunset would.(in a geeky way) I’m sure it will happen to others as well. Outstanding /sue

My only issue, I feel like such a point whore for bringing this up, is that I could not figure out how people achieved such high scores. I read that you did not have point bubbles, a great call with this level. So I tried racing through and some other things to see if the bubbles given at the end changed depend on what you did in the level but they did not. So my question to you is, am I missing something? A simple yes or no will suffice since I want to see if I can figure it out on my own.
2010-03-13 17:15:00

Author:
Xenon
Posts: 306


Hey Xenon,

Thanks for playing my level and for your thoughtful feedback .


Reading through this thread, I don't think I can say as well as others have, what an accomplishment this level is. So Ill just say it's a work of art and add that this is the first level where I didn?t notice the limited materials were given to work in PSP LBP.

I thought you also accomplished great things with your level, so that statement bears a lot of weight. I haven't heard that from anybody yet, so I'm genuinely excited to hear it, especially from you.


Your puzzles are very well thought out and placed into the world seamlessly. I was shocked to read the koi were not originally part of the level. I also am sad I didn?t get a crack at the cloud puzzle before you made it more obvious since I love figuring stuff like that out.

Ah, the koi pond. It really broke my heart to take the LBPC logo away. I wanted to include it in my first level, Bird of Paradise, but I didn't have enough thermo. I knew right away that I was going to add it in this level to help promote this great community, and I fought for it to the very end.

Remember when I told you on your thread that I was extremely vulnerable to how others feel? Well, I made that cloud puzzle extremely easy so that everyone can finish the level. I'm sure you would've figured it out in no time!


The story is great and I was engaged throughout. The end was breathtaking. I do not see the need for some invisible wall to stop people from going into the river. Because it stopped me in my tracks the way a spectacular sunset would.(in a geeky way) I?m sure it will happen to others as well.

That's good to hear! I was really regretting not putting invisible materials in that area--if someone were to accidentally fall into the river, they miss the entire ending . But I guess I'm fortunate that I haven't heard that many complaints about it...I guess that last scene stopped most people in their tracks!


My only issue, I feel like such a point whore for bringing this up, is that I could not figure out how people achieved such high scores. I read that you did not have point bubbles, a great call with this level. So I tried racing through and some other things to see if the bubbles given at the end changed depend on what you did in the level but they did not. So my question to you is, am I missing something? A simple yes or no will suffice since I want to see if I can figure it out on my own.

To be honest, I don't know either. I'm pretty sure 180 is the highest score you can get. That final drop contains the only point bubbles in the entire level (it was a last minute add on after I realized names won't appear at the end unless you award points ). Lleonard got a high score and told me that he didn't do anything differently. So I guess the level "chooses" who it want's to have a high score!

Thanks again for the feedback, you rock!

Stay awesome,
jeffcu28
2010-03-15 00:47:00

Author:
jeffcu28
Posts: 648


I finally got the chance to play this. It's a real masterpiece.

The puzzles were imaginative and the whole art style of the level was thoroughly enjoyable.
My favorite parts were definitely the painting on the scroll, and the scene at the end where the ZEN is restored.

:star::star::star::star::star: and ♥'ed.
2010-03-15 15:06:00

Author:
Gilgamesh
Posts: 2536


Awsome level rating 5 stars!2010-03-30 16:13:00

Author:
MTVirux
Posts: 69


Wow, I'm way behind on replying, and even more behind on feedbacks. Please don't hurt me .


I finally got the chance to play this. It's a real masterpiece.

The puzzles were imaginative and the whole art style of the level was thoroughly enjoyable.
My favorite parts were definitely the painting on the scroll, and the scene at the end where the ZEN is restored.

:star::star::star::star::star: and ♥'ed.

Thanks for playing my level Gilgamesh. I'm so delighted to hear that your favorite parts were the sections I was most happy with . On another note, when will you make another level on the PSP? It has been a while since Aquabyss, and your cake entry has left me wanting to see more of your talent! Please make more levels, please!


Awsome level rating 5 stars!

Hey MTVirux! Welcome to LBPCentral! Thank you for taking the time to play my level; I'm glad you liked it. I'm looking forward to checking out Imagination Land soon. I hope you enjoy your stay.

Digging myself out of a hole,
jeffcu28
2010-03-31 10:24:00

Author:
jeffcu28
Posts: 648


im going to be completely honest, i have no idea how you made this level (in a good way of course )

I swear, it actually looked like a moving painting and it had such great visuals i don't even think Cambridge could have done something like this for the orient. The puzzles were awesome! (even if i did have to cheat a little) and the platforming was simply superb! my favorite bit was the part with all the picture frames because it really introduced a mix of timing and great little puzzles solving. i think i actually have to thank you for making a level this awesome....

thank you
2010-03-31 10:32:00

Author:
Lilman1101
Posts: 91


This has got to be one of the most magical levels I've ever played. The story in the description is interesting and immediately catches attention. And when the opening animation comes in I think any player would be hooked enough to want to see how it ends.

The art style is beautiful and fits the Oriental setting perfectly. Everything is so well corner edited it looks painted?which is very appropriate for the plot. Your choice of music only added to that. Every time it changed, it changed appropriately and really added to each new scene.

The puzzles were varied and original and I really like how you designed each of them to fit so well with the art style of the entire level. The spotted rolling logs sort of add character since they recur so often and are used with each puzzle. Though already interesting on their own, the little descriptions you give the puzzles (such as ?directing the chi? and ?lead them to the light?) make them more absorbing and help keep players in touch with the backstory. I like how the puzzles open new platforming sections and how the platforming parts are dispersed between puzzles.

I loved the scroll and painting part. I wouldn?t think jetpacks would fit the feel of the level since jetpacks look so high tech. But that?s hardly noticeable. In fact, the smoke almost looks like a trailing stream of paint. The scene that follows is equally amazing. I really like all the details you added in. The ripples of water that appear when you jump from stone to stone are an excellent touch.

You did a very good job with the ending. The colors chosen contrast those used in the rest of the level so much that it really looks as if you?ve emerged from a painting and returned zen to the dynasty.

Lastly, I really like levels that keep you wondering about the story and characters. Though you don't describe the Artisan or the Empress Crane much and the Artisan doesn?t appear at all (except in the animation), they still come off as interesting, even mysterious. It might have been cooler if there was a little more conflict coming from the Artisan, like?perhaps? if some of those paintings in the end really could harm you in some way but it already is completely awesome as is. The style may remind some players of Okami or some other Asian-art-inspired-game but it had to be that way for your story and, in the end, the story and characters are completely your own. They set your level apart and make it really memorable. ^^ Predictably, five stars and a heart.

Happy Easter!
2010-04-04 17:14:00

Author:
Phalaina
Posts: 181


Hey Lilman and Phalaina,


Thank you both so much for taking the time to play my level and giving such thoughtful feedbacks. It means a lot to me, so I really appreciate it.


im going to be completely honest, i have no idea how you made this level (in a good way of course)

To be honest, I have no idea how I made this level too! If you ask me to make it again, I probably couldn't even do it!


I swear, it actually looked like a moving painting and it had such great visuals i don't even think Cambridge could have done something like this for the orient. The puzzles were awesome! (even if i did have to cheat a little) and the platforming was simply superb! my favorite bit was the part with all the picture frames because it really introduced a mix of timing and great little puzzles solving.This is really great to hear, especially because I was afraid the moving picture frames thing would be confusing to players. But I'm glad that you didn't only enjoy it, but that it was also your favorite part.


This has got to be one of the most magical levels I've ever played. The story in the description is interesting and immediately catches attention. And when the opening animation comes in I think any player would be hooked enough to want to see how it ends.

Wow, I don't believe anyone commented on my hook before. Well I guess it just comes to show that descriptions do matter...


Though already interesting on their own, the little descriptions you give the puzzles (such as ?directing the chi? and ?lead them to the light?) make them more absorbing and help keep players in touch with the backstory.Yay! You caught those tidbits. I had concerns that most would just ignore the text--and most probably do (I might even do it myself)--but the story is there for those who'd like to enjoy the level in its entirety. And funny thing is, the words came before the puzzles, and not the other way around, so it only made sense to add them.


I like how the puzzles open new platforming sections and how the platforming parts are dispersed between puzzles.Ah yes. This was a valuable lesson I would've never learned had it not been for this site. Pacing. My whole level is just an alternating pattern of fast platforming sections and "slow" moments like working out puzzles, painting, and just watching the scenery. The simple formula for good pacing!


I loved the scroll and painting part. I wouldn?t think jetpacks would fit the feel of the level since jetpacks look so high tech. But that?s hardly noticeable. In fact, the smoke almost looks like a trailing stream of paint.I never thought of it that way. You have quite a good imagination Phalaina...so finish a level already!


Lastly, I really like levels that keep you wondering about the story and characters. Though you don't describe the Artisan or the Empress Crane much and the Artisan doesn?t appear at all (except in the animation), they still come off as interesting, even mysterious. It might have been cooler if there was a little more conflict coming from the Artisan, like?perhaps? if some of those paintings in the end really could harm you in some way but it already is completely awesome as is.Funny you mention this because I tried really hard to incorporate a confrontation with the Artisan in the end, but it just didn't work. I did try to make the frames more "hazardous" by placing extraneous decoy frames in the front thick layer so players can actually get "stuck" inside a painting; however I scrapped the idea because I knew many would be annoyed of constantly having to pop themselves only to start all over.


The style may remind some players of Okami or some other Asian-art-inspired-game but it had to be that way for your story and, in the end, the story and characters are completely your own. They set your level apart and make it really memorable.You won't believe how ecstatic I am to hear this. Everywhere I go it seems everyone brings up Okami, and while I'm flattered that my level is compared to a such a visually stimulating game, it leaves me wondering if my level has its own identity. And hearing this from you affirms this identity. Thanks!


Cooking up new ideas,
jeffcu28
2010-04-07 10:29:00

Author:
jeffcu28
Posts: 648


OK, the level's loading right now, I really like the level badge at the beginning of the level. It's done loading, I like the word ZEN at the beginning of the level, it's very detailed and interesting. I also like all the scenery after that, it reminds me of the introduction to Mulan and Kung fu Panda. Your choice of music and the door are very good. The speech bubble has me interested. The first puzzle is a very well though out idea, and it explained why you used that particular sticker for the level badge. I like how the balls started rolling in after I completed the first puzzle. Well, the last two obstacles were fun, and I like the puzzle I'm completing right now too.

The "Guide them to the light" puzzle is really cool, and the speech bubble came in just in time. I just got to the scroll part, it was ingenious, both gameplay wise and visually, and I just teleported. I like where I am now, it has a nice ZEN feel to it, and the new choice of music is also very good. Oh cool, I absolutely love how when you step on the rocks the water ripples appear. The part with the bird stuck in the painting is awesome, and it brings back the paint brush from earlier in the level. Woohoo! I've restored ZEN, and by the way, the ending is absolutely beautiful.

:star::star::star::star::star: and, of course, a heart.
2010-04-25 02:23:00

Author:
X-FROGBOY-X
Posts: 1800


Hey X-FROGBOY-X,

Thanks for playing my level! I'm really happy to hear you got the Zen vibe of the level. I'm also pleased to hear that you enjoyed the music, puzzles, and scenery because I spent a lot of time making everything work together. I really appreciate your thoughtful feedback, and I hope you come up with a PSP level of your own so I can return the favor...

Waiting for a Frog-based level ,
jeffcu28
2010-04-25 05:37:00

Author:
jeffcu28
Posts: 648


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