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#1

Round Curving Lines

Archive: 7 posts


Hello ya'll. Firstar here with a question.

On round, curved pieces, like cacti arms, how do you do it? I always have trouble making them exact, and the corner editor is not very good with exact rounded shapes, as you all know. I've already learned how to do them one way, but are there any others? I'll try practicing with this one, but if there are more exact ones.. I dunno, anything could help.
Like the cacti arm curves in the Canyons (The actual material, not the cardboard sticker), how would you go about doing that?
2010-02-20 02:31:00

Author:
firstar
Posts: 47


You really can do it with the corner editor, but learning the finesse to be able to do that can take quite a bit of practice. Making it huge can help and then reduce the size once you are done.

..another way you can cheat a bit is use the circle tool and draw the straight line down. Possibly just use the grid. Then try hand drawing one arm (grid off now, by the way!). Not the whole cactus, just one arm. Once you get one that is ok, make a copy of each just in case (at least I tend to do that). Then duplicate the arm and smash it into the main part according to taste, then reverse the copy and smash it again up just a bit from the other sorta cactus style.

VERY IMPORTANT
Then use the corner editor to clean up all the unnecessary points. (make another copy first though. Rewind works ok, but can be easier to just delete and grab another copy. ...less steps!)
2010-02-20 04:58:00

Author:
jwwphotos
Posts: 11383


Circle tool straight down, then go hard left. This will give you a nice rounded outer elbow joint. For the inner joint, fill in the corner with some solid material... using a triangle shape works nicely here, then cut into it with the circle shape so that the resulting curve is flush with the straight parts.

Personally, I would probably do it just with the corner edit tool, but it takes some practice and patience to build nice curves with it. You can vertex hop with L1/R1 which makes tweaking curves easier. If it's too fiddly, you can always scale your object way up and work on a large version of it, then shrink it back down when you're happy with the shape.
2010-02-20 07:08:00

Author:
Thegide
Posts: 1465


i occasionally use the inner curve of the cresent moon to cut curves, but it usually leaves a hole where the tip hits the original shape (easily fixed with corner tool)2010-02-20 11:56:00

Author:
Matimoo
Posts: 1027


Its pretty easy with the corner editor.

ALl you do is make a cactus arm out of a square block (so like, drawing right and then up) then get the corner editor and grab the point thats on the 'elbow' of the cactus (just imagine the cactus arm is your arm and thats how I mean the elbow point.) Drag this point up and then on a point somewhere on the bottom of the arm that you drew while going right, pull it down so its straight. You should be left with something that looks like your original arm but with a diagonal chunk out of it.

Oh actually you can scratch that, ive just thought, just get a triangle and cut out the elbow bit. Much simpler.

Anyway, halfway on the diagonal line, drag a point out with the corner editor.

And Bobs your Uncle (Unless of course he's your grandfather.) Just drag out more points on the diagonal line to make it more curved.

Hope this helps
2010-02-20 18:04:00

Author:
theamilien
Posts: 485


All of these are extremely helpful, and I've gotten it. I tried making a cactus, which I hadn't really needed at the moment but was more seeing if I could do the curving, and achieved a pretty good looking thing. I used all the methods, I like them all, and am using a bit of a mix of Thegides and jwwphotos, whereas I'm copying, smoothing, making it large and working on it. It's pretty good. Not awesome, but looks an awful lot like a cactus, so yeah.

Thanks so much guys!
2010-02-20 23:47:00

Author:
firstar
Posts: 47


Awesome! Most welcome and glad to hear you have had some success. There is usually quite a few ways to do anything, but most important to find a way that works best for you as well as give you the results you want, as well as using less thermo via less vertices.2010-02-21 00:10:00

Author:
jwwphotos
Posts: 11383


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